SCC Old Timer Event - 365 GTB/4 - Dec 6th, 2009 - *Event Complete - Results Posted*

  • Thread starter jjaisli
  • 162 comments
  • 8,338 views

jjaisli

Software Driver
Premium
2,980
United States
The Ramapo Mountains
jjaisli
Supercar Challenge - Old Timer Event - Sunday, December 06th, 2009 - 20:00 Hr GMT featuring the 1971 Ferrari 365GTB/4 Daytona

picture.php


Update - November 26th - Alright, let's get this party started. ;)

The 5th event in the Classic Series features the GT class winning 1971 Ferrari 365 GTB/4. This car was nicknamed "Daytona" to celebrate the 1967, 1-2-3 victory at Daytona by the F330 P4. Thanks to fellow forum members, there's a wealth of information posted about this car below and I encourage everybody to have a look.

The rules and format will carry over from previous event including running these races in a private lobby. I was initially reluctant to close these events off to the general public, as part of my goal with these Old Timer races is to introduce some of the older, less used cars to Supercar Challenge community. But aside from the obvious punters we endured in round 3, I began to realize that having people who wander into these events, completely unprepared, can become a menace to those who worked hard the whole week to learn the tracks and practice their lap times. And if this next event garners the same level of interest as the 330 P4 event, there would be no room left for journeyman racers.

I will open a lobby under my PSN ID: jjaisli approximately 5~10 minutes before the event starts and will first send race invites to those on my buddy list who have raced in the Old Timer series in the past. If anybody new would like to join, provided there's space in the lobby, you're more than welecome. Just send me a PSN message and I'll send you an invite in return.

After some consideration, I've decided to change the points system as follows:
1st place: 25 points
2nd place: 20 points
3rd place: 16 points
4th place: 13 points
5th place: 11 points
6th place: 10 points
7th place: 9 points
8th place: 8 points
9th place: 7 points
10th place: 6 points
11th place: 5 points
12th place: 4 points
13th place: 3 points
14th place: 2 points
15th place: 1 point
With an additional 1 point going to the fastest lap holder



LOBBY CONDITIONS
TC: Off
ABS: Off
SC: Off
RL: Off
Transmission: Automatic (which will allow you to choose manual, semi or full auto)
Collisons: Off after penalty
Penalties: Unlmited
Grid Order: Random


- I encourage the use of headsets, although to be realistic, we know headsets don't work very well when more than 4-5 people are using them at the same time. And if we really have a large lobby, I would like to ask everybody to turn off their headsets completely once the race gets started as it will save bandwidth. Once back in the lobby, feel free to use the mics again.

- If you have already unlocked and purchased the 365 GTB/4, you're free to create your own unique livery. But be sure to check THIS POST before doing so. if you don't have this car unlocked, the game allows you to select any one of about a dozen pre-created liveries. Selecting a different livery is helpful to distinguish different cars, especially for those of us who turn off the annoying ID flags.

- Between each event there will be a 2-3 minute break, longer if needed or requested. :)

- As we know all too well, this game does have a rather annoying bug, where another car may appear to push you off the road, and seem to be almost 'stuck' to your car. IF this should happen, please keep in mind the person that appears to be doing the pushing, is likely up the road, driving into the distance, and in all likelihood, it was not done on purpose. Eutechnyx is working on the problem (Details can be found here: http://forums.eutechnyx.com/index.php/topic,1366.0.html I'm hopeful this patch will be released before the event starts and we'll have improved conditions.

- I will write down times, fastest, laps etc after each event. But please keep track of your own times, just in case. I'll post the results either later that night or the following morning.

A) Practice Session : Paul Ricard - 3 Laps - Dry - Random Grid

picture.php


As has become tradition, the first 3-lap race is considered a 'warm-up' round to get used to the car, it's braking and handling abilties, and the sensation racing against a lobby full of other cars. Points won't count so don't sweat it. I've made my dislike for Paul Ricard fairly well known in this forum. But I respect that others might not completely despise it quite to the same extent as I do. So I'll include it in this event. For once. But I just can't bring myself to let it count for points. So it will be practice only. For those who become too ill to continue with the rest of the event after practicing on this monstrosity, I offer my apologies and sympathy.

