So I'm trying do drive clean! I am done!

  • Thread starter slotcarrod
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I'm trying my best to give this game a chance, as I was disappointed at first. I do not have Playstation Plus but they offered 2 days free which I used to try the online racing. Now I want you guys to understand that I have a racing background outside of video games, and I can drive a racing line and know my braking points, I know how to carry speed. In every GT game but Sport, I have gold in everything. So that tells you I am average to ok driver.

In four different online races I have been hit from behind yet I received a penalty. [I did not brake check btw!] I have also been brake checked where I slammed into a car I was drafting on the oval, again I received a penalty. I have been slammed in the side by a car that did not bother to brake, yet again I received a penalty. I have been hit off the track by a crashed car that came back on the track and hit me. Yet AGAIN I received a penalty. I am driving clean and doing my best to not hit anyone even at times taking a loss for it. I figure, ok, first few races they will weed out the morons and I will get to race with clean drivers. Nope! THIS IS NOT FUN PD AND I'M DONE GIVING YOUR LONG AWAITED GAME A CHANCE!

I'm sure people have pointed this out but YOU HAVE TO RANK UP. Obviously when you're rank E, it's gonna match you up with other rank E people. Keep driving clean though, you'll end up with the brilliant racing GT Sport is known for.

And people need to stop complaining about getting penalties for collisions when they're not at fault. IT HAS TO WORK THAT WAY. If it didn't, and tried to figure out who's at fault based on some algorithm or something like that, it would have flaws, which in my opinion would be harder to accept than simply putting everyone at fault.

That's how it works in iracing, and that's how it should work. Just be glad GT Sport doesn't have the idiotic off track penalties iracing has. Not shortcuts, I mean just putting a single tire on grass and getting a 1x penalty for it everytime.
 
And people need to stop complaining about getting penalties for collisions when they're not at fault. IT HAS TO WORK THAT WAY. If it didn't, and tried to figure out who's at fault based on some algorithm or something like that, it would have flaws, which in my opinion would be harder to accept than simply putting everyone at fault.

I agree, if that’s how the system worked. It doesn’t though.

It regularly dishes out penalties to the victim and not the offender. I’ve tested this many times where I have been 100% at fault yet gotten off without any pentalty or hit to my SR.

The reason why there are so many complaints around SR is because it needs fixing. I wish it was as you described, but it’s not. It IS trying to place blame somewhere, and all too often it gets it wrong.
 
And people need to stop complaining about getting penalties for collisions when they're not at fault. IT HAS TO WORK THAT WAY. If it didn't, and tried to figure out who's at fault based on some algorithm or something like that, it would have flaws, which in my opinion would be harder to accept than simply putting everyone at fault.
On it's face I completely disagree with this. I think it is possible to create better algorithms that are right way more often than they are wrong. Some things are quite simple I think. If you lose control of your car for any reason and another car is a given distance away and ends up making contact with you, that shouldn't be a penalty for that other driver. If you are a lapped driver you should receive a blue flag. If you don't then move off the racing line as cars approach from behind, the penalties for contact are yours. Other things may be more complicated but I think can still work in the vast majority of cases. Being brake checked on a straight or a car swerving into you on a straight for no reason should be easy to figure out. I also think the implementation of braking zones is a workable idea, a zone in each corner where, when cars are at speed, represents the hard braking area of the track, in which, when cars enter the zone without sufficient overlap, the behind car has the responsibility to avoid contact. Hard braking zones don't allow for brake checking because you'll be braking at full force in these zones.

I think more work can be done in this area but developers are afraid to experiment because they don't see much of an upside. It's a ton of work, requires a ton of trial and error and testing, will never be perfect and every single flaw will be highlighted and scrutinized and may not lead to a single increased sale.
 
I'm sure people have pointed this out but YOU HAVE TO RANK UP. Obviously when you're rank E, it's gonna match you up with other rank E people. Keep driving clean though, you'll end up with the brilliant racing GT Sport is known for.

