So now we can "bribe our way to victory"? (PRICES REVEALED, SEE OP)

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The other keyword in racing game is "game", progression is key in a video game.
I couldn't disagree more. Game is a very important word though. It's why I don't like progression in GT at all.


Wanting more ( or less ) than that then you should look into hardcore sims.
Which I play often and have invested multiple times the price of GT into. They're still games though. Games that for me typically provide far more replayability. They focus on gameplay. They don't have an end where they're supposed to be done and tossed aside.

You can select from more cars in the Sunday cup, you can select from even more in arcade mode.
Still limited for now reason. If there are 1000 cars, I should have 1000 car choices the instant I buy the game.

What do you mean by there is zero reasons for you to progress through a game?To be frank, what you want in a game is completely irrelevant to what a video game is and goes against the standard if i'm reading it correctly.
The standard certainly isn't progression since it's not nearly universal. Even if it was, the standard means nothing. Free content is doable, easily. It's not like I'm asking for an unrecognizable game.
 
You're most certainly playing the wrong game @Exorcet

You can't expect a company to change their design philosophy for the game completely because you feel entitled enough to bypass their experience.

I'm playing the correct game. I like sim racing, and PD doesn't have to change anything, so I don't think I'm asking for much.
 
I'm playing the correct game. I like sim racing, and PD doesn't have to change anything, so I don't think I'm asking for much.
You're saying they don't have to change anything but you previously said that PD should get rid of the entire career?
 
It would be easier to swallow if anyone who buys in-game credits is "tagged" as such and people can advance search for players online who have chosen NOT to buy in-game credits to play against. That sounds more fair to me.
 
I couldn't disagree more. Game is a very important word though. It's why I don't like progression in GT at all.



Which I play often and have invested multiple times the price of GT into. They're still games though. Games that for me typically provide far more replayability. They focus on gameplay. They don't have an end where they're supposed to be done and tossed aside.


Still limited for now reason. If there are 1000 cars, I should have 1000 car choices the instant I buy the game.


The standard certainly isn't progression since it's not nearly universal. Even if it was, the standard means nothing. Free content is doable, easily. It's not like I'm asking for an unrecognizable game.

Most relevant PC racing sims are only classified as a simulator, not as a video game. Plus they don't have annual releases, you can't go to a video game store and buy them, and they lack most ( and exceeds some) things a video game has.You thinking a racing sim is a video game explains why you think the things you do, ie , having everything available from the start. No video game I have ever played has everything from the start, they all required you to progress through ( even sports games require you to do something to achieve something ), so progression is the standard in a video game.
I'm assuming you mainly play simulators so you might think thats what a video game is but thats not the case.Well assuming all cars wont be available in arcade mode in gt6,everything being available instantly isn't the norm and the last time it happened in GT was when simulation and arcade modes where on two different discs even then you couldn't customize those cars, and if my memory serves me correct all cars weren't available.So yes what you are asking for is an unrecognizable GranTurismo.Like I said its not wrong or even far fetched to want that, but actually expecting that is unrealistic and being upset that its not the way the game is, is unfair.
 
What race are you doing?I can buy 5 of those in a day lol.I can get over a mill in under 10 minutes.I think the grind aspect regarding the money has went away when they implemented seasonals.

Aren't you doing the same thing over and over and over to earn that 1,000,000 every 10 minutes/ Is that not grinding?
 
You're most certainly playing the wrong game @Exorcet

You can't expect a company to change their design philosophy for the game completely because you feel entitled enough to bypass their experience.

Wow, those are some strong words!

Progress can be fun, however too many bad games use progress and unlocking content as a key motivator to continue playing the game because the gameplay itself is not good enough to keep the player interested. Exorcet is right, progress is used to extend the lifetime of a game.

I could understand where both people are coming from. Some people like the progress and starting out with a Civic, and some people would like to start that game for the first time and race in Le Mons. It doesn't have to be either-or.

I think from the very start GT tried to address this issue by trying to appeal to both kinds of players, by having Arcade and GT modes. The problem with arcade mode in GT5 was you only had a fraction of the content available. I think PD could perhaps improve Arcade mode or make GT mode more non-linear and make everyone happy here.
 