----------------------------------------------------------------------------------------------------------------------------------------------------

1) Race No 1 : Silverstone - 9 Laps - Dry - Random Grid
picture.php


The British Grand Prix at Silverstone may (or may not) be gone but the track is still there in all it's glory. Silverstone is track where I've just never had a good pace. But many people love it and consider it among their favorites.


----------------------------------------------------------------------------------------------------------------------------------------------------

2) Race No. 2 : Hockenheim - 15 Laps - WET - Random Grid
picture.php


For those of you worried about running wide at the final complex, it may just happen anyway. This car can be a handful in the wet, as those who made it to round 3 in the ROC know full well. Stay calm, stay cool, stay focused.

----------------------------------------------------------------------------------------------------------------------------------------------------

3) Race No. 3 : Infineon - 9 Laps - Dry - Random Grid
picture.php


Just as with Silverstone, I've never had a great pace around Infineon. But it's a challenging track and just like Misano or Mont Tremblant, there's a high price to pay for falling off the track. Thank goodness we're racing a stable and predictable car. ;)


----------------------------------------------------------------------------------------------------------------------------------------------------

4) Race No. 4 : Vallelunga - 15 Laps - Dry - Random Grid

picture.php


Vallelunga is a track that probably doesn't earn the credit it deserves. It has a wonderful flow and putting in a good time is more challenging that it first seems. I was reluctant to include this track since this same car/track combo appeared in round 3 of the ROC. But this time it's dry. And I've been itching to have a go since leaving the ROC at round 2.

----------------------------------------------------------------------------------------------------------------------------------------------------

I would also like to make a general comment after the results of the F330 P4 event. We all know lag issues and bugs caused havoc, especially at Spa. And as a result, clean racing is a bit of a shot in the dark. But in general terms, keep one rule in mind for this event. Your number one goal, your priority above all else, should be NOT to hit other cars. And I would like everybody who intends to participate to make a conscious effort in this regard. In smaller lobbies, I encourage close racing, rubbing, side by side, hard running. But combined with the lousy prediction code and nearly 16 cars in the lobby, this kind of racing can quickly degenerate into a destruction derby. Let's do our best to keep things clean and the event will be better for everybody.

I hope to see everybody from the previous events back on the 6th!
 
Last edited:
Just to make sure .

This is the

Ferrari Daytona ... aka 365 GTB/4 ?

This should be very intrasting . thx for the heads up .

But ja .. im IN !!
 
Last edited:
Ferrari 365 GTB/4 Daytona Competizione

The "Competizione" versions of the 365 GTB/4 "Daytona" model were developed from the standard road cars. There were three series of five client competition examples built at the factory's "Assistenza Clienti" department in Modena, along with an earlier one-off all aluminium bodied car for Luigi Chinetti's North American Racing Team. The first series of five competition examples, built in 1971, had all aluminium bodies. They featured slightly flared wheel arches with wider wheels, aerodynamic "fences" on the front wings, a small chin spoiler, and a lack of quarter bumpers, as the main identifying features. The second series, produced in early 1972, had steel bodies with the aluminium bonnet, boot lid, and doors of the road cars, but with much increased flares to the wheel arches, to accommodate even wider wheels and tyres. The third series, produced in early 1973, were visually very similar to the series II cars, but had steel doors, with only the bonnet and boot lid in aluminium. They received carefully built and balanced engines to racing standards, and some performance details were enhanced by the homologation of special parts over the period of production.

in finecars.cc - collectors corner

Accordingly to this text, the car which is represented on the SCC is a Ferrari 365 GTB/4 Competizione Series I, commonly known as the "Daytona" - the designation was never official and, legend has it, Enzo himself hated that someone call the 365 as Daytona.

These competition examples proved to be very successful in the GT category, not only due to their power, but also reliability in endurance events. At the Le Mans 24 Hour Race in 1972 they filled the top five positions in their class, repeating the class wins there in 1973 and 1974. As late as 1979, they were still performing credibly with a second overall in the Daytona 24 Hour Race, an amazing result for a car that had been out of production for six years. The November 1974 issue of the American magazine "Road & Track" featured a track test of a competition version, recording the following times, a 0-60 mph time of 5.8 seconds, a 0-100 mph time of 12.6 seconds, a standing start quarter mile time of 14.5 seconds at a terminal speed of 107.5 mph, and a top speed of 186 mph. Not vastly different to the figures for the standard road version, but a vast difference in lap times would come about through the stiffer suspension, wider wheels, and racing tyres of the competition model. It also serves to show how good the performance of the standard car was, and how little straight line performance gain the homologated parts gave.




