- 158
- COTA
- speedrcr
First off I love the game and it's improvements! I'm really happy with some of the physics and the improvements in general with the game and my hat is off to you guys that worked on the game.
I want to also say a big thank you for updating the Ruf models, they are fantastic and very good looking at that! Also the Tire physics in most cars seem very accurate in the few cars I have driven in real life that were on DOT sport tires with a medium compound on a few track days. Very spot on I must say!
However, here's not necessarily the bad stuff, but maybe room for improvement.
To start, lets start with the things dear to my heart, (the closest I can get to a 911 in the game) Ruf's.
As I stated before the RGT, BTR, and CTR models are gorgeous, yet a few inaccuracies with proportions and realism I feel.
The RGT is off in the sense if you look at the rear wheels, the dimension of the track width is off! Not slightly where its a minor annoyance, its GREATLY off.
Take for instance the picture of the real thing:
Notice in the picture above the wheels are set slightly further outward in the fender well in comparison to the game. Well in the model notice how both the front and rear wheels are set in the fender well too deep and are not flush with the body? This became even more apparent when changing wheels as you can really tell the tires are set way too far in the wheel well.
Look at the following image and tell me there isn't something off about it:
Below is with Plus 1 Wheels and their position needs an "offset" greatly as well.
The truth is in the details, and if you look closely you will see the front wheel track width seems wider then the rear (or at least something looks a little off).
This is also true with the BTR, using same size as stock or +1 or +2 inch sizes. The rear tires look as if they are skinny in comparison to the real thing. Other cars with about the same width of tire look proportionally correct where as the Ruf's are sadly over looked. Using the image above, does it look like the RGT from GT6 has those wide of rear's? No, they look about 10% smaller at least and the rear axle is shortened.
With this and the naughty physics of the car, I wonder if perhaps the model is off and calculated improperly for it's handling physics.
I also noticed that the Ruf's have better handling characteristics with Sport Soft Tires, but as soon as you put Racing Soft's on the rear becomes unstable and with long benders on Nurburgring, the tires become overheated too quickly to where I've spent hours with the suspension trying to alleviate the issue with no end in sight. Granted with a little LSD adjustments it's helped but still same issues on long fast turns that other cars don't have an issue with namely the Tesla S.
I've tried adding weight to a Stage 3 reduction from adding more weight in the front, to adding more weight in back.
Same issues.
My request is simple, adjust the model for accuracy and possibly the physics that come from this will sort itself out. I'm all about the artist representation of a real life model, but sometimes that can be slightly distorted with missing certain details.
PD if you are reading these I'd ask you to make some adjustments with upcoming patches.
I want to also say a big thank you for updating the Ruf models, they are fantastic and very good looking at that! Also the Tire physics in most cars seem very accurate in the few cars I have driven in real life that were on DOT sport tires with a medium compound on a few track days. Very spot on I must say!
However, here's not necessarily the bad stuff, but maybe room for improvement.
To start, lets start with the things dear to my heart, (the closest I can get to a 911 in the game) Ruf's.
As I stated before the RGT, BTR, and CTR models are gorgeous, yet a few inaccuracies with proportions and realism I feel.
The RGT is off in the sense if you look at the rear wheels, the dimension of the track width is off! Not slightly where its a minor annoyance, its GREATLY off.
Take for instance the picture of the real thing:
Notice in the picture above the wheels are set slightly further outward in the fender well in comparison to the game. Well in the model notice how both the front and rear wheels are set in the fender well too deep and are not flush with the body? This became even more apparent when changing wheels as you can really tell the tires are set way too far in the wheel well.
Look at the following image and tell me there isn't something off about it:
Below is with Plus 1 Wheels and their position needs an "offset" greatly as well.
The truth is in the details, and if you look closely you will see the front wheel track width seems wider then the rear (or at least something looks a little off).
This is also true with the BTR, using same size as stock or +1 or +2 inch sizes. The rear tires look as if they are skinny in comparison to the real thing. Other cars with about the same width of tire look proportionally correct where as the Ruf's are sadly over looked. Using the image above, does it look like the RGT from GT6 has those wide of rear's? No, they look about 10% smaller at least and the rear axle is shortened.
With this and the naughty physics of the car, I wonder if perhaps the model is off and calculated improperly for it's handling physics.
I also noticed that the Ruf's have better handling characteristics with Sport Soft Tires, but as soon as you put Racing Soft's on the rear becomes unstable and with long benders on Nurburgring, the tires become overheated too quickly to where I've spent hours with the suspension trying to alleviate the issue with no end in sight. Granted with a little LSD adjustments it's helped but still same issues on long fast turns that other cars don't have an issue with namely the Tesla S.
I've tried adding weight to a Stage 3 reduction from adding more weight in the front, to adding more weight in back.
Same issues.
My request is simple, adjust the model for accuracy and possibly the physics that come from this will sort itself out. I'm all about the artist representation of a real life model, but sometimes that can be slightly distorted with missing certain details.
PD if you are reading these I'd ask you to make some adjustments with upcoming patches.
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