So now we can "bribe our way to victory"? (PRICES REVEALED, SEE OP)

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Although my post included GT5's market system with the percentage increases, you are thinking about GT6 which for some reason won't use the same market system, which I haven't read an official source saying so.

The grind isn't as hard as you are perceiving it to be so.
We don't know what the levels of payouts will be in GT6 yet, so the fear is that these ridiculous prices for credits could be justified by the relative scarcity of similar earnings in game.
 
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Whilst I think about it.. I don't really recall grinding for credits in GT5. I grinded (ground?) for XP, the money was a bonus!
 
If anything it would make more sense if the game cost less to just get the content and there was a charge for A-Spec and any extras.

Be careful what you wish for. Something tells me you are never going to pay less, but others are just going to pay more… This sounds like the same thing, but it definitely is not.

….And maybe they won't adopt your system, but instead let people pay for online play as that probably earns them more money…

The best thing to wish for is a complete game with a rewarding, yet challenging credit system that rewards people regardless of how (online/offline/tuning/hotlapping) they wish to play the game.
 
We don't know what the levels of payouts will be in GT6 yet, so the fear is that these ridiculous prices for credits could be justified by the relative scarcity of similar earnings in game.
We do know some of the payouts. In the early races it was under $4K and the Coffee Breaks were $4K I believe, maybe $5K. You'd have to do hours of Coffee Breaks to buy a Ferrari:lol: Of course the others may be higher, Seasonals may remain the same, Login Bonus might still be there etc. But we don't know and therefore it's a cause for concern, nothing wrong with being concerned.
 
We do know some of the payouts. In the early races it was under $4K and the Coffee Breaks were $4K I believe, maybe $5K. You'd have to do hours of Coffee Breaks to buy a Ferrari:lol: Of course the others may be higher, Seasonals may remain the same, Login Bonus might still be there etc. But we don't know and therefore it's a cause for concern, nothing wrong with being concerned.
I reckon the gameplay value would be increased by lower payouts.
 
Countless hours in PS
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I'd have to get paid to ever accept these artificial transactions. Isn't the whole point of games to have fun making progress and enjoy the rewards? I know that some people hate grinding but at least there is some sense of achievement attached to that. Just my opinion, each to his own.
 
Be careful what you wish for. Something tells me you are never going to pay less, but others are just going to pay more… This sounds like the same thing, but it definitely is not.

….And maybe they won't adopt your system, but instead let people pay for online play as that probably earns them more money…

The best thing to wish for is a complete game with a rewarding, yet challenging credit system that rewards people regardless of how (online/offline/tuning/hotlapping) they wish to play the game.

I'm not really making a suggestion except for having a mode where you get all the content by itself, no need to do anything for it.

A rewarding credit system simply can't exist, at least not for people that are only playing for the gameplay. I don't expect credits to go away as in be removed from the game, but I don't understand why no thought is given to providing a mode for players who just want to play. It's hardly an unheard of feature anyway, especially in the simulator genre.
 
I'm not really making a suggestion except for having a mode where you get all the content by itself, no need to do anything for it.

A rewarding credit system simply can't exist, at least not for people that are only playing for the gameplay. I don't expect credits to go away as in be removed from the game, but I don't understand why no thought is given to providing a mode for players who just want to play. It's hardly an unheard of feature anyway, especially in the simulator genre.

In gt5 all my dad wanted to do was drive all the cars around top gear test track. Nothing wrong with that at all. He never got to do that despite paying for the game. Haha he raged and raged over the vw bus race. Then quit and gave me his game. Never played GT again after being a fan for years. Why not money cheat codes anymore?
 
Although my post included GT5's market system with the percentage increases, you are thinking about GT6 which for some reason won't use the same market system, which I haven't read an official source saying so.

The grind isn't as hard as you are perceiving it to be so.