Apart from the “factory” cars, there were 8 unofficial but recognised converted cars, mainly for the North American Racing Team, but one was prepared by Garage Francorchamps in Belgium, and a couple for private entrants in the USA. It really was the last of a generation of competition cars that could also be used on the road, and with only sixteen official models plus the eight unofficial variants, it is even rarer than the legendary 250 GTO

in barchetta.cc

12547 is the Daytona Competizione Prototipo, built in alloy, in 1969 it was entered at Le Mans for Bob Grossman and Sam Posey, but it crashed in practice and was withdrawn. In 1970 it was driven by Ronnie Bucknum and Wilbur Pickett (dnf) in the Daytona 24 Hours race, it did not start in the 12 Hours of Sebring race, where it was entered for Harley Cluxton and Wilbur Pickett.

Series I - alloy
14407 was the 1st of the 15 Competition Daytonas built for the factory, it was sold to Charles Pozzi SA in Paris. It was heavily and successful campaigned.
In 1971 it finished 10th OA in the Tour de France driven by Jean-Claude Andruet and Roure. One month later it achieved a podium position, 3rd OA and 2nd IC in the 1000km Paris race at Montlhery, drivers Jean-Claude Andruet and Claude Ballot-Lena. In 1972 it finished 4th OA in the 4h Le Mans race, drivers Jean-Claude Andruet and Claude Ballot-Lena, but it did not finish in the 24h Le Mans race with drivers Francois Migault and Rouveyran. In the Spa 1000kms race in finished 18th OA and 6th IC, driven by Claude Ballot-Lena and D. Rouveyran. It was then raced at Montlhery (6th) by D. Rouveyran. In September 1972 it achieved its best result, a 2nd OA in the Tour de France, driven by D. Rouveyran and Francois Migault. Both drivers were at the start of the 1000km Paris race in Monthlery and at the finish line too, result 11th OA and 5th IC. In 1973 it was sold to Cyril Grandet, he raced the Daytona with Jean-Claude Geurie and Dominique Bardini in the 4h Le Mans (9th OA), 24h Le Mans (dnf), Tour de France (dnf). In 1973 it finished 4th OA in the 4h Le Mans, and in the 24h Le Mans it was 5th OA, 1st IC, driven by Grandet and Bardini.

14429 was the only one with a street exhaust and no wheel arch extensions needed because the car was like 12547 on regular street wheels and tires.

14437 was sold to Scuderia Filipinetti, it finished 4th OA in the 1971 Tour de France with Vic Elford and Max Kingsland, but did not finish the 24h Le Mans race due to an accident, in 1977 it finished 5th OA in the 24h Daytona with Paul Newman, Forbes-Robinson and Milt Miltner.

14885 was delivered to Chinetti and entered by his N.A.R.T. and raced in 1972 by Sam Posey and Ronnie Bucknum in the 24h Daytona (dnf), "Coco" Chinetti and Bob Grossman finished 8th OA and 2nd IC in the 12h Sebring race.

14889 was also delivered to N.A.R.T. it was withdrawn from the 24h Daytona race in 1972, then ran the 12 Hours of Sebring, Sam Posey and Tom Adamowicz (13th OA, 3rd IC), 6h Watkins Glen, David Hobbs and Sam Posey (dnf), 1000km Paris, Jean-Pierre Jarier and Jaques Laffite (9thOA, 3rd IC). In 1973 the car was upgraded to Series III specs, and entered by N.A.R.T. in the 24h Daytona, Bob Grossman, Luigi "Coco" Chinetti jr., Wilbur Shaw Jr. (5th OA, 4th IC), 4h Le Mans Francois Migault and Lucien Guitteny (5th OA, 2nd IC), 24h Le Mans, Bob Grossman and Lucien Guitteny (dnf) and finally in the 6h Watkins Glen, Bob Grossman and Don Yenko (15th OA and 7th IC).

