RIDOX Replica Garage-In Memory of TurnLeft-GT40,300ZX,F430,TVR,AEM S2000,Cizeta,TransAm Doug Nash

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No, no CRAP stuff was here. :) Just thought you'd gave me an idea about a car and/or scenario to race when I'll get home. ;)


OK. It's possible that they have changed something about this car, or I could've missed something. đź‘Ť
Anyway I already did my racing and was a big pleasure again with this car (one of my favorites ;)).

Oops, I thought you ask about the CRAP roadster race, as for the car to race, have you tried the Lotus Europa 500PP and Diablo GT2 under bonus tunes ?
 
More replica garage is badly needed here in GTP to spice things up and brings more life to the cars :P There are many more cars I want to build, more completed, but time is often against me :(

PD should give more tune preset for each car, now we have 3 ( A,B,C ), make that 10 for each car. Stock ( 100% accurate ) setup can't be edited assigned to A, then the rest can be customized by players. PD should also give at least 2 or 4 easy to drive setup at popular PP level depending on the stock PP level. ( 400, 450, 500, 550 and 600 ) Hire tuners from GTP to provide these base PP tunes. I'm sure a lot of players from all skill level will be catered.

Or alternatively or together with the idea above, PD allows us to share tunes online much like car sharing in GT5. Increase the limit to 50 cars shared ( just the tune or the car as well ). People can search it and copy / borrow / save without needing to be friends. Clubs can also have online garage with all cars shared by club members, where the tunes can be copied straight to the one's garage specific car tune sheet.

That would bring lots of life to online and GT community as a whole. Tuner can open shop in game as well :D
Why not at least one tuning slot for each track for every single car or better yet, several tuning slots for each track, already prelabeled for the track with a subheading of your own choosing? A setup file in Assetto Corsa is only 2kb and it contains many more parameters than GT6. So 100 track based tunes for each car would be only .2Mb if you filled every single slot. 1400ish cars with 100 tunes would only be 280mb of data, barely a dent in the PS4. 1400ish cars with 5 tunes per track on 100 tracks would only be 1.4gb of data. Of course that's 700,000 tunes and it would never happen but certainly we should be able to store a huge amount of tune data in each and every car file.

Even a player like yourself at the extreme end of tuning, would likely only have several thousand variations of tunes taking up little more than a few Mb of data.
 
Why not at least one tuning slot for each track for every single car or better yet, several tuning slots for each track, already prelabeled for the track with a subheading of your own choosing?
Then we could lose feeling of console gaming, average console player would get confused when so many choices are available.
 
Imagine if all GT6 cars are replica tune when bought from dealership, with correct tires as well, how great it would be ( PD will need to hire lots of dedicated replica tuner/researcher to build all cars with close to 100% accuracy ). Fine tune as well all of the tires lateral grip level specific for each car, then I'm sure it will much closer than I can ever built.
But, then people will complain the cars are too difficult to handle .. but it's the real driving simulator, they want easy to race vehicles, missing the whole realism and sim aspect :ouch:
Then the haters will keep on saying the GT6 is unrealistic, too easy, no challenge, too much grip compared to the next gen rivals :lol: How realistic the cars in GT6 is up to the players, PD give the easy version of stock car with silly toe in and high grip tire to cater casuals. Wrong specification and setup of stock cars didn't help either, and we are not even touching the ride height :grumpy:

We can only hope they get it right in GT7. One thing is for certain. I'll be waiting for multiple reviews before I go out & spend my cash on release day like I have in the past.
To me, the more realism packed into the game, the better. Thanks to the endless hours of effort spent by Ridox, we get replicas as they should be.
Ridox, you should send a bill for services rendered to Kaz & PD ;)

I agree. PD has a kind of dual strategy. Not entirely a Simulator, but very much, not quite a Game also, they are trying to keep it as both. This is advantageous for selling and you, have what to do. :P :lol:

Compassion to whiners and haters. :indiff: :lol:

What is important is that we (some of us), are enjoying this beautiful product. And I'm sure it will be more and more greater. đź‘Ť



No, please don't start this. :) We had a precedent, and we had enough. :P :)
No worries, I got the joke. ;) đź‘Ť

More replica garage is badly needed here in GTP to spice things up and brings more life to the cars :P There are many more cars I want to build, more completed, but time is often against me :(

PD should give more tune preset for each car, now we have 3 ( A,B,C ), make that 10 for each car. Stock ( 100% accurate ) setup can't be edited assigned to A, then the rest can be customized by players. PD should also give at least 2 or 4 easy to drive setup at popular PP level depending on the stock PP level. ( 400, 450, 500, 550 and 600 ) Hire tuners from GTP to provide these base PP tunes. I'm sure a lot of players from all skill level will be catered.

Or alternatively or together with the idea above, PD allows us to share tunes online much like car sharing in GT5. Increase the limit to 50 cars shared ( just the tune or the car as well ). People can search it and copy / borrow / save without needing to be friends. Clubs can also have online garage with all cars shared by club members, where the tunes can be copied straight to the one's garage specific car tune sheet.

That would bring lots of life to online and GT community as a whole. Tuner can open shop in game as well :D



I totally agree with what you are all talking about.

