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Unsurprisingly, I see a lot of people defending this approach of real-money-for-credits when PD does it, compared to the vitriol other franchises tend to receive for the exact same mechanic. Just like day one DLC.
That said - I'm really not too bothered by it. FM4 and FH have tokens that I've never felt the need to buy (though I did use up the free ones given to me by my LCE copy). Why? Because those games gave me more than enough credits to begin with. The main issue I'm concerned with with regards to GT6 is how well the career is structured to make sure we're not essentially cornered into needing these pay-for credits. GT5 and it's terrible progression system? A massive bummer. If GT6 has a more balanced approach to both car prices (not looking too hot) and prize money (unsure), then these won't make that much of an impact on the general community.
Speaking of which, those complaining about how the credits could provide an unfair advantage from Day 1 online: room restrictions, and the 15th Anniversary bonus cars.
That said - I'm really not too bothered by it. FM4 and FH have tokens that I've never felt the need to buy (though I did use up the free ones given to me by my LCE copy). Why? Because those games gave me more than enough credits to begin with. The main issue I'm concerned with with regards to GT6 is how well the career is structured to make sure we're not essentially cornered into needing these pay-for credits. GT5 and it's terrible progression system? A massive bummer. If GT6 has a more balanced approach to both car prices (not looking too hot) and prize money (unsure), then these won't make that much of an impact on the general community.
Speaking of which, those complaining about how the credits could provide an unfair advantage from Day 1 online: room restrictions, and the 15th Anniversary bonus cars.