Below, some shots of the #64 Ferrari 365 GTB/4 raced at '77 24h of Daytona, from the Scuderia Fillipinetti, droved by Forbes-Robinson, Milt Miltner and Paul Newman (yes, the Hollywood actor). This is the livery my 365GTB in SCC reproduces.

resizer.php


resizer.php


resizer.php


resizer.php


resizer.php


resizer.php


Gentleman... start your engines! :drool:
 
As for the 'civil' version of the car, there were two different versions - one for the US and one for Europe. The difference lies on the front headlights: while the european version had glass covered double headlights, the american had 'pop-up' headlights in metal due to legislation issues.

hint .. cheack wiki .

http://en.wikipedia.org/wiki/Ferrari_Daytona

it has some P4 history to it to .

Manufacturer Ferrari
Parent company Fiat Group (from 1969)
Production 1968–1976
Class Sports car
Layout FR layout
Engine(s) 4.4 L Colombo V12

Thanks for the hint. However I tend not to follow wikipedia info (on anything) or, at least, I try to double-check it. Wikipedia is a 'open-source' encyclopedia and a lot of things you'll find there are rubbish and, to say the least, care for confirmation.
 
Last edited:
I'll dig, but not today. Meanwhile, did you know that one of these beauties "lives" in Portugal?

Here you have it, filmed at the 2006 edition of the "Rampa do Caramulo".

http://www.youtube.com/watch?v=Bd1P2aewqvU

Yes, I knew, although I've never be with it in "life" before. :sly:

My 'special' interest on classic cars, which I never tried to hide, comes from the fact that my father-in-law is a (small) classic car collector, and normally participates in classic events in Portugal (not real competition, but touring with a 'friendly' competition side, such as Algarve Classic Cars). However is does not own any Ferrari's :dopey:, since is more a Mercedes man but, is true passion are Ford's (although is starting to get involved in MG's also).

He actually had owned (about 10/15 years ago) one of your favourite cars for what I've read (somewhere): a genuine Morgan.

I've heard about that Daytona a few years ago in one of the ACC events, although he wasn't there (in fact, I don't recall of ever seeing a classic Ferrari there). However, I've been lucky enough to some real pieces of 'car jewelry' over the years "in real" such as an Auburn 851 (yes, there's one in Portugal), a Mercedes 540K, Mercedes 300SL Roadster (you don't image how wide that car is until you actually see one), Aston Martin V8, Rolls Royce Silver Ghost I, even a competition version of the Ford T!, besides a lot of classic Ford's that gathered together by 75th anniversary of Ford Lusitana (GT40, RS200, Mustang Mach I Fastback, etc.)
 
Just a general question for the participants. I've always calculated the points for these races by using the FIA point system:

10-8-6-5-4-3-2-1

And I add an additional point for fastest lap as I feel it should be recognized. It would actually be a lot easier, and perhaps more interesting, to use the game's built in point system. I'm not sure but I think the points are 30 - 25 - 22, etc, all the way down to 16th place. But there are several issues.

- I've always felt it was worthwhile to do one practice round without points as it gives everybody a chance to get used to the car and a general feel for the other players out there. But as these events are now moving from open to closed lobbies (a decision I still find lamentable) people will spend a lot of time practicing during the week and preparing for the event by running the tracks and getting used to their braking points and slowly whittling away at their lap times. As such, most people come well prepared and a practice round is largely unnecessary (although I still feel it serves a purpose). So I'm still toying with the idea of eliminating the practice round. Or another option would be to close the lobby after practice and reopen it (to toss the points). But then this means sending out all the invites all over again and it's really a hassle. I don't want to make things overly complex.

-If for any reason, somebody leaves the lobby, their points disappear. Worse still, let's say somebody is ejected after or even during a race and has to renter, whatever points that person accumulated are simply wiped out. This happened to me in a lobby with Hairy-Dave last week. After every race, I was booted from the lobby. And my points would NEVER show in the first place. And it would mean writing down the results of the tabulation screen and then possibly adding amounts from previous rounds and I'm afraid there's too much room for error.

- As more people take part in these events, I feel it might make more sense to revise the points system where more points are earned but the points are spread out down the field. Such as 30-25-22 etc. Several players came away with no points after the last round but I had to calculate their position in the final based on 'average' finishing position.

As the host, I'll make the final decision, (:)) but I would like to know how people feel about this and would like to have their input.

Opinions...please discuss.
 
Just a general question for the participants. I've always calculated the points for these races by using the FIA point system:

10-8-6-5-4-3-2-1

And I add an additional point for fastest lap as I feel it should be recognized. It would actually be a lot easier, and perhaps more interesting, to use the game's built in point system. I'm not sure but I think the points are 30 - 25 - 22, etc, all the way down to 16th place. But there are several issues.

