Sony Confirms Second GT Sport Beta Phase (UPDATE: All Second Beta Mentions Removed From PS Blog)

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With regards to e-sports, surely burying a competing title offering (roughly) the same e-sports component is a good idea? The examples you use are correct of course, but this is a new industry, and someone has to start somewhere. I see this becoming very big soon, but you may disagree.

I don't disagree. Speaking as a fan of legitimate sports (though this is a bit of a loaded term, it's due to the lack of sufficient words) I surely believe that by 2030, 2040, e-sports is going to be right at the door of legitimate sports. We're already seeing the seeds of that planted, with more Millenials (myself among them) cutting the cable cord and ditching live TV. And we are seeing more and more big telecom companies, especially in North America, use live sports as a carrot to dangle in front of them, hoping for them to keep their cable packages.

Hell, it says a lot that the commissioner of the NBA believes that the future of sports television, the one he sees anyway, is more akin to Twitch then ESPN: http://awfulannouncing.com/nba/nba-...-sports-television-look-like-video-games.html

But that isn't the point. My point is, in terms of e-sports, is that the people already trying, with iRacing's competitions, PCARS's ESL stuff, and the Forza Racing Championship, do **** all in terms of viewership, even if racing is naturally perfect for e-sports the way it is set up currently. Maybe a thousand people at the absolute max, more often then not 200-500 people watching, compared to the thousands to hundred of thousands for stuff like The international.

So what is the FIA's help going to do in order to help it? It could succeed, it could not. But from what I have seen, from likewise companies trying to prove the validity and feasibility of racing in e-sports, Polyphony and the FIA are in for a long road, one that may not provide much fruit.
 
You need to be very confident to show your cards just before the release date. Or they are crazy or they have a very solid game in their hands with a lot of news wonders inside. I bet on the second option.

I'm thinking its equal parts confidence and crazy, with a (slight) possible chance of those New wonders sprinkled in. Bold gamble being made, either it'll hit the jackpot or it'll cost them greatly.

Now, all games have patches.

And? Doesn't change the fact some people still don't always have a online connection, which is what you need to get said patches.

Also, some people are abit fed up at the tendency of devs to use a patch as an excuse to fix something that shouldn't have been there in the first place (even worse when it doesn't even cure the problem entirely). I guarantee nobody goes asking for medical treatment in the form of putting a tiny Band-Aid on a gaping wound.
 
Also, some people are abit fed up at the tendency of devs to use a patch as an excuse to fix something that shouldn't have been there in the first place (even worse when it doesn't even cure the problem entirely). I guarantee nobody goes asking for medical treatment in the form of putting a tiny Band-Aid on a gaping wound.

Things crop up in development and post release that probably couldn't have been replicated by way of QA testers, or are only happening to a small subsection of the player base, etc. Would you rather go back to the old days where games were dumped onto the masses that had game breaking bugs, glitches, etc, and not be fixed? Because there are a lot of those scenarios in the old days of gaming, and the times that they could fix it, either were through second run copies (Expensive for the publisher and developer) or through PC download clients only (Not an option for console games until recently)

I get your frustrations about games using patches as a magic bullet. But what else can you do? It's a damned if you do, damned if you don't situation.
 
I'm thinking its equal parts confidence and crazy, with a (slight) possible chance of those New wonders sprinkled in. Bold gamble being made, either it'll hit the jackpot or it'll cost them greatly.



And? Doesn't change the fact some people still don't always have a online connection, which is what you need to get said patches.

Also, some people are abit fed up at the tendency of devs to use a patch as an excuse to fix something that shouldn't have been there in the first place (even worse when it doesn't even cure the problem entirely). I guarantee nobody goes asking for medical treatment in the form of putting a tiny Band-Aid on a gaping wound.

I imagine the percentage of people able to buy a PS4, but without any access to the internet at all is very low indeed.
 
I imagine the percentage of people able to buy a PS4, but without any access to the internet at all is very low indeed.
I think the topic is about a constant online connection, not the lack of one completely.

I don't think people are going to buy a game primarily made for online, if they don't have internet at all.
 
I think the topic is about a constant online connection, not the lack of one completely.

