Sound design improvement in Forza 6?

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@Speedster911 the three Hypercars still sound amazing, the P1 in fact sounding more like the real thing now. Have you even tried them in test drive instead of in a race?

I've done all the testing I needed to before posting here. The P1 and LaFerrari sound sysnthesized, as if copy/pasted from a GT game, only slightly better. The game's sound mixing and engine/exhaust notes are off for some cars, and quite simply brilliant for others. Do you not find that odd? Didn't the creative sound director get hired by Sony? Cos' the guys who worked on FM4 and 5 were top dog!

Go back to FM5, and see how much more detail and *audio character* those two cars (and several other cars) have.

It's a step back. Just like the Evo 10 was a step back in FM5, even though it sounded brilliant in FM4 and 3.
 
I think the P1 has gotten slightly better, honestly. The turbos sound much more pronounced, now. It's really only the LaF that seems to have taken a step back, imo.


To the topic, that E46 M3 is a huge improvement. Rev to the top of 2nd, and let off the gas. That's how the F-Type should sound, yet its distinct crackle just isn't there. The Huracan is another car infamously known for how its exhaust cracking coming off the gas, & while the game does actually capture it, it's not as loud as it should be.
 
I think the P1 has gotten slightly better, honestly. The turbos sound much more pronounced, now. It's really only the LaF that seems to have taken a step back, imo.

The turbo sounds are more brilliant than ever, agreed. Don't you miss the P1's exhaust sound from FM5 and Hor 2? It's far more accurate.

Same goes for the LaFerrari and Jag F-type: they don't sound meaty enough. There's a lack of audio character. It's too basic.

LaF??
 
The turbo sounds are more brilliant than ever, agreed. Don't you miss the P1's exhaust sound from FM5 and Hor 2? It's far more accurate.

Same goes for the LaFerrari and Jag F-type: they don't sound meaty enough. There's a lack of audio character. It's too basic.

LaF??
I think the turbos being more pronounced is a step forward. It does suffer a bit like the LaFerrari where the engine note isn't quite as menacing, but unlike the Ferrari, it doesn't sound all that bad. The F-Type is just disappointing without its unique exhaust.

And LaF=LaFerrari. :P
 
I think the turbos being more pronounced is a step forward. It does suffer a bit like the LaFerrari where the engine note isn't quite as menacing, but unlike the Ferrari, it doesn't sound all that bad. The F-Type is just disappointing without its unique exhaust.

And LaF=LaFerrari. :P

Yeap, turbos sound very satisfying for sure. I haven't heard too many supercharger sounds so far, but I also feel the 2014 Mustang GT (or is it 2013) sounded better in FM5. Good job on the tire squeal effects as well, though curb sounds are too loud and bassy like FM4, and the wind noise effect isn't quite as pronounced as 5.

Also in 5, you used to hear those beautiful crackling sounds, particularly with an upgraded exhaust.. those seem to be mute or gone. On the other hand, exhaust burble is very nice on some cars, such as the Huracan. I was taken aback when I upgraded the hatchback Impreza (model from F&F 4).. the engine/exhaust sounded nearly as good as Dirt 3!

Tuned 2 Evos.. and they sounded significantly better than their FM5 versions.

There are other cars too that sound too basic like the F-type.. but all in all engine sounds are satisfying.. drove a Z06 and M3 race car... the notes were ridiculously good.

We need to get volume sliders NOW.. that would square things off nicely. :D
 
Also in 5, you used to hear those beautiful crackling sounds, particularly with an upgraded exhaust.. those seem to be mute or gone. On the other hand, exhaust burble is very nice on some cars, such as the Huracan. I was taken aback when I upgraded the hatchback Impreza (model from F&F 4).. the engine/exhaust sounded nearly as good as Dirt 3!
This is probably the only area I disagree with. They were only existent on certain cars just as they were in FM4, where as now, exhaust crackle is much more pronounced (though, the audio range varies from loud to soft depending on the car). That's a step forward, but as with T10, some things get improved & some things take a dip.
 
This is probably the only area I disagree with. They were only existent on certain cars just as they were in FM4, where as now, exhaust crackle is much more pronounced (though, the audio range varies from loud to soft depending on the car). That's a step forward, but as with T10, some things get improved & some things take a dip.

I need to drive more cars then. I'll take a hit and miss audio design over a complete miss any day. And in T10, luckily, its mostly hits. 👍
 
I wouldn't be surprised if the F-Type audio was the one from the XFR-S, which was noted for being too quiet given the type of car it was.
 
VXR
I wouldn't be surprised if the F-Type audio was the one from the XFR-S, which was noted for being too quiet given the type of car it was.
The f type sounded horrible in fh2 to me, and what exists now seems to be a modified version of the same sample. Very sad.

@Speedster911 @McLaren The P1 in particular may sound less menacing, but my focus is on the actual sound, which especially in interior view is a lot closer to the actual car. Accuracy imo should be prioritised over extra stuff like crackling etc.
 
The f type sounded horrible in fh2 to me, and what exists now seems to be a modified version of the same sample. Very sad.

@Speedster911 @McLaren The P1 in particular may sound less menacing, but my focus is on the actual sound, which especially in interior view is a lot closer to the actual car. Accuracy imo should be prioritised over extra stuff like crackling etc.
That's part of the reason I am actually more than satisfied with the P1. It's not as menacing, but the car still sounds as it should & the addition of other details (such as again, hearing the turbos spool quietly) only add to the accuracy.
 
[QUOTE="Speedster911, post: 1098341]Didn't the creative sound director get hired by Sony? Cos' the guys who worked on FM4 and 5 were top dog![/QUOTE]
Caviezel left after FM4.
 
That's part of the reason I am actually more than satisfied with the P1. It's not as menacing, but the car still sounds as it should & the addition