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One console will have the advantage in visuals due to its type of shader design, even if the design wont really show a big difference in graphics, one will be better than the other. This is a metaphor I found on another board on the shaders
Say you have a four lane highway, with four lanes for both southbound and northbound traffics.........that's the seperate pipeline.
Now you have a twelve lane highway with lane's being shared by both northbound and southbound with either direction changing lanes when it needs to..............more lanes but not as effecient...........
So when it comes to visuals, which gpu will most likely have the advantage. Now the RSX on paper is more powerful than the Xenos but like some have said, raw power means nothing but being effecient does. Is it possible that with unified shaders, the BW will be wasted or something stalls. Let me quote Ken on his doubts of the unified shader
KK: The vertex shader and pixel shader are unified in ATI's architecture, and it looks good at one glance, but I think it will have some difficulties. For example, some question where will the results from the vertex processing be placed, and how will it be sent to the shader for pixel processing. If one point gets clogged, everything is going to get stalled. Reality is different from what's painted on canvas. If we're taking a realistic look at efficiency, I think Nvidia's approach is superior.
Could the unified arch be a waste of time or will it really help the 360 produce mad graphics, same question with the ps3 and the programmable shaders. And like I suggested before, both consoles will have amazing graphics but one will better.
Say you have a four lane highway, with four lanes for both southbound and northbound traffics.........that's the seperate pipeline.
Now you have a twelve lane highway with lane's being shared by both northbound and southbound with either direction changing lanes when it needs to..............more lanes but not as effecient...........
So when it comes to visuals, which gpu will most likely have the advantage. Now the RSX on paper is more powerful than the Xenos but like some have said, raw power means nothing but being effecient does. Is it possible that with unified shaders, the BW will be wasted or something stalls. Let me quote Ken on his doubts of the unified shader
KK: The vertex shader and pixel shader are unified in ATI's architecture, and it looks good at one glance, but I think it will have some difficulties. For example, some question where will the results from the vertex processing be placed, and how will it be sent to the shader for pixel processing. If one point gets clogged, everything is going to get stalled. Reality is different from what's painted on canvas. If we're taking a realistic look at efficiency, I think Nvidia's approach is superior.
Could the unified arch be a waste of time or will it really help the 360 produce mad graphics, same question with the ps3 and the programmable shaders. And like I suggested before, both consoles will have amazing graphics but one will better.