So now we can "bribe our way to victory"? (PRICES REVEALED, SEE OP)

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Personally, I'm all in favour of this and as far as I’m concerned, it’s all down to how you want to play the game.

My priorities are the time trials, getting the cars I want for on-line, and collecting all cars available in the game. I’m not bothered about racing rubbish AI in A Spec in a low spec Civic, but I will do this to get the bonus cars you can’t get another way.

By the time I started A spec in GT5 I was already at a high enough level I could jump straight in to the extreme events… and I ran A spec in reverse, using the highest powered car I was allowed to simply blitz the field and get it over with.

But I then I had to spend hours and hours glitching the Nurburgring with an X1 and elastic bands and grinding A & B spec events to get all the cars, and anything that reduces the need to do this can only be a good thing.

If it makes you feel better to ‘earn’ everything the hard way, feel free to play the game that way.

As far as the costs goes, GT games are by far the best value for money games I’ve ever played. I paid £40 for GT5 3 years ago (plus the various bits of DLC along the way), and although I might not have played it every day over the past year, I did play pretty much every day for the 1st 18 months and I’m still playing the game on a weekly basis 3 years later. There aren’t many games you can say that about.
 
Have you actually looked at the requirements or played even a trial of iRacing or at the very least gone to the thread here to see how you can obtain cars or get money from them that allows you to play, so long as you actually race on the game? As far as systems go I had the same question asked last time this was brought up, I bought my set up on black Friday last year and it runs several online games just fine and it was quite cheap and even outside that it's not incredibly expensive, you don't need an alienware system to play the game.



What are you talking about here?? I didn't say anything about this other than from the first statement you have. I also said I'm not worried about it at the moment either...

I have tried it shortly,but not much more than that tbh. Still, getting a decent PC plus paying for iRacing will set you back more than 299€, which is what a ps3 with GT6 would cost at my local retailer.
My point is, GT has more than just the cars to out weigh the big PC sims, depending on what you are looking for. I'm thinking about the ease of use, variability between casually picking it up or playing "hardcore" (hate that notion) and cost. There is less of a commitment involved, if you will.

For the bit about arcade racing,that was not directed at you, but meant as a reply to @Bluntified ,sorry.
 
But I then I had to spend hours and hours glitching the Nurburgring with an X1 and elastic bands and grinding A & B spec events to get all the cars, and anything that reduces the need to do this can only be a good thing.


1) Cheat codes

2) Unlock all cars in arcade mode for people who don't want to grind

3) Allow saved game sharing and car trading/gifting to allow players to get the cars they want in GT mode.

All of these are viable alternatives to charging consumers more money.
 
I've recently been watching gameplay and reading reviews of Forza 5 from Amazon. I'm not going to say much, but let's just say that if GT as a franchise is heading into the same direction, a lot of us should be worried.

We're going to have to see the payouts in GT6 before making any further judgements. If it's blatantly obvious that it requires excessively more grind than previous entries (as FM5 has to theirs), we should brace ourselves.
 
Personally, I'm all in favour of this and as far as I’m concerned, it’s all down to how you want to play the game.

My priorities are the time trials, getting the cars I want for on-line, and collecting all cars available in the game. I’m not bothered about racing rubbish AI in A Spec in a low spec Civic, but I will do this to get the bonus cars you can’t get another way.

By the time I started A spec in GT5 I was already at a high enough level I could jump straight in to the extreme events… and I ran A spec in reverse, using the highest powered car I was allowed to simply blitz the field and get it over with.

But I then I had to spend hours and hours glitching the Nurburgring with an X1 and elastic bands and grinding A & B spec events to get all the cars, and anything that reduces the need to do this can only be a good thing.

The problem is, charging is completely unnecessary. The devs put the all the hoops to getting cars into the game in the first place and doing so took time and resources. Then they turn around and want you to pay to get around the roadblocks they set. It makes no sense.

I also have zero desire to grind A-Spec, I did everything I could to avoid that mode in GT5, but adding pay for credits in place of free play has basically destroyed what chance I had of getting GT6 and possibly any future GT.

If anything it would make more sense if the game cost less to just get the content and there was a charge for A-Spec and any extras.

As far as the costs goes, GT games are by far the best value for money games I’ve ever played. I paid £40 for GT5 3 years ago (plus the various bits of DLC along the way), and although I might not have played it every day over the past year, I did play pretty much every day for the 1st 18 months and I’m still playing the game on a weekly basis 3 years later. There aren’t many games you can say that about.
I enjoyed GT5 despite its flaws, but what you wrote could be said about any game if we go by a single personal testimony.
 
I have tried it shortly,but not much more than that tbh. Still, getting a decent PC plus paying for iRacing will set you back more than 299€, which is what a ps3 with GT6 would cost at my local retailer.

Okay then that's not a big deal, considering Iracing isn't $60 USD. It's 49.50 USD right now for a year. Plus most people have a computer that have the requirements to run. You don't have to have a wheel to play it just like you don't for GT.

My point is, GT has more than just the cars to out weigh the big PC sims, depending on what you are looking for. I'm thinking about the ease of use, variability between casually picking it up or playing "hardcore" (hate that notion) and cost. There is less of a commitment involved, if you will.

There is less of a commitment? If I pay for a subscription at the price I said I wont have to pay until the next year. The tracks are modeled better since. The point I was making is if you want a good or great sim that is reasonable in price, it's what you want that sim to have that changes things. I myself am fine with 50, 100, 250, or 1200 cars thus cars don't matter as long as they are realistic. What matters is if reality is made correctly, this is the alternative for many of us that can't do local racing. IRacing isn't that hard to use, and the standards groups here expect you to race at are just as high as other sims. I think GT is a good convenient racer but it's not the only one is what I'm saying.

or the bit about arcade racing,that was not directed at you, but meant as a reply to @Bluntified ,sorry.