I am not denying PD money, I won't buy in game credits with real money no matter what, how I got my credits in game ( grind or not ) won't matter to PD as I will still buy DLC, PD deserved the money when it comes to DLC :) Besides, if the credits systems is good, I won't have to resort to other means to amass more credits. You'd be surprised if someone ( not me, I never agree with them ) will release a tool to alter credits like in GT5 much sooner due to this microtransaction system :)

If you end up using some "other means" to amass credits (other than straight grinding - basically, anything that isn't possible in the game normally), then you actually would be denying PD money at this point, now that they have credit packs tied to real money. Whether or not you or I think those need to exist, they do, and if widespread credit hacking starts cropping up in GT6, I would not be surprised in the least if PD started banning accounts.
 
Most relevant PC racing sims are only classified as a simulator, not as a video game.
There is no difference.

Plus they don't have annual releases, you can't go to a video game store and buy them, and they lack most ( and exceeds some) things a video game has.
What does buying at a store have to do with anything? It's also not true that you can't buy a simulator at a game store. DCS has boxed releases.
You thinking a racing sim is a video game explains why you think the things you do, ie , having everything available from the start. No video game I have ever played has everything from the start, they all required you to progress through ( even sports games require you to do something to achieve something ), so progression is the standard in a video game.
No it's not, look at simulators. Or if you want a non simulator, look at Kerbal Space Program.

I'm assuming you mainly play simulators so you might think thats what a video game is but thats not the case.
Simulators are video games. What else would they be? You buy software and play it for fun. There is zero difference between the two. A simulator is a video game genre.

Well assuming all cars wont be available in arcade mode in gt6,everything being available instantly isn't the norm and the last time it happened in GT was when simulation and arcade modes where on two different discs even then you couldn't customize those cars, and if my memory serves me correct all cars weren't available.So yes what you are asking for is an unrecognizable GranTurismo.Like I said its not wrong or even far fetched to want that, but actually expecting that is unrealistic and being upset that its not the way the game is, is unfair.
Whatever happened in the past doesn't matter at all. GT doesn't need to change. It just needs a free mode.
 
Well, they did say something about DLC cars just showing up i nthe dealers, right? What if...what if DLC is actually free, and the credit packs are the replacement. They havent said how we will pay for the DLC, just that they'll show up in the dealers? Or could they mean that the DLC will now work like FOrza, where you have to pay for the DLC cars to get them in the game, and then buy them again in game?

I don't know, but it makes sense to me that the free DLC in the form of an update, could be offset by credit pack purchases for those willing to spend the extra cash.
 
You're most certainly playing the wrong game @Exorcet

You can't expect a company to change their design philosophy for the game completely because you feel entitled enough to bypass their experience.

Didn't Polyphony add micro transactions, a definitive "change in design philosophy" from past games, so that time poor, disposable income rich players could "bypass their experience"?

Polyphony moved the goal posts in regards to the "experience", not players like @Exorcet who, funnily enough, just want to enjoy what they paid for sans a tax for not participating in A-Spec.
 
There is no difference.


What does buying at a store have to do with anything? It's also not true that you can't buy a simulator at a game store. DCS has boxed releases.

No it's not, look at simulators. Or if you want a non simulator, look at Kerbal Space Program.


Simulators are video games. What else would they be? You buy software and play it for fun. There is zero difference between the two. A simulator is a video game genre.


Whatever happened in the past doesn't matter at all. GT doesn't need to change. It just needs a free mode.

The difference is one is for learning and the other is for having fun.YOU playing a simulator for fun doesn't make it a video game.DCS is a simulator game like GranTurismo and like plenty of other simulator games that sale in stores. I'm not saying a simulator game isn't a genre but those simulator games all have progression gameplay too, unlike the hardcore simulators that I was originally talking about and that you want GranTurismo, a video game to essentially be.A free mode is quite a change in my book.I assume it would be a big change to kaz too ... maybe you should hope for that hardcore GranTurismo he talked about. I doubt there would be much game progression in that simulator... Emphasis on " hardcore " and " simulator "

Aren't you doing the same thing over and over and over to earn that 1,000,000 every 10 minutes/ Is that not grinding?
No. Grinding isn't racing to earn money to buy something.As far as I know, grinding came about because of the incredibly long time to earn or unlock something.Considering the cost of the car and the amount of time it takes to get the money for the car, it isn't a grind... I think it might be too fast even, but thats another topic haha.
 
