SCC - Ferrari 348 Challenge Series - Series Complete - Results Posted!

  • Thread starter jjaisli
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Oh my God! I just embarrassed myself! I'm having a serious conversation with my wife while watching that video... and suddenly I'm totally incapacitated with laughter for 2 minutes!

Everytime I think it's safe to resume my conversation my undiciplined mind goes back to that farsical rearward teleportation and the inordinate consequences. Man, I'm still laughing... My wife left the room pretending to irritated with me... my sides hurt... :lol::lol::lol:


EDIT: Still chuckling... Try to be serious.... ahem...

Are you serious!!! And you're a wheel user? How can you drive like this? I tried it and my car was nearly impossible to control. It wants to turn so hard the biggest challenge is just driving straight.

Remember I mentioned putting my steering sensitivity back to medium? That's why. It's very docile on the Medium sensitivity.
 
PS - Even today, I can't help myself from ROTFLMAO when I watch not only the back-stab itself, but most of all the consequences of it to poor Jeff :lol:

Don't worry, I haven't forgotten this. :mischievous:;)


EDIT:
Oh my God! I just embarrassed myself! I'm having a serious conversation with my wife while watching that video... and suddenly I'm totally incapacitated with laughter for 2 minutes!

Yeah, yeah...hah-hah! Let's just say, it wasn't the only time. Fast forward this video below to 6:45 and watch. I put up with a LOT of abuse in this game. LOL

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I can only say, my average finishing position in this game would likely be much higher if I wasn't so...unlucky. :D
 
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But at that point, I was just trying to avoid punting you off. :scared:

Thanks for that! In my eyes you got the "Ultimate gentleman driver" title. It really is the ultimate appreciate towards your racing mates, if when making a mistake (even minor) you consciously sacrifice your own race to not ruin fellow racers race. Huge 👍

But keep in mind a few things. I'm living north of the New York City area. So the packet data has to travel 4 x the normal distance it does compared to when you normally race guys all sitting in Europe.

Yeah, but I wasn't comparing yesterdays race to SSV8NC in my text, but races that were both hosted by Miguel in these two different games (iirc, I think that SSV8NC race I mentioned was hosted by him too, if not, then it was by Mario. But I've driven several times in a lobby hosted by Miguel with no problems). Not saying SCC is bad or it ruins it, just that SSV8NC for what ever reason (less data, etc) is the better one in this area.

I present to you ... the MOTHER of all back-stabs!!!!

Oh man, I was laughing out loud watching that :lol:
 
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Thanks for that! In my eyes you got the "Ultimate gentleman driver" title. It really is the ultimate appreciate towards your racing mates, if when making a mistake (even minor) you consciously sacrifice your own race to not ruin fellow racers race. Huge 👍

Thanks. :embarrassed: Although, it should it be understood, I was trying hard to avoid you, but not necessarily throw my car off the road either. :dunce: :lol:



Oh man, I was laughing out loud watching that :lol:
It was a lot funnier after the race was over. At the time I wasn't particularly amused. :sly:
 
Don't worry, I haven't forgotten this. :mischievous:;)


EDIT:

Yeah, yeah...hah-hah! Let's just say, it wasn't the only time. Fast forward this video below to 6:45 and watch. I put up with a LOT of abuse in this game. LOL

[YT video]


I can only say, my average finishing position in this game would likely be much higher if I wasn't so...unlucky. :D



:lol: :lol: :lol: :lol:
 
I went on-line to double check a few things on the leaderboard and verify lap times with the next two races. MHM66 was on line and wanted to practice for VIR. It wasn't really my plan but I opened a lobby with the same setup I used for MT. I actually made it around twice without any major mistakes. I saved those for the 3rd and 4th lap. But I then said goodbye and made a few adjustments to my setup. Thereafter I did another 6-7 laps, made some more changes and did another 6-7 laps. At this point, I'm not really sure which direction to go so I shut down. One thing is for sure, I really don't feel comfortable on this tack. Much like Silverstone, I don't dislike it, but I can't seem to find a good rhythm. I'm glad I have two weeks to put it together.
 
Hi guys, it was good to be back racing in an event last night. First of all I was surprised and happy to make it to the startline as I got back late and I presumed I had missed the first race. When we got going and I saw it was raining I thought we were starting the second race so my apologies to Mario and Vompatti for not initially keeping formation! I really hadn't practiced much for this event and, in fact, that qualy lap was the first lap on a wet track that I had run so it didn't come as too much of a surprise that it ended up being a red one.

