- 7
- Lithuania
- SiiroHujo
Looking at it purely from a game design point of view, the game is set up to control the way you progress through it. The rewards are designed to allow you to go through the game at a certain rate. to make it worth the effort of implementing microtransactions, the way you are allowed to progress must be set up in a way that players must want to buy whatever magic beans they need to get on. So the design must be slanted to frustrate and delay gamers unwilling to pay.
Exactly, if there isn't any incentive to entice people to buy into it then why introduce such system in the first place. People are worried, and when past examples like Forza 5 are making a mockery out of us gamers, its only natural we look at this with disdain. Thinking it wont change anything and are merely an option is just naive.