RIDE 3

  • Thread starter DarthMosco
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I'm guessing he was in first person view when those were taken, and that's the model accounting for the weird position they have the helmet view at in these games.
 
It's from changing between different camera views... it does it on MotoGP 19 as well. For instance, if you're in replay, you can unpause the game and go forward or back a little and it goes away - or fixed it

Thanks Barry, haven't noticed till someone said, so will know for next time.:D
 
So is anyone else doing time attack? I have found this quite enjoyable. Though it does point out the flaws in the performance ratings and the leaderboards, they need to separated into naked and sports bikes and the low end needs to be broken up a bit. 161-301 could be 2 different classes honestly.
 
Got this a couple of days ago, not too bad...few pics, tried motion blurring them myself....grrrr wish photomode had this..

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Just had a go again at ride 3, been a while, its such nice game in helmet view.
Even a lowly yzf-300 is so nice to ride and push, and sounds great in that view. I notice @Wolfe you have a smaller sports bike kawi 250r, if you never checked out ride3, maybe you'd have fun especially in that helmet 2nd fairing view. Cheers.
I have a Ninja 300 in this game painted to resemble my 250R. Small bikes are great fun; if only this game had a few more, like Tourist Trophy did. :cheers:

FYI, you can search a thread to see if a member has posted in it. After opening the search function up top, just type their username in the "Posted by Member" box and then check "Search this thread only". 👍
 
The difficulty curve is irritating to say the least.

I like to just run time trials, comparing bikes. This is difficult when the bike you want is arbitrarily locked away in the "magazines" somewhere. Likely two tiers up, needing 400 stars. That's around 100 or so races against inconsistent AI, which is frustrating to the point that the best tactic is just to turn the difficulty down and annihilate them - I don't normally get angry, but this game and its AI really tests me. It would help if I were better at it, but I believe the controls / feedback still aren't helping in that regard, either.

In any case, despite that, the time attacks, I maintain, are wholly do-able - assuming you find the one bike of all those eligible which was used as the upper benchmark, and you put all the tuning parts on it - suspension, brakes: the lot.

The trick is finding the right bike before you spend a load of money "tuning" it.
I suppose money isn't that scarce in this game, but the fussy interface means it takes longer than it should.
Obviously in those cases where you are given the bike and can't modify it, knowing about basic bike setup is the key factor, as it was in the previous games.

I do find that the special series, at the end of each tier (unlockable by fully completing a certain number of volumes) are considerably more difficult than the time attacks in the normal volumes. They're fun to try out the progression of certain iconic models, but I soon lose interest in actually completing them.
 
Just tried the weekly challenge, there's a nice aprillia to try out 1000cc vtwin sporty. Nice sound in 3rd person even, at Sugo in the wet, nice feeling.
About the career challenges, i agree you need to use the upgrades on the right bike for each challenge, and use set-ups and 3rd person view for the top stars.
Pretty laborious, and the difficulty balancing seems uneven. At least its not just easy mindless, and you need practice and perfect your lines.
But i love the riding feel and sounds.
 
I'm garbage in this game, rewinding constantly to get the braking and apexes perfect...Macau can go to hell. And the weekly challenges are impossible for me. I just put my CBR 300R in storage for the winter so I'll probably be playing a bit more soon. I played it a month or two ago, but before that it's been many months. I've gotten to the last row of races, so I should at least just beat the game.
 
It's odd how Superbikes Riding Challenge (RIDE 0) was much better AI-wise. In RIDE 3, I have to change the difficulty level constantly (they're absolutely garbage at The Snake for some reason).

Also, Milestone did a rather poor job with the career mode, its structure is entirely nonsensical and the path to unlock everything tends to lead to many dead ends. I hope some of these problems get solved for RIDE 4 and some features such as tyre wear and pitstops get added.

PS: whoever added the oil change mechanic deserves to be thrown in a dark alley and beaten. GG ruining stopping us from racing at the Nordschleife for 500km.
 
I hadn't tried the weekly events yet in this game, and just finished this week's event with the Aprilia RSV1000R at Sugo. At first, it seemed like I was never going to set a clean lap. And when I did finally achieve it, it was a distant bronze.

A bit of tweaking of the settings and I was still setting invalid times, but I was creeping closer to the silver time. After more experimenting and working out where time could be had on the track, I finally get a 1:42:6x - my third clean lap. I probably did 20 - 25 laps in total.

I went back and I actually reckon the gold is achievable with the standard setup, but it will be more difficult. It is mostly a case of finding a smooth line and riding it accurately, but that's hard to do if the bike isn't handling the way you want it to.

I'm on PC using the (rather odd) Steam controller, and I think the high framerate (always above 60) is helping. I don't particularly like Sugo, mind you - it's just on the fussy side of "technical", for me. Note: only once did I get better than silver in Ride 2's weekly events, despite dedicating entire afternoons to it for the money glitch...


About the bike: the gen 2 RSV is known to be a little light on the front end, and you can feel this by its reluctance to trail brake without washing out, as well as the way you seem to have to wait forever for the front to be pointed at the corner exit. It's also very, very stable - which means slow direction changes.

Both of these can be "fixed" with the small adjustments available in the bike settings menu.

Here are the settings I used:
Rear ride height / preload: maximum.
Front: three steps lower than rear.
Gearing: 280 km/hr in sixth.

There are a lot of tradeoffs to think about with this, but basically the ride height aids agility and weight transfer, whilst the nose down stance helps the bike get into corners. If you find traction to be an issue, raise the front by one click, or try taller gearing. If the bike feels flighty or lacks composure, lower it front and rear.


The other approx. 1000 cc twin cylinder super bikes are worth trying if you like the Aprilia, and each has its own character.
 
I have just gone back to Ride 3 and having a blast, just getting to grips with more of the bikes and tracks. I have fallen back in love with this game and that's just hot-lapping. No it's far from perfect but you can feel the passion for the bikes and being able to ride even some of the classic 125's from my youth like the TZR is fun. Then jumping on one of the bigger bikes you can feel the difference straight away in handling and responsiveness.
 
Yeah, hot lapping is great in this game. The subtle differences between the bikes is very impressive at times.

Either they paid attention to all the group tests and hand tweaked every bike, or their physics engine and manufacturer data are accurate enough to get it right.

You do have to endure some oddness and over-filtered inputs and outputs, but once you get used to all of that it is very rewarding as a semi-sim.
 
Yeah, hot lapping is great in this game. The subtle differences between the bikes is very impressive at times.

Either they paid attention to all the group tests and hand tweaked every bike, or their physics engine and manufacturer data are accurate enough to get it right.

You do have to endure some oddness and over-filtered inputs and outputs, but once you get used to all of that it is very rewarding as a semi-sim.
For the filtering you can lessen it to a point with the setup of each bike control setting or something. Makes throttle and braking more direct, in case you didn't see it, but you probably did.
 

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