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A video game is considered a direct representation of the product, in this case the car. People are going to play, drive, and experience the "Ferrari", in the game, and many will base real opinions on the actual car, so it is nothing like a book.1. I do not see why Ferrari company should get one damn dime from the profits from your book. Except if you would have to pay some royalty fee from using the word Ferrari in your book. Although we certainly know that would not be the case. Could you imagine having to pay something for everytime you mention that word.
Why not? It's their car, and they are being represented, as is their product, and they want a good light shed on it, not negative.2. In my opinion things of this scope really should have limited to no involvement from the parent company.
No, a "business agreement" (contract) is written, because Ferrari can, and will make money off of it.3. Granted on a scale like GT, GT game makers use as much real info as possible from the parent company. Therefore a business agreement is agreed upon.
It is a representation, and a copy, of an actual product, and therefore, they must get approval. The cost is dependant on the greed of the "parent company".4. On the other hand lets say that you built you game using only the info that you reasearched yourself with no involment with the company. Then I would say that you should not have to get the Parent company to sign off on the game. Or maybe there would only be some small leagal fees or disclamers encluded in the game.
As I said, the Term "copyright" stems from the reservation of copy's, as in, "The right to copy". Gamemakers must copy cars for video games, if they are to look like them, and if they want to use their name, (Ferrari), they also must copy that name. Ferrari is the only company with the right to copy anything they have copyrighted. Howvere, they can sell their right of copy, to another company, for any form of trade they wish, which means, cash.5. It would be nice is some one with sound knowdlege could summarize the legaility or copyright issues involved in something like this.
It's basic economics. Supply vs. demand. There are many gamemakers that want copyrights, and all are willing to pay. It is not up to PD, how much other companys are willing to pay for copyrights, and if the makers of Test Drive, NFS, and others pay, for example, 100K per car, Ferrari isn't going to accept 50k from PD.6. I realize that GT game series is a multi million dollar business and that strives to make sure that everything is as real as possible. Also
that having the actually car companies supply and back your game
even if just by word. Greatly adds to your claim of being the best.
In an agreement like this both parties will have much to gain.
Although really I think that car companies, tuner companies etc. have
more to gain and perhaps GT makers should make more use of this.
Major advertisement of all there cars and products represented in the
game. It sounds like GT5 will exapand on this. I think I read that you
could perhaps see some of the newest car models on the tracks, most
likely months before they are offered for sale.
As for trying to pay less, PD already has, that is why the first 4 GT games were Ferrari-less, because PD would not pay up the cash required.
Now, as for why Ferrari wouldn't want custom paint, well, they probabley don't care, but it's something they can charge for, so unless PD wants to pony up the cash, it won't happen. Period.
^^^ yeah, what he said too.