So now we can "bribe our way to victory"? (PRICES REVEALED, SEE OP)

  • Thread starter tankuroded
  • 1,142 comments
  • 54,032 views
I just realized I actually want it to be harder to make money in GT. Making $20million in GT5 takes about two hours of B-spec grinding. If PD makes it more difficult to make money to encourage people to buy it, that means people like me with no life will be the only ones with rare cars, rather than everyone and his grandma.
 
It may be a useless question to ask on GTPlanet but who's forcing anyone to buy GT6 or FM5?

If you only own a PS3, things are pretty sparse once Gran Turismo is taken out of the equation so while no one is being forced, I can understand certain players wanting (rightly or wrongly) some changes. The "other option" ship kind of sailed for PS3 with the Project Cars no show.
 
Wait.. So you think PD is unfair and greedy, yet you want them to completely abandon the formula that makes a game, a game in result making millions of fans pissed just so that you can play with every car online? PD are "ripping-off" people that wants to pay more to unlock all cars in the game, yet a hardcore sim with 1+k cars unlocked from day would cost you triple the price of GT6....If you don't have time to "grind through" or in reality .. "play" a game (we had to grind in gt5 prior to seasonal events inclusion because the payouts in a-spec events are low and the AI was sub-par and the lack of restrictions. not just the racing,because that's the point of the game) , then don't get the game.Its as simple as that.

The game you already paid for already has a progression formula gameplay.If you don't want to play the game the way it was made to be played, then you should pay more or find another game that suites your needs.Oh wait that's just a silly argument...because...wait.. why is that a silly argument again anyone?

Why is it so hard for people to think outside of the box? Grinding and progression formula gameplay was fine before offline, now not so much for a growing number of players. Online is a whole different kettle of fish and it makes absolutely no sense to force people to slog through excruciatingly boring offline gameplay to get to what they really want. It's not 2004 anymore. Just because that's the way "they've always done it" doesn't mean it's the best approach going forward.
 
@Johnnypenso I never said they shouldn't change or improve it.I'm just against completely abandoning it, especially considering we don't know much about the career mode (It seems much different from anything we got from GT in the past).Unless cars are only unlocked after completing offline races, you don't even have to grind offline. Just buy a cheap car and head online and race the best or worst ( in most cases ) AI ever until your content.Pretty much what I did earlier in gt5 before the seasonals. I don't think I even finished all the normal a spec races yet..

@4everdelayed
A rip-off is paying for something and getting something of lesser value. Since we all know what we are getting (thanks to the likes of the internet, demos, reviews and renting) and since we are indeed getting what we know we are getting, we aren't getting ripped-off.Like I said, the word you are looking for is scam.DLC and micro-transactions in my opinion is a scam because if no one paid for dlc (the day dlc made its way into video games on PC years ago ), that content would be included in a update for free and there should be cheat codes for money ( this is a video game right?) to progress further faster.How ever they reserve the rights to charge you money to progress further through the game faster and to charge for each car in the game if they wanted to.
You're saying Sony some how made konami drop Enthusia because it was a threat to GT .... and its somehow illegal.... yeea I think this conversation is over
 
Last edited:
The solution is pretty simple.
In career mode you race for money which allows you to buy new cars.
In arcade mode you have a sponsor who buys you any car you want.
The garage in career mode only shows career mode cars. The garage in arcade mode shows your career mode cars + arcade mode cars.
All tuning and customization options and driving physics are the same in career and arcade mode. From now on, only difference is how you get new cars and what is shown in your garage. You can use any car you own on any track you want, by creating your own race in career mode, or any car the game offers (thus which you paid for) in arcade mode.
When you go online, you select a car from your arcade mode garage (=career + arcade mode cars).

This would go against Kaz's obsession of not letting you enjoy your game the way you enjoy it most though. He deliberately puts obstacles such as short A-spec (=grinding), locked cars, trade limit, and instead of removing those obstacles he gives you the option to pay to overcome those obstacles. Family, passion, vision,... Yeah right, money.
 
Last edited:
Wait.. So you think PD is unfair and greedy, yet you want them to completely abandon the formula that makes a game, a game in result making millions of fans pissed just so that you can play with every car online? ....


...., then don't get the game.Its as simple as that.

Where exactly I'm suggesting they should completely abandon their original GT formula, you can have both options in one game, so you can make everybody happy.

