So now we can "bribe our way to victory"? (PRICES REVEALED, SEE OP)

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Any word on the $ amouont in the US? Certainly not going to fly if they are looking for $20 to get 1m credits. I would consider paying $5 for 500k, but that would be my limit. Would probably only purchase once in the beginning just to get a few cars I want early. Which would impede my progress as I would be hot lapping them and not progressing thru the game. Definately not liking the sound of this the more it is discused 👎
 
If this is remotely close to the actual figures GT6 will be the last GT game I buy
Why is that?
You don't have to buy the money packs.
Just like you don't have to buy the timesaver pack from NFS.

I know I won't.
But than I like actualy playing the game and earning the money.
 
Microtransactions isn't a problem.

Career mode is more important. If it is bad and money is very long to earn as is the case for Forza Motorsport 5, it will be a big problem.

Otherwise, we can easily miss

In GT6, credits haven't changed and money is easy to earn. For example, coffee cup challenges alone net you 250 000 Crs..... Great. Now, we only hope that the career mode of GT6 will be good and long

What coffee break allows you to earn that amount?, Where did that figure has come?

The only prize is now known for surpassed a coffe break is 2,500 credits, not 250,000 credits.

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Why is that?
You don't have to buy the money packs.
Just like you don't have to buy the timesaver pack from NFS.

I know I won't.
But than I like actualy playing the game and earning the money.
Agreed. I know I won't be buying this, but just hope it isn't difficult like GT5.
 
No one is forcing you to buy the credits... you can play the game though like every other version.

Thats not entirely true. While it may seems like so on the surface, u cant however choose the game design that is not predicated upon such model. There isn't an option to choose a different version of the game.

Lets not kid our self here, the main purpose of such system is to earn more money nothing more nothing less. Microtransactions changes game design to fit itself in and there is where the problem lies. Put yourself in the developer's shoes for a moment and think about it. Here is a system for additional stream of revenue coming your way without you having to code anything new, its just to bypass existing barrier to achieve a set of goals for the willing payee. Now you as a developer would of course want to entice people to spend money on it be it by squeezing them via restricting grinding/time/rewards/etc, if the game is just as easy to achieve that said goals on normal playthrough then nobody would spend money on it and there wont be a point to introduce such monetization system in the first place. It is within your interest as a developer to do so since this leads to better paycheck at the end of the day. As a results, the game would be design to favors such system, and regardless whether you play ball and bite the poison pill or not you'll still be force to play in such environment. Forza 5 is the best example of this, not only does it has less content, the prices of each cars and the time to grind for credits has increases, made worse by removing cars as rewards for winning races and disable selling of existing cars to gain credits. Furthermore on every completed race, a toast would pop up constantly reminding you can get credits just by clicking here and swiping your card. Sounds lovely?

Now such system isn't new, it existed for as long as F2P games has. However such system is ok in F2P games as this is their sole revenue stream, there is no initial cost of entry and you can play till you're bored of it and quit anytime you like, and its fine because you never spend a single dollar on it in the first place. This on the other hand, we paid in full. By castrating game design, taking out content that is suppose to be in the game in the first place and then charge u more for it down the line is just bad practices.

Now we don't know to what extend GT6 will go to in lieu of such monetization system within the game. We don't yet know how much (if any) credits earning and/or grinding is hindered by it. Past history (Forza 5) doesn't look good and you really cant blame people for having such strong reservation about the game. We all love GT and want this to be a success but this is something that none of us want and would be better off without.
 
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From Belgian/Dutch site Game Mania.

1 million for 9,99 euro http://www.gamemania.be/Default.aspx?tabid=87&gmgame=29754
2,5 million for 19,99 euro http://www.gamemania.be/Default.aspx?tabid=87&gmgame=29756

For those of us reading in red, white and blue, that's about £8.34 / $13.60 (US) and £16.68 / $27.20 (US) respectively. Now, I'm fairly comfortable, financially, but that seems a little steep to me. I get annoyed when I spend credits on a car that isn't as good as I expected, I'd be very annoyed if I'd spent actual cash money on said car...
 
I could be wrong but I'm pretty certain the Coffee Cup Challenge payouts were less than $5000Credits. @trustjab posted somewhere a calculation that the first 8 ASpec events paid out $32K credits. Only two examples of course, but it does not bode well.

Yes, I was wrong.

After, it's only the beginning .... Later, we will gain more credit. It's usual in Gran Turismo.
+ Online mode, seasonal and special events.
 
Yes, I was wrong.

After, it's only the beginning .... Later, we will gain more credit. It's usual in Gran Turismo.
+ Online mode, seasonal and special events.
Especially seasonals. 350,000cr plus Log-in bonus (which I hope is still there). :D
 
Thats not entirely true. While it may seems like so on the surface, u cant however choose the game design that is not predicated upon such model. There isn't an option to choose a different version of the game.

tl:dr

You're assuming that the game was made around the microtransaction model, when you forget that the microtransactions appeared after the full features/car/track list was announced. IMO the microtransactions are an aside, simply added on at the end, this close to release, to allow people to acquire cars sooner.
 