For my two cents worth, I think that PD and GT7 would be much better served with all these ideas and perhaps fewer cars in the game initially that are better tuned coming out rather than a huge quantity of cars that are junk.

They could then add cars periodically as they have the ability to release good stock cars.
 
Imagine that PD gives these kind of setup for all models:
- Deflated tyres, The softest springs, dampers (1), zero camber and toe;
- 1 gear transmission, lawn mower engine, full opened MLSD, zero brakes etc.

So, the car's setup isn't simulated. The tracks and physics, are. And very well.
You have the table and the tools. Now, build. That's what has to be enjoyed.
That would be cool đź‘Ť, but they already have that one in the game :sly:, or at least very close to it :mischievous:, they call it the 2cv :D, there's also this game they are working on called http://automationgame.com/ and project cars that look promising.
Hey what happened to the cat avatar :confused:, cat-jumping.png ( I hope that this is the one) I liked that đź‘Ť, made me think of you driving getting ready to overtake an opponent. Mine looks more like this since our german shepherd died. Leon-Maine-Coon-Really-Likes-To-Sleep-On-His-Back.-He-Doesnt-Share-The-Bed..jpg. Hey just found it cat.jpg now that's you.

More replica garage is badly needed here in GTP to spice things up and brings more life to the cars :P There are many more cars I want to build, more completed, but time is often against me :(
Soon sir, soon. (as soon as I can type up my last article that is, which I should be working on right now instead of replying to this thread, but I really needed to take some air and go visit a few friends đź‘Ť.)

PD should give more tune preset for each car, now we have 3 ( A,B,C ), make that 10 for each car. Stock ( 100% accurate ) setup can't be edited assigned to A, then the rest can be customized by players. PD should also give at least 2 or 4 easy to drive setup at popular PP level depending on the stock PP level. ( 400, 450, 500, 550 and 600 ) Hire tuners from GTP to provide these base PP tunes. I'm sure a lot of players from all skill level will be catered.

Or alternatively or together with the idea above, PD allows us to share tunes online much like car sharing in GT5. Increase the limit to 50 cars shared ( just the tune or the car as well ). People can search it and copy / borrow / save without needing to be friends. Clubs can also have online garage with all cars shared by club members, where the tunes can be copied straight to the one's garage specific car tune sheet.

That would bring lots of life to online and GT community as a whole. Tuner can open shop in game as well
I of course totally agree đź‘Ť:D, I would like to add the ability to fine tune the HP/torque and their rpm properly :banghead:, that would be useful for replicas. I also have a huge list of what I would want, but a little at a time will do if it works properly.

Why not at least one tuning slot for each track for every single car or better yet, several tuning slots for each track, already prelabeled for the track with a subheading of your own choosing? A setup file in Assetto Corsa is only 2kb and it contains many more parameters than GT6. So 100 track based tunes for each car would be only .2Mb if you filled every single slot. 1400ish cars with 100 tunes would only be 280mb of data, barely a dent in the PS4. 1400ish cars with 5 tunes per track on 100 tracks would only be 1.4gb of data. Of course that's 700,000 tunes and it would never happen but certainly we should be able to store a huge amount of tune data in each and every car file.

Even a player like yourself at the extreme end of tuning, would likely only have several thousand variations of tunes taking up little more than a few Mb of data.
Like the smileys
mr-burns-evil-laugh-smiley-emoticon.gif
, just can't get enough, but that would be very cool to have
pimp-smiley-emoticon.gif
.
 
Why not at least one tuning slot for each track for every single car or better yet, several tuning slots for each track, already prelabeled for the track with a subheading of your own choosing? A setup file in Assetto Corsa is only 2kb and it contains many more parameters than GT6. So 100 track based tunes for each car would be only .2Mb if you filled every single slot. 1400ish cars with 100 tunes would only be 280mb of data, barely a dent in the PS4. 1400ish cars with 5 tunes per track on 100 tracks would only be 1.4gb of data. Of course that's 700,000 tunes and it would never happen but certainly we should be able to store a huge amount of tune data in each and every car file.

Even a player like yourself at the extreme end of tuning, would likely only have several thousand variations of tunes taking up little more than a few Mb of data.

That's a really good idea, PD could also use some of our GTP tuning app ( from oppositelock and voodoovaj as well as turnleft ), to help create these tunes much quicker and easier.

Then we could lose feeling of console gaming, average console player would get confused when so many choices are available.

The casual players might feel overwhelmed with the huge tunes list, but they soon will relish on the fact that they can have more time driving their cars, instead of keep on fiddling the tunes as they have a good base to start with.

Soon sir, soon. (as soon as I can type up my last article that is, which I should be working on right now instead of replying to this thread, but I really needed to take some air and go visit a few friends đź‘Ť.)

I of course totally agree đź‘Ť:D, I would like to add the ability to fine tune the HP/torque and their rpm properly :banghead:, that would be useful for replicas. I also have a huge list of what I would want, but a little at a time will do if it works properly.


Like the smileys
mr-burns-evil-laugh-smiley-emoticon.gif
, just can't get enough, but that would be very cool to have
pimp-smiley-emoticon.gif
.

