i rolled the lambo at level 14, the superspeedway, ai tapped me from behind
i rolled the lambo at level 14, the superspeedway, ai tapped me from behind
I'm not feeling the physics on GT5 yet. After two nights of driving I'm still getting no feeling what the car is doing 'under' me. It's very difficult to find the limits of grip, what I get is just lots of understeering to outside wall without any prior warning that the tyres were about to let go. (Using DFGT with all aids turned off, so far been driving just stock cars.)
I played a demo version a couple of weeks ago, it was set to a lap in Tokyo. I felt right at home with the steering then even if I normally hate that track. The wheel at the booth was G27 (I think). I don't know if it's the wheel or game version that is making the difference but what I have now is physics that feel somehow too forgiving but also difficult because you don't really know what the car is doing.
What I noticed in the wheel sittings is that when you are selecting the steering mode (simulation, amateur or whatever) DFGT and G27 are grayed out. As if that choice would only apply to other wheels. Somehow I think with DFGT you are stuck in amateur mode.
What I'm feeling is pretty much just the opposite. Odd.
Well its actually interesting that you say that because to be honest I wasn't sold after my first couple of races. I did a race in the GT-R race car at tsukuba and I'm not sure if it was because the AI was too slow or what but I felt as though the car just turned without telling me anything. There was no feeling of grip and no tyre noise to speak of. It wasn't until I took the Zonda out at Suzuka and got a bit of speed up that it started to make sense.
I'm yet to determine whether its the change in tyre sounds that made it difficult to gauge or whether I just wan't driving hard enough to begin with, but I will report back with more feedback over the next couple of days. have to say though, drifting the comaro around Suzuka definately felt right
I'm talking about damage from contacts
How do people think the physics compare to Rfactor/Iracing or maybe more interestingly to Prologue?
To me the game seems easier and I've been able to drift easier than in Prologue. I am with all aids off including the new skid recovery. ABS = 1 usually. Am I playing in the most realistic way (besides ABS)?
How do people think the physics compare to Rfactor/Iracing or maybe more interestingly to Prologue?
To me the game seems easier and I've been able to drift easier than in Prologue. I am with all aids off including the new skid recovery. ABS = 1 usually. Am I playing in the most realistic way (besides ABS)?
Doesn't that depend on the car you are driving?
Different cars have different settings. Most modern cars will have traction control and all will have ABS. Just turning everything off isn't necessarily realistic.
True enough. Standard practice in Prologue was turn everything off. I am mostly looking for opinions on the difference between Prologue physics and GT5. I personally think GT5 cars are a little easier to handle but I haven't played enough to make up my mind and want opinions on the realism of the physics vs. Prologue. I accept that difficulty and realism are different things, too.
People, try Top gear challenge with Lotus 111R.
It is imposible to complete that without left foot breaking, Hell&toe and countering at the same time ! (G25)
By the way i just love top gear track. Probably the best track i have ever played. People from lotus created miracle !![]()
I mean realy.
I completed that challenge a few hours ago...and I must say, between the poor FFB and odd physics/tire modeling of that car, the driving experience is laughably unrealistic IMO![]()
Maybe because it's a GT-R. Lots of downforce and grippy tyres
Quite an easy car to drive on the limit, relatively speaking. It's why it's so fast in real life and in the game
Poor FFB ? Come one. It's LFS quality FFB. I agree on tyres part. It's like skating on ice with this car. Hmm ? Maybe tyres are Comfort not Sport ?
TBH, I think I've become a bit spoiled by iRacing's FFB quality. I'm using a G27 and the amount of steering slop/dead zone in GT5 really detracts from the experience of replicating what a real car is like to drive![]()
To me, comparing iRacing's FFB to GT5's is like the difference I encountered when I tried playing NFS shift after playing GT5![]()
GT5's physics are pretty decent, especially for a console system, it's just too bad the physics are covered up by such sloppy FFB.
So if you brake in a RWD car without ABS in real life your back will always swing out? Just driving the RX-7 FD '02 right now and have been feathering the brake to brake normally but anything more than that and the back gets loose.
Is this realistic? I really don't know can someone with real life experience give us your thoughts on driving without ABS.
I know in GT5p you could set the brake bias so even when the brakes locked up, the back did not swing out, however no option exist in GT5.
But if that is how it works in real life, than I'll just keep practicing otherwise I might go back to ABS =1 which feels little wussy
I know in GT5p you could set the brake bias so even when the brakes locked up, the back did not swing out, however no option exist in GT5.
Wait, you can't adjust bias??
The rear kickin out is a symptom of overly rear brake bias, being rear wheel drive will make it worse if you're engine braking, but you should be able to tune the bias to balance out brake induced oversteer.
TBH, I think I've become a bit spoiled by iRacing's FFB quality. I'm using a G27 and the amount of steering slop/dead zone in GT5 really detracts from the experience of replicating what a real car is like to drive![]()
To me, comparing iRacing's FFB to GT5's is like the difference I encountered when I tried playing NFS shift after playing GT5![]()
GT5's physics are pretty decent, especially for a console system, it's just too bad the physics are covered up by such sloppy FFB.
I'm aware of real word techniques thankyou having raced at a national level for 5 years.
Just buy the car and do some laps of Trial Mountain or Tsukuba
So what's new Physics wise?
Someone have play rfactor or gtr2 and can tell me if the phisycs are equal, similar or totally diferent??
edit: i found GT5TT similar to GTR2 btw
Thanks!!!!
PS: im still waiting my copy![]()
I completed that challenge a few hours ago...and I must say, between the poor FFB and odd physics/tire modeling of that car, the driving experience is laughably unrealistic IMO![]()
I've played rfactor quite a bit. Mostly open wheel stuff (f3 and nippon). They are different. Force feedback in gt5 is probably more muted compared to rfactor. Braking is very different. Depends on a lot of variables e,g, car, wheel, settings.
If you like cars, gt5 is a good buy. Simple as that.