For those of us reading in red, white and blue, that's about £8.34 / $13.60 (US) and £16.68 / $27.20 (US) respectively. Now, I'm fairly comfortable, financially, but that seems a little steep to me. I get annoyed when I spend credits on a car that isn't as good as I expected, I'd be very annoyed if I'd spent actual cash money on said car...

That only seems a lot because of the huge markup that the retailer adds to the cost. I'm sure PSN will charge slightly less for the same thing.
 
You're assuming that the game was made around the microtransaction model, when you forget that the microtransactions appeared after the full features/car/track list was announced. IMO the microtransactions are an aside, simply added on at the end, this close to release, to allow people to acquire cars sooner.

arbitrary content like car value, grinding rate, rewards are all easily altered with a simple patch. Its just some value that developers put up in some file somewhere within the game.

also these actually sets up the precedent for subsequent games. If this model become successful who to say they wont design future games solely around such system. And when that happens non of us will be winners.
 
arbitrary content like car value, grinding rate, rewards are all easily altered with a simple patch. Its just some value that developers put up in some file somewhere within the game.

Then why did they not do that for GT5? They knew from the beginning that the payouts were low, they instead added Seasonal Events instead of fixing the economy/payouts of offline races.

also these actually sets up the precedent for subsequent games. If this model become successful who to say they wont design future games solely around such system. And when that happens non of us will be winners.

When that happens neither will PD/Sony, because they won't sell consoles if that'd be the case.
 
Then why did they not do that for GT5? They knew from the beginning that the payouts were low, they instead added Seasonal Events instead of fixing the economy/payouts of offline races.

there isn't a precedent toward such monetization at the time in a console game. GT5 did not have such system since its conception and introducing it at the end of its life cycle is pointless

since then however games like AC4, Ryse, Forza, NBA2K14, etc all started introducing such scheme. GT merely jumping in to join the party.
 
there isn't a precedent toward such monetization at the time in a console game. GT5 did not have such system since its conception and introducing it at the end of its life cycle is pointless

But you didn't answer my question. I asked if they could just change the payouts with a patch, then why didn't they do it with GT5?
 
But you didn't answer my question. I asked if they could just change the payouts with a patch, then why didn't they do it with GT5?

is there anyone still playing it? there isn't a big enough incentive to do so in GT5 since its player base has dwindle. Introducing it in a brand new game that will have a much larger player base (at least for the short term) has better value then to do it on a game nearing it death.
 
is there anyone still playing it? there isn't a big enough incentive to do so in GT5 since its player base has dwindle. Introducing it in a brand new game that will have a much larger player base (at least for the short term) has better value then to do it on a game nearing it death.

My point was why did they not do it a year ago, or before they implemented seasonal events?

But they didn't, so why would they change the payouts in GT6 post-release via updates if they never did that at any point during the three years GT5 was in use?
 
Thats not entirely true. While it may seems like so on the surface, u cant however choose the game design that is not predicated upon such model. There isn't an option to choose a different version of the game.

I still don't see any issue.

If you don't want to pay for the credits it simply takes you a bit longer to earn the cash. It still remains your personal choice to spend any more than the original purchase price of the game.

Game developers aren't charities, they are businesses and want to make money like any business does. I don't think the price of a game had changed much, if at all, the past 5+ years (likely longer), whilst most consumer products will have increased in price over the same time period.

Grow up people, the World is evolving.
 
No one is forcing you to buy the credits... you can play the game though like every other version.
You are forced into buying them if you don't wan to credit grind.

The problem is that credit money gouge is completely unnecessary when the game could be sold with open access to everything.



How many other PS3 games have a 3 year life span?
Any of them could. For me, GT5 did not make it 3 years. Some of my PS1 games have lasted me over a decade. As for games on PS3, I don't think I've sold many. I buy ones that I intend to keep.

I still don't see any issue.

If you don't want to pay for the credits it simply takes you a bit longer to earn the cash. It still remains your personal choice to spend any more than the original purchase price of the game.

Game developers aren't charities, they are businesses and want to make money like any business does. I don't think the price of a game had changed much, if at all, the past 5+ years (likely longer), whilst most consumer products will have increased in price over the same time period.

Grow up people, the World is evolving.

Yes it is evolving and that would include consumers reacting to bad dev choices. They're in it to make money, so would that justify $60 for the game and then $60 to play online? Should we pay a $5 fee when buying a car in game? This whole credit selling thing isn't much different.

The only thing that gives credits "value" is that roadblocks to content that was already payed for was placed in the game. PD could have cut development time and costs by not implementing these roadblocks. It's like the window insurance company that drives around at night with a pickup truck full of large stones.
 
