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I wonder how many people singing the praises of laser scanning also do a similar thing with regards to third-party mod tracks in games like AC.
Nothing against laser scanning: it's definitely a positive in the genre. But IMO, there's room for well-made, realistic fantasy circuits (or well-done recreations of real ones), especially as the genre is now saturated with a lot of the same circuits. Oh, your game has Silverstone and Spa? Wow, what a USP!
Is a track that's not laser-scanned as accurate? Nope. But it can be very, very close.
On consoles, PCARS' track lineup is a huge selling point IMO. AC has very little (laser-scanned tracks) to offer that I haven't experienced elsewhere; a few small Italian circuits, and the tourist layout of the 'Ring. Admittedly, that's fun for when I want to play virtual track day, but it's a novelty. Though at least it's a novelty that required minimal changes to an actual race-ready circuit (looking at you, Goodwood in GT6).
Nothing against laser scanning: it's definitely a positive in the genre. But IMO, there's room for well-made, realistic fantasy circuits (or well-done recreations of real ones), especially as the genre is now saturated with a lot of the same circuits. Oh, your game has Silverstone and Spa? Wow, what a USP!
Is a track that's not laser-scanned as accurate? Nope. But it can be very, very close.
On consoles, PCARS' track lineup is a huge selling point IMO. AC has very little (laser-scanned tracks) to offer that I haven't experienced elsewhere; a few small Italian circuits, and the tourist layout of the 'Ring. Admittedly, that's fun for when I want to play virtual track day, but it's a novelty. Though at least it's a novelty that required minimal changes to an actual race-ready circuit (looking at you, Goodwood in GT6).