Yes they are unfair, if they care about progression gameplay formula and even playing field so much why they just introduced this buy credits with real money thing ... because they are greedy?



... as of now, I'm not getting the game. First GT ever I will not buy, not because this bribe our way to victory thing, many other reasons.


p.s.
I know, it will be probably cheaper than other "real" sims and we don't know much about GT6 game structure, but I don't like this after purchase milking strategy.
 
If there will be Seasonal events which let you earn tons of money like in GT5, I'm not going to buy any credits. If not I will think.
 
That's a very broad blanket you're tossing. I agree with Racecar's comment about private lobbies.
Sadly its true. As for private lobbies I just want to race not wasting time trying to organize a private lobby si i'll stick to offline.

Back to the point of the thread, whichever way I look at it, I can't see any positives to being able to buy in-game cash with real money. You name me one...
 
Last edited by a moderator:
Sadly its true. As for private lobbies I just want to race not wasting time trying to organize a private lobby si i'll stick to offline.

Back to the point of the thread, whichever way I look at it, I can't see any positives to being able to buy in-game cash with real money. You name me one...

First: merged your posts; no need to double-post when Edit works fine 👍

Second: It's simply an option. For those who want to spend real money to unlock cars immediately, they can. For those that don't, they're not forced to. There are positives (and negatives) to the new approach, but it all comes down to if an individual user feels it's worth it.

Personally? I'm in no rush. But I don't blame people who'd rather not wait - and we've yet to see what, if any, impact this has on the pay-out economy of GT6's career mode.
 
Kaz_Laughing.png


;)
 
Last edited:
Sadly its true. As for private lobbies I just want to race not wasting time trying to organize a private lobby si i'll stick to offline.

Well, its unfortunately one or the other. Again, not everyone in the open lobbies is bad. Maybe all the ones you came across were bad (sorry you had horrible luck with the ones you found), but I'm come across some rooms that were run by some good people and I ended up even having on my friend lists.

And private lobbies don't have be scheduled, the controls are there for you to control it the way you want
 
In GT5 it made no sense.

In GT6, it makes perfect sense. There are now real dollars at stake Johnny.

I'm still optimistic but....

http://www.gamereactor.eu/news/99944/Lotus+E21+costs+%A332.50+in+Forza+5/

"the Lotus E21 will cost an incredible £32.50"

Polyphony must be salivating...

It still makes no sense in GT6 to force people who want only to play online, to have to go through anything offline, even if it's well done. I'm sure the online economy could be tweaked in a way that it would be possible to carve out an online career without ever having to do anything offline. Whether credits are for sale or not makes no difference that I can see.

Back to the point of the thread, whichever way I look at it, I can't see any positives to being able to buy in-game cash with real money. You name me one...

1. The potential for avoiding offline that many have no interest in.
2. Building a garage of competitive cars for online racing much quicker than you otherwise would.
3. Quicker access to the more exclusive and expensive cars.

These things may mean nothing to you, but millions play this game and those advantages, and others, will appeal to some.
 
The solution is pretty simple.
In career mode you race for money which allows you to buy new cars.
In arcade mode you have a sponsor who buys you any car you want.
The garage in career mode only shows career mode cars. The garage in arcade mode shows your career mode cars + arcade mode cars.
All tuning and customization options and driving physics are the same in career and arcade mode. From now on, only difference is how you get new cars and what is shown in your garage. You can use any car you own on any track you want, by creating your own race in career mode, or any car the game offers (thus which you paid for) in arcade mode.
When you go online, you select a car from your arcade mode garage (=career + arcade mode cars).

This would go against Kaz's obsession of not letting you enjoy your game the way you enjoy it most though. He deliberately puts obstacles such as short A-spec (=grinding), locked cars, trade limit, and instead of removing those obstacles he gives you the option to pay to overcome those obstacles. Family, passion, vision,... Yeah right, money.

So you're assuming we have trade limits, locked cars and short a-spec in GT6? Or are you talking about gt5? If you're talking about gt5, there is no micro-transactions in GT5 sooo ....
Your idea is to basically unlock all cars or certain cars you want in arcade while career mode is essentially the same.So it still plays into whom ever is in charge of the progression through career modes " obsession". I like your idea though because I don't mind the way career mode is now.It only needs better AI in my opinion to be enjoyable now, since we have restrictions.