I don't think people are going to buy a game primarily made for online, if they don't have internet at all.
Unless of course they don't pay attention to the fine print and just buy the game because the logo is on the box, assuming that it follows in the 19 year tradition already established.
 
Unless of course they don't pay attention to the fine print and just buy the game because the logo is on the box, assuming that it follows in the 19 year tradition already established.

Of course. And that's why I keep saying, that of course GT Sport is going to win in the sales war. The true test will be in how a whole swack of people that don't know that the game is basically license tests in terms of single player are going to react. And critical reception as a whole.
 
Unless of course they don't pay attention to the fine print and just buy the game because the logo is on the box, assuming that it follows in the 19 year tradition already established.

You're a traditionalist JP, that's all fine and dandy. But this industry in particular, and technology in general, moves at a very fast pace indeed.

Also, consumers have traditionally adapted very quickly to big changes in the games industry, so I don't see it as being too much of a problem going forward, into the future.
 
The true test will be in how a whole swack of people that don't know that the game is basically license tests in terms of single player are going to react.
Let me guess:

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I cannot find anywhere that beta confirmation the news says. Seems it was announced accidentally.
edit: Seems others have noticed that too. To be honest, beta2 doesn't make much sense at this point.
 
You're a traditionalist JP, that's all fine and dandy. But this industry in particular, and technology in general, moves at a very fast pace indeed.

Also, consumers have traditionally adapted very quickly to big changes in the games industry, so I don't see it as being too much of a problem going forward, into the future.
Do we know the demographic of Gran Turismo players? I think it's not the youngest community and you won't find many youtubers streaming GT. It's just a lazy move from Poly. PC2 has both : a comprehensive online mode and a huge career mode.
For me, GTsport is the ultimate test for a GT fan^^ : would you still buy the new GT even if almost everything that you like will be missing ? (Grand Valley, Trial Mountain... / JDM, tuner cars, classics, cheap cars... customisation / career mode, endurance races)
 
Do we know the demographic of Gran Turismo players? I think it's not the youngest community and you won't find many youtubers streaming GT. It's just a lazy move from Poly. PC2 has both : a comprehensive online mode and a huge career mode.
For me, GTsport is the ultimate test for a GT fan^^ : would you still buy the new GT even if almost everything that you like will be missing ? (Grand Valley, Trial Mountain... / JDM, tuner cars, classics, cheap cars... customisation / career mode, endurance races)

Since I finished schooling, I started liking tests! FIRE can be good, heat baby, burn :mischievous:
 
Why delay ? If things need to be fixed : day one patch.
Because players without an internet connection shouldn't have to put up with the shoddy crap developers put out instead of properly finished games. That's why.
 
You're a traditionalist JP, that's all fine and dandy. But this industry in particular, and technology in general, moves at a very fast pace indeed.

Also, consumers have traditionally adapted very quickly to big changes in the games industry, so I don't see it as being too much of a problem going forward, into the future.
We've reached a point where some will go down with a dying genre, yearning for every driving title to follow the same Gran Turismo template from two decade ago.

By the end of the year we'll see F1 2017, WRC 2017, Forza 7, PCars 2 etc. at best, stagnate, more likely, see a sales decline at retail. No reflection on their quality, just a genre stuck in a rut. Only GTS appears a safe bet to grow from the admittedly poorly performing GT6. We already see the discussion moving from GTS selling poorly, to player retention due to the online and social focus, despite being in an era of Overwatch, PUBG, COD, Rocket League etc.
 
By the end of the year we'll see F1 2017, WRC 2017, Forza 7, PCars 2 etc. at best, stagnate, more likely, see a sales decline at retail. No reflection on their quality, just a genre stuck in a rut.
Sales indications for most games have been down in the past years, but I'm not sure we're in a rut. We have more games popping up than ever. The majors all releasing around the same time too, we're going to have a good year.

We already see the discussion moving from GTS selling poorly, to player retention due to the inline and social focus, despite being in an era of Overwatch, PUBG, COD, Rocket League etc.
The amount of online games like that, that have a direct focus, are vastly, vastly outnumbered by games that don't. It's rather the other way around, in my opinion; They're still in an era of games that are either both or have a larger offline focus.
 