Understood, and thanks.
 
I also have zero desire to grind A-Spec, I did everything I could to avoid that mode in GT5, but adding pay for credits in place of free play has basically destroyed what chance I had of getting GT6 and possibly any future GT.

If anything it would make more sense if the game cost less to just get the content and there was a charge for A-Spec and any extras.

1) Cheat codes

2) Unlock all cars in arcade mode for people who don't want to grind

3) Allow saved game sharing and car trading/gifting to allow players to get the cars they want in GT mode.

All of these are viable alternatives to charging consumers more money.

No one is forcing you to buy the credits... you can play the game though like every other version.

I enjoyed GT5 despite its flaws, but what you wrote could be said about any game if we go by a single personal testimony.

How many other PS3 games have a 3 year life span?

That's exactly the problem. GT series shouldn't be about living the life of Bill Gates collecting cars, but rather simulating the career of a pilot on the racing world.

Not a problem for me... GT has never been about A spec for me - the AI are just too rubbish to make this part of the game enjoyable.

GT markets itself as 'The real driving simulator' not 'the real racing simulator'.

I'll stick to enjoying the licenses, special events, TT's and on-line and treating A spec as something that needs to be completed as quickly and as painlessly as possible.
 
And here are the screens of the packs:

1672263.jpg

1672265.jpg
 
It is all speculation, but the enormously high prices on the credits suggest to me that they made it significantly harder to gain credits in GT6. It even makes me worried that they deliberately nerfed the game to accommodate more credit sales… but again, this is all speculation.
 
It is all speculation, but the enormously high prices on the credits suggest to me that they made it significantly harder to gain credits in GT6. It even makes me worried that they deliberately nerfed the game to accommodate more credit sales… but again, this is all speculation.

That's what I'm afraid of too...

I already thought that we got little credits for high tier events in GT5 making the game very grindy to get the expensive cars.
 
GT markets itself as 'The real driving simulator' not 'the real racing simulator'.

I keep seeing people say this. It's just about the worst excuse you can use for GT's AI. As long as GT has an arcade and career mode where you race AI opponents, they need to be good and competitive.
 
€20 for 2.5MM credits :lol:

P***take spring to mind.


Yes, I quite agree. The concept of paying real money for in game credits didn't really bother me. In general terms, I'm much more receptive to the idea of paying for new DLC down the road, as opposed to paying for content which is already on the disc; the latter does leave a bit of a foul taste. Still, as somebody who didn't find the whole off-line Aspec mode in GT5 that much fun, or racing a bunch of slow, hapless AI particularly challenging, paying a few extra dollars to unlock certain cars for racing on-line seemed an acceptable trade off, and I was initially rather pleased that this was an option. I already do it with iRacing and have no problem with it. But if some of the exotic cars in this game are 10 million credits or more, and in game credits are going for EUR 20 for 2.5 million, there is no way I'm going to be goaded into it. Especially because I was already mentally prepared to pay for some DLC down the road and there is a limit to how much I'm willing to spend. At that point it becomes ridiculously expensive to buy certain cars.

If they had an option to simply 'unlock' all cars for on-line racing for USD 25~50, I probably would have considered it at some point, if the Apsec grind got out of hand.

I'm still mildly hopeful that the credit economy within the game pans out a bit differently. But those prices, if correct, have completely altered my opinion of this concept. If that's really the case, a 20 million credit car would cost upwards of USD200. And that's just nuts.
 
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Guess startmoney shouldn't be a problem.....when i recall it right, my amazon uk preorder comes with 2 car packs and one additional million ingame credits.
 
I really hope it's only those two, because I don't want it to go any more higher to make it cost more. But still, that's rather expensive for at least 2.5m.
 
That's exactly the problem. GT series shouldn't be about living the life of Bill Gates collecting cars, but rather simulating the career of a pilot on the racing world.

Since when? I think you're confusing GT with games that actually attempt to simulate a career mode, like TOCA did. GT is barely even about racing series' nevermind a career that spans them.
 
Microtransactions isn't a problem.

Career mode is more important. If it is bad and money is very long to earn as is the case for Forza Motorsport 5, it will be a big problem.

Otherwise, we can easily miss

In GT6, credits haven't changed and money is easy to earn. For example, coffee cup challenges alone net you 250 000 Crs..... Great. Now, we only hope that the career mode of GT6 will be good and long
 
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Microtransactions isn't a problem.

Career mode is more important. If it bad and money is very long to achieve as is the case for Forza 5, it will be a big problem.

Otherwise, we can easily miss

In GT6, credits haven't changed and money is easy to raise. For example, coffee cup challenges alone net you 250 000 Crs (maybe $250,000Yen??)..... Great. Now, we only hope that the career mode is good and long

I could be wrong but I'm pretty certain the Coffee Cup Challenge payouts were less than $5000Credits. @trustjab posted somewhere a calculation that the first 8 ASpec events paid out $32K credits. Only two examples of course, but it does not bode well.
 
Some of the pricing suggested here seems ridiculously high, which seems a little worrying, but I won't be purchasing any myself, so I'm not really concerned personally. If I have to do a bit of grinding, I don't mind that either, as long as it's no more difficult than GT5 (before seasonals and login bonuses).
 

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