That's Overwatch though, it has the hype machine of Blizzard behind it.
You also have to realize that there's no such thing as a guaranteed success with e-sports in terms of racing games. Looking at the Forza Racing Championship, PCARS ESL offering, hell even the stuff iRacing does, nobody gives a ****, even if racing in e-sports is a natural fit.
I also certainly don't believe, with PD's glacial pace of work and the FIA's greenhorn nature in dealing with the different beast that is e-sports, is going to work out as well as Valve does with The International for DOTA, or what Blizzard does for Overwatch.
And besides, my point wasn't about e-sports. My point is that obviously, due to the built in name and reputation the series has, GT will probably win the sales war. But what is going to happen to critical reception from media outlets and general players, both hardcore sim racing fanatics, and the casual one who probably only buy Forza/GT once in a blue moon?
That's going to be the true litmus test for GT Sport moving forward. The sim racing industry has changed a ton since 2013. If Polyphony believes that smaller experiences like iRacing and e-sports are going to be the future of the sim genre, so be it. But looking at it from the perspective of a jilted GT fan who has been burned by two lackluster experiences from history, it seems misguided.