Do we know the demographic of Gran Turismo players? I think it's not the youngest community and you won't find many youtubers streaming GT. It's just a lazy move from Poly. PC2 has both : a comprehensive online mode and a huge career mode.
For me, GTsport is the ultimate test for a GT fan^^ : would you still buy the new GT even if almost everything that you like will be missing ? (Grand Valley, Trial Mountain... / JDM, tuner cars, classics, cheap cars... customisation / career mode, endurance races)
All of those things will be sorely missed. I think I'll still like it without them. It's always felt good to play a GT game using whatever car I was directed to pick. I hear the physics still feel like a GT game, soooo there's a good chance I'll be happy with it.
 
All of those things will be sorely missed. I think I'll still like it without them. It's always felt good to play a GT game using whatever car I was directed to pick. I hear the physics still feel like a GT game, soooo there's a good chance I'll be happy with it.
They are missed and Kaz knows it. Once they get the platform running (GTS) the DLC will be poured in also with some of legacy tracks and cars.
I want to believe.
 
They are missed and Kaz knows it. Once they get the platform running (GTS) the DLC will be poured in also with some of legacy tracks and cars.
I want to believe.
Which will not save the game. You only have to look at Street Fighter V to see that. Online Esport PvP fighter. Those that wanted that bought it straight away, just as those who want GTS Esports will buy GTS straight away. SFV sales after that are practically non existent despite the solo player elements Capcom added. It will be the same for GTS. I am sure of it.
 
Well good. Great. Then they'll have to do extra sales and bonuses to salvage what little will be left.

Wonderfull :cheers:
 
Which will not save the game. You only have to look at Street Fighter V to see that. Online Esport PvP fighter. Those that wanted that bought it straight away, just as those who want GTS Esports will buy GTS straight away. SFV sales after that are practically non existent despite the solo player elements Capcom added. It will be the same for GTS. I am sure of it.
I follow SFV back in 2016 the reason why is because 4 thing that capcom fail to execute there plan.
1.) the gameplay is limited a lot creativity for the top player who supports the game. It carter to casua player who are very bad at it.
2.) The content they promised story mode and other mode. Funny enough story mode come in late as dlc.
3.) They burn old guard in Japan Who support them many year and never released arcade versions.
4.) The most important aspect of the game is online netcode. It freaking trash in day one. It never been fix also some bug in the game. The online for many who people only care for competitive community. They fail that part and the miss communication with the fanbase. Oh yeah the offline input lag when they host the tourney offline. People still complaining about it. So only thing keep the top player is the money and prize to keep people playing.

The most important thing can PD learn from all this ? They need to execute 3 out of 4 this plan. This important part of this game for PD they could do and not make mistakes like capcom. I say from Day 1 again. The key to success is online aspect. If they nail racing online with no lag. The working system sportsmanship system going accordingly to plan and post dlc support. They will get new breed player community to come in. But if they fail any those, not execute very well. It will be the last Gran turismo game you guy ever play. You know sim racing game already nich as heck. The only racing game that get recognized is need for speed come close to Gran tursimo. Yeah I said Need for speed aka the arcade racer, some people hate sim racing and don't want to deal complicated physic. This how I see thing from my perspective. Lol
 
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You're a traditionalist JP, that's all fine and dandy. But this industry in particular, and technology in general, moves at a very fast pace indeed.

Also, consumers have traditionally adapted very quickly to big changes in the games industry, so I don't see it as being too much of a problem going forward, into the future.
The thing is, there aren't any really big, groundbreaking changes in this game in terms of gameplay on the track are there? They aren't really doing anything that hasn't been done in other games before . What they have done is take away some rather significant things and taking away things is not the same as big changes.

Not sure where are you got the idea that I am a traditionalist. I think the franchise is due for a major overhaul but there's no way I would have taken away the offline career even though I have zero interest in it myself. I think it is key to the success of the game and long-term replayability for many casual players.
 
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They better not make it always online. Sometimes I have to manage when to install big updates. My xp not getting increased online would be awful.
 
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