- I've always felt it was worthwhile to do one practice round without points as it gives everybody a chance to get used to the car and a general feel for the other players out there. But as these events are now moving from open to closed lobbies (a decision I still find lamentable) people will spend a lot of time practicing during the week and preparing for the event by running the tracks and getting used to their braking points and slowly whittling away at their lap times. As such, most people come well prepared and a practice round is largely unnecessary (although I still feel it serves a purpose). So I'm still toying with the idea of eliminating the practice round. Or another option would be to close the lobby after practice and reopen it (to toss the points). But then this means sending out all the invites all over again and it's really a hassle. I don't want to make things overly complex.

-If for any reason, somebody leaves the lobby, their points disappear. Worse still, let's say somebody is ejected after or even during a race and has to renter, whatever points that person accumulated are simply wiped out. This happened to me in a lobby with Hairy-Dave last week. After every race, I was booted from the lobby. And my points would NEVER show in the first place. And it would mean writing down the results of the tabulation screen and then possibly adding amounts from previous rounds and I'm afraid there's too much room for error.

- As more people take part in these events, I feel it might make more sense to revise the points system where more points are earned but the points are spread out down the field. Such as 30-25-22 etc. Several players came away with no points after the last round but I had to calculate their position in the final based on 'average' finishing position.

As the host, I'll make the final decision, (:)) but I would like to know how people feel about this and would like to have their input.

Opinions...please discuss.

Hi Jeff!

I agree with you that would be easier to establish the ending table if there were more points to be distributed throughout the whole grid. Also, you're right about the connection problems that would make the use of the games' point account unreliable. So... (obviously)... the solution would be to implement the games' point system through all the grid, by taking them down on paper. And keeping the extra point for the fastest lap.
 
Jeff you proved the usefullness of the game point system so i think things are very well in that departement as they are ,so why change them did you had any complains or are you being to perfeccioniste?:):):)👍
 
Well, I just felt, as an example, that two guys may have a GREAT battle all race, passing, repassing, fighting it out, and finish 9th and 10th. And the reward on the tabulation screen would be, nothing and nothing. It's not that I want to dish out points like candy but I wondered if would make more sense to distribute them all the way down the field. I wouldn't have made this suggestion if there were < 8 people taking part. But in the past, I've given points to people who entered the lobby, ran a few laps and then left. I had reservations about doing it but I had to keep things consistent.

Nobody has complained. Just my own mind wandering. :)
 
But in the past, I've given points to people who entered the lobby, ran a few laps and then left.

I see... so why not to homologate just the points for those who complete the entire event?!

As an example, if a guy gets 2nd on the first race and 4th on the second, but misses the 2 last races, it'll be considered as if he didn't enter any race, and the drivers classified below him on those 2 races would 'upgrade' 1 position, with the correspondent points given (do you know what I mean?).
 
Well, I just felt, as an example, that two guys may have a GREAT battle all race, passing, repassing, fighting it out, and finish 9th and 10th. And the reward on the tabulation screen would be, nothing and nothing. It's not that I want to dish out points like candy but I wondered if would make more sense to distribute them all the way down the field. I wouldn't have made this suggestion if there were < 8 people taking part. But in the past, I've given points to people who entered the lobby, ran a few laps and then left. I had reservations about doing it but I had to keep things consistent.

Nobody has complained. Just my own mind wandering. :)

yep seeing things in that perspective i have to agree with you! maybe is better to implement the game's point system but keeping the leaderboard in your control to avoid the connection derivated issues...
 
Well, I don't necessarily want to penalize those players who can't stay for the whole event. So I won't discard the points of those leave early. I just meant to say, I thought it was silly to give points to somebody who showed up in the lobby, did three laps and left. With a full lobby this wouldn't be an issue.

Anyway, appreciate people's input. I'll think reconsider the amount of points and the scope of points coverage and leave it at that. :)
 
and what with those players who for some reason cannot connect to hosted competition ? like you remember i was trying tree times and get the same "Lobby is full" message :/
 
If the starting field is big a different points system would bring more motivation to the end of the field.
An example would be the Motorcycle Grand Prix World Championship:

Position 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
Points 25 20 16 13 11 10 9 8 7 6 5 4 3 2 1
 
Darkos. If it happens, it's regrettable but I'm not sure what to tell you. The best suggestion I can make, knowing that this game has issues, even with some NAT2 connections, would be to hard wire your PS3 directly into your modem. It's a major hassle for me as I effectively have 32 meters of cable winding all the way through my house as my PS3 and modem are as far from each other as possible. But short of that, I have no real solution to offer.