GT5 doesn't have a micro transaction system, GT6 will. Of course they have to change all the economic side of the game.
Like every other modern game with stuff like this in it, it isn't my opinion, i'm just looking at the current gaming business.
Money in gt5 with seasonals and login bonus? Easy, i don't even know how to spend all that money before i reach the 20 mil. limit.
Percentage of players that would buy credits in the CURRENT situation (fast and easy)? Really low.
How to increase it? Less money, more time needed. It's just logic, push more on this two things and more people will pay.
I know for sure that it's going to be REALLY bad for those like me who would never buy credits no matter the price? Not really, but..
Other companies reach that point, ruin their own game? A LOT. Too much lately.
PD it's still different? What sony needs? They will push them? Kinda like the EA/DICE DLC-game-ruiner-fest on battlefield.
 
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I just had a thought - wouldn't it be great if you could gift someone credits? If the offline payout is decent enough, some enterprising gamer (with a lot of free time on their hands) could undercut PD i.e. earn credits and offer to gift it to someone else for a price, but one that's lower than what PD is offering! 👍
 
I'm not really making a suggestion except for having a mode where you get all the content by itself, no need to do anything for it.

Sorry, I misunderstood you then.
I thought you meant that you wanted to be able to buy the game stripped of A-spec and some other extra's for a lower price.

A rewarding credit system simply can't exist, at least not for people that are only playing for the gameplay. I don't expect credits to go away as in be removed from the game, but I don't understand why no thought is given to providing a mode for players who just want to play. It's hardly an unheard of feature anyway, especially in the simulator genre.

It is not true that it can't exist, however, it probably will not exist…

Giving a reward for 'finished laps' x 'lap length' x Cr. is a way to reward people for any type of play (as long as they still drive cars around a track, but I can't imagine any play without it).
It is also possible to generate a bronze / silver / gold lap time for any track based on the characteristics of the chosen car and then reward players for meeting the requirements (per lap).
Sure the latter will be subject to both frustration and exploitation as the generated times will sometimes be too easy to meet and sometimes too hard, but at least it is a system that doesn't discriminate on the basis of how one plays the game.
I am sure there are many more systems that give a more rewarding experience no matter how you play the game.

But as I said… it will probably never happen.
 
I am confused, the original post said bribe your way to victory. How does microtransactions do that? Would you not still have to conform to the rule in the races, regardless of how much credits you possess? How does someone buying credits and buying cars affect how you play the game in your house or in your own online room regulated by rules? I never understand people who complain about things the instant it appears.
Sure you can be concerned should the inclusion of microscams offset the amount of credit pay outs in the game. Now if that happens we can all then charge PD and Sony offices with pitchforks and torches. Or do like we did with GT5 when credit payout sucked and got them to give us seasonals with nice payouts and the login bonuses. I am fairly certain the this was mandated by Sony Corp and not PD themselves considering it was revealed to us so late. I have no qualms with micro money pay as long as you don't try to cash starve me on purpose.
Forza 5 has a similar option as did Forza 4 but from reviews I see that Forza 5's is worse now that you aren't awarded cars like you were in Forza 4 and we all know how cheap FM4 payouts were when it came to races, chump change especially compared to GT5. My brother would ask "You get that much from one race?", in astonishment when I played the seasonals.
People need to calm down a tad and wait to see what the end product is, before going all crazy assuming the worst and the OP is clearly wrong stating paying to win or bribing your way to victory. It's a driving game and you can't win races with money, you need actual skill and still have to follow the rules set forth in the game. So for now I see zero problem, it's just an option for those who care not about playing to accumulate money and just want to tune and drive cars for their own enjoyment...this bears no change to your enjoyment now does it?

Edit I am happy that we now have really no arbitrary cash limit, the one in GT5 annoyed me to no end. I like being able to horde millions for no reason other than to buy cars and tune them just to see how it performs and if I don't like it move on and repeat the cycle. Cash limits force me to pause and collect funds to continue, which is annoying especially when the limit was so low.
 
