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I know that. It's just you made it sound like it couldn't due to the landmarks.No one said Ronda wasn't a theme.
I know that. It's just you made it sound like it couldn't due to the landmarks.No one said Ronda wasn't a theme.
SSRX is longer than the Nuerburgring too.It's longer than the Nurburgring. I wonder how long one lap is going to take.
But this new track is much more complicated than SSRX, and SSRX already takes quite a long time to finish. One lap of this new track will probably take more than 15 minutes.SSRX is longer than the Nuerburgring too.
But my point was how the long it'll take to do one lap.My point actually was that it would not be the first track with a huge scenery.
The Nordschleife is about 21 km and has a lot of slow and challenging corners, this one will be 27 km but I dont think there will be so many slow/challenging corners, therefore I would say it would take a little bit more than the Nordschleife or similar.It's longer than the Nurburgring. I wonder how long one lap is going to take.
If you mean what game had it first, I think that would be Grand Prix Legends.Can anyone tell where Nurburgring appears for the first time...consoles...pc...
Ok, thank you.If you mean what game had it first, I think that would be Grand Prix Legends.
Well I imagine this has already been said. If not, maybe I'm just a little nuts. Maybe people just haven't though to notice but...
I really really hate how perfect the roads are on this new track - same as all of the old course creator tracks, some of the original GT tracks and especially the GT5 tarmac rally tracks.
Look at all of the tracks that were created from real world locations, for example Nurburgring or Bathurst. There are lots of imperfections, undulations, bumps, cracks, sketchy curbs, unequal width of the road... it looks real and gives the courses character. Even original favorites like Trial Mountain and Deep Forest have plenty of character to them to make them interesting.
Looking at this new track, I CAN NOT IMAGINE driving 27km of that completely characterless, pristine ribbon of asphalt without falling asleep. Take a look at what the real roads in that alleged region look like. Like a WRC tarmac rally road. Crazy, narrow, hair raising and fun.
Course maker will likely give us the option to control the width of the track (God help us if they take that away) ... it should also allow us to adjust the road quality for a sector, or even smaller sub-sections of a sector. I'm sure they can come up with some algorithms to splash some rough asphalt and random bumps and undulations here and there.
Sorry for taking a giant dump on the thread, it's just this video is such a huge disappointment vs. what I imagined when I thought "27km loop through the hills and mountains of the old world." It looks like a some super boring F1 circuit from Saudi Arabia or something was grafted into the Spanish countryside. No good.
As you said, without some character in it, it could end up being just another boring course creator track with better scenery relative to GT5. 27 km of butter smooth track with mostly constant, relatively large radius corners will be fun to drive for a lap and that's about it. Let's hope they made some effort to throw in a few corners that are somewhat challenging beyond negative cambered ones and those over a rise like the old course creator, along with some undulations in the road surface.
Can anyone tell where Nurburgring appears for the first time...consoles...pc...
Nope. It was an arcade game called "Nuerburgring" written by Dr. Rainer Foerst. In 1975 - predating Atari's Night Driver by several months as the first "3D" driving game.If you mean what game had it first, I think that would be Grand Prix Legends.
As far as I can tell, that game was only called that way, you did not actually drive the Nordschleiffe.Nope. It was an arcade game called "Nuerburgring" written by Dr. Rainer Foerst. In 1975 - predating Atari's Night Driver by several months as the first "3D" driving game.
Not that it's relevant to the thread.
Judging by what we've been told so far, we should have quite a lot of control over the track. I think we will be allowed to freely create tracks (within some limits of course)I just hope that what ever happens with the course creator, we can direct track, instead of generate.
Imagine if you could have some point to point races over 40k's long...like a mini cannonball run lol
Looks beautiful!
I didn't find any thread about this.
Nope. The track in the game was the Nordschleife - though you wouldn't readily recognise it as such. I can't recall if it was a just a section of it or not.As far as I can tell, that game was only called that way, you did not actually drive the Nordschleiffe.
Still waiting... I think I'm the only person still actively hyped about this track.