RIDE 3

  • Thread starter DarthMosco
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Yes agreed, I wish they would have given us some options for control inputs, the huge deadzone on the steering is slightly annoying but I can overlook this due to the overall feel of the handling.
 
For the filtering you can lessen it to a point with the setup of each bike control setting or something. Makes throttle and braking more direct, in case you didn't see it, but you probably did.
I haven't tried those options in the bike settings and I doubt they do anything much to the underlying input filtering and steering / rider positioning automation / AI.

Thinking about the physical modifications those settings are intended to mimic, it really doesn't make any sense to even consider using them in the game as it will only reduce the useful range of input. But I will try it at some point just to be sure. Thinking about it more, it might actually be a linearity setting in disguise.


Yes agreed, I wish they would have given us some options for control inputs, the huge deadzone on the steering is slightly annoying but I can overlook this due to the overall feel of the handling.
I forgot about that, as I mapped it out early on - one of the benefits of playing on PC. It was an arduous task calibrating the controller, and it was pretty unpleasant to play at times before I did so, so I can understand if people bounce off it. And it makes me think it might be part of the reason the time trials are so difficult, and perhaps I have technically been cheating...
 
I haven't tried those options in the bike settings and I doubt they do anything much to the underlying input filtering and steering / rider positioning automation / AI.

Thinking about the physical modifications those settings are intended to mimic, it really doesn't make any sense to even consider using them in the game as it will only reduce the useful range of input. But I will try it at some point just to be sure. Thinking about it more, it might actually be a linearity setting in disguise.



I forgot about that, as I mapped it out early on - one of the benefits of playing on PC. It was an arduous task calibrating the controller, and it was pretty unpleasant to play at times before I did so, so I can understand if people bounce off it. And it makes me think it might be part of the reason the time trials are so difficult, and perhaps I have technically been cheating...
Well all i can say is i off it always and when i 1st tried to off it i saw a good difference, more direct control and more challenge, less safe throttle and brake.
 
Well have been spending some more time with the game again as for some reason lost interest in GT Sport. However, I took an Aprilia RSV 1000 around the Nords track and although I know the track quite well I found I managed to complete a lap with not even one wheel on the grass or any major mishaps, granted I probably wasn't pinning it as much as I would have liked and to be fair I didn't even note my time but I just thought surely I should have locked up fell off or had some hairy moments but it seemed a bit tame. I ride with all assists off in pro mode via the onboard cam view (not the visor view) just wondered what other people's views were as I know some had commented that one of the last updates that Milestone made to the game seemed to dumb down the handling somewhat, I must admit it is damn hard to lock up the front wheel even if you stomp on the front brake aggressively?
 
Right so still enjoying the game, I think the physics have not been dumbed down but the inputs are more filtered as you cannot seem to grab a handful of brake regardless of how quick you are with your finger. On another note in replay on PS4 is there any way to rotate the camera in chase view?
 
So I've never played Tourist Trophy since I wasn't into bikes pre-2010 or thereabouts. I bought a sealed copy on ebay for $10 and just spent an hour getting familiar with it. I've put many hours into Ride 1,2,3 and I have to say I think I'd rather play TT. It has tracks I'm more familiar with and it just feels better somehow.
 
I prefer Ride 3 to be honest, I have now gone with the fast throttle/brake options on all bikes and it gives me a bit more excitement now as you do have to be careful coming out of turns with the gas and excessive braking. Just trying different combos, of course there are bikes that will still wipe you out without this setting :)
 
I personally didn't like those options when I tried them, I lost a lot of fine control - but then as I say, I'd carefully calibrated my controls.

Although the immediacy of the brake was nice in a straight line, it was harder to trail off towards the apex, effectively meaning I slowed down too much too soon. I prefer the true-to-life feel of not being sure if you're still actually braking at all as you finally let go of the lever...

If you're only riding point and squirt style (litre bike), then the quick throttle is fine. But I like to steer with it, so that was out as well.
 
I think you mentioned you were on PC. I think the issue is there are no fine controls on PS4 at least, I mean you cannot even calibrate the dead zones , so for me it was to give me that finer control if that makes sense. Yes you have to be careful with the throttle and brake but the only other option was to be able to pin it out of every corner and have the bike gradually accelerate and this felt much too filtered for my liking.
 
Anyone who has motogp19, how do you compare the completeness of feel and control of the bikes to ride3? I know ride3 is much more diverse but for the race and powerfull and or agile sportbikes, does it feel more full sim?
 
