SimBin Studios Confirms GTR 3, Scheduled for 2018

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In a somewhat interesting way, GTR3 going WEC kind of makes sense. There's the obvious one with ACC having the Blancpain license and thus - by extension - basically anything GT3 is out of the window, but there's also the one about the original GTR games both being multi-class, in the classic one-class-has-significantly-faster-cars-than-the-other kind of way. And that both of those classes, with minimal changes, did race at Le Mans in period. Kind of a writings-on-walls thing?

That said, I'm a tad bit worried, given the sheer number of games available in this day and age, that making a game solely based on WEC (inb4 Captain Obvious and their "but we don't know if it's exclusively WEC" response. I see you there.) is.. a bit limiting. I mean, F1 pulls it off because it's F1, NASCAR pulls it off because 'Murica, but aside from that, there really aren't any successful single-series games. Well, technically, there's WRC, which has found its own eSport niche, but if one was just looking for a rally game and eSports wasn't a priority, there are a few alternatives. Even GTR2, for as great as the base package is, only has so much content. That one, however, has got probably the biggest modding scene outside of rFactor and NR2003 to fall back on, and that's where it really gains replayability. I mean, a game based solely on the 2018-2019 WEC would have a grand total of 6 locations. Unless you're really into running exactly those tracks, I can see some issues arising. I'm not saying it's not doable, I'm just being a bit on the cautious side.

And now to something that's not cautious in the slightest and will probably set the entire thread on fire: yes, I'd be fine with some degree of ultimate-hardcore-sim-master-race-ness being sacrificed in exchange for playability. Still not quite sure why balancing authenticity with playability ever became a bad thing (though I have a really good working theory), but there we apparently are. No matter how much you want them to be so, playability and authenticity aren't mutually exclusive by nature.

But alas, it's still early days and all that jabber.

Also, just FYI, about those Porsches, they're both liveries available in Raceroom - #9 and #991 respectively. Amazing what some freelance research on a readily-available website can lead to in the right sort of twisted mind.
 
So we could have the WEC Championship, we can see also the 911 that is compete in GT-300 so the Super GT could be there too, but the game is made by SimBin the creator of R3R so does it mean we could have also the DTM championship ? :odd:
 
That said, I'm a tad bit worried... I mean, a game based solely on the 2018-2019 WEC would have a grand total of 6 locations. Unless you're really into running exactly those tracks, I can see some issues arising. I'm not saying it's not doable, I'm just being a bit on the cautious side.

I was also thinking about short number of tracks. What would expand the content greatlg would be to include multiple years from the WEC history. Interlagos for example is one of the older tracks from the series' history that we wouldn't get for a current roster. Either way, I'm happy to finally see my favorite series be the centerpiece for a sim title.
 
That said, I'm a tad bit worried, given the sheer number of games available in this day and age, that making a game solely based on WEC (inb4 Captain Obvious and their "but we don't know if it's exclusively WEC" response. I see you there.) is.. a bit limiting.

Don't forget WEC is running since years, and includes all the WSC past seasons (only the name of the championship changed but this is still the very same series). ;)
 
happyclappinggirl.gif

Yay! I loved GTR2, despite I played with keyboard. Now that was the game which felt the most realistic to me!
 
We won't see a new Gran Turismo or Project CARS in 2018 and its unlikely one will be released in 2019, maybe there won't even be a Forza Motorsport 8 next year and Assetto Corsa Competizione is PC-only right know. This is why i'm very curious how GTR 3 will hold up, could be the big new sim to get on consoles in 2019.
 
Really curious how this is going to perform on console. Anybody here know how Unreal engine 4 runs on PS4? I only played Senua and a demo of gravel of the UE4 gameslist I found on wikipedia, but these are hardly comparable games. Or is gravel a benchmark of what to expect?

https://en.wikipedia.org/wiki/List_of_Unreal_Engine_games#Unreal_Engine_4

Can we expect better or equal graphics/performance to AC and pcars? I know we cant expect GTsport graphics and performance since that engine was tailormade to use every bit of performance out of the PS4.
 
Really curious how this is going to perform on console. Anybody here know how Unreal engine 4 runs on PS4? I only played Senua and a demo of gravel of the UE4 gameslist I found on wikipedia, but these are hardly comparable games. Or is gravel a benchmark of what to expect?

https://en.wikipedia.org/wiki/List_of_Unreal_Engine_games#Unreal_Engine_4

Can we expect better or equal graphics/performance to AC and pcars? I know we cant expect GTsport graphics and performance since that engine was tailormade to use every bit of performance out of the PS4.