You are forced into buying them if you don't want to credit grind.

No, they don't force your hand on anything. If you buy the game for $60, see that you have to grind for a few hours to buy an expensive car OR to buy credits through microtransactions in order to acquire said car, then you have a third choice (take the game back to the store where you bought it and get your money back).

There is no forcing of anything.
 
I still don't see any issue.

If you don't want to pay for the credits it simply takes you a bit longer to earn the cash. It still remains your personal choice to spend any more than the original purchase price of the game.

Game developers aren't charities, they are businesses and want to make money like any business does. I don't think the price of a game had changed much, if at all, the past 5+ years (likely longer), whilst most consumer products will have increased in price over the same time period.

Grow up people, the World is evolving.

the point is the game is made to squeeze u into paying as it is within the interest of game developer to do so. U may hav an iron will but u r force to constantly fight against the game till u either break and join in or rage quit, when the entire system itself is totally unnecessary benefiting no one. Now if u r ok into constant pointless grind, then thats good for u. But gamers r people from all walks of life. U may be able to swallow it, some wouldn't and as a result further alienating an already niche market.

we r ok and willing to pay for real dlc with real value. But such nickle and dime model r unpleasing and is the reason why Capcom fail so much. We dont want PD to follow in its footstep
 
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No, they don't force your hand on anything. If you buy the game for $60, see that you have to grind for a few hours to buy an expensive car OR to buy credits through microtransactions in order to acquire said car, then you have a third choice (take the game back to the store where you bought it and get your money back).

There is no forcing of anything.
If I want immediate access to all the cars, there is no choice. The only thing you can do is buy credits, so yes if you want to actually have the content in the game right away, you're forced to buy credits.
 
You are forced into buying them if you don't wan to credit grind.

I can't remember the value of my garage in GT5, but I think I have around 1,400 cars, including 1 of every model and multiples of a lot of the desirable cars (including the 20 & 15 million cars)... including the various tuning parts, it must be close to half a billion credits in total.

If a 7 million credit voucher cost €1, I wouldn't be prepared to build my entire garage in GT6 by simply buying vouchers.

The vouchers will be likely be a tool to smooth your progress, topping up your earnings every now and again when you want a specific car.

the point is the game is made to squeeze u into paying as it is within the interest of game developer to do so. U may hav an iron will but u r force to constantly fight against the game till u either break and join in or rage quit, when the entire system itself is totally unnecessary benefiting no one.

I suggest anger management or self control classes :lol:

I say again, Game developers are businesses, not charities. It's in their interest to make money. It's called capitalism.

ps; proper English please ;)
 
the point is the game is made to squeeze u into paying as it is within the interest of game developer to do so. U may hav an iron will but u r force to constantly fight against the game till u either break and join in or rage quit, when the entire system itself is totally unnecessary benefiting no one.

There's that word again, I hate the word to be used in this discussion as it's completely untrue and rather extreme.

Take R* for example, never have I felt "forced" to purchase Shark cards, yes the game asks if I want to got the PSN store to buy credits when I have no physical cash and I wanna buy a soda, but I'm not "forced" to buy anything, they're encouraging, underhandedly in some respects with the cut in payouts that they've done post-release, but they're not "forcing" anyone to buy anything from them.

If I want immediate access to all the cars, there is no choice. The only thing you can do is buy credits, so yes if you want to actually have the content in the game right away, you're forced to buy credits.

Racing games must have changed then since I last played them, because I've never heard of a "game" that gives you everything on a plate right away.
 
Then why did they not do that for GT5? They knew from the beginning that the payouts were low, they instead added Seasonal Events instead of fixing the economy/payouts of offline races.

.


BUT, if you look at them, the bulk of the Seasonal event are / were designed to be entered by players a fair way into the game. You need a decent car to enter them, so have to have generated a bit of cash before then.

Looking at it purely from a game design point of view, the game is set up to control the way you progress through it. The rewards are designed to allow you to go through the game at a certain rate. to make it worth the effort of implementing microtransactions, the way you are allowed to progress must be set up in a way that players must want to buy whatever magic beans they need to get on. So the design must be slanted to frustrate and delay gamers unwilling to pay.
 
I can't remember the value of my garage in GT5, but I think I have around 1,400 cars, including 1 of every model and multiples of a lot of the desirable cars (including the 20 & 15 million cars)... including the various tuning parts, it must be close to half a billion credits in total.

If a 7 million credit voucher cost €1, I wouldn't be prepared to build my entire garage in GT6 by simply buying vouchers.

The vouchers will be likely be a tool to smooth your progress, topping up your earnings every now and again when you want a specific car.



I suggest anger management or self control classes :lol:

I say again, Game developers are businesses, not charities. It's in their interest to make money. It's called capitalism.

ps; proper English please ;)

there r better ways to earn money. not from nickle and dime.
 
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