Anyone who has motogp19, how do you compare the completeness of feel and control of the bikes to ride3? I know ride3 is much more diverse but for the race and powerfull and or agile sportbikes, does it feel more full sim?

Yes Ripper it does, there is a difference, between all the bikes, when your in career, qui get more a slipstream, with Al. Big Race bikes in Ride are powerful.
 
Funny to ask this after the Ride 4 post above but Ride 2's DLC is on offer at the mo on the PS store for £6.49, has anyone got any opinions about this, is it worth it ?
 
Funny to ask this after the Ride 4 post above but Ride 2's DLC is on offer at the mo on the PS store for £6.49, has anyone got any opinions about this, is it worth it ?
If you are interested in a significant proportion of the 39 bikes included, then yes. Overall, the DLC is better value than RIDE 3's...
I forgot RIDE 3 still has the season pass option on PS4.

The special edition of RIDE 2 is £13 something, which includes the season pass.
 
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I'm currently playing the game on my (base) PS4 and I like it although it feels very uneven...
- I like the first person view and how even on the weakest PS4 there are mirror reflections and stable framerate, but the environments can look very basic. My favorite Donington Park is so ugly.
- The career mode looks awesome at first glance, especially if you're like me and you like a huge table with different events. Thing is you unlock new tiers of the career too fast. I didn't even finish 100% finishing tier 2 and I already unlocked tier 5.
- I like the track variety, but the long tracks like Ulster or The Snake appear too often in the career mode. This is especially annoying if an event features slower bikes.
- Many bikes in the game are OP and this makes playing the career mode less enjoyable. Basically you either pick the OP bike and comfortably win even on higher AI settings or pick one of the "crappy" bikes and struggle to win even on easier AI level. I understand some bike are also great in real life, but this should've been resolved by increasing number of bike categories and tweaking event restrictions.
- You can't change the bike's color (to a plain one without any stickers etc.) unless you launch livery editor???
- This is not exactly an annoyance if you play fair, but being able to use rewind without any penalties (in the career mode) is too tempting if you make a tiny error and don't want to restart a 10 minute+ event. Also the bonus for disabling rewind should be bigger.
 
VXR
I don't ride, but TT still feels the most wholesome as a game.

Until we have controllers/rig that mimics what riding a bike is like, similar to a full driving sim rig for cars, none of the riding game will give you an idea of what riding a motorcycle feels like, not at all.
You will get a better idea riding your bicycle and that is not really close to riding a motorcycle, a moped is already a much better idea.
Those game are fun, but do not simulate anything. Play the one that makes you smile and don’t worry.
 
The vehicles physics are stimulated. For me that is great. I had many motorcycles IRL and I am happy trading them in for a game for the sake of not putting myself in danger(I have a family) and not getting tickets(I can't loose my license at my job)
 
TT was singular in its ability to give the same sense of riding, via its visual feedback.

But even a motion rig cannot impart the forces required to truly make it feel like you're riding a bike. Or driving a car.

Don't underestimate the power of visual feedback alone.
 
I wish if no proper wsbk and ama sbk game, then maybe add it in the ride series.
I miss the 1998 to 2001 wsbk series by milestone, and tracks like Kyalami in south Africa, a thrilling track.
And the ama sbk from watching races on sports tv. Tracks like Road Atlanta, brickyard..
With ben spies, Duhamel, Mladin, Corser..

They better add in ride4 clutch control like in motogp19, can't believe they didn't in 3. And with analog if set to stick or trigger.
Can finally feel the liveliness of engine more and throttle blip.
They been doing bike sims since more than 20years and just now putting clutch control.
I seem to remember wsbk 1998 etc having a clutch even if basic digital maybe.
 
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I seem to remember the clutch in WSBK was a digital control, but it kinda feathered in and out by itself. It'd be nice to have more kinds of options for the controls in this vein.

I don't like the way neutral is automatically selected in RIDE 3, and combined with the way first is selected, it means you pretty much have to go with a full-bore launch all the time just to get moving. Not an issue for racing, but it's just one of those things that, if handled well, gives a proper simulation its broader appeal.
 
Yeah, was thankfull to finally see a clutch in motogp19, which i just got couple days ago.
Unless it was already added in 18 or 17. My last gp game was 16.
You can set it to up right stick for example and it's analog too. Would be perfect to use the new Sony underbelly paddles attachment for the ds4 with this to shift.
 
A few pics from ride 3 i did the other day....

Hmm the bike went flying and the wheels looked like this..
full


A few more.
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