Once we got going in the first race and things settled down I found myself in 7th position about 5 and a bit seconds behind Mario and it pretty much stayed that way for the first 8 laps. Mario had being extending his lead slowly and was 6 or 7 seconds up the road but he must have gone off track towards the end of lap 8 and I found myself just 2 seconds behind him. Unfortunately, instead of taking advantage of this opportunity I actually started overdriving and ended up going off the track myself! Up to this point I had built up a lead of around 14 seconds ahead of the battle between Biggles and Kux but then a couple of things happened. First, Kux manged to eventually get past Biggles and second I began to make more small errors which allowed Kux to catch me and he slipped past me when I slid wide on the last lap. Overall, it was a bit frustrating but I wasn't expecting too much as I hadn't been playing the game for some time and I was happy that I did a personal best laptime during the race.

The second race was a bit forgetable. I started in 4th place and going around the first series of bends Biggles and Bullie had a coming together which allowed me to sneak through into 2nd position behind Hairy Dave. I was closing in on Dave coming up to turn 7 but I was caught out when he braked particularly early and unfortunately I made contact which sent him off the track. At this point the pack were right behind me so I waited until we got around the bend and onto the straight before backing off to let Dave by me again. I drove along very slowly to allow him catch me but he seemed to be having problems keeping it on the track and it was almost at the end of the lap by the time Dave passed me and I could put the foot down. In hindsight it would have been better if I had stopped completely to let Dave pass me which would have let me get up to race speed earlier because by the time I had repassed Dave I was 30 seconds behind Bullie! Anyway, I gave it a go and by lap 15 had just about caught up but I needed just 1 more lap. All in all, a bit of a lonely race!
 
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I went on-line to double check a few things on the leaderboard and verify lap times with the next two races. MHM66 was on line and wanted to practice for VIR. It wasn't really my plan but I opened a lobby with the same setup I used for MT. I actually made it around twice without any major mistakes. I saved those for the 3rd and 4th lap. But I then said goodbye and made a few adjustments to my setup. Thereafter I did another 6-7 laps, made some more changes and did another 6-7 laps. At this point, I'm not really sure which direction to go so I shut down. One thing is for sure, I really don't feel comfortable on this tack. Much like Silverstone, I don't dislike it, but I can't seem to find a good rhythm. I'm glad I have two weeks to put it together.


Doing an online race earlier this week I found that the tune for MT does work on VIR, but it's not particularly fast and is in need of better braking.

VIR is an awkward track for sure, with a lot of off-camber and odd angled turns. A big change from the sweeping turns of MT. :nervous:
 
Hi!

With a small delay, here's my review for the 2 races at Mont-Tremblant.

Race 1
If I recall, I started in the 9th position. On the first lap managed to jump to 6th after the first turns and stayed there for 3/4 laps with l499kux "biting my heels". On the 180º right handed turn that access the backstraight, he slightly tapped me in the back and I went wide off track. When I returned I was 10th. I then pass the rest of the race alone there trying to short the gap to Biggles, which I eventually did, dropping it from 13 secs to 6, but a number of small mistakes here and there led me that in lap 19 I was 6 secs behind him and closing but I received a blue flag to let new_soul pass, which I did since there was no way I would get Biggles eitherway.

Race 2
I started 2nd but by the end of lap 1 I was already 8th. For the first half of the race I was in a very interesting chase with Biggles (AGAIN!) and by lap 7 the difference was low as 0.2 secs! However a stupid mistake of me made me went off track. The rest of the race I was alone, trying to get closer to Biggles and keeping an eye on Derek who on the last laps did push it hard!
 
Nice videos Jeff, impressed with your consistency given that, correct me if i'm wrong, you're using a G25...is that what all the banging and crashing is in the background?!

I'm pretty sure that overall, the wheel is slower than the pad on SCC, or to be correct, it's just harder to achieve the faster laps with a wheel. I always get the impression with the G25 that it has a greater degree of control and therefore much more opportunity to get it wrong, whereas the pad seems easier to control the car with.

Some driving games i've played that has been the opposite case. Must get some practice and join in with you guys on the next race :)
 
Thanks Paul. Not quite consistent enough I'm afraid but as the saying goes, we reap what we sow. You're almost right. I used to use a G25 but upgraded to a G27 a few weeks ago.* And in a somewhat misguided attempt to make my gaming as realistic as possible, I keep the force feedback on high and use the H-pattern shifter (in cars that have a standard gearbox). And I can tell you, taking some of these corners one handed for 20 odd laps is quite a challenge.