Where exactly I'm suggesting they should completely abandon their original GT formula, you can have both options in one game, so you can make everybody happy.
Yes they are unfair, if they care about progression gameplay formula and even playing field so much why they just introduced this buy credits with real money thing ... because they are greedy?
... as of now, I'm not getting the game. First GT ever I will not buy, not because this bribe our way to victory thing, many other reasons.
p.s.
I know, it will be probably cheaper than other "real" sims and we don't know much about GT6 game structure, but I don't like this after purchase milking strategy.

Yea you're right.I assumed you meant disregard the progression formula because you didn't further clarify that you wanted both options in your previous comments.I'm not a fan of micro-transactions either and I hope people don't support it... I said the same when DLC made a big boom too but we all know how that went..How ever saying PD don't care about people that want everything day1 doesn't make sense considering this whole thing benefits only them.Because, for the people who prefer to progress to unlock still have this option while the people who wants have everything day 1 can still do so if they want although its at cost.It really levels the playing field, though I know there are other ways to have both options without paying out the pocket.This is a step towards that.
edit

It still makes no sense in GT6 to force people who want only to play online, to have to go through anything offline, even if it's well done. I'm sure the online economy could be tweaked in a way that it would be possible to carve out an online career without ever having to do anything offline. Whether credits are for sale or not makes no difference that I can see.

OMG! You don't have to do any a-spec races or events to play online.How about this.Start a new save in gt5.Buy your miata or civic or whatever, head online.Start racing, win money buy parts, win money buy faster car, repeat. I had chromeline and stealth cars so this process was much faster for me.Only thing you have to unlock in a-spec is the phototmode locations if I remember correctly.

@Justin
Paints are DLC. Micro-transactions are paying to unlock or progress faster through a game.Which is not in gt5.
 
Last edited:
I hope they don't change the ingame economy too much. FM5 ones seems to be screwed as GT5 1.0... Only with stupid f2P elements like offering ingame currency for money (they sell you dlc, bit you still have to buy the car ingame afterwards...)
 
I believe GT has to grow up some and better reflect a more diverse audience. Without a fast track to getting online and racing it'll put a lot of people off the game. Without more challenging AI it'll put some people off the game. The market is changing, the audience is changing, and the competition is showing what can be done better and we won't settle for substandard elements of the game for much longer.

I agree with everything you said above. But, as someone who also is only interested in racing online against other human beings ... why do we care if we have all the cars or not? Someone else mentioned how they loved all the lower PP races in the beginning of GT5. Why are we in such a hurry to get all the high PP or rare cars? Why are we so impatient that we cannot enjoy going through the progression again? One more thing, I cannot recommend highly enough that if you enjoy racing online, find a GT racing league that fits your racing style. They will help you get the cars you need to race in their events. Cannot recommend it highly enough.

For those that take issue with the micro transactions, think about it this way. Sure, there will be little rich kids that go out and buy all the high dollar cars and then go online and talk smack about it. And yes, that's annoying. But those people don't have the patience to truly enjoy the game. They are typically the ones driving cars they can't handle and demonstrating awful racing etiquette. And as soon as the next popular game comes along, they will move on. However, those of us that love the game will enjoy every second of every A-Spec race and we will sharpen our driving skills. At the end of the day, we'll have the pride of knowing that we earned the cars we drive. Those other people will never know what that's like.
 
I agree with everything you said above. But, as someone who also is only interested in racing online against other human beings ... why do we care if we have all the cars or not? Someone else mentioned how they loved all the lower PP races in the beginning of GT5. Why are we in such a hurry to get all the high PP or rare cars? Why are we so impatient that we cannot enjoy going through the progression again? One more thing, I cannot recommend highly enough that if you enjoy racing online, find a GT racing league that fits your racing style. They will help you get the cars you need to race in their events. Cannot recommend it highly enough.

For those that take issue with the micro transactions, think about it this way. Sure, there will be little rich kids that go out and buy all the high dollar cars and then go online and talk smack about it. And yes, that's annoying. But those people don't have the patience to truly enjoy the game. They are typically the ones driving cars they can't handle and demonstrating awful racing etiquette. And as soon as the next popular game comes along, they will move on. However, those of us that love the game will enjoy every second of every A-Spec race and we will sharpen our driving skills. At the end of the day, we'll have the pride of knowing that we earned the cars we drive. Those other people will never know what that's like.