Gravel is the only racing title on PS4 with Unreal 4. Dakar 18 next month also uses Unreal. In Gravel's case Unreal really helped Milestone a lot to improve their graphics. The lighting engine is great and on the Pro it runs in Quad HD at 60fps. Milestone being Milestone, there's still lots of room for improvement, but comparing it with their own engine used in SLRE it's a huge step forward visually. And the game feels just like SLRE. Great physics working under there, albeit a bit watered-down given that Gravel was marketed as an arcade title.
 
Gravel is the only racing title on PS4 with Unreal 4. Dakar 18 next month also uses Unreal. In Gravel's case Unreal really helped Milestone a lot to improve their graphics. The lighting engine is great and on the Pro it runs in Quad HD at 60fps. Milestone being Milestone, there's still lots of room for improvement, but comparing it with their own engine used in SLRE it's a huge step forward visually. And the game feels just like SLRE. Great physics working under there, albeit a bit watered-down given that Gravel was marketed as an arcade title.

I skipped Gravel, because I didnt like the demo much. But I am more specifically curious how GTR3 is going to compare with PC counterpart. Pcars and AC rather looks like a lower Gen title on concole compared to PC.
 
Quite exciting. I still recall the teaser site for GTR3. Think it was a Engine switch and when you flick it on, a glorious engine roars to life.
Tbh thats what makes me really angry now.
Years ago they fooled us with GTR 3. They teased it like "its coming in the near future" or something like that. Even without a branding like that they still fooled us because it looked like there is a big team working on a great game. But that was a big lie. Nothing was going on behind the scenes. These engine sounds were the only thing we had form GTR 3. Years have past and we didnt get the game.

Now they are coming silently around the corner and saying that GTR 3 is playable on Gamescom?

GTR 3 has to be the best Sim out there. Seriously. Even the engine pistons should be simulated. If its like every other Sim (or maybe even arcade) then they will not get any money off of me at all. Years of development for what?
Lets see and hope for the best.
 
Tbh thats what makes me really angry now.
Years ago they fooled us with GTR 3. They teased it like "its coming in the near future" or something like that. Even without a branding like that they still fooled us because it looked like there is a big team working on a great game. But that was a big lie. Nothing was going on behind the scenes. These engine sounds were the only thing we had form GTR 3. Years have past and we didnt get the game.

Now they are coming silently around the corner and saying that GTR 3 is playable on Gamescom?

GTR 3 has to be the best Sim out there. Seriously. Even the engine pistons should be simulated. If its like every other Sim (or maybe even arcade) then they will not get any money off of me at all. Years of development for what?
Lets see and hope for the best.

Dont be so pessimistic man. There are enough sim / games out there. You dont need to be angry because a developer has trouble to get a game to fruitition. It happens all the time. You know how many games are either cancelled or postponed?

Edit: cleaned up spelling
 
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I think gtr3 will be the best sim for Xbox and PlayStation ever. Or be equally best ever since it has assetto corsa to compare to.

But the fact that gtr3 is coming to Xbox might mean that maybe assetto corsa competition comes as well. Since both are representing real Motorsport series. And are both the best sims ever.
 
Tbh thats what makes me really angry now.
Years ago they fooled us with GTR 3. They teased it like "its coming in the near future" or something like that. Even without a branding like that they still fooled us because it looked like there is a big team working on a great game. But that was a big lie. Nothing was going on behind the scenes. These engine sounds were the only thing we had form GTR 3. Years have past and we didnt get the game.

Now they are coming silently around the corner and saying that GTR 3 is playable on Gamescom?

GTR 3 has to be the best Sim out there. Seriously. Even the engine pistons should be simulated. If its like every other Sim (or maybe even arcade) then they will not get any money off of me at all. Years of development for what?
Lets see and hope for the best.

The GTR3 teaser became Raceroom IIRC.
 
Gravel is the only racing title on PS4 with Unreal 4. Dakar 18 next month also uses Unreal. In Gravel's case Unreal really helped Milestone a lot to improve their graphics. The lighting engine is great and on the Pro it runs in Quad HD at 60fps. Milestone being Milestone, there's still lots of room for improvement, but comparing it with their own engine used in SLRE it's a huge step forward visually. And the game feels just like SLRE. Great physics working under there, albeit a bit watered-down given that Gravel was marketed as an arcade title.

MotoGP 18 also uses Unreal. The lighting is definitely much better, but there are some blurriness issues and the text on wheels of opponents is still messy. They have done two patches to tighten up some graphics aspects. Personally, I think it looks much better and more realistic than previous engine versions, but they did have to sacrifice trackside details. It's the first iteration, I'm sure Ride 3 and MotoGP19 will look even better once they learn to optimize it. The IQ may not be as clean as 17, but it doesn't look as much like a videogame/cartoonish anymore. Rain and wet races look pretty amazing.

I'm really looking forward to GTR3, RacePro was my favorite title last gen. Getting the WEC license is fantastic IMO.
 

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