As I said earlier, there is no chance those are the correct prices.
Reason 1- They are the only ones advertising that they are for sale.
Reason 2- Sony nor PD has released any pricing, at all.
Reason 3- Has anyone heard of this website prior to this place holding spectacle?


Though this is not official, or meant to be, this is what I think the prices will be like-

500k- 99 cents/.99 euros
1 million- $1.99/1.99 euros
2.5 million- $3.99/3 euros
7 million- $9.99/7.50 euros


Or, in the case of PD/Sony wanting to really grab money-
500k-$1.99
1 million-$3.99
2.5 million-$6.99
7 million- $14.99
 
The difference is one is for learning and the other is for having fun.
No they are both for fun.

YOU playing a simulator for fun doesn't make it a video game.
Correct. It's a video game because it's entertainment software.

DCS is a simulator game like GranTurismo and like plenty of other simulator games that sale in stores. I'm not saying a simulator game isn't a genre but those simulator games all have progression gameplay too, unlike the hardcore simulators that I was originally talking about and that you want GranTurismo, a video game to essentially be.
Are you trying to tell me that DCS has progression? Because I've played it since release and haven't found it.
 
Well, they did say something about DLC cars just showing up i nthe dealers, right? What if...what if DLC is actually free, and the credit packs are the replacement. They havent said how we will pay for the DLC, just that they'll show up in the dealers? Or could they mean that the DLC will now work like FOrza, where you have to pay for the DLC cars to get them in the game, and then buy them again in game?

I don't know, but it makes sense to me that the free DLC in the form of an update, could be offset by credit pack purchases for those willing to spend the extra cash.
GT6 is going to have exclusive paint chips, racing suits, helmets, and whatnot, right? That sounds an awful lot like the business model of Guild Wars 2, which has proven successful as a subscription-free MMORPG that makes its income on gold-for-cash microtransactions and aesthetic vanity items while freely offering new content to anyone who owns the game. I can personally attest that earning gold the old-fashioned way is hardly grindy at all (any more than playing an RPG/MMORPG is grindy by nature of its gameplay). I actually make most of my game income by selling resources through the in-game market to other players, which is kind of a microcosm of microtransactions in that they're paying me in-game gold (which they may or may not have bought with cash) to collect resources they didn't gather themselves. So in a way, the system reinforces my ability to play for free ("free" meaning my initial $60 and nothing more).

My first reaction is to consider it a long shot, but a cursory search didn't turn up anything to disprove your idea. They could certainly make it work. Whether it would assuage concerns over progression is another question entirely.
 
There will be huge grind later on though. When you start to get into the racing cars and such, the race rewards are a small fraction of the cars you put in (In contrast to the sunday cup, which usually gives out more than the car you purchased for it). Imagine that, you come top in a race series multiple times in a row and the prize reward doesn't even cover the cost of the car.
You're basing that on your opinion. I posted facts shown on the webpage. Also, the GT3 BMW Z4 is 350,000. Thats relatively inexpensive for a race car.
 
Didn't Polyphony add micro transactions, a definitive "change in design philosophy" from past games, so that time poor, disposable income rich players could "bypass their experience"?

Polyphony moved the goal posts in regards to the "experience", not players like @Exorcet who, funnily enough, just want to enjoy what they paid for sans a tax for not participating in A-Spec.

What is it with the selective quoting to make a point. He clearly said "change their design philosophy for the game "completely''. Meaning for everybody.Micro-transactions isn't an change to gameplay as substantial as adding a "free mode", therefor not affecting everybody or a "complete design change". So no its not a complete game change but yes it is there for the people who wants to have a lot of money.

No they are both for fun.
Correct. It's a video game because it's entertainment software.
Are you trying to tell me that DCS has progression? Because I've played it since release and haven't found it.