Back when I do hybrids in GT5, it was a heaven for replicas, so many possibilities can come true, car sharing and gifting was there to make everything much more fun. I even created a special account for car sharing ( hybrids and seasonal cars ) But GT6 killed it :(

I really miss my turbo 512BB, turbo Miura + Countach, Devil Z and the insane Saleen S7 twin turbo + GTR AMS Alpha Omega :D Imagine a twin turbo Lamborghini Diablo Koenig SPL or Platinum Motors replica :drool:
 
Lamborghini Diablo GT2 '98
Tuned on Racing Hard
works on Sports Soft and below




CAR : Lamborghini Diablo GT2 '98
Tire : Racing Hard


Specs
Horsepower: 630 HP at 7500 RPM
Torque: 465 ft-lb at 5500 RPM
Power Limiter at : 100%
Weight: 1530 kg
Ballast : 0 kg
Ballast Position : 0
Weight Distribution : 42 / 58 as stock
Performance Points: 564


GT AUTO
No oil change yet, feel free to do so.
Improve Body Rigidity ( IINSTALLED in this build ) - there's no bad side effect of this, highly recommended.
Aero Kits : Type A ( '98 version body ) - the standard one is for the later version.
Wheels : Stock
Car Paint : Arancio Argos

7956.jpg


Tuning Parts Installed :
Semi Racing Exhaust
Suspension Fully Customizable Kit
Adjustable LSD
Racing Brakes Kit




AERO
Front / Rear = 80 /150 ( max value )



LSD - low preload 2 way
Initial Torque : 15
Acceleration Sensitivity: 27
Braking Sensitivity: 45


Suspension
Front, Rear

Ride Height: 80 80
Spring Rate: 20.10 21.40
Dampers (Compression): 7 3
Dampers (Extension): 6 5
Anti-Roll Bars: 4 5 ( Optional Front ARB 5 for Sport Hard to Soft )
Camber Angle: 2.0 1.5
Toe Angle: -0.10 0.25



Brake Balance:
4/5 ( personal BB) or for ABS 0 wheel : 2/3, for ABS 1 - feel free to use your preferred brake balance.


Recommended setting for DS3 user :

Steering sensitivity at +1 or +2, all aids off, except ABS 1 ( if not comfortable with ABS 0 ) with 6/7 brake balance as starting point.



Notes :
The Diablo GT2 '98, a race car or a prototype street car built for the track ? The car came with sports hard stock, but the real one in the museum has slick tires fitted. I would consider it a race car with it's extreme specs.
This tune is made with Racing Hard, but should work with lower grip tires. After 1.03, the car now has adjustable downforce, albeit only 80/150 max, but still great to have as it improved handling + stability. The tune is made to make it easier to drive, not really easy though, smooth steering is a must for this car.
I also changed the body kit to type A to replicate the actual '98 version.

Tested in arcade races at Apricot Hill, Bathurst, and Brands Hatch GP.



UPDATE : Suspension - dampers have been tweaked, anti roll bar and alignment also have been revised, the car is now more responsive and more stable on high speed curve. Tested at Apricot Hill.

UPDATE 1.03 : New downforce introduced, suspension and LSD has been tweaked to take advantage of added grip on mid to high speed. Able to lap Apricot Hill at 1:22s easily with above tune. Work wonders with sports soft and below.

UPDATE 1.04 : Damper has been revised, more stable on entry and exit. Tested on Sports Hard at 580PP ( 700+HP, full weight )

UPDATE 1.15 : New rear spring rate, damper, ARB, camber and toe. LSD has been reworked. Tune aimed at stable cornering, tested at Autumn Ring Reverse.

Tune has been updated, hopefully it drives better than the old version, @danbojte I hope you can enjoy this car at the current Autumn Ring Reverse MR Seasonal :) It still needs smooth steering on Racing Hard tires, but should drive good on sports tire :P Simply use limiter to reach 550PP.
 
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but they already have that one in the game :sly:,
Yes :lol:. Maybe my English can't express always straight enough, but anyway despite the language used, with writing will always be a lack of real emotions also. :D I meant to read "Imagine", like "Think like this" or "Take it this way".
made me think of you driving getting ready to overtake an opponent.
This is exactly what I thought at. :) I'm so satisfied when there are some empathy proves with some people. :cheers:
I hope you can enjoy this car at the current Autumn Ring Reverse MR Seasonal :)
Thank you. It's such a nice car but I know it's kinda wild too. :D I'll ride it tonight. :lol: đź‘Ť
 
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The challenge is 580 PP maximum. :lol: :P

:ouch: Another brain fart, I won the race at Autumn Ring Reverse using 550PP Diablo GT and Oullim Spirra ( the tune is in the OP, but 500PP ) Are you sure it was 580PP :nervous::odd:

I tried the Spirra as well, same tune as posted on the difficult car thread, I added intake tuning, converter sports, sports computer, engine stage 3 ( supercharger not used ) and limiter to bring it to 513HP, 550PP and stock weight 1205kg ( no ballast ). I didn't use supercharger as I felt the torque is more than enough.

For better stability at Autumn Ring Reverse, I increased rear damper compression to 3 ( improved traction ) and increase LSD initial to 36 or 40 ( easier to stabilize the car with half throttle coast mid corner ) Camber set at 1.00/1.00 ( much more stable for me ) and brake balance 2 points higher at the front for easier trail braking with no ABS : 5/3.

