I'll give you an opinion from a different place:
seattle6418 says:
I really believe that they just lost it and they won´t be able to ship a game in 2015 or 2016. The sim market has changed a lot and PC sims are much more friendly these days, not to mention they are coming to the consoles as well.
I had the same impression as Pask had when talking to Kazunori and translator san. It seems like they feel betrayed or just disconnected with their fan base.
It´s almost as if they expected loyalty or GT to be treated as a religion when in fact it´s just a product. Once something else gives you a better experience, you just move on.
Games like Assetto Corsa, Pcars and Raceroom are giving continuous slaps in their face and they keep acting like they can do no wrong.
I think it´s pretty clear what happened: back in 1998 they made us believe that a sim racer was possible. What they did was exactly what most of us wanted.
Technology kept evolving but their dreams didn´t. What they did was good enough on PS2, but the shortcomings were too much to be ignored in the PS3 era.
Now it´s all hit and miss, their priorities are all just plain wrong and the big thing is they are not the only ones in town. There´s people giving you the scale of a GT game in Forza, they can´t play the graphics card anymore because Pcars and such are beyond what they can do, they can´t play the physics card because an indie game like AC gives you stuff that GT hasn´t even dreamed so they are in a tough spot.
They don´t do stuff nobody else does anymore. Back in the day it was GT or just some ****** looking hard to understand and run PC sim. Everything in different these days, the market has spoken and GT6 was a colossal flop that they pretty much given up on it (except for the GT Vision thing that maybe a half dozen people care).
I think it´s a huge bummer because i don´t think they will get their mojo back. Most of their fanbase became way too hardcore for them and the casual players are also not interested on what they are giving.
We end up splitting, trying different sims and enjoying bits and bits of those games, but the idea of a game that has it all and does it all is finished because they never changed their approach.
They think it´s best to spend time modelling the inner parts of a headlamp and creating moon racers, and of course the market will adjust to this and respond in the only way it can: sales."