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Forget the buying credits for a moment, Why have some of you accepted grinding as feature in the game? grinding is down to a pathetic lack of ideas, A game should be fun, Enjoyable and challening and not a grind where you have to go into auto pilot whilst you play it, Work is a grind for which we are payed so i dont want to pay £50 to grind.

Oh i can just buy credits!
 
This is the first event, Sunday cup, in the tutorial as famitsu calls it (check news page).
i1CFshQsHKuA2b.jpg

You can see the payout total should be 4400 without bronze added. So with bronze being half of what silver is (800), the total payout is ~5200 credits. With GT5, the payouts increased to the 2nd and 3rd event. Total for Sunday cup= 10,400 credits/ 2 races. Even if the next 2 events stay the same, that would be 5200 x6 races + 10,400 from Sunday Cup = 41,600. Thats without coffee breaks or championship payouts or prize cars or sign in bonus etc.
 
Forget the buying credits for a moment, Why have some of you accepted grinding as feature in the game? grinding is down to a pathetic lack of ideas, A game should be fun, Enjoyable and challening and not a grind where you have to go into auto pilot whilst you play it, Work is a grind for which we are payed so i dont want to pay £50 to grind.

Oh i can just buy credits!
Why do others seem to equate simply playing the game to "grinding"? I agree a game should be fun, enjoyable, and challenging. If playing the game as intended provides none of those things, why exactly are you playing that game?
 
Wait a minute here. What nation/currency are they comparing this to? Someone put up a shot of (I think) a Japan version that started with 3,000,000 credits. So, the US will probably have a different payout and credit purchasing quantity.

At least I don't see why not...
 
The digital pre-order announcement said:


That means we can buy in-game money for REAL CASH. Sounds like this trope, isn't it? :rolleyes:

Discuss.
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@Johnnypenso via @sega freak send me the following prices of credit pack prices for European players:

From Belgian/Dutch site Game Mania.

1 million for 9,99 euro http://www.gamemania.be/Default.aspx?tabid=87&gmgame=29754
2,5 million for 19,99 euro http://www.gamemania.be/Default.aspx?tabid=87&gmgame=29756

More to be added as new information comes out.
That's so expensive, you can make 1 million in 10min in GT5.. i just hope the races give us a lot Credits.
 
Why do others seem to equate simply playing the game to "grinding"? I agree a game should be fun, enjoyable, and challenging. If playing the game as intended provides none of those things, why exactly are you playing that game?
Well im not sure they are equating playing the game to grinding but rather they say it because GT5 was a ridiculous grind, I mean just think of playing fifa or pes13 and you're in the quarter finals and you win but beause of someone not taking time to design the game properly you dont advance to the semi final but you;ve got to go back and play the 2nd round 5 or 6 times, And that wouldnt even be anywhere near as bad as grinding on GT5, Career mode has to make sense.
 
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It does sound like an annoyance -- I'll have to defer to those who have played GT5 longer than I have -- but the only thing I'm getting at is how odd it is for people to complain about being asked to drive/race in a game about driving/racing. What do they intend to do after getting the XP or credits, other than driving/racing some more? Taking photos maybe, but for that it would be better to advocate for all cars to be available in Arcade mode.
 
I am sure a little credit change is all it takes when the needs come :sly:

If you're suggesting what I think you're suggesting (and given your previous history, it's not much of a stretch), it's certainly an interesting approach to deny PD money if you're such a fan.

👎
 
but the only thing I'm getting at is how odd it is for people to complain about being asked to drive/race in a game about driving/racing.

It's more that car/track choice is often dictated to the player and must be completed to drive the car/track you actually wanted to play in the first place.
 
Those prices are ridiculous. If you want to buy $20 million car you'd need 160 euros :crazy:

I really hope the payouts are similar to GT5, especially the seasonals. I don't believe PD would stoop to such low levels, but I'm getting a bit worried now...
 
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