Chad Daddy
(Banned)
- 160
- Canada
- AngryGERMANkid1
Vision GT: "I'm Lovin' it"
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Well... someone's gotta eat it before it gets cold.
Vision GT: "I'm Lovin' it"
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The more expensive way or the regular game priced way.
Isn't the regular way when I go to the shop, hand over my money and get GT6 in return?
Also another arguement can made for having to pay for credits when you should just have an option to have access to everything anyway, I was going to get the pre order thus i would of had a million credits but would not use it as i like to play career modes, If i buy GT6 and A-spec is the same as it always has been or worse the same as GT5 im going to be bored very quick like within an hour or 2 so i'll have 2 options, buy credits with real money to race cars i enjoy online, Or put GT6 aside and waste my £40+ i just spent on it.
So if theres an arguement to be made for people with no time to grind so buying credits is a good option then theres an arguement to be made on why i cant play the whole game i just spent £40 without having to grind if i dont have time and without having to further splash out any more money, After i just spent 40 quid so i should be able to play it how i want[/quote
This is a really good point. When I buy GT6, what am actually buying? The privilege to traverse the rigors of A-Spec? Or the privilege to use what's on the disc?
Adding micro transactions really muddies the waters on this issue. Time was when you had to "earn" your cars through A-Spec, but if I can now go out and spend (say) 5 real world dollars on a Ferrari (avoiding the unlock game mechanic), doesn't it beg the obvious question - didn't I already buy it?
No it isn't, because you still have to work in order to obtain the car.
No, I can pay a nominal (real money) fee to obtain the car. Polyphony have now put a real money figure on every car in the game. Being that I will spend real money to obtain said game, I'd love to know what that real money is purchasing, if not cars that are in the game.
The work you speak of no longer exists. The integrity, if you will, of A-Spec is gone. Every player used to have to go through it (some enjoyed it) so we accepted it as part of the game, part of Kaz's grand vision of how he wanted Gran Turismo to be played.
But if that idea has been sold out, and we can now (for a nominal fee) circumvent Gran Turismo tradition, I ask again, didn't I already pay for every car in the game?
And it's no different to purchasing a DLC car.
sorry, guess you didn't catch the reference... basically I don't want this in any way to resemble a "freemium" game where special parts such as ceramic brakes and other parts not normally available become practically a necessity to compete online pp/hp limits aside...After reading your comment twice, I still have no idea how you got Street Fighter and Tekken at the end.
I quite like this cash for credit model, a lot of games have it today. Nothing better than being able to annihilate everybody at the start of the game simply by opening your wallet. And with purchasable money at hand, payouts we be reduced, meaning there may actually be some sense of accomplishment when playing through the career mode.
You've played GT6 to know it's design is poor?
Thats the goto argument for the bash PD crowd
As if you know the payouts are inadequate thus forcing you to buy in game credits irl.
No, I can pay a nominal (real money) fee to obtain the car.
Polyphony have now put a real money figure on every car in the game.
Being that I will spend real money to obtain said game, I'd love to know what that real money is purchasing, if not cars that are in the game.
The work you speak of no longer exists.
The integrity, if you will, of A-Spec is gone. Every player used to have to go through it (some enjoyed it) so we accepted it as part of the game, part of Kaz's grand vision of how he wanted Gran Turismo to be played.
But if that idea has been sold out, and we can now (for a nominal fee) circumvent Gran Turismo tradition, I ask again, didn't I already pay for every car in the game?
Considering the hypothetical eran started the discussion with also assumed poor game design (specifically, either being forced to grind to advance through the game or paying extra money to get out of having to do so), and I was responding to him, yes.
The go-to argument to ignore the main point of any critical discussion regarding GT6 around here seems to be "So you've played GT6", so fair dos. Would you like to answer the question I asked of him regarding how paying for new content and paying to bypass restrictions of questionable good faith on existing content are the same thing just because the money goes the same place? Or the questions I posed regarding what incentive there is to make the game better by correcting potential flaws when there are people ready and willing to pay extra to ignore them?
I know that the car prices are the same, and I know what PD ultimately did in GT5 to make those prices easier to swallow rather than really fixing anything, and I used that knowledge to theorize the situations outlined above regarding what it could mean. Hence the edit of "(individually) poor game design" for clarification. I know, assuming assumptions and blah blah blah, but pointing out that I don't know how things will be doesn't amount to much when I was posing hypothetical questions in the first place.
You keep saying this. I'd like to see you actually justify it from the player's perspective rather than saying where the money goes or what PD spends it on shows that they are the same.
What new content are you acquiring when you pay to get in game credits, which you obviously get when you buy DLC? Because it seems to me that the only thing you're getting is an ability to partially bypass (individually) poor game design (since why would you buy it otherwise)
; with the added bonus that there is now less incentive to actually fix the problems related to it or provide new ideas akin to the ones made by Exorcet or whatever.
Fat chance seeing a free mode akin to PC simulators now where people can just drive what they want, because why implement it if they can instead get people to pay a little extra to sorta get the same thing functionally? Earlier in the thread you even asked directly how it's a ripoff to pay to get around grinding; so here's a counter question: Why would PD bother to correct the problems with grinding if you're willing to pay them to not fix it but just give you stuff to not have to do it?
Justifying it is a no-brainer because it adds an option to obtain credits without having to spend a lot of time.
If you want new content, go buy DLC containing new content. No one is forcing you to buy credits against your own will. If the customer finds this deal attractive, he/she will get it.
I don't agree, because no matter how the career mode is constructed, there will always be a desire for credits. Either that, or there'll be no point having a credits system at all.
So you don't want a credits system at all. You want everything for free. Fine.
I don't see how this announcement changed anything in respect to that. There are still plenty of opportunities for PD to remove the credit system - when they so desire - and add other ways of raising funds, such as charging you for updates or requiring a subscription to play.
I just want a balanced game economy without a bunch of random restrictions and design choices making it such a chore, as seen in the first four games; but can also see the reasoning given for others wanting such a mode even if it was done far better than GT5's.
Oh, right.How is it ripping off to provide an option to grinding for cash?