You don't have to pay anything extra to play it. You don't have to pay to geta competitive edge, either. You optionally pay to geta car or parts with less effort then another.
Before GT5 came out, there was a debate as to whether cars should be locked from the start or not. There were two sides to this discussion:
1) Earning the cars through game progression is part of the game, and taking the progression aspect out would ruin it.
and
2) We want all cars unlocked for online etc. because we have busy lives and don't have the time to grind hundreds of hours.
Neither crowd asked for this. It's purely extortion, aimed at those who wanted cars to be unlocked by default. Not everybody in that crowd can afford to shell out large amounts of cash for extra cars, so the problem is still present.
A good compromised solution that was put forth, was to have arcade cars unlocked by default, and to allow players to compete online within arcade mode. The GT mode would remain, but those who don't have time can still enjoy the game, everyone would've been happy. Their actual solution only satifies those who have more money than time.
I am sorry guys, but until the game comes out, this is all dribble drabble. Buying in game credits with real money does not "ruin" any game by itself, skewing the in game economy and game design to incentivize this, does. Until the game comes out or gets reviewed we do not know if this is the case.
After the uproar about the micropayments in Forza, I expect that the ingame economy won't be changed, and that the prices will be more reasonable,
for GT6.
Once Micropayments are in the game, the guys at Sony will once again push for increased revenues. What better way to do that than to scale back ingame credit rewards, to incentivise players to purchase credits with real money.
It's a slippery slope, once it's in the game, they will start messing with the economy for future titles.
Is thread is painful to read. The buy in game credits is NOT a mandatory purchase. If you choose not to purchase it then don't. It's downright depressing how people are thinking about boycotting sales because of this feature.
There are many reasons why I personally believe microtransactions in full price games are wrong. I feel this is enough justification to boycott a title (Although GT5 being a disappointment did help). I have stated these reasons more fully in my earlier posts.
It's really going to boil down to how the regular in-game economy works. If it's like previous games in the series, then it won't be a problem for us "hardcore" GT-ers to simply not pay for credits, because it's not asking anything of us to run a 4-hour endurance race or ten-race series to get a boatload of cash.
What's going to be a problem is if the in-game economy is crippled to the point where the only viable option is to pay out in order to get the high-end cars before next Christmas. This would, in effect, force most players into doing it.
But, until we actually get the game in-hand, or at least get a look at the money rewards from race series, then it's too early to tell.
Again, it probably won't be an issue in GT6. But what about GT7? When some Sony Business graduate comes up with a bright idea to increase revenue from micropayments? This is only the beginning. If they want to accomodate people who don't have the time to grind for credits, unlock all the cars in arcade mode and allow people to partake in online races using arcade mode.
I say again, it's simple extortion, and it will influence future design decisions.
I guarantee this post will be completely skipped over because it makes too much sense!!
![Bow Down :bowdown: :bowdown:](/wp-content/themes/gtp16/images/smilies/bowdown.svg)
. The whole money for credits issue is completely moot unless the payouts are nerfed, Seasonals are missing at the beginning etc.
There is a slight problem in that GT5 already had too way too much grinding. They should have been aiming to make the game more accessible through increasing the rate of ingame progress, not by adding micropayments.
There was never going to be day 1 DLC, or DLC in general until the fans demanded it.
Well, day 1 DLC is a slightly different issue. But to say that fans demanded it is wrong. Fans demand a complete product at release, with new and interesting content after release. Companies dicing up the ingame content to sell off as day 1 DLC is not what people wanted, but that is what embracing DLC led us to. Again, it's a slippery slope. You give them an inch, they will take a mile. If we allow micropayments for GT6, GT7 is going to be an absolute monster of a game, with ingame content so out of reach for ordinary players (Think like 100million in terms of GT5 money). At this point I fail to see how it is optional; you could go around the neighbourhood and wash cars and earn the money much, much quicker than grinding ingame (And when I say grinding, I mean repeating the same race over and over because it gives the best reward/minute - which is less fun than washing cars too).
I don't like micro-transactions either but you're basically boycotting a game because of "what ifs" and extremes that will likely never happen..Boycotting now wont hurt PD or make a point about micro-transactions at all for the reasons johnny said earlier, so you're doing this in vain.PD got a lot of flack for charging for the jaguar,brz and twin ring motegi, and from online I can see a lot of people didn't buy those dlc's.So i'm sure not only the fans would be up in arms , but a lot of the gaming community would be if any of that would happen. Look at EA and the sims for example.I'm not saying you should ignore principles, but really look at what you are doing... principles cause people to act irrational a lot.I mean I didn't support DLC for a long time because of "what ifs", but now I see it didn't and will not get that bad, although some obviously take advantage of it but it isn't the norm in the gaming community.
Perhaps, but i'm sticking to my guns on this one. I don't want microtransactions in games that I have bought. In Free to Play games it is understandeable, but even then it's questionable when it's 'pay to win'. I wouldn't have had nearly as much a problem if instead of credits, it was paint chips, or race suits that you were buying. Generally if it's purely for aesthetic content, it doesn't have much of an effect. But when the core content of the game can be bought with real world cash, then we have a problem. They could have simply opened up access to those cars from the beginning, or allowed users to share gamesaves so that they didn't need to grind. There were other, better solutions to this money grabbing farce.