- 799
- Chance2012
Using my brain cells I voted rubber banding should be stopped this is not the NFS series.
The last game to have rubber banding AI in it was GT3 It wasn't in GT4 so there is no reason to expect it back again in GT5.
Online rubber banding is present in Beginner and Intermediate events in GT5P but not in Expert ones. I expect GT5 will have player selectable options about this.
Rubberband AI shouldn't be in ANY game, including NFS games. All players (AI or real) should play according to the same set of rules. If you bend the rules based on performance, it's just cheating IMO.
Well said.It's not very "realistic" and its similar to Full Metal Jacket when the squad does pushups while Pyle eats his stolen donut.
Indeed. I've never noticed rubberbanding, except online with human players. And because of this, didn't vote.
Theres no rubber band AI in GT5P.
The rubber band effect were in the online races but are excluded now from pro events.
As far as I'm aware and through testing I've seen others do, there is no rubber banding on GT5's AI. It is present in the online modes but not in the expert races.
I think the other cars should adjust to your abilities, it's no fun being well behind or well infront.
Indeed. I've never noticed rubberbanding, except online with human players. And because of this, didn't vote.
I think the other cars should adjust to your abilities, it's no fun being well behind or well infront.
Nothing is more aggravating then have a superior car then the rest of the field, and still having them sneak up in your mirror.