And people need to stop complaining about getting penalties for collisions when they're not at fault. IT HAS TO WORK THAT WAY. If it didn't, and tried to figure out who's at fault based on some algorithm or something like that, it would have flaws, which in my opinion would be harder to accept than simply putting everyone at fault.

That's how it works in iracing, and that's how it should work. Just be glad GT Sport doesn't have the idiotic off track penalties iracing has. Not shortcuts, I mean just putting a single tire on grass and getting a 1x penalty for it everytime.
I got a 10 second penalty because an off track car went flying through me ghosted, I didn't even see the wreck.
On it's face I completely disagree with this. I think it is possible to create better algorithms that are right way more often than they are wrong. Some things are quite simple I think. If you lose control of your car for any reason and another car is a given distance away and ends up making contact with you, that shouldn't be a penalty for that other driver. If you are a lapped driver you should receive a blue flag. If you don't then move off the racing line as cars approach from behind, the penalties for contact are yours. Other things may be more complicated but I think can still work in the vast majority of cases. Being brake checked on a straight or a car swerving into you on a straight for no reason should be easy to figure out. I also think the implementation of braking zones is a workable idea, a zone in each corner where, when cars are at speed, represents the hard braking area of the track, in which, when cars enter the zone without sufficient overlap, the behind car has the responsibility to avoid contact. Hard braking zones don't allow for brake checking because you'll be braking at full force in these zones.

I think more work can be done in this area but developers are afraid to experiment because they don't see much of an upside. It's a ton of work, requires a ton of trial and error and testing, will never be perfect and every single flaw will be highlighted and scrutinized and may not lead to a single increased sale.

I agree, but they could use us as testers. FPS games make major adjustments to weapons in games like battlefield, overwatch, and destiny due to player feedback and monitoring. I know initial setup to gather and analyze the data can be a major investment but once it's setup it could be used for years and different games afterwards.
 
I got a 10 second penalty because an off track car went flying through me ghosted, I didn't even see the wreck.
I agree, but they could use us as testers. FPS games make major adjustments to weapons in games like battlefield, overwatch, and destiny due to player feedback and monitoring. I know initial setup to gather and analyze the data can be a major investment but once it's setup it could be used for years and different games afterwards.
Agreed. I thought they might do something like that with the beta. PD has such an avid fanbase and it's not proactively involved in helping to develop the game in a covert way. The beta would have been a great way to test out various versions of the driver rating system with millions upon millions of data points.
 
So I spent today staying mostly at the back and out of the way and my SR went to an A. Until the very next race I get ploughed into by some ambitious twit and yet AGAIN I get a lower SR! What type of racing game rewards smashing into someone? I was ass raped by this clown and I received a orange SR flash. (This has happened many times in many races.) Ok no problem! I drive the rest of the race in last place and perfect for the last few laps with all green SR flash! At the end of my race my SR is red and I'm now back to a B! Nice... This is encouraging! :banghead:

My main problem is, why do we get a penalty (flashing orange SR) when someone "forgets" to brake and smashes into you? Or when you are side by side on a straight or corner (with many scale feet, not inches of room) and yet if they turn into you, you are again getting a orange flashing SR. It is sad that PD gives lower SR to people that are innocent!

I did have a chance to race with a few good guys in a few good races, and I did not even care that I lost. It was fun clean racing where I knew my opponents were not going to take me out, and if we did touch, it did not impede either of us. Even though we both got flashing SR's! :irked:

One race, a guy I was racing with for first (I had pole) turned right into me and bumped me over to make a pass. (again I got a orange SR) No problem, he never took me out and I finished in second right on his tail. At the end of the race my SR was red and his was blue! WTF? The only incident was when he bump passed me! It was a bit of a dirty pass but I don't think either of us should have got a lower SR! These thing's piss me off!

Counting down for COD in two days!.... It's sad to me, because I HAD ALWAYS loved the GT series before.
 
