Sébastien Loeb Rally EVO (PS4/XB1/PC) - Milestone

Just wanted to share a SweetFx mod with fellow PC users. This mod removes the horrible fog that seems to cover and blur the whole screen. Installation instructions below.

Installation Guide !!!
1:
Download the latest version of Reshade with Framework from here: http://reshade.me/
2: Extract the contents to its own folder.
3: Open the folder and you will now see the Mediator.exe, this is the tool we use to set everything up.
4: Launch the Mediator and on the Left Tab area browse to the Sebastian Loeb game exe inside the Steam apps folder.
5: Select the SLR64.exe and then underneath the exe window choose "Direct3D 10/11" and then hit "Confirm". This will now place the correct files inside the game directory.
6: Now close the Reshade Mediator tool and download the Preset file from the link below and extract it to its own folder.
Download:http://www.mediafire.com/download/g8yua5vofjjsbay/SLR_EVO_by_Bopper.rar
7: Now copy this extracted folder and browse to where you have your main Reshade download located. For me it was in Downloads.
8: Navigate through the sub folders to the location below -
ReShade Framework 1.1.0/ReShade/PersonalFiles/Presets/
9:
Now paste the copied folder inside the "Presets" location, this will add our custom user preset into Mediator.
10: Now just re-open the Mediator tool and on the right tab we should be able to to choose our preset file from the drop down box, hit "Update" and then "Apply" in the top right corner of Mediator to make sure our effects are applied.
11: Launch the game and enjoy the improvements of Reshade, use the SCROLL LOCK key to toggle on and off the effect in game to see the difference.

It's a very simple process and I found the instructions make it seem a little more complicated than it is. So if you have any problems, just ask, and I'll be happy to help.
 
There seems to be a kind of workaround for the framerate drops! This comes from a French forum and the guy (titi8059) tested it on XBONE. His solution was to disable the HUD and only leave the time-counter and split-times active.

It will make the game a bit more difficult so play around with several hud-settings and let us in here know what improved the framerate for you guys.

Hope this helps :cheers:
 
There seems to be a kind of workaround for the framerate drops! This comes from a French forum and the guy (titi8059) tested it on XBONE. His solution was to disable the HUD and only leave the time-counter and split-times active.

It will make the game a bit more difficult so play around with several hud-settings and let us in here know what improved the framerate for you guys.

Hope this helps :cheers:

I did similar except I disabled everything except the gauge on the hud and have found that it helps stabilise the frame rate on PS4.
 
For me, it only plays up online and I have no HUD except rev counter and time - I've had no frame rate drops yet until I did some MP today and that was only on an Australia stage at night. I'll try the zero-HUD option tomorrow or later on if I get the chance.
 
I play on ps4 with t300 and modified pedals and shifter add on. ff 60 fx 25. Cockpit view only. The online compartment is not working or it is working randomly on leaderboards or lobbies. After many hours of testing and playing around most of surfaces and stages I give my 2 cents about this game. Best rally ever is the sentence. To be improved of course.
Stratos at San Luis, rallycross time attack analisys (ita)

 
I really want to like this game but .......... i have to sacrifice a lot in order to be able to play it:

-I have to play it Single screen instead of triple screens
-No support for : My GS-4 seat, my 8 Buttkicker simvibe tactile feedback
-My Accuforce nor my Heusinkveld pro pedals will work with this game
-No support for my DSD 2015 shifter and i believe that the Clubsport Handbrake will not work through USB

Despite everything above, i will reinstall my CSWv2 with the CSPv2 on my rig tonight and give SLR a try.

Even if it's really good, i will always wonder how good it could been...................
 
I think you really need a PC rally sim with all of that @HoiHman...

I'm talking about trying out the PC version of SLR toninght. The peripheral support of the competition ( Dirt Rally ) is so much better on the pc. It basically supports EVERYTHING, like a good PC sim should.

I forgot one thing that isn't supported in SLR : Dashmeter Pro

I always said that i can't race without it, but tonight i have to :)
 
There is a dashmeter pro for Dirt Rally? May have to grab that...love it for PCars/AC

It's called DMP for RBR rally : https://play.google.com/store/apps/details?id=com.sensadigit.dashmeterforf1dirt&hl=nl

So this evening i installed the CSWv2 and connected the CSPv2 + CSHB + CSSQ to the Fanatec wheel base.