So you are going to cut and pick apart my comment and take it out of context to make a point..Okay, well the definition of a simulator explains that one of its purposes are for learning, no mentions of fun.You're thinking of a simulator game. I'm not telling you DCS has progression, I'm telling you its a simulator game.Maybe I should have made it clearer but if you read the comment and comprehend the point i'm making instead taking it out of context, you would understand.Free to play games (DCS) don't have a progression formula,simulators don't either, they both have the content ( little regarding free to play games) available instantly.GranTurismo is neither.
 
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GT6 is going to have exclusive paint chips, racing suits, helmets, and whatnot, right? That sounds an awful lot like the business model of Guild Wars 2, which has proven successful as a subscription-free MMORPG that makes its income on gold-for-cash microtransactions and aesthetic vanity items while freely offering new content to anyone who owns the game. I can personally attest that earning gold the old-fashioned way is hardly grindy at all (any more than playing an RPG/MMORPG is grindy by nature of its gameplay). I actually make most of my game income by selling resources through the in-game market to other players, which is kind of a microcosm of microtransactions in that they're paying me in-game gold (which they may or may not have bought with cash) to collect resources they didn't gather themselves. So in a way, the system reinforces my ability to play for free ("free" meaning my initial $60 and nothing more).

My first reaction is to consider it a long shot, but a cursory search didn't turn up anything to disprove your idea. They could certainly make it work. Whether it would assuage concerns over progression is another question entirely.

Honestly, I hope this may be the case. In all honesty, the payment model for GW2 is not bad at all. And, imo, it's a very fun game(especially realm v realm). There's a lot to love about it, but I never put any money other than hte opening 60 into GW2, and it suited me just fine. Never had any problems with hte game until the house flooded and I lost my old box(way better thna the laptop im running now, so stopped playing for technical reasons).

If they go that route, this may not be a bad thing. I just hope the credits don't cost an awful lot. I'd prefer them be reasonable for whoever could get them, but eventually give us an auction house experience and(someday) content creation we could sell in game for credits...such as liveries...if we ever get the editor...
 
This is the first event, Sunday cup, in the tutorial as famitsu calls it (check news page).

You can see the payout total should be 4400 without bronze added. So with bronze being half of what silver is (800), the total payout is ~5200 credits. With GT5, the payouts increased to the 2nd and 3rd event. Total for Sunday cup= 10,400 credits/ 2 races. Even if the next 2 events stay the same, that would be 5200 x6 races + 10,400 from Sunday Cup = 41,600. Thats without coffee breaks or championship payouts or prize cars or sign in bonus etc.

I think you made a small error in that.
In previous games in A-spec (or any event that gives prices repeatedly) you'd only get the amount of the medal you actually won. So gold would net you only 2.680 and not ~5200.
Unless I missed something and someone confirmed it is otherwise I am inclined to think it will be the same in GT6
Following the rest of your logic, we would end up with slightly over half the amount you mentioned.
 
I won't make any new friends with this, but Im fine with PD selling us ingame money as long as GT6 economy stays the same as the present one in GT5.

Over the time PD added many new features to ease up the grinding like the online login bonus or PP bonus. I don't see PD getting rid of this two features. Players with enough time will have no problem with this. Many of us who don't have the time which is necessary to progress in a GT game anymore can spend a few bucks to get the cars they want.

I have no statistics, but Im quite sure many of us, who started playing GT as children, are now married with children, have a time consuming job etc. Can you imagine yourself grinding that Speedway 100 lap race in GT3 again for GT6? I think most of us now just want to have fun racing with friends online or do time/drift trials.
 
I think you made a small error in that.
In previous games in A-spec (or any event that gives prices repeatedly) you'd only get the amount of the medal you actually won. So gold would net you only 2.680 and not ~5200.
Unless I missed something and someone confirmed it is otherwise I am inclined to think it will be the same in GT6
Following the rest of your logic, we would end up with slightly over half the amount you mentioned.
Well, going by gt5's latest which is the seasonal events and time trials, you get the amount of bronze silver and gold combined.
 
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