Kaz is a racer in the real world. Where fair racing includes tuning your car to find the best of the driver's and the car's ability. Good luck getting him to change that about his game, where tuning has been a major proponent for 20 years. It makes sense to ban it for challenges, but for wheel-to-wheel racing with other players? No. I hope, for the rest of our sakes, that he wouldn't ruin a great part of sim racing for a few whiners who don't wish to engage. Maybe join one of the no-tuning leagues put together on GT Planet. It's been a few years for me, but I don't think S.N.A.I.L. allows tunes.

First of all, stop using insults. Secondly, we are going to have to agree to disagree. From my perspective tuning makes the races boring. Those who know how to tune(a minority) will enable themselves to have a very stable and balanced ride and pull away from everyone that's fighting with their car on stock settings and can make mistakes. They should at least limit the scope of tuning on sport mode, that way to slightly adjust the settings of the car but nothing more.
 
First of all, stop using insults. Secondly, we are going to have to agree to disagree. From my perspective tuning makes the races boring. Those who know how to tune(a minority) will enable themselves to have a very stable and balanced ride and pull away from everyone that's fighting with their car on stock settings and can make mistakes. They should at least limit the scope of tuning on sport mode, that way to slightly adjust the settings of the car but nothing more.

If you want to see people leave this game in droves, just remove tuning from sport mode. The reality is that the people who are adamant about restricting tuning won't be playing this game in 6 months.
 
If you want to see people leave this game in droves, just remove tuning from sport mode. The reality is that the people who are adamant about restricting tuning won't be playing this game in 6 months.

That's not true, I'm an avid GT fan that doesn't prefer tuning even though I can tweak around with it. There should be an option for sport mode to have lobbies without tuned vehicles. Or at least restrict it on sport mode. I want drivers to go head to head without any advantages.
 
That's not true, I'm an avid GT fan that doesn't prefer tuning even though I can tweak around with it. There should be an option for sport mode to have lobbies without tuned vehicles. Or at least restrict it on sport mode. I want drivers to go head to head without any advantages.

What you are saying is you want PD to alter the game to adapt to your preferred playing style for sport mode(the main core of the game) at the expense of those with differing desires. While I don't have a concern if they add non-tuning races to sport mode, if they make all sport races non-tuning or even limited tuning it is disregarding the desires of a large portion of the fanbase.
 
What you are saying is you want PD to alter the game to adapt to your preferred playing style for sport mode(the main core of the game) at the expense of those with differing desires. While I don't have a concern if they add non-tuning races to sport mode, if they make all sport races non-tuning or even limited tuning it is disregarding the desires of a large portion of the fanbase.

They should allow us both options is what I'm saying. Thankfully it's not as bad as AC, as there are more players and I'm a decent driver and can keep up with good drivers. But, those in top two places usually are tuning and pull away from the pack behind. And they get really quick lap times, which can be credited to their skill, gaming setup and tuning setup.
 
They should allow us both options is what I'm saying. Thankfully it's not as bad as AC, as there are more players and I'm a decent driver and can keep up with good drivers. But, those in top two places usually are tuning and pull away from the pack behind. And they get really quick lap times, which can be credited to their skill, gaming setup and tuning setup.
Options, can't agree more. There is a market for both types of players, and more, and they ignore these players at their own risk. I have no exact statistics but I would say that, given that most players are very casual, no-tuning races will be much more attractive to them than tuning races.
 
I'm not aware of any professional race car drivers that began their careers racing with the real fast and clean drivers - they all had to start in the amateur ranks. And so do we.

All other things being equal, if you only receive a penalty when someone else causes the incident (you are consistently driving clean), your SR will go up. You are not hitting other people so the penalty only happens when someone does it to you. Not sure if this is clear, I'm just saying it all washes out in the end. We all get unfair penalties, but over time it's the consistently clean drivers who have the higher SR. We just have to endure some of the bumper car experiences at first, knowing it's required in the beginning and remembering that it's required in order to pass on to higher rankings.
 
For those unhappy with a no-fault SR driver reputation system, I encourage you to go try Forza or F1 multiplayer hoppers and see how much worse it is without one.