Every device was recogised by SLR. :cheers:

The Fanatec gear is a pretty good set and the 55" is sufficent, but you have to understand that this is my usual rig :

sFTRzaX.jpg




First impressions : Pretty good 👍

I drove the game for just under 2 hours straight and these are my pros and cons:

Pros:
- Physics (easier to drive than Dirt Rally)
- Great Car and Track selection
- Good Presentation
- Rewind option
- Extended career mode
- 3D pace notes !!! (reminds me of RBR)

Cons:
- No support for : AccuForce / Multiple controllers / Simvibe / GS-4 Motion seat
- No triple screen support
- No adjustable cockpit view
- Windscreen gets dirty, but there's no wiper option ???
- You have unlock content first
- Milestones bad track record on patching their games in the past
- There's no support for DashMeterPro

Overall it was worth to install my CSWv2 again to be able to try Sebastian Loeb Rally. I will probably continue to play it for a while, but the immersion factor in Dirt Rally with Simvibe + AccuForce + GS4 and Triple screens is so much bigger.

That why in the end i will go back to Dirt Rally because it has so much better support for all my race peripherals.

For me it's hard to really judge the physics of a not supported game compared to other racegames that have the full Simcommander 4 support. AccuForce + GS-4 + Simvibe have a big impact in how you perceive the game physics.

If Milestone were to patch the game fixing my cons and SimXperience would support it........i could play SLR for a VERY long time.
 
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To add some more positive vibes....

I finally got some time to dig into the PS4 version of SLRE this evening and get my T500 settings sorted.

  • Once I dropped it down to 30% FFB and 40% vibration I finally stopped fighting the wheel/FFB and could get on with actually playing the game.
  • The FFB itself is adequate, but not as communicative as DiRT Rally or RBR for me. Still, it does the job.
  • Once you figure out the pace notes then you start to get some speed. In SLRE when he says caution it seems to always mean "you need to slow up pretty soon", whereas in DR caution could mean "keep an eye out, the road does something funky" rather than simply slamming on the brakes. Also SLRE has a tendency to tell you that a corner sharpens without how much, so any time he says that I find myself slowing a lot to ensure I make the corner...... The SLRE pace notes in general seem less descriptive, which is not a problem but makes the experience a bit dull.
  • Road surfaces in SLRE tend to be flatter than DR. Now this might be more realistic, but it does mean SLRE is less intense to play.
  • Because of the flatter surfaces, the car is generally more behaved, less work needed to keep it on the stage in SLRE for the most part than DR. Even on stages which are narrower in SLRE than those in DR I find it easier to keep the car on the road due to the far fewer nasty camber changes or dips/crests.
  • On the flip side of the coin, SLRE stopping distances feel longer, cars slide more. Coming from DR I had to reorient myself to slow down (brake or initiate slide) sooner, and I'm still learning what amount of power sliding is feasible to take more speed. It feels like DR surfaces allow a car to dig in when sliding and bleed off speed better, whereas in SLRE the cars slide on top of the surface much more (this is also an FFB difference, since you feel that digging in through DR FFB).
  • The variety of stages and rallies in SLRE is very nice. Content wise, if you accept the lower quality graphics, then SLRE will offer more than DR. Less intense experience per stage, but less likely to start memorizing the stages as soon.
  • The career mode is well designed, working up through the ranks nicely. Which gets you gradually learning the physics, FFB cues, pace notes in slower cars and working up. All good there.
  • I have given up on replays completely. Horrible frame rates, PS2 era particle effects (dust/mud), floating cars, it's just not enjoyable to watch. This is one area where Milestone urgently need to patch.

I am now sure I'll get plenty of play out of SLRE, since the breadth of stages and cars combined with sufficiently realistic physics, adequate FFB and a good career mode will be enough for tens of hours of gaming.
 