The pad and wheel both have their own unique advantages and disadvantages in this game which have been discussed, argued and debated at length in other threads. And I hate to have this one degenerate into a wheel vs pad debate. There are several forum regulars here who made the switch from pad to wheel and initially found it quite a traumatic experience. But the fact that mhm66 is a wheel user (DFP?) is proof enough that wheel users can set times that are extremely competitive. The biggest issue wit the wheel is that the deadzone makes it tough to be quite as precise.

But for me, the enjoyment and visceral sensation of driving with the wheel, far outweighs any potential speed advantage the pad might offer. I do this for enjoyment and I'm not really concerned about those few tenths extra the pad may (or may not) give me.

* For the record, I'm VERY happy with the G27. The improved shifter alone (although it's not a huge improvement) was worth the upgrade. I was able to pick it up for a steal on-line and figured I could sell the G25. In comparison, the G27 is almost silent. The 'clunking' might have been a combination of things. I have my PS3 set up in the basement and have my playseat set in the middle of a 5.1 surround sound system. And I have a buttkicker on the playseat that rattles and vibrates a lot. :embarrassed:
 
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Nice going Hozes! Will you be joining us at VIR in 2 weeks? :)

Here's a little enticement with the 'real thing'.

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Thanks Paul. Not quite consistent enough I'm afraid but as the saying goes, we reap what we sow. You're almost right. I used to use a G25 but upgraded to a G27 a few weeks ago.* And in a somewhat misguided attempt to make my gaming as realistic as possible, I keep the force feedback on high and use the H-pattern shifter (in cars that have a standard gearbox). And I can tell you, taking some of these corners one handed for 20 odd laps is quite a challenge.

The pad and wheel both have their own unique advantages and disadvantages in this game which have been discussed, argued and debated at length in other threads. And I hate to have this one degenerate into a wheel vs pad debate. There are several forum regulars here who made the switch from pad to wheel and initially found it quite a traumatic experience. But the fact that mhm66 is a wheel user (DFP?) is proof enough that wheel users can set times that are extremely competitive. The biggest issue wit the wheel is that the deadzone makes it tough to be quite as precise.

But for me, the enjoyment and visceral sensation of driving with the wheel, far outweighs any potential speed advantage the pad might offer. I do this for enjoyment and I'm not really concerned about those few tenths extra the pad may (or may not) give me.

* For the record, I'm VERY happy with the G27. The improved shifter alone (although it's not a huge improvement) was worth the upgrade. I was able to pick it up for a steal on-line and figured I could sell the G25. In comparison, the G27 is almost silent. The 'clunking' might have been a combination of things. I have my PS3 set up in the basement and have my playseat set in the middle of a 5.1 surround sound system. And I have a buttkicker on the playseat that rattles and vibrates a lot. :embarrassed:

Agreed, the experience of using a good FF wheel setup does feel nice on this game, although you are a glutton for punishment using the shifter! What i've found with the pad is that strangely, where it doesn't offer the degree of control variable that the wheel does, it's actually easier to not make a mistake with...seems a shame whereas say F1CE offered a big improvement with the wheel straight off the bat and was actually quite difficult with the pad.

I think Manny already said about putting the wheel FFB down to medium, is it a lot more mild. On hard it reminded me of driving a car without power steering! Encouraging to know wheel users are getting fast times though.

What the hell is a butt kicker by the way :crazy:
 
What the hell is a butt kicker by the way :crazy:

G2-productimage-111bg.jpg


It attaches to your chair (or in my case, the playseat) and the other end plugs into your receiver's sub-woofer and it shakes and vibrates with low frequency response. It's not a perfect match but you can really feel riding over curbs in your bum. Pretty nifty. :sly:
 
Yeah, the game did capture well the track's essence... it's as horrible as it is in real-life! :P

Although, I like the change on the short left-right section uphill where, contrarly to what happens in the game, in real life you can take it in a straight line.
 
Almost looks easy,doesn't it?:dopey:

Wow,what a great sound that white BMW has:tup:

Well, I have to say, accepting that Sergio has as much natural hatred for this track as I do Paul Ricard, I think it actually looks and flows MUCH nicer in this video than it does in the game. Perhaps it's just my hopeless lines and lack of understanding what it takes to navigate this track correctly. But in this video, the car just seemed to smoothly sail from corner to corner. Where as in the game, it seems to be a constant, nail biting experience not to throw it off the road.