I also tried with ballast, weight reduction stage 3, ballast at 181kg / position at 13 for 43/57 distribution, brings it back to 1205kg, power reduced to 512HP to reach 550PP. I prefer the handling with a bit more weight at the back, feels more neutral and traction is easier to find.

Raced it ( both setup with ballast and no ballast ), and passed the 1st car on last lap ( the leader was Ford GT40 MK I and 2nd was Countach LP400 ). 1st lap was easy 1:27s, and average 1:26 flat to 1:25s ( 7:52/3 race time ). Not really pushing it as the rear tires are easily fried due to the torque at 446ft lb / 61.6 kgf-m :eek:

Thanks for driving my creations and winning đź‘Ť

OULLIM MOTORS Spirra Prototype '04 500PP

Special Build Spirra Proto at 500PP
Comfort Soft to Sports Soft




CAR : Oullim Motors Spirra Prototype '04
Tire : Comfort Soft to Sports Soft


Specs
Horsepower: 359 HP at 6500 RPM
Torque : 350.1 ft-lb at 4200 RPM
Power Limiter at : 97.9%
Weight: 1205 kg
Ballast : 0 kg
Ballast Position : 0
Weight Distribution : 44 / 56
Performance Points: 500


GT AUTO
Oil change
Improve Body Rigidity ( NOT INSTALLED IN THIS BUILD ) - OPTIONAL-only install for racing tire fitment.
Custom Rear Wing :
Wing Mount Standard Type D
Wing Large Type E
Winglets Large Type C
Height -7 and Width +16
Wheels : +2 Inch Up OZ Racing SuperFogiata in Black or GT6 Matte 006
Car Paint : GT6 Matte 006 or White or any color you like.


Tuning Parts Installed :
Semi Racing Exhaust
Isometric Exhaust Manifold
Twin Plate Clutch
Fully Customizable Dog Clutch Transmission
Adjustable LSD
Fully Customizable Suspension
Racing Brakes Kit



Suspension - Custom Coilover Damper Kit
Front, Rear

Ride Height: 110 110
Spring Rate: 12.00 9.00
Dampers (Compression): 7 2
Dampers (Extension): 8 6
Anti-Roll Bars: 5 5
Camber Angle: 0.2 0.2 ( use zero camber all around for max grip )
Toe Angle: -0.08 0.08




LSD - 2 Way LSD High Preload Low Locking Rate
Initial Torque : 30
Acceleration Sensitivity: 20
Braking Sensitivity: 30


DOG CLUTCH TRANSMISSION - Custom Close Ratio
Install all power parts
Set Default
Set Final to 3.900
Set Auto Max Speed at 220kmh / 137mph
Adjust each gear :
1st 2.972
2nd 2.235
3rd 1.764
4th 1.474
5th 1.238
6th 1.037
Set Final : 2.889 ( top speed at 280kmh, lower final for higher top speed )


AERO:
REAR : 20 ( MAX )


Brake Balance:
4/3 ( personal BB) or for ABS 0 wheel : 4/3, for ABS 1 - feel free to use your preferred brake balance.
I recommend to run 5/4 for ABS1.

Recommended setting for DS3 user :

Steering sensitivity at +1 or +2, all aids off, except ABS 1 ( if not comfortable with ABS 0 ) with 4/3 brake balance as starting point.



Notes :
I used to have this car in GT5, never really drive on the limit, just cruising around online.

Then I read that this car is nasty for it's oversteer :), so I tuned it for racing or just driving as quick as possible around tracks ( track days )

I set at 500PP for this build, maintaining stock weight, and tuning using my replica building experience.

Suspension is the most crucial part of the build, with carefully chosen spring rate, damper tuning and ARB. All these three parts gives the car great handling with predictable response on the limit and easy to control when exceeding it.

LSD is another important part, with high preload to reduce handling changes when pushed hard and low locking rate for more consistent drive experience.

Gearing is also what makes this car special, using adapted racing car close ratio, the Spirra gives excellent acceleration and top speed.

The more I drive this car, the more I like it, especially for hot laps :D

I tuned and tested at various track, Tsukuba, Brands Hatch GP, Silverstone GP, Silverstone Intl, Bathurst, Matterhorn Rottenboden, Rome and a few others.

When tested at Tsukuba on comfort soft, it was capable of 1:02s :eek:
While on sports soft tire :
Bathurst 2:17s on 1st lap going easy on the car
Rome : 1:12s
Silverstone International : 1:07s, while on Sports Medium 1:10.1xxs
Matterhorn Rottenboden : 1:42s with ease.

This is one of the quickest 500PP car :D

ENJOY :cheers:



Update : Corrected power and limiter figure for fresh oil change :D

UPDATE : Tweaked the rear damper, and LSD, the car is now more stable on high speed and braking, easier to push on low to medium speed even on Sports Hard Tire.