I like the points spread drivatar. I'm giving it definite consideration. Thanks.
 
hi all. will knock me out and call me sally.. i am in but have my worries about da connection......... oh this is the road version our competition? cause the pics suggests competition but jj heading suggests road version?? see you racers around........👍
 
I got my ps3 connected to router by wire, and router is connected to modem. And i don't have the problem with speed of my Internet connection. Have a good provider.

Maybe you have some sort of firewall? It would be sad for me if next time i have the same situation. We must try to solve that mysterious problem. So i am proposing to try connect tonight, you could send me invite, if that Happend again then i will invite you maybe we should try to change Hosting Person so less people have problems with disconnection during the race.
 
hi all. will knock me out and call me sally.. i am in but have my worries about da connection......... oh this is the road version our competition? cause the pics suggests competition but jj heading suggests road version?? see you racers around........👍

On the game there's only the 'Competizione' version, no road version. The other similar car is the GTS4/C (Convertible).
 
I'd like to address an issue I have noticed yesterday, while some of us started practicing for this upcoming event.

I've noticed that some, while we were racing in Hockenheim, were unfairly (IMO) taking advantage of the big asphalt run-off areas that exists in the 'Motodrom' part of the circuit. This was particularily noticeable entering the Mobil1 curve, and the Sudkurve (that sequence of 2 right before the finishing straight). What I've seen was: before the corner the car was positioned on the outside as far as possible, taking advantage of that not being penalized (just a yellow flags is shown), in order to get the line across the curve towards and through the apex as straight and long as possible, with the evident gain in speed.

This is not a supposition from other people lap times, I've actually seen it for several laps, all in the same places.

This is not fair in my opinion. And by the racing rules it is not allowed (although the games fails in penalizing it). The track is limited ALWAYS by two white continous stripes -one on each side of the track, and at least two wheels must be constantly inside the track.

I know this is a game, and that we were merely practicing but, fair-drive MUST also be practiced. Please let's keep it fair. Thanks 👍
 
Last edited:
Agreed. Hockenheim's last two corners (and a few other places I can remember from FC) are indeed a problem if people learn how to use the runoff area to enter the start/finish straight at speed.
 
Agree .. a "Short cut / wider line for run up speed or ANY parts that is not inbetween the two white lines , should be seen as "Cheating"

I have seen a couple of casses on Monza to .. at the firts secane . where ppl run over the curb with all 4 wheels.
 
What makes you guys think Hockenheim will even be in this event?

Nothing :) ... we practice in as many tracks as we remember and feel like to. As far as I recall, yesterday alone on the 365GTB/4 we've raced:

- Silverstone south
- Misano
- Vallelunga
- Mugello Sports
- Mugello
- Hockenheim
- Homestead infield
- Silvestone national (I WON! WITH ALAN IN THE LOBBY!!!! :gtpflag:)
 
Yesterday we had a little discussion about allowing breaking zones in the events.
I think there is a need for using it. Why?
Others and myself included are not so skilled drivers compared to the best. For us its sometimes really heavy work driving the cars without crashing into the faster one because of missing the breakpoints. In the heat of the race you can easily miss the points because there is no reminder of when to brake. The fastest guys counting shadows on the track or have other hints when to break. But Im not one of these. Braking zones mean for me a more constant driving, less mistakes and a better concentration on the race. This does not mean that we are suddenly win the races thats not the point. For me the braking zones are not a driving assist, only a little reminder instead counting shadows. I would see it in the same category like automatic shifting. If it would really realistic you could only use manual because these cars had no automatic. Personally I feel a bit safer when I know when to brake and the quality of the races should improve. More safety through less brake errors. Everybody should have the possibility to choose if they want braking zones or not. I mean this would nothing change that you have to learn the tracks. I dont want a racing line or so.
I had with bullie and avore a very nice races, close and tight. Fighting each other for positions, overtaking, retaking. For me it was very enjoyable to race, because I had no sorrows of misbraking in one or the other way. We could concentrate the pure racing.
So please give us braking zones in the event races:tup:
 
Back