So now we can "bribe our way to victory"? (PRICES REVEALED, SEE OP)

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Looking at it purely from a game design point of view, the game is set up to control the way you progress through it. The rewards are designed to allow you to go through the game at a certain rate. to make it worth the effort of implementing microtransactions, the way you are allowed to progress must be set up in a way that players must want to buy whatever magic beans they need to get on. So the design must be slanted to frustrate and delay gamers unwilling to pay.

Exactly, if there isn't any incentive to entice people to buy into it then why introduce such system in the first place. People are worried, and when past examples like Forza 5 are making a mockery out of us gamers, its only natural we look at this with disdain. Thinking it wont change anything and are merely an option is just naive.
 
How many other PS3 games have a 3 year life span?

As @Exorcet suggested; almost any, if we're going by personal experience. Grand Theft Auto titles (or other sandbox style games), fighting games, LittleBigPlanet (that one very easily, since it can essentially become multiple genres other than strict platformer). I played FFVII again this summer...

If the price of credit packs posted earlier are accurate, it doesn't change my opinion at all about using them; I won't, especially at such silly prices. Whether or not it breaks the in-game economy by way of reduced payouts to try and herd players towards the cash credits is another story that'll have to wait a week and a bit, though.
 
If I want immediate access to all the cars, there is no choice. The only thing you can do is buy credits, so yes if you want to actually have the content in the game right away, you're forced to buy credits.
There are not many games (I can't think of a single one) that give you instant access to everything.
They all force you to play the game. Or atleast to some level to unlock certain things.
 
Some of the pricing suggested here seems ridiculously high, which seems a little worrying, but I won't be purchasing any myself, so I'm not really concerned personally. If I have to do a bit of grinding, I don't mind that either, as long as it's no more difficult than GT5 (before seasonals and login bonuses).
I did the grind before (like you before seasonals and the login bonus) and I will do it again. Looks like the Cash for Credits is not an option at those prices.
 
Oh well, I'm not going to purchase credits I guess. I'll save the $10 or so and use them on discounted PS3/PS4 games and enjoy them when I want a break from GT6. I don't like the direction but I don't blame PD for doing what everyone else does. Remarkable that they held off for so long. I will have 25 cars at launch (at least) to play with so it may be a month or 2 before I even buy a car.
 
What coffee break allows you to earn that amount?, Where did that figure has come?

The only prize is now known for surpassed a coffe break is 2,500 credits, not 250,000 credits.

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Or 4,500 if you get all three prize amounts...

Also be interested if these are repeatable for prize money? We'll find out I guess.
 
As @Exorcet suggested; almost any, if we're going by personal experience. Grand Theft Auto titles (or other sandbox style games), fighting games, LittleBigPlanet (that one very easily, since it can essentially become multiple genres other than strict platformer). I played FFVII again this summer...

If the price of credit packs posted earlier are accurate, it doesn't change my opinion at all about using them; I won't, especially at such silly prices. Whether or not it breaks the in-game economy by way of reduced payouts to try and herd players towards the cash credits is another story that'll have to wait a week and a bit, though.

OK, must be me then - most other games I've bought last 6 months at best.

The credit packs won't change the nature of the game unless the rewards system has changed beyond recognition.
 
I can't remember the value of my garage in GT5, but I think I have around 1,400 cars, including 1 of every model and multiples of a lot of the desirable cars (including the 20 & 15 million cars)... including the various tuning parts, it must be close to half a billion credits in total.

If a 7 million credit voucher cost €1, I wouldn't be prepared to build my entire garage in GT6 by simply buying vouchers.
Yes and that's one issue. Another is that there is no need to charge for credits at all, this even goes if we want to consider that PD wants to make money.

They're just putting a barrier in your way and then telling you if you want to get around it you need to pay. It's not that I personally can't afford it, I could easily get every car if I wanted using the credit buy option unless the prices were truly insane. The point is, the content should just be available from the start.

I say again, Game developers are businesses, not charities. It's in their interest to make money. It's called capitalism.
This doesn't really dismiss any of the arguments against, in fact it could be taken as support for them. PD won't make money if they upset enough people. Even if this credit buying system works, it doesn't mean it's the most profitable path either.

Again, it would make more sense to sell the game with just the content at the base price and charge more for additional things (like a career mode) which take effort to develop.



