Because all open lobbies are full of idiots. That's why I spend most of my time offline.Well why would you be racing in an open lobby with idiots? I think that is the issue here...
now Online will be filled with casual idiots with multi million hyper machines day 1.
Ive never seen an X1 online in 3 years and hundreds of lobbies. All the tools are in the lobby search area to avoid this.most public lobbies because the hosts are idiots.
Weird. I never knew Gran Turismo had ever given all cars for free...
Ive never seen an X1 online in 3 years and hundreds of lobbies. All the tools are in the lobby search area to avoid this.
Because all open lobbies are full of idiots.
Some interesting, semi-related news -
http://www.eurogamer.net/articles/2013-11-20-forza-motorsport-5-review
All that's left is the grind, and it's not a particularly pleasant one. Unlike previous outings, cars don't unlock upon levelling up. Everything must be bought in Forza Motorsport 5, and all transactions take place in a slightly misshapen economy. A series will, on average, net the player in excess of 110,000 credits for just under an hour's effort - but with some of the premium racecars costing well over a million, it's a somewhat brutal grind. Good job, then, that there are tokens purchasable on the Xbox One's marketplace for you to attain the car you're after, or to temporarily boost the rate at which you gain XP. When you've already paid £429.99 for a new console, £44.99 for the game and maybe even £349.99 for the only steering wheel that the game supports at launch, such tricks appear a little unsavoury, and in Forza 5, mechanics greedily smuggled from free-to-play games trample over the elegant RPG elements the series once embraced so effectively.
Let's hope Polyphony take a somewhat different path.
http://www.gamereactor.eu/news/99944/Lotus+E21+costs+%A332.50+in+Forza+5/For 2,334 Tokens you can buy either a McLaren P1 or Ferrari Enzo. A Token pack costing £15.99 will cover either of those cars (you can buy packs of Tokens at the following prices: 100 is £0.79, 575 is £3.99, 1250 is £7.99, 2700 is £15.99, 8000 is £39.99 and 20,000 is £64.99), so with the 2700 Token pack that's one vehicle for £13.82. But there's much more expensive cars in Forza Motorsport 5, but the more Tokens you buy, the cheaper they are. If you bought the 20,000 pack (costing £64.99) the McLaren would cost just £7.58.
From the same pricing, a Veyron Super Sport will set you back £13.00, and the most expensive car in the game, the Lotus E21 will cost an incredible £32.50. The smaller the pack of Tokens, the more expensive they are, so the worst possible way of picking up the game's most expensive car would be to buy 100 of the 100 Token packs, bagging you the exclusive 10,000 Token Lotus E21 for a cool £79.
The lotus E21 depnding on the quantity of token pack you buy will cost anywhere beteween £32 to £79, £79 for one damn car! Someone at turn 10 needs a good kick in the nutts, I am really curious to see what pd give you for your money.
http://www.gamereactor.eu/news/99944/Lotus+E21+costs+%A332.50+in+Forza+5/
I'm not sure about this, but I think the Xbox crowd is generally younger (like, still living in their parent's house) than PS owners. So Xbox people are probably less price elastic, meaning they are willing to pay higher prices. But, that is not to say that Sony and Microsoft did not have a nice dinner together and talk about the right prices for their products (not just for racing games but things like, oh, I don't know, charging for online gaming).Someone at turn 10 needs a good kick in the nutts, I am really curious to see what pd give you for your money.
They may finally be catching up with the times. This could be a good thing. It may possibly equate to much wanted cars and tracks.May be PD is finally cares about making extra money with in-game credits & DLC.
I know this is generally used in reference to the tokens/credits, but what about the games themselves? If the game is a chore unless you buy tokens/credits, why not simply play something else and don't buy it? It may be a useless question to ask on GTPlanet but who's forcing anyone to buy GT6 or FM5?Just so you know, people on here that say things like "don't buy it if you don't like it"...
According to Eurogamer review of Forza 5 it takes about an hour to win 110.000 credits iircOut of interest (having never played any Forza) how long would it take you to buy those cars in game?
The thing is i dont think anyone who bought gt5 on day 1 was expectimg it to be such a chore and you had to play it to find out as for not buying gt6 or forza5 if its chore because of credits thats certainly the route i shall be taking, I've always bought teh gt franchise aswell as pes and finally gave pes the boot as they rely on loyal fans and take us for a rideI know this is generally used in reference to the tokens/credits, but what about the games themselves? If the game is a chore unless you buy tokens/credits, why not simply play something else and don't buy it? It may be a useless question to ask on GTPlanet but who's forcing anyone to buy GT6 or FM5?
Good post but I think you're mistaken on a couple of points. I don't believe it's differing levels of patience that drives this way of thinking, I think it's more related to the maturing of the GT audience. Many of us grew up playing GT as teenagers and young adults when we had much more time to grind and run events over and over. But after several iterations of the game, those low level races against awful AI just don't hold the same level of attraction they used to because we've done them over and over. Doing them again in GT5, 6 and beyond is akin to telling Sebastian Vettel every three years he has to go back and run some Formula Ford races before he is allowed back in F1. And because we're older, many of us just don't have the time we used to.I know this is generally used in reference to the tokens/credits, but what about the games themselves? If the game is a chore unless you buy tokens/credits, why not simply play something else and don't buy it? It may be a useless question to ask on GTPlanet but who's forcing anyone to buy GT6 or FM5?