The new update managed mid 1:11s at Silverstone International on Sports Hard :crazy:
 
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CAR : Lamborghini Diablo GT2 '98
Tire : Racing Hard

IA|550 PP WTCC (600 max.)|RH or less
Grand Valley Speedway

How about that gap? :scared: :crazy:

The checkered flag :eek: :lol:

Grand Valley Speedway_3.jpg

Grand Valley Speedway_2.jpg Grand Valley Speedway_1.jpg
DSC_0091.JPG


Settings used:
No Aids, No ABS, G27

BB: 1/1 (will be fine-tuned)
Down-force: 60/150 (will be fine-tuned)

Tyres: RH
Specs unchanged
* I couldn't use the car at the Autumn Ring Reverse 580 PP seasonal, because they said it's not a normal car.
And it isn't. :lol:
This is a wonderful, iconic car, but requires maximum concentration (until now I tried it on RH only) due to its nasty tail.
Will try it on lower compounds later.

Great car!
:cheers:
 
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IA|550 PP WTCC (600 max.)|RH or less

How about that gap? :scared: :crazy:

The checkered flag :eek: :lol:

View attachment 313131
View attachment 313130 View attachment 313129
View attachment 313128

Settings used:
No Aids, No ABS, G27

BB: 1/1 (will be fine-tuned)
Down-force: 60/150 (will be fine-tuned)

Tyres: RH
Specs unchanged
* I couldn't use the car at the Autumn Ring Reverse 580 PP seasonal, because they said it's not a normal car.
And it isn't. :lol:
This is a wonderful, iconic car, but requires maximum concentration (until now I tried it on RH only) due to its nasty tail.
Will try it on lower compounds later.

Great car!
:cheers:
It's great that you can still win with the car, it was a beast to handle back when it was messed up ( no aero :lol: ) The close finish is :bowdown:

Lower speed turns, the Diablo GT2 has very large front tire grip bias when racing tires fitted, the tune was made specifically to remedy this to some extent. The front and rear slip angle limit is still not optimal on racing tires, the LSD initial at high value can't help much to stabilize it ( low speed outside wheel drag and high speed push ) I focused more on the springs, damper and ARB, as well as camber.

The Diablo GT2 is unique, the racing tire seems to add way too much grip at the front. Sports tires do not have this issues. The road car Diablo GT also do not have this front tire issue with racing tire fitted.

Here is an alternate suspension ( high camber ) for sports and racing tires that should be less sharp to handle ( Diablo GT2 ):

Suspension
Front, Rear

Ride Height: 80 80
Spring Rate: 20.10 21.40
Dampers (Compression): 7 3
Dampers (Extension): 4 5
Anti-Roll Bars: 4 5
Camber Angle: 3.2 1.8
Toe Angle: -0.10 0.15

This setup was used on Diablo SV-R replica with, same tune as the one i posted, but it has 533HP, 1385kg weight ( use stage 3 reduction ) and add ballast to reach 1385kg. The SV-R has 44/56 weight distribution, move the ballast to left most, and slowly move to the right and stop when it shifted to 44/56. The gearing is the same as stock, use custom, simply use default top speed, move the gears to stock value ( except for 4th at 0.888 and 5th at 0.676 ) and change final to 4.220 to replicate real car max speed at 7500rpm. The setup above should be safe for max aero.
 
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Did I got it right? These instructions are for the GT2? :D

Edit:
Where is this one?

The alternate setup was used on Diablo GT2 ( SV-R replica ) You can build it simply by just making changes to power + the weight + distribution and final drive. I gave the instruction above :P

The Diablo GT2 drives much better on sports hard to sports soft due to the racing tire bias grip.
 
Tune has been updated, hopefully it drives better than the old version, @danbojte I hope you can enjoy this car at the current Autumn Ring Reverse MR Seasonal :) It still needs smooth steering on Racing Hard tires, but should drive good on sports tire :P Simply use limiter to reach 550PP.
The Lamborghini Diablo GT2 definitely drives much better after your 1.15 Update. I believe softening the rear springs helped a lot. This is a car that still likes to get twitchy around hairpin corners, so I would suggest a couple of warmup laps to see how she turns before you find yourself facing the wrong way, looking at oncoming traffic! :D The increased Braking Sensitivity helps keep this ferocious animal under better control on turn-in, in my opinion. Over all, this updated replica is just a more stable ride. I still had the previous version on a Tab so I was able to compare the two setups.

I used Grand Valley Speedway as a test bed because I have recently been running all of my Lamborghini's there - a sort of, mini competition if you will. I posted the best overall time thus far with my newly tuned Diablo GT2 beating my Aventador time by about 0.6s. I'm certain that once I can drive each turn smoothly without my rear end twitching I should be able to take almost 2 seconds off my lap time.

Also, I think I may play with the downforce settings. I think some small adjustments might result is higher top speed without sacrificing too much grip, if any at all. I recommend you investigate the settings as well if you choose to build this car. There is absolutely nothing wrong with running maximum downforce, but it could possibly account for a few tenths per lap, depending on the track.

Enjoy the power. Enjoy the grip. I did! :cheers:
 
I've built the replica. Wow! Superb! :happy:

Weight Reduction 2 is enough to be used. :sly:
Standard Brakes for me; BB: 4/4.

And that sound...
Beautiful! :cheers:

I will try the stage 2 as well, see if there's any difference :) I may include both reduction later.