Racing games must have changed then since I last played them, because I've never heard of a "game" that gives you everything on a plate right away.
I've been playing those types of games since about 1997.
 
But as I said, they're marked up for retail - they're just bought from PSN and then resold on their website at a greater cost.
Which will be where probably 10% of people buy them from, where profits are 0-50% to Sony/PD.
 
Which will be where probably 10% of people buy them from, where profits are 0-50% to Sony/PD.

Yeah, their choice in the end, if they choose to pay more that way. But retailers wouldn't be doing this if they didn't think they were going to make any money.

But my point is, don't take those prices as solid evidence that Sony will charge that much on PSN.

It is what I used to do for a living. Of the 11 years I spent working in the games industry, about 5 of them involved design of some form.

I wasn't being sarcastic, I just didn't want to argue over a claim such as that, when we've yet to see if it's even true.
 
I am not going to say I will use this feature.

However if somebody makes a secondary account for another use it has high influence.
 
Again, it would make more sense to sell the game with just the content at the base price and charge more for additional things (like a career mode) which take effort to develop.

Quite, or perhaps even ship the game with the features that gamers have come to expect from the GT series, including a start to finish progression system, and charge extra for things that require on-going costs, such as seasonals or online play?
 
Those prices can't be real, they're crazy.
If they really want 20 for 2,5 ml. you'll need to grind for months to make them in the usual way.
 
Those prices can't be real, they're crazy.
If they really want 20 for 2,5 ml. you'll need to grind for months to make them in the usual way.
Grind for months? You have to be crazy sir. After PD updated the reward system with the PP difference, AND the daily log in bonus, it was easy to get 2.5 mill in a matter of 3'23" (a lap around Le Mans)...

Some of you guys need not to bother with the credit purchasing. It will ruin the game for you, and the ones you play with...
 
Quite, or perhaps even ship the game with the features that gamers have come to expect from the GT series, including a start to finish progression system, and charge extra for things that require on-going costs, such as seasonals or online play?

Paying for online at least make sense, so no complaint from me there, though PS3 online is supposed to be free.

It's not that I want A-Spec players to pay more, but it does make sense that if you're charged for something, it's for a reason. With credits, there isn't really a reason. Perhaps the game could still be $60 with everything, but cut A-Spec, etc and ti's $40. I'd pay $60 for a copy that had all the content available and locked out A-Spec. I just don't like the idea of being charged for something twice.
 
I hope we are still thinking about that we are talking about a game we pay +/- 60 something just to get, and then we have to pay additional +/- 20 something to "correctly" play it.... Daaaa:censored:

No.. This is a game for a console, no different then it would be on a computer...

This is not an App that we pay for free and then find out the game is insurmountable to be beaten.

I don't run like that...
 
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Those prices can't be real, they're crazy.
If they really want 20 for 2,5 ml. you'll need to grind for months to make them in the usual way.

This is my big fear. Given the incentive of making money out of people wanting to avoid the grind, is the grind going to be a lot worse this time around? I guess we'll have to wait and see.
 
Grind for months? You have to be crazy sir. After PD updated the reward system with the PP difference, AND the daily log in bonus, it was easy to get 2.5 mill in a matter of 3'23" (a lap around Le Mans)...

Some of you guys need not to bother with the credit purchasing. It will ruin the game for you, and the ones you play with...
What? I'm talking about gt6, have you read the first post?
 
Has anyone thought that its possible these guys are just using placeholder prices until Sony/PD offically put them out?

There is ZERO chance 2.5 million credits costs $27.50. I'm willing to bet that 500k credits costs 99 cents.
 
What? I'm talking about gt6, have you read the first post?

Although my post included GT5's market system with the percentage increases, you are thinking about GT6 which for some reason won't use the same market system, which I haven't read an official source saying so.

The grind isn't as hard as you are perceiving it to be so.
 
No one is forcing you to buy the credits... you can play the game though like every other version.



How many other PS3 games have a 3 year life span?



Not a problem for me... GT has never been about A spec for me - the AI are just too rubbish to make this part of the game enjoyable.

GT markets itself as 'The real driving simulator' not 'the real racing simulator'.

I'll stick to enjoying the licenses, special events, TT's and on-line and treating A spec as something that needs to be completed as quickly and as painlessly as possible.

How about " the real car collector"? Would be more accurate.
 
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