@barryf1fan ..exactly the same. I ended up selling my Specialized MTB last year cause I don’t bounce like I use to!! Lol. I don’t know that guy, actually on the west coast now and not the mid west so most of riding is out on the tracks out here now
@Jtheripper I get what you’re saying. I know it sounds like I’m anti-Milestone but honestly I’m not. I get all their games it’s just frustrating
But anyway it doesn’t happen much on the internet but I admit I was WRONG!!! Lol. Thx for that vid @barryf1fan it was an eye opener. But not so much for his riding technique suggestions. But I never paid attention to the controller config and that + the weight thing changed the game.
The first setting was that disabling that modulation thing so I have full control of the braking/acceleration inputs. With the game controlling modulation felt like I was fighting the controls, now I get it like I want. I don’t do the back brake like he suggests in the vid. The but now I can actually trail the front brake and go a bit deeper and carry more corner speed, so I’m stoked!! That setting plus now knowing the weight forward/back item completely changed the game for me. Not going to lie I still think the older way of just have a tuck button was better.
IMHO when devs keep adding more and more stuff for the sake of “realism” it actually ends up the opposite if not done correctly. Again I have no SBK or MotoGP experience but this weight forward/back thing is silly. When I ride I’m either tucked or up. Me personally I like to load the front so my bikes are setup so that I’m pushed forward. When I’m tucked obviously my body goes back but when I sit up to brake my body comes forward. Having a simple tuck button accomplishes that. the problem is the limitation of the controllers. They are trying to put so much stuff now that there aren’t enough buttons. And they really need to work on getting a bike controller out. I don’t like having rider movement controlled on the left stick because you get untended inputs (at least I do) that effect steering. So I moved the forward/back off it which ended up meaning having to give up the clutch. But at least now the game is playable and enjoyable to me. Funny I thought there was a bug in the PS5 version of Ride 4 with the ghost but after messing with button setup for SBK22., went to see what the configuration on Ride 4 was like and found that the ghost activation assigned to the left stick by default. That’s why it was turning on /off while I was playing. So yeah the standard controller has an issue of button saturation. right now had to switch to 3rd person to get use to the button layout, but will be going back to 1st person shortly
Also now that I’ve got more hours in it I was also wrong about the AI, it actually is better in that they are more player aware and aren’t as cheap.
Overall now that I got a better handle on the controller config I’m enjoying the game. I don’t really care about the career but it’s nice to be able to have races on super bikes with these tracks. Still wished they had these tracks in Ride 4, and bummed about the limited livery editor. But I can see myself putting in a lot of laps now. So thanks guys for getting me to give it another shot. Milestone obviously can easily do better but this is a good base. If they’d add better livery editor (or let you import your custom stuff from Ride 4), also you to set a default bike setup add telemetry and work on getting a custom controller I’d be satisfied with the game completely
@Jtheripper I get what you’re saying. I know it sounds like I’m anti-Milestone but honestly I’m not. I get all their games it’s just frustrating
But anyway it doesn’t happen much on the internet but I admit I was WRONG!!! Lol. Thx for that vid @barryf1fan it was an eye opener. But not so much for his riding technique suggestions. But I never paid attention to the controller config and that + the weight thing changed the game.
The first setting was that disabling that modulation thing so I have full control of the braking/acceleration inputs. With the game controlling modulation felt like I was fighting the controls, now I get it like I want. I don’t do the back brake like he suggests in the vid. The but now I can actually trail the front brake and go a bit deeper and carry more corner speed, so I’m stoked!! That setting plus now knowing the weight forward/back item completely changed the game for me. Not going to lie I still think the older way of just have a tuck button was better.
IMHO when devs keep adding more and more stuff for the sake of “realism” it actually ends up the opposite if not done correctly. Again I have no SBK or MotoGP experience but this weight forward/back thing is silly. When I ride I’m either tucked or up. Me personally I like to load the front so my bikes are setup so that I’m pushed forward. When I’m tucked obviously my body goes back but when I sit up to brake my body comes forward. Having a simple tuck button accomplishes that. the problem is the limitation of the controllers. They are trying to put so much stuff now that there aren’t enough buttons. And they really need to work on getting a bike controller out. I don’t like having rider movement controlled on the left stick because you get untended inputs (at least I do) that effect steering. So I moved the forward/back off it which ended up meaning having to give up the clutch. But at least now the game is playable and enjoyable to me. Funny I thought there was a bug in the PS5 version of Ride 4 with the ghost but after messing with button setup for SBK22., went to see what the configuration on Ride 4 was like and found that the ghost activation assigned to the left stick by default. That’s why it was turning on /off while I was playing. So yeah the standard controller has an issue of button saturation. right now had to switch to 3rd person to get use to the button layout, but will be going back to 1st person shortly
Also now that I’ve got more hours in it I was also wrong about the AI, it actually is better in that they are more player aware and aren’t as cheap.
Overall now that I got a better handle on the controller config I’m enjoying the game. I don’t really care about the career but it’s nice to be able to have races on super bikes with these tracks. Still wished they had these tracks in Ride 4, and bummed about the limited livery editor. But I can see myself putting in a lot of laps now. So thanks guys for getting me to give it another shot. Milestone obviously can easily do better but this is a good base. If they’d add better livery editor (or let you import your custom stuff from Ride 4), also you to set a default bike setup add telemetry and work on getting a custom controller I’d be satisfied with the game completely