The Lamborghini Diablo GT2 definitely drives much better after your 1.15 Update. I believe softening the rear springs helped a lot. This is a car that still likes to get twitchy around hairpin corners, so I would suggest a couple of warmup laps to see how she turns before you find yourself facing the wrong way, looking at oncoming traffic! :D The increased Braking Sensitivity helps keep this ferocious animal under better control on turn-in, in my opinion. Over all, this updated replica is just a more stable ride. I still had the previous version on a Tab so I was able to compare the two setups.

I used Grand Valley Speedway as a test bed because I have recently been running all of my Lamborghini's there - a sort of, mini competition if you will. I posted the best overall time thus far with my newly tuned Diablo GT2 beating my Aventador time by about 0.6s. I'm certain that once I can drive each turn smoothly without my rear end twitching I should be able to take almost 2 seconds off my lap time.

Also, I think I may play with the downforce settings. I think some small adjustments might result is higher top speed without sacrificing too much grip, if any at all. I recommend you investigate the settings as well if you choose to build this car. There is absolutely nothing wrong with running maximum downforce, but it could possibly account for a few tenths per lap, depending on the track.

Enjoy the power. Enjoy the grip. I did! :cheers:

You are right, the first aspect to help with stability and rear grip was lower/softer rear spring rate along with stiffer front. With the Diablo GT2, the damper, ARB, camber and toe plays a huge role to reduce the imbalance of grip. I will try different ARB later for racing tires, see if I can find improvement.

The LSD initial may stay at low value, as higher initial made the rear tires drag / loses traction too early due outside overloaded, being overtaken by front tires

For toe, you may try 0.05 front toe in and 0.10 rear toe in, it may help a bit on lower speed cornering.

For aero, I will try lowest value and variation of it. I tried lower front aero, but it works on certain corners while on high speed track like Suzuka, Monza and Spa, it may push on exit. Have to find a balance that won't hurt the handling :P
 
Ridox2JZGTE I mean Weight Reduction Stage 2 + 85 kg (forgot the position :D) is enough to obtain what you've said: 1385 kg and 44/56 distribution. đź‘Ť :)
 
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JUN AUTO ZC6 Subaru BRZ Turbo Demo Replica
Compatible with ZN6 Toyota 86GT and Scion FR-S

Tuned to replicate JUN Auto BRZ Turbo
Comfort Soft to Sports Medium






CAR : Subaru BRZ S '12 ( also works on Toyota 86 GT '12 and Scion FR-S '12 )
Tire : Comfort Soft to Sports Medium


Specs - Track Ready Weight
Horsepower: 293 HP / 297 PS at 6500 RPM
Torque: 257.8 ft-lb at 5100 RPM
Power Limiter at : 86.5%
Weight: 1176 kg
Ballast : 146 kg
Ballast Position : -47 ( 56.9/43.1 reflected in position )
Weight Distribution : 57 / 43 as RL BRZ/86GT/FR-S with mild weight diet for track at 56.9/43.1
Performance Points: 470


GT AUTO
Oil change
Aero Kits Type B
Custom Rear Wing
Wing Mount Standard Type F
Wing Large Type B
Winglets Large Type C or G
Height -2
Width -28
Car Paint : Giallo Modena or Sunrise Yellow
Wheels : +1 Inch Up RAYS CE28N in Dark Gray Matte or Dark Gray Mica Metallic
Gauges :
Slot 1 Boost Gauge Black -1.0-2.0 BAR
Slot 2 Oil Pressure Gauge Black 0-10.0 kg/cm2
Color : Cobalt Blue R0,G30,B255
Hue 233, Saturation 100, Brightness 100


Tuning Parts Installed :
Engine Tuning Stage 2
Semi Racing Exhaust
Intake Tuning
Isometric Exhaust Manifold
Catalytic Converter Sports
Mid RPM Range Turbo Kit
Fully Customizable Suspension
Weight Reduction Stage 3
Carbon Hood - Optional Carbon Hood ( Body Color )
Window Weight Reduction


Suspension - ENDLESS Zeal Function X Hard Spec ( Base Setup )
Front, Rear

Ride Height: 112 114 or Optional higher 122 124
Spring Rate: 10.00 9.00
Dampers (Compression): 6 6
Dampers (Extension): 6 5
Anti-Roll Bars: 3 4
Camber Angle: 3.0 2.5
Toe Angle: -0.16 0.16

Suspension - ENDLESS Zeal Function X Hard Spec ( Base Setup )
Low Camber

Front, Rear

Ride Height: 112 114 or Optional higher 122 124
Spring Rate: 10.00 9.00
Dampers (Compression): 6 6
Dampers (Extension): 6 5
Anti-Roll Bars: 3 4
Camber Angle: 1.5 1.3
Toe Angle: -0.05 0.08



OPTIONAL Damper Setup :
More stable front steering / less response ( Highly Recommended for Comfort Tires )
F/R
Dampers (Compression): 6 6
Dampers (Extension): 5 5

More stable front steering / less response with sharper rear rotation/response
( Suitable for Sports Hard Tire )
F/R
Dampers (Compression): 6 6
Dampers (Extension): 5 6

Sharper response/rotation both front and rear ( Suitable for Sports Medium Tire )
F/R
Dampers (Compression): 6 6
Dampers (Extension): 6 6


AERO:
Rear : 20 ( MAX )


Brake Balance:
7/8 ( personal BB) or for ABS 0 wheel : 3/4, for ABS 1 - feel free to use your preferred brake balance.