I'm talking about trying out the PC version of SLR toninght...
I'd guessed that - my point was that Milestone, at least up until now have focused on console games and merely ported the result to PC: hence my comment about not expecting that kind of level of peripheral support.

Glad you seem to be enjoying it though, despite that ;)
 
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There seems to be a kind of workaround for the framerate drops! This comes from a French forum and the guy (titi8059) tested it on XBONE. His solution was to disable the HUD and only leave the time-counter and split-times active.

It will make the game a bit more difficult so play around with several hud-settings and let us in here know what improved the framerate for you guys.

Hope this helps :cheers:

Thanks for this! It eliminates most of the problem on the XB1.
 
I have a question, I'm in the US so I don't have the game yet, but is everyone picking the 106 rallye? Or are they just giving it to you. That's pretty much the only rookie fwd car I've seen used in videos.
 
I have a question, I'm in the US so I don't have the game yet, but is everyone picking the 106 rallye? Or are they just giving it to you. That's pretty much the only rookie fwd car I've seen used in videos.
It's the free car. And since it does the job, I assume everyone saves for buying cars for other series.
 
It's the free car. And since it does the job, I assume everyone saves for buying cars for other series.
Alright, thank you. Also, how is the pay out for completing an event? I figure it grows the higher you go, but is it relatively good in the beginning?
 
Alright, thank you. Also, how is the pay out for completing an event? I figure it grows the higher you go, but is it relatively good in the beginning?
Pretty good. I mean, you won't be buying any WRC cars straight off without a bit of a grind, but I haven't been struggling to afford a car (or even two) from the early classes in the game (2WD; 70s;A8 and Class 4) I have eighteen of which four are prize cars and still have almost 300K which is around a third to half of the cash needed for a current WRC level car.
 
The SLRE pace notes in general seem less descriptive, which is not a problem but makes the experience a bit dull.
I feel the same about the pace notes, a lot of them are quite inaccurate. I have them set "very early" and still there are a lot of them who come in way to late :boggled:
 
I feel the same about the pace notes, a lot of them are quite inaccurate. I have them set "very early" and still there are a lot of them who come in way to late :boggled:
Ah, but some of those stages have sections so full of rapid changes that the co-driver is rattling them off like a horse race commentator ;)

You are right though, they do miss out stuff and are occasionally inconsistent - I'm getting on with this system better than previous games though.
 
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Okay, crowds are difficult to do in driving games, most suffer form some degree of stiltedness or plain low-poly count; mostly due to resources being allocated elsewhere in the game.

They are lifeless and when they do move, they are limited, robotic and there is a lot of mind-lock evident (one command line controlling several figures to move identically instead of at staggered intervals.)

However, I do find it amusing that some have silly T-shirts and others stand in places that in the normal world would have them branded as an unsavoury kind of lurker.
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There I was thinking that a rally fan, standing hours in the weather for a few seconds of watching cars fly by, is by definition "an unsavoury kind of lurker".... ;)
 
It's called DMP for RBR rally : https://play.google.com/store/apps/details?id=com.sensadigit.dashmeterforf1dirt&hl=nl

So this evening i installed the CSWv2 and connected the CSPv2 + CSHB + CSSQ to the Fanatec wheel base.




Every device was recogised by SLR. :cheers:

The Fanatec gear is a pretty good set and the 55" is sufficent, but you have to understand that this is my usual rig :





First impressions : Pretty good 👍

I drove the game for just under 2 hours straight and these are my pros and cons:

Pros:
- Physics (easier to drive than Dirt Rally)
- Great Car and Track selection
- Good Presentation
- Rewind option
- Extended career mode
- 3D pace notes !!! (reminds me of RBR)

Cons:
- No support for : AccuForce / Multiple controllers / Simvibe / GS-4 Motion seat
- No triple screen support
- No adjustable cockpit view
- Windscreen gets dirty, but there's no wiper option ???
- You have unlock content first
- Milestones bad track record on patching their games in the past
- There's no support for DashMeterPro

Overall it was worth to install my CSWv2 again to be able to try Sebastian Loeb Rally. I will probably continue to play it for a while, but the immersion factor in Dirt Rally with Simvibe + AccuForce + GS4 and Triple screens is so much bigger.