You're all also missing an important point: Much of the benefit of a no-fault system is to encourage BOTH cars involved in a collision to do better. You can absolutely drive fast but drive defensively. Many times when you lose SR, you get all annoyed and think it's only the fault of the other car, but there is a lot to be said about avoiding putting your car in a dangerous situation in the first place. A no-fault system means you as a driver need to take personal responsibility as to where you put your car on the track at all times. You need to assume the worst.

Detractors in this forum seem to think you can drive the racing line at speed as if you're doing a hotlap every lap of the race, and expect that the entire field will behave like AI and do the same thing. The human element is too unpredictable. There is a huge difference between being a clean racer, and being a clean racer who knows how to run in traffic, use the radar, and drive defensively and cautiously.
 
For those unhappy with a no-fault SR driver reputation system, I encourage you to go try Forza or F1 multiplayer hoppers and see how much worse it is without one.

You're all also missing an important point: Much of the benefit of a no-fault system is to encourage BOTH cars involved in a collision to do better. You can absolutely drive fast but drive defensively. Many times when you lose SR, you get all annoyed and think it's only the fault of the other car, but there is a lot to be said about avoiding putting your car in a dangerous situation in the first place. A no-fault system means you as a driver need to take personal responsibility as to where you put your car on the track at all times. You need to assume the worst.

Detractors in this forum seem to think you can drive the racing line at speed as if you're doing a hotlap every lap of the race, and expect that the entire field will behave like AI and do the same thing. The human element is too unpredictable. There is a huge difference between being a clean racer, and being a clean racer who knows how to run in traffic, use the radar, and drive defensively and cautiously.

I agree, but I think you will find a lot of the issues others have (me included) is the part of the system that lays blame on the wrong person only. This is what gets frustrating. It’s not a no blame or both parties get equal punishment on many occasions. I’ve been at fault and received zero penalty on a number of occasions yet my “victim” did receive a penalty. I oftern apologise post race if I’ve missed a brake point and bumped someone out or will receive a thanks for giving the place back if I do an eager move and bump someone. From these messages, I try and see what kind of penalty they received and oftern it’s compeltly wrong. It’s the racers that know this and game the system that is ruining a lot of races, particularly in higher levels.
 
So, assuming for discussion's sake that you're a very, very clean racer and even you miss braking points and rear-end people into gravel traps.....let's multiply this by an entire grid of 20 drivers and set them off on a simulated race.

Is this entire SR discussion moot because even in a high SR grid, everyone with the best of intentions, people will still get rear ended and fume over it? SR, no SR, whatever the system is.

TCG
I agree, but I think you will find a lot of the issues others have (me included) is the part of the system that lays blame on the wrong person only. This is what gets frustrating. It’s not a no blame or both parties get equal punishment on many occasions. I’ve been at fault and received zero penalty on a number of occasions yet my “victim” did receive a penalty. I oftern apologise post race if I’ve missed a brake point and bumped someone out or will receive a thanks for giving the place back if I do an eager move and bump someone. From these messages, I try and see what kind of penalty they received and oftern it’s compeltly wrong. It’s the racers that know this and game the system that is ruining a lot of races, particularly in higher levels.
 
So, assuming for discussion's sake that you're a very, very clean racer and even you miss braking points and rear-end people into gravel traps.....let's multiply this by an entire grid of 20 drivers and set them off on a simulated race.

Is this entire SR discussion moot because even in a high SR grid, everyone with the best of intentions, people will still get rear ended and fume over it? SR, no SR, whatever the system is.

Can’t argue with your logic on that. Accidents happen, it’s the ones that aren’t accidents, the deliberate tactics that P me off, but what system is going to be able to detect sinister intentiones or just a missed break point I guess which is why a “no fault” system makes sense. It just doesn’t make sense why it’s not that way all the time.
 
Oddly enough I'm pretty happy with the rating in GT Sport. I went up to S quite quickly and I'm only a ranked D so far since I haven't played all that much yet. Much easier to rank up for SR here than in PCars 2 for example from my experience. Since GT only really seems to punish contact and cutting whilst other games often punish much more stuff. Of course that has the unfortunate effect that sometimes even trolls can get higher ratings.
 
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