Recommended setting for DS3 user :

Steering sensitivity at +1 or +2, all aids off, except ABS 1 ( if not comfortable with ABS 0 ) with 7/8 brake balance as starting point.


Notes :

The JUN Auto BRZ Turbo Demo car was showcased back in Sept 2014.

The car was built with mild upgrades, mainly with :
Boost Level : 0.8kg/cm2
Max Power : 297.3ps / 7250rpm
Max Torque : 35.7kgf-m / 4700rpm
Engine : Stock Internals
Turbine : Greddy Turbine Kit T518Z
Throttle Body : JUN Big Throttle Body
Exhaust Manifold : GReddy turbo manifold
Exhaust Muffler : GReddy Comfort Sports GTS Ver2
Engine Control Unit : EcuTek
Boost Controller : GReddy Profec Boost Controller
Clutch : JUN Single Sport Clutch Kit
Coilover Damper : ENDLESS ZEAL FUNCTION X HARD ( X Coils )
Tire : ADVAN NEOVA AD08R 255/35R18
Wheel : ADVAN Racing RS2 18inch

I built the replicas based on JUN infos and another car data used for track with mild weight reduction.

Suspension use Endless Zeal Function X Hard Spec with X Coil Springs. Spring rate set at 10k/9k.
Using my experience with Tein SRC BRZ and Amuse GT86 builds, I set the damper with neutral balance in mind. While alignment and ride height uses another test car specs which should give the car distinct feel and handing. I have also provided low camber setup as well as variety damper sets recommended for certain tires. The optional higher ride height is set at 122/124, should be used when needed at bumpy tracks.

Weight set at modest 1176kg, a healthy 50+kg diet easily achievable IRL for track session purposes. The weight distribution has been set using real life corner weight of the car with 1176kg weight. At 56.9 /43.1 distribution, reflected in ballast position.

For power and torque, to reach the same spec, I used extensive power upgrades in GT6, and oil change to achieve very close torque number 35.7kgf-m or 258ft lb.

As the real car only has mild modification, the LSD, transmission, and drivetrain parts are stock. The tire used IRL is Advan Neova AD08R ( soft compound ) with bigger size and contact patch at 255/35/R18, this is similar to Sports Medium in GT6. The replica can still be driven with comfort soft with ease, managing 1:05s at Tsukuba.

I tuned and tested the car both online and offline, Tsukuba, Willow Springs and Red Bull Ring ( both ). With SM tire at Red Bull Ring Short, it can easily lap in 57s range, a very quick time for 470PP car and only suspension tweak.





Since many have given reviews,I would also like to make one:-P.Hopefully you guys won't mind,because I don't really know much...

First,about the JUN BRZ,it is quite of a good car to drive.Unlike J's Racing S2000 which is also at around 470pp,this is more stable and everyone can perform quite well with ease.It can help improve skills:-D
On the other hand,though,the stability is too much and understeer is common and serious.Added to the lack of power on the straight for street legal cars,not much of excitement is given while driving it.These are just what I felt after taking it to Nurburgring for several laps,so maybe when I use it more,I will get to know its real side,as these kind of 'steady' cars in fact require solid foundation to do well;-)

After BRZ comes the Aventador,driving it has always been one of my pain in the neck.It is very unstable(or I just don't know how to handle it well),sometimes oversteer and sometimes understeer.It needs absolute concentration in order to master the car,or you will have a hard time kissing the wall...Compared to the setup from the Motortrend video,the one from the website suits me more.A more balanced body can help me finally use all four tyres(tried the video's setting but ended up with rear tyres at 8 and front just got 9),but it now seems to be in a disadvantage.It becomes a car less sensitive,but doesn't stand out in other aspects enough to make it a 'supercar':-S.I guess hates me lol
 
Since many have given reviews,I would also like to make one:-P.Hopefully you guys won't mind,because I don't really know much...

First,about the JUN BRZ,it is quite of a good car to drive.Unlike J's Racing S2000 which is also at around 470pp,this is more stable and everyone can perform quite well with ease.It can help improve skills:-D
On the other hand,though,the stability is too much and understeer is common and serious.Added to the lack of power on the straight for street legal cars,not much of excitement is given while driving it.These are just what I felt after taking it to Nurburgring for several laps,so maybe when I use it more,I will get to know its real side,as these kind of 'steady' cars in fact require solid foundation to do well;-)

After BRZ comes the Aventador,driving it has always been one of my pain in the neck.It is very unstable(or I just don't know how to handle it well),sometimes oversteer and sometimes understeer.It needs absolute concentration in order to master the car,or you will have a hard time kissing the wall...Compared to the setup from the Motortrend video,the one from the website suits me more.A more balanced body can help me finally use all four tyres(tried the video's setting but ended up with rear tyres at 8 and front just got 9),but it now seems to be in a disadvantage.It becomes a car less sensitive,but doesn't stand out in other aspects enough to make it a 'supercar':-S.I guess hates me lol

Thanks for giving time to write, any input is welcomed :) For understeer on the BRZ, have you tried the low camber setup ? It may help with the understeer.