That why in the end i will go back to Dirt Rally because it has so much better support for all my race peripherals.

For me it's hard to really judge the physics of a not supported game compared to other racegames that have the full Simcommander 4 support. AccuForce + GS-4 + Simvibe have a big impact in how you perceive the game physics.

If Milestone were to patch the game fixing my cons and SimXperience would support it........i could play SLR for a VERY long time.

Windscreen gets dirty, but there's no wiper option??? I was thinking the exact same yesterday.. that is really bad, it shows milestone don't use cockpit view mode when they test their games, but they, most of the time, drive from the bumper view mode. So I can not trust them too much until they don't change their mind and focus on real sim like you do. The swift the first car on the loeb events on career has the left side windows totally obscured, and black.. this says it all..
 
Liking this game so far, only started career and about halfway through Loeb experience but its good so far, that framerate drop on certain stages is annoying though.
 
Windscreen gets dirty, but there's no wiper option??? I was thinking the exact same yesterday.. that is really bad, it shows milestone don't use cockpit view mode when they test their games, but they, most of the time, drive from the bumper view mode. So I can not trust them too much until they don't change their mind and focus on real sim like you do. The swift the first car on the loeb events on career has the left side windows totally obscured, and black.. this says it all..

Yes i noticed that too, it's unbelievable :crazy:

I played some more today and while the game is a lot of fun and some Rally Stages are great, i just don't really "feel" it.

SLR is, for me, a good console experience on the PC. It's fun for a while, but in the end i will get back to the "real" PC sims which support all my race gear. I understand that people on the console like the game a lot, but on the PC, with the right equipment, you can do so much better.

Still i can see myself playing this game some more because when everybody in the house is sleeping, the Buttkickers and the AccuForce make to much noise in Dirt Rally so i can't play it.
Playing SLR with the CSWv2 makes hardly any noise at all

One thing : I tried Pikes Peak with the Peugeot Test Car and it's freaking awesome :bowdown::bowdown:

Much, much better than those Hill Climb cars in Dirt Rally that slide all over the place.
 
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:bowdown::bowdown:

Much, much better than those Hill Climb cars in Dirt Rally that slide all over the place.
DiRT Rally is getting both a full dirt Pikes Peak and the very same Peugeot for the Tarmac version in the coming content patch, will be interesting to compare since Tarmac is DR's weak spot.
 
Are two dlc packs already out? Because I saw a video and it's showing dlc cars in the game. I apologize for all these questions, I can't wait for this game to come to NA on console
 
Just tried the PS4 demo and I'm not really convinced yet. The wheel weight remains really low and there is no way to adjust it. FFB itself is ok-ish, but nothing more.
What also annoyed me is that in the close cockpit view, you have no speed, rev counter or gear indicator.

For the rest I think there is fun to be had with the extended career, but the above cons spoil the fun a bit.
 
Probably ensountered a bug (PS4). Won the third Loeb career event. The one with the Mitsubishi Lancer Evo X '10 event car (Sweden, Trosby 2), but don't get it delivered free of charge afterwards. Car ship dealer has it (now) in stock for 0, but i can't buy it. Nothing happens.

Someone else with the problem?
 
Probably ensountered a bug (PS4). Won the third Loeb career event. The one with the Mitsubishi Lancer Evo X '10 event car (Sweden, Trosby 2), but don't get it delivered free of charge afterwards. Car ship dealer has it (now) in stock for 0, but i can't buy it. Nothing happens.

Someone else with the problem?

Have you tried going to an event where the Evo X can be used (example, Junior A8) and seeing if it allows you to use it? Does it have the garage symbol next to it in My Garage? Pressing X on a car in the dealership that is already owned says "Attention, you already own this model" for me.
 
Are two dlc packs already out? Because I saw a video and it's showing dlc cars in the game. I apologize for all these questions, I can't wait for this game to come to NA on console
The PS4 special edition includes 5 DLCs'. Made a video slowing all the cars and track available on each DLC. (Pre-ordered my digital copy on PS store a couple of days before the game was released in Europe on the 29th of Jan.)

 
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