I don’t “Try” to be a jerk it just comes off that way! Lol
One day away and honestly this doesn’t look promising. My preorder just downloaded and it’s “only” 7.4gb on the PS5. That’s pretty telling content wise. Kind of reminds me of Milestone’s Ducati game that was just the first Ride game stripped of everything but Ducati and a couple of tracks. So this game is going to be slim. Granted it’s not full price but it’s still not budget priced either.
So why bother with a rush job? You make a big deal about getting the license back. You have a history with the title of lots of content. You have the bike models and tracks in your library. so why half ass the release? I don’t see how WSBK would have made since as a DLC for MotoGP 22 but it would have easily made since as a DLC for Ride 4. $20 for the teams and extra tracks, sure not an issue. You get to use the title and you already have a base to build on, so it’s really just bike skins. Then next year release a legit full stand alone game if you need to (but I think it would still make more sense to have SBK part of the Ride series). When you look at the game site…again it doesn’t look promising in regards to support. No update road map to imply future content. Just pretty sad, but will see how it plays in a few hours.
To be honest I’m not really concerned with updates content wise, but it’s just frustrating to see the Milestone Business model. They’ve got all the bikes already where they could have made this a celebration of the return of the license, like SBK Generations was their send off title. They could easily have added legendary bikes/teams, etc…….. Milestone just makes it really hard to support/defend them
One day away and honestly this doesn’t look promising. My preorder just downloaded and it’s “only” 7.4gb on the PS5. That’s pretty telling content wise. Kind of reminds me of Milestone’s Ducati game that was just the first Ride game stripped of everything but Ducati and a couple of tracks. So this game is going to be slim. Granted it’s not full price but it’s still not budget priced either.
So why bother with a rush job? You make a big deal about getting the license back. You have a history with the title of lots of content. You have the bike models and tracks in your library. so why half ass the release? I don’t see how WSBK would have made since as a DLC for MotoGP 22 but it would have easily made since as a DLC for Ride 4. $20 for the teams and extra tracks, sure not an issue. You get to use the title and you already have a base to build on, so it’s really just bike skins. Then next year release a legit full stand alone game if you need to (but I think it would still make more sense to have SBK part of the Ride series). When you look at the game site…again it doesn’t look promising in regards to support. No update road map to imply future content. Just pretty sad, but will see how it plays in a few hours.
To be honest I’m not really concerned with updates content wise, but it’s just frustrating to see the Milestone Business model. They’ve got all the bikes already where they could have made this a celebration of the return of the license, like SBK Generations was their send off title. They could easily have added legendary bikes/teams, etc…….. Milestone just makes it really hard to support/defend them