While for the Aventador, the less weight at the back indeed will be more easier to drive as you have less worry of the rear end getting overloaded or twitchy under cornering exit or braking :) I still don't understand why MotorTrend listed on the site 45/55 while the video has 42/58, could be the weight of the driver and other stuff, made the back end lots more heavier :lol:

Don't forget to try the murcielago and watch the video, it shows how tricky these heavy mid engine AWD Lamborghini are even in the hands of professional race car driver :P
 
Since many have given reviews,I would also like to make one:-P.Hopefully you guys won't mind,because I don't really know much...

First,about the JUN BRZ,it is quite of a good car to drive.Unlike J's Racing S2000 which is also at around 470pp,this is more stable and everyone can perform quite well with ease.It can help improve skills:-D
On the other hand,though,the stability is too much and understeer is common and serious.Added to the lack of power on the straight for street legal cars,not much of excitement is given while driving it.These are just what I felt after taking it to Nurburgring for several laps,so maybe when I use it more,I will get to know its real side,as these kind of 'steady' cars in fact require solid foundation to do well;-)

After BRZ comes the Aventador,driving it has always been one of my pain in the neck.It is very unstable(or I just don't know how to handle it well),sometimes oversteer and sometimes understeer.It needs absolute concentration in order to master the car,or you will have a hard time kissing the wall...Compared to the setup from the Motortrend video,the one from the website suits me more.A more balanced body can help me finally use all four tyres(tried the video's setting but ended up with rear tyres at 8 and front just got 9),but it now seems to be in a disadvantage.It becomes a car less sensitive,but doesn't stand out in other aspects enough to make it a 'supercar':-S.I guess hates me lol

All reviews are appreciated!! Good job!! I haven't tried the BRZ yet. I will though because I absolutely love the BRZ/FRS/86 cars in GT6. One thing to keep in mind is @Ridox2JZGTE is attempting to provide us with as accurate of a replica tune as possible with the settings of GT6. Some cars are going to be a little bit difficult to drive. I would imagine that certain cars in real life are a bit challenging to drive, especially with the insane amounts of horsepower some of these beasts put out.

I agree with a lot of your comments on the Aventador. She will understeer. She will oversteer. I've heard that the real life Aventador is prone to a bit of both, so you have to stay focused when driving the car. Personally, I decided to install Sport Hard tires on my Aventador replica. It was a night and day difference in stability and performance. Frankly, I feel that many - perhaps most - high-end sports cars/supercars drive way too fast and stable in GT6. There is no way that I should be able to hop into an Aventador and duplicate real life lap times immediately.

Thanks again for the review. It's always nice to hear other people's opinions on the cars I drive.
 
All reviews are appreciated!! Good job!! I haven't tried the BRZ yet. I will though because I absolutely love the BRZ/FRS/86 cars in GT6. One thing to keep in mind is @Ridox2JZGTE is attempting to provide us with as accurate of a replica tune as possible with the settings of GT6. Some cars are going to be a little bit difficult to drive. I would imagine that certain cars in real life are a bit challenging to drive, especially with the insane amounts of horsepower some of these beasts put out.

I agree with a lot of your comments on the Aventador. She will understeer. She will oversteer. I've heard that the real life Aventador is prone to a bit of both, so you have to stay focused when driving the car. Personally, I decided to install Sport Hard tires on my Aventador replica. It was a night and day difference in stability and performance. Frankly, I feel that many - perhaps most - high-end sports cars/supercars drive way too fast and stable in GT6. There is no way that I should be able to hop into an Aventador and duplicate real life lap times immediately.

Thanks again for the review. It's always nice to hear other people's opinions on the cars I drive.

I really agree that the supercars somewhat feel too stable with the in game stock tyres,LSD and suspension,especially after I drove the Aventador with CS tyres for a while.Like when I drive a GTR R32 at around 600ps and 1500kg,I chose the SS tyres and I couldn't even feel the pressure of the weight and power.In my view,the suspension is what actually messed up the feel of them.Only few of them have suspension setting nearer to real life and give a true experience(such as GTR N24 GT3 '14).That's why we need Ridox lol

Back on the topic,after 400km of driving,the Aventador started to remind me of an old experience - driving the Porsche 996 GT4.Steer as light as possible and try to keep a bit gas to maintain balance and stable weight transfer.That improved the experience a lot and I finally got to have a 7:40 lap record at Nurburgring Nordschleife after 7 laps with no aids(although still far behind)It looks like I am finally getting a hang of it.Let's tame the beast together!B-)

Just one more thing,having tried the low camber setting,it differs a lot from the base setup.I strongly recommend trying out both settings in order to wholly experience this car.It will also be better for your heart on the long term compared to the Aventador:-P
 
I forgot to add something about the Lamborghini Diablo GT2. When I drive i GT6, I almost always use my Turtle Beach PX4 headset. Well, I don't think I have driven the Diablo GT2 since I got that headset, but when I was driving the other day I swear that I can hear two distinct audio files playing. Normally, I hear the engine/exhaust note along with the ever present annoying screeching tires and with the Diablo GT2 I swear I can hear another frequency of sound being overlaid on the engine/exhaust sound. Has anyone else heard this as well? I never noticed it until driving this car with headphones on.
 

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