The Devil Z, a car which was described to have a will of its own, a car which doesn't get chosen by drivers, it chooses its driver. A 600hp machine. Of course, that's in the cartoons, the one in GT5 would barely touch half that.
But I'm not interested in the Purple Devil Z, I'm interested in the cars it spawned. Most recently the 350Z and the 370Z. More specifically, the RKM tunes for these 2 cars. So, that's the Midnight Z, Lord Z, and for the sake of it cuz I really like it, the 370Z GT Academy. (the Amuse 380rs and the 300zx was not included because of a lack of money to tune the 300zx and the lack of time for the 380rs to be tuned by RKM, well that's what happens when you are as popular as RKM)
(Tested on Trail Mountain, no lap times were set)
Midnight Z (before)-
The brakes feel disconnected, when you brake hard the car doesn't seem to slow down. The rear seems to slither about all over the place at times, and there is almost no traction on some of the turns. Although I have to say, it is a lot of fun, just a bit too crazy, like playing Russian Roulette. Another problem I seem to have is that it loses grip whenever I touch anything. Be it a car, or a slight tap on a wall, it would just spin.
Midnight Z (after)-
It is still hard work to get it going in a straight line after taking a corner. It seems to be built to go sideways. Which I don't mind, actually. I fact, I love it for that. If you are bored, trust me, with its loose rear end and huge lumps of power going through its tyres, it is the perfect car for enlivening your day. But if you want a proper race car that looks like a 370Z, this isn't for you. That isn't to say it's not quick, but to drive it quick, you need more than 5 laps of a track to learn it. It's like the Devil Z (the one in the anime, not the tune for the car), you need to love it, to respect it, and to know its one goal in life. To go as fast as it can possibly go.
Lord Z (before)-
What a woolly pig to drive. It rolls through the corners, bouncing around the bumps on the track. It is a drift monkey, it loves to go sideways. But unlike the Midnight Z, it doesn't feel like it's doing it for fun. In fact, it doesn't feel like it's doing anything. It's numb, rolling all over the place. That makes it really hard to know when to brake, as there's no way of guessing how quickly the brakes can stop you.
Lord Z (After)-
Unbelievably, it's slightly worse! The body roll has become so unpredictable, it seems like it's drunk. It's not that confident so consequently, nor am I. Another problem is that it twitches violently when you brake uphill sometimes, but then sometimes, it doesn't happen. So having been prepared for that to happen, when I braked the 3rd time entering that uphill corner, I steered the other way, expecting for it to correct the twitch. But it doesn't, it didn't twitch so as a result, I was sent spearing into a wall. Still, it is quite fast, being just over a second quicker than my FC on trial mountain.
370Z GT Academy-
I know I reviewed this car already, but I just couldn't resist. Since my review of it was done at TGTT, and it was tuned here, I thought I'd take it here to see the differences. So, some extra comments on the tune. It is the exact opposite of the others, forgiving, grippy, quick turn-in and can catapult itself out of corners. The only things you need to be careful of is that the rear sometimes can't keep up with the way it turns, so it might under or oversteer. But the biggest problem really, is that it is so much fun, I screwed up its tyres in an online race after 3 laps.
Overall, the GT academy tune seems to be the best compromise, with the Midnight Z being one for drifters and the Lord Z one for cruisers (feel free to correct me though, as I'm not driving at my best today).