I've often said that the lack of centrifugal forces on your body make racing sims much less realistic than the real thing. And fancy graphics and good physics will never be able to fully over come this problem. But I think nowhere would that be more apparent than on a track with dramatic elevation changes and lots of tricky, off-camber corners where you really need help from your inner ear in order to keep a (real) car balanced. There must be a certain Zen-like effort to drive a car around this course that will forever be lacking in SCC or any other racing game.

And aside from that, I think they just got some of the corners a bit wrong in SCC. :sly: In particular corners 5 & 5A (on the track map) and 17 & 17A, seem like one, long, smooth apex in this video where in the game, they're both clearly two separate corners that need to be approached independently.
 
Yeah, the game did capture well the track's essence... it's as horrible as it is in real-life! :P

Haha, +1! I really dislike this track too, I think it's my least favorite track after ovals and half-ovals. So practicing it might be a struggle.. :) But it's good to have different kind of tracks on board, and not everyone can like every track.
 
Although, I like the change on the short left-right section uphill where, contrarly to what happens in the game, in real life you can take it in a straight line.

, I think it actually looks and flows MUCH nicer in this video than it does in the game. Perhaps it's just my hopeless lines and lack of understanding what it takes to navigate this track correctly. But in this video, the car just seemed to smoothly sail from corner to corner. Where as in the game, it seems to be a constant, nail biting experience not to throw it off the road.
And aside from that, I think they just got some of the corners a bit wrong in SCC. :sly: In particular corners 5 & 5A (on the track map) and 17 & 17A, seem like one, long, smooth apex in this video where in the game, they're both clearly two separate corners that need to be approached independently.

Totaly agree I guess no videogame ever replicates accurately the real tracks and the specific flow everyone of them has:nervous:
That added to the lack of G forces,balace and engine momentum makes one wonder if ever in the future, racing sims will be able to reply,no matter how cool acessories one uses to get that "almost like real life",the sensation of cruising at high speed trought a track:idea:

Haha, +1! I really dislike this track too, I think it's my least favorite track after ovals and half-ovals. So practicing it might be a struggle.. :) But it's good to have different kind of tracks on board, and not everyone can like every track.

Agreed in the Ovals and half-Ovals:drool:
About VIR I can't agree,despite of being one of the Hardest tracks in the game(alonside with M.T. ,Infeneon and Riviera) I find it quite challenging and enjoyable...You don't have to be good at one thing in order to like it...as all my driving experience in this game crearly proves:dunce:
 
Good stuff!

Check out Jeff's video of the beginning of the wet race at MT. Turnupdaheat bumps me going into the bottom of the long right-hander, I bump into the back of bullie & then serve wildly to the right, swerve violently left back into bullie knocking him into the dirt, then swerve back to the right taking out Kux & jjaisli. :boggled:

It looks a little over the top, but looking at some of these videos you can see how the car can become unbalanced quite easily resulting in some weird car reactions ...
 
Hi
Since there was no one on today to play with,I had some pratice again.After some changes to the setup it is now clear to me that it's not the settings that matters the most on this track.At least with the wheel it's all about the lines you take,and not trying to attack the corners.It's been sayed before Slow in and fast out.But on this track if you break late you loose a lot of time on the way to the next corner.Ones I got the lines right the time start dropping.Now down to 1:28:89 but there was clearly room for some improvment.
 
Hi
Since there was no one on today to play with,I had some pratice again.After some changes to the setup it is now clear to me that it's not the settings that matters the most on this track.At least with the wheel it's all about the lines you take,and not trying to attack the corners.It's been sayed before Slow in and fast out.But on this track if you break late you loose a lot of time on the way to the next corner.Ones I got the lines right the time start dropping.Now down to 1:28:89 but there was clearly room for some improvment.

Henrik ,for God's sake,my friend you are forbidden of doing further pratice:ouch:
 
Hi
After some changes to the setup it is now clear to me that it's not the settings that matters the most on this track.At least with the wheel it's all about the lines you take,and not trying to attack the corners.

Yeah that's very true. I'll be honest; there does seem to be quite a bit of twiddling around with bits of car settings. It doesn't make enough difference in my opinion. I just have a stock setup applied, and sometimes maybe change the springs or roll bar

Some people may do 10 laps, make a change, then do 10 even faster laps and think that the setup change made the difference. But the reality it is most likely just better lines and technique over the later laps. At least in my case it is a lot of the time.
 
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