No offense, but I find it ironic that you agree with everything I said, then go on to explain that it's impatience that causes us to want better cars earlier in the game, that because we are impatient we don't truly enjoy the game and have poor racing etiquette. Pardon my French but that's a bunch of elitist, know-it-all nonsense.

It's not about impatience, it's about time, it's the one thing you cannot buy more of. I haven't done a survey but I daresay most people that play this game have jobs and work. The average GT gamer is not 17 living in his parents basement with 8 hours a day free and all weekend to grind away and earn money to buy cars. Most of us work, most of us have limited free time. The GT audience is growing up and the game needs to reflect that in some way or risk losing it's audience. I have so many hours a week or year to play this game and I don't want them wasted slogging through boring ASpec races just to unlock cars and tracks. Many of us have done that 5 times already, the thrill is gone and has been for some time. Racing online is where it's at for a great many people that will purchase GT6.

That is not to say that purchasing in game credits is the definitive answer. An Online Career Mode as an even better solution, as I have no trouble "earning" my way through the game, I would just rather do it while enjoying the game online, not while driving against horrible AI in races I have zero interest in, in a game style that is from the 90's. Having said that though, I will definitly buy credits if that's what it takes to avoid ASpec altogether. I'd rather work an extra hour one day and earn enough money to buy all the credits I'll ever need, than spend 30 hours offline "earning" my credits.
 
Mind elaborating a bit?

I never played Forza and I only read about it on the internet, but it seems like T10 made the game a bit more grindy by taking away some ways of making income and decreasing the credit payout per race.

Don't know if this is true, but on neogaf some users did some math to see how long itt akes to unlock stuff or how mich real world money it costs.

The dlc stuff is totally true, if you buy a dlc (lets say LaFerrari) you dont get the car, you have to buy it ingame too. For expensive cars this means grinding or buying tokens from the store.

Reminds me of GT5 1.0, where everyone was grinding the 100k indy race.
 
I haven't done a survey but I daresay most people that play this game have jobs and work. The average GT gamer is not 17 living in his parents basement with 8 hours a day free and all weekend to grind away and earn money to buy cars. Most of us work, most of us have limited free time. The GT audience is growing up and the game needs to reflect that in some way or risk losing it's audience. I have so many hours a week or year to play this game and I don't want them wasted slogging through boring ASpec races just to unlock cars and tracks. Many of us have done that 5 times already, the thrill is gone and has been for some time. Racing online is where it's at for a great many people that will purchase GT6.
Having limited free time doesn't preclude being willing to work your way up in the game, though. If you consider it a waste of time and would rather race online with the cars you want, that's your preference. It's not really fair to call someone impatient for preferring a different sort of game experience -- I said as much in my post earlier -- but some of us do possess the patience to play a game that asks for some commitment, even if we have less free time than we used to.

Some games used to have long intervals between saving your progress, which was certainly an impediment to adults with limited free time, but apart from endurance races, Gran Turismo isn't one of those games.
 
Well we had a good run. I've been supporting GT since it begun. I have bought every available title in the series and they all rank pretty high on my all time list of favourites (Except perhaps GT5, which was a big step down from GT4 in my opinion).

I was just starting to get excited/hyped about GT6 (I generally tried not to get hyped up after GT5, but i'm still a big kid who loves his racing games), but today I learnt that they are planning on introducing microtransactions into the game.

I object to microtransactions on principle, and therefore I will not be buying GT6. It sets a completely wrong precedent for the future of gaming. To you parents out there, how are you going to feel when your child asks for £50 worth of GT6 microtransaction credits as a christmas/birthday present? What are people going to do when they sneakily add one car, then two, then five, behind this paywall, ontop of the DLC we already grudgingly shell out for? How long before game design decisions relating to the cost of ingame cars/race rewards are influenced by accountants who only look to increase profits, not improve gameplay? Gamesaves will be ridden with DRM to stop players sharing their progress, as this could reduce revenues (A move which I think they already took in GT5 to lead us up to microtransactions).

This is wrong. I am not spending my money on supporting this. This is where embracing DLC and the F2P micropayment model have led us to. They are always looking for more, it will not stop here. We will reach a point where it is no longer 'optional'. I do not wish to be taken along for this ride, i'll simply spectate whilst playing other games.
 
Last edited:
And yet we still don't know how the game's actual economy will work, only that people now have the option of not grinding for a desired car.

I know you and many others don't like microtransactions and don't like all the companies doing this and whatever but until we actually know how the economy of the game, the reactions are very premature.
 
Back