Are you actually trying to claim that an anecdote is superior evidence to say, actually seeing a demo of GT7 running? Why else would you use the word "especially" there?
He had nothing to lie about before GT6 was complete either, but it didn't seem to slow him down. Or GT5 for that matter. How did you enjoy the matchmaking in GT5?
Apart from the objective instances in which he has done so. I'm not sure I would say lying because that implies an intent to mislead, but he has certainly said things which later turned out to be untrue.
https://www.gtplanet.net/kazunori-yamauchi-on-gran-turismo-6-standardpremium-cars/
First we’ll be releasing the PS3 version for the PS3, which has a huge audience already, and we’ll be providing updates every month and DLCs every month.
February didn't have an update, and I'm fairly sure there were at least a few months that didn't receive DLC. I'm taking DLC here to be some actual content not just an update, so a car, track, championships, something like that.
https://www.gtplanet.net/gran-turismo-6-engine-sounds/
GTP: Regarding car damage, will that be roughly the same that we see currently inGT5?
KY: “Yes.”
He means no. There's no longer any physical deformation, it's purely textural.
https://www.gtplanet.net/kazunori-yamauchi-tamir-moscovici-interview-jff-2013/
In regards to the course maker, it is cutting it really close as to whether or not it will make it in time for day one or not for GT6. It’s definitely going to be there, but whether or not it will be available from day one I’m just not really sure right now.
Obviously this wasn't true. I don't see any way a feature could be so close to ready that they thought they might be able to squeeze it into the release version and then still have it not ready a year later. At best, he's exaggerating.
https://www.gtplanet.net/gran-turis...e-kazunori-yamauchis-2012-gtplanet-interview/
My perspective is that the sounds in Gran Turismo are just too real. With the recording method we use, we use a dyno and put the load on, and the sound we produce is just too accurate.
This is and was grade-A bollocks, and we all know it. The samples that they recorded may have been spectacularly accurate, but the way they sound in game is anything but. He's either exaggerating, lying, or spectactularly obtuse. He goes on to admit later on the Pitstop blog that the sounds aren't really very good.
http://www.eurogamer.net/articles/2013-11-29-kazunori-yamauchi-profile
It's dreaming that can land him in some awkward predicaments. In recent years, Yamauchi's been big on promises he can't always deliver: witness the long, slow and sometimes confused introduction of car damage to the series, first posited as a downloadable add-on for Gran Turismo 5 Prologue before half-heartedly making its way into the full-fat game. See the PR handlers wince as he starts talking about Gran Turismo 7 before work on 6 is anywhere near complete - and marvel as he then says the first PS4 entry in the series could be released as soon as next year.
It would seem I'm not the only one who thinks that the man talks before he thinks sometimes.
https://www.gtplanet.net/kazunori-yamauchis-best-interview-ever/
- Kazunori laughed at the notion of a 2010 release date for Gran Turismo 5, and said it will be released sooner than expected.
GT5 released at the
end of 2010. He thought that releasing in 2010 at all was laughable. I guess the infamous "we can release any time we want" quote goes here too, saves me digging that one up later.
http://wot.motortrend.com/ces-2010-...date-from-creator-kazunori-yamauchi-7216.html
Will users be able to set up car clubs and racing leagues?Yes, they will. But I'm sorry but I can't elaborate much at this point.
With relation to GT5. Never happened, and presumably never will happen now that support has been dropped.
~13:30 And of course we will be providing new tracks every month by DLC.
I speak Japanese well enough to know that Translator-san translated that accurately. Of course, it didn't happen.
http://gamingbolt.com/gran-turismo-6-course-maker-allows-for-2500-square-mile-tracks
I won't go into the Course Maker size debacle too much, where it went from 100x100km to 50x50km to 20x20km, partly because we still don't know how big it will actually be, and partly because it's not unusual for these sort of things to happen as a feature is being developed. It does demonstrate though how Kazunori is willing to put definite numbers on features before it's fully established that the feature will be capable of that.
That's not how it works. I'm not claiming that it isn't in development, I'm merely pointing out the flaws in your claim that it
is.
See this:
That's a factual claim.
I'm well within the bounds of what is reasonable on asking for your proof for this, and when your proof is "because Dude X said so", and Dude X has been in my experience somewhat mixed in the accuracy of his statements, I don't think it's unreasonable that there is some skepticism about the validity of that particular statement.
Again, I'm not saying that it's not under development. I'm saying that I don't think it's reasonable to state as a certainty that it is on that information alone.
Be careful what you claim my stance is. I haven't said anything of the sort.
Quote me where I have, if you can. I can see where I've said several times that GT7 may or may not be under development, but that I'm not willing to take Kazunori Yamauchi's word for it.
There is more than two possible positions here. You think that just because I don't agree with your statement that GT7 is under development, the only possible position left for me to assume is that GT7
isn't under development.
You're missing that I can adopt the position that I don't know whether GT7 is under development.
Reading all the responses that you've made to
@Johnnypenso makes it clear that you really don't understand this. Once you understand what my actual position is, then perhaps you'll be better able to debate it.
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Omega Boost. I played it for a couple hours, it wasn't that fun.
Why mention this if you don't think it excuses him from doing a crappy job?
Pretty much everyone has to do stuff for work at some point or another that they'd rather not. It sucks. But a professional does the best job he can, takes the money and moves on. A child does the bare minimum and then moans about how hard it was.
I don't really care whether GT6 was something forced on PD by Sony. Polyphony have a job to do, and they're getting paid to do it. If they do a bad job, it's not Sony's fault, it's Polyphony's.
Whether it's Sony or Polyphony calling the shots (and remember that to a certain extent Kazunori Yamauchi
is Sony as well, so he's hardly at their mercy), they have a certain obligation to provide their customers with a quality product.
At least you're confident instead of certain. That I can agree with.
I also think it's highly likely that it's under development, because if it isn't that's probably game over for Polyphony. But I reserve the right to take exception to people making concrete statements for which I deem there to be insufficient evidence.
It's really hard to know. If you look at GT6 as the product of 3 years of work after GT5 1.01, then the lack of content seems about right. Or at least in the right ballpark.