What I don't understand, personally speaking, is how putting time into a game became so unacceptable. This thread has proven that many of us have differing levels of patience, and I don't mean to say the people who hate "the grind" are overly impatient. I can tell you that I'm not concerned with making millions of credits in a day. I'm playing the game to play the game; either the racing is enjoyable or it's not. If it's enjoyable, and the gameplay variety is enough to continue having more fun -- even if I have to wait patiently to earn the bestest, most expensive cars -- that's great. If it's not enjoyable, I move on.
There's no reason to play a game that isn't fun, even if I could have everything I want; whether it's for free, for a price, or by grinding repetitively for hours. I don't expect to earn X in Y amount of time, I just expect to have a good time. Assuming I am, the longer Y takes, the more rewarding it will be when I get X. Maybe that's just me?
I suppose you can take this with a grain of salt considering I don't own GT5 and can't truthfully recall how bad of a grind it was. I tried the game, and didn't really enjoy it...so I didn't buy it. I intend to give GT6 a similar chance, so whether it's tedious or not, I'll decide for myself.
It seems some have decided that GT5 is all the warning they need to be wary of GT6 for this, and if that's the way they feel maybe they should heed that warning. I can relate to feeling cheated, as I felt about GT4 (day one purchase, first in line even), and it's not cool, but you learn from your mistakes. Soon after, with GT5 nowhere in sight, I got a 360 and joined the "other side." I wasn't even truly happy with Forza until FM4 and Horizon came around, and now that Forza has upgraded to a new console I'm not sure I want, I might have to look elsewhere again. But that's how it goes.The thing is i dont think anyone who bought gt5 on day 1 was expectimg it to be such a chore and you had to play it to find out as for not buying gt6 or forza5 if its chore because of credits thats certainly the route i shall be taking, I've always bought teh gt franchise aswell as pes and finally gave pes the boot as they rely on loyal fans and take us for a ride
ok, so instead of trying sim approach with all cars available from beginning, they trying to rip-off people who don't have time to grind through ... job well done, eh?
There was discussion about how to make GT more friendly for people who are interested only in online racing and not grinding credits, you know just tuning cars and racing online with friends with any car in game (you already paid for), one of silly arguments against was that give you edge against "regular" players. PD actions show that they don't care about "regular" players or online only players, they just care about money.
Oh I get it clearly.You feel you are entitled to things you aren't actually entitled to.Its impossible to be ripped off when A.) Your aren't forced to buy anything and you know exactly what you are getting and B.)You don't have anything to compare the prices to as standard.Have we forgotten what rip-off means ( I know english isn't every ones native) or is this another "grind"?I think the word some of you are looking for is scam.Which I have always thought DLC wasThere is a distinct difference between purchasing a game and purchasing a game that later on will force you to buy additional things at a ridiculous mark up. If you people don't get this, you just can't be helped.
This pretty much sums up me as a player. I don't find A-spec challenging enough to play it for fun. The only reason I do it is for my online garage. It feels awkward and a waste of time playing these low level races. The only way I get a challenge is to play against other good drivers online. This is why I actually might buy some credits if they aren't too overly priced. But I probably will still buy some because I have to factor in how much money is my time worth.Good post but I think you're mistaken on a couple of points. I don't believe it's differing levels of patience that drives this way of thinking, I think it's more related to the maturing of the GT audience. Many of us grew up playing GT as teenagers and young adults when we had much more time to grind and run events over and over. But after several iterations of the game, those low level races against awful AI just don't hold the same level of attraction they used to because we've done them over and over. Doing them again in GT5, 6 and beyond is akin to telling Sebastian Vettel every three years he has to go back and run some Formula Ford races before he is allowed back in F1. And because we're older, many of us just don't have the time we used to.
The other thing that's changed is the advent of online racing. For many of us, we don't care at all about offline, it's just a way to earn credits to go racing online and frankly it's boring and repetitive and not as challenging as racing real people with real skills and real personalities.
I believe GT has to grow up some and better reflect a more diverse audience. Without a fast track to getting online and racing it'll put a lot of people off the game. Without more challenging AI it'll put some people off the game. The market is changing, the audience is changing, and the competition is showing what can be done better and we won't settle for substandard elements of the game for much longer.
Absolutely nobody is forcing anyone to purchase a game. However, once you do have the game, the fact that PD or T10 implicitly or explicitly force you to buy additional content is a problem for me.I know this is generally used in reference to the tokens/credits, but what about the games themselves? If the game is a chore unless you buy tokens/credits, why not simply play something else and don't buy it? It may be a useless question to ask on GTPlanet but who's forcing anyone to buy GT6 or FM5?
What determined the in-game economy in GT1-5? I guess the only worry for Kaz was that everyone would able to enjoy the game to its fullest. GT6 will very likely have a different economy (and they will perhaps even change it over time) and the reason will be that they want to make money by changing a number in the game. If they don't make a secret out of the fact that you have to do the Sunday Cup twelve times to afford a new car, then that's fine.What I don't understand, personally speaking, is how putting time into a game became so unacceptable. This thread has proven that many of us have differing levels of patience, and I don't mean to say the people who hate "the grind" are overly impatient.
No, that's actually a sure way of getting ripped off. This is, IMO, precisely the reason why Enthusia 2 (a close substitute to GT) doesn't exist. If it did, it would be what PD would perceive as being "competition", which would have the nice side effect of decreasing prices and increase the quality of products. Sony has no interest in having Enthusia 2 on the playstation because that would hurt the sales of the game that was produced by the studio they own. I'm pretty sure this is called an "anti-competitive practice" and it's deemed illegal. Why is it illegal? Well, I guess we're just entitled to it.B.)You don't have anything to compare the prices to as standard.