That said, I'm a tad bit worried... I mean, a game based solely on the 2018-2019 WEC would have a grand total of 6 locations. Unless you're really into running exactly those tracks, I can see some issues arising. I'm not saying it's not doable, I'm just being a bit on the cautious side.
Arcade and "simcade" are two sides of the same coin as far as I'm concerned.What is it, arcade or sim, or simcade? If sim, I'm in.
Arcade and "simcade" are two sides of the same coin as far as I'm concerned.
That said, I'm a tad bit worried, given the sheer number of games available in this day and age, that making a game solely based on WEC (inb4 Captain Obvious and their "but we don't know if it's exclusively WEC" response. I see you there.) is.. a bit limiting.
I'm interested to see how this shapes up. Am definitely hoping for a release on consoles.
Honestly I wish the stupid idea of a sim with only GT cars died with GTR 2.
Will use UE4 but with the R3E physics if they want it as ACC with an evolution of the AC physics.All the answers are here : http://www.racedepartment.com/threads/gtr-3-by-simbin-coming-in-2018.131230/
But to make it fast:
- No, it's developed on Unreal Engine 4
- SimBin and Sector3 are partenering/working together
Really curious how this is going to perform on console. Anybody here know how Unreal engine 4 runs on PS4? I only played Senua and a demo of gravel of the UE4 gameslist I found on wikipedia, but these are hardly comparable games. Or is gravel a benchmark of what to expect?
https://en.wikipedia.org/wiki/List_of_Unreal_Engine_games#Unreal_Engine_4
Can we expect better or equal graphics/performance to AC and pcars? I know we cant expect GTsport graphics and performance since that engine was tailormade to use every bit of performance out of the PS4.
Gravel is the only racing title on PS4 with Unreal 4. Dakar 18 next month also uses Unreal. In Gravel's case Unreal really helped Milestone a lot to improve their graphics. The lighting engine is great and on the Pro it runs in Quad HD at 60fps. Milestone being Milestone, there's still lots of room for improvement, but comparing it with their own engine used in SLRE it's a huge step forward visually. And the game feels just like SLRE. Great physics working under there, albeit a bit watered-down given that Gravel was marketed as an arcade title.
Tbh thats what makes me really angry now.Quite exciting. I still recall the teaser site for GTR3. Think it was a Engine switch and when you flick it on, a glorious engine roars to life.
Tbh thats what makes me really angry now.
Years ago they fooled us with GTR 3. They teased it like "its coming in the near future" or something like that. Even without a branding like that they still fooled us because it looked like there is a big team working on a great game. But that was a big lie. Nothing was going on behind the scenes. These engine sounds were the only thing we had form GTR 3. Years have past and we didnt get the game.
Now they are coming silently around the corner and saying that GTR 3 is playable on Gamescom?
GTR 3 has to be the best Sim out there. Seriously. Even the engine pistons should be simulated. If its like every other Sim (or maybe even arcade) then they will not get any money off of me at all. Years of development for what?
Lets see and hope for the best.
Tbh thats what makes me really angry now.
Years ago they fooled us with GTR 3. They teased it like "its coming in the near future" or something like that. Even without a branding like that they still fooled us because it looked like there is a big team working on a great game. But that was a big lie. Nothing was going on behind the scenes. These engine sounds were the only thing we had form GTR 3. Years have past and we didnt get the game.
Now they are coming silently around the corner and saying that GTR 3 is playable on Gamescom?
GTR 3 has to be the best Sim out there. Seriously. Even the engine pistons should be simulated. If its like every other Sim (or maybe even arcade) then they will not get any money off of me at all. Years of development for what?
Lets see and hope for the best.
Gravel is the only racing title on PS4 with Unreal 4. Dakar 18 next month also uses Unreal. In Gravel's case Unreal really helped Milestone a lot to improve their graphics. The lighting engine is great and on the Pro it runs in Quad HD at 60fps. Milestone being Milestone, there's still lots of room for improvement, but comparing it with their own engine used in SLRE it's a huge step forward visually. And the game feels just like SLRE. Great physics working under there, albeit a bit watered-down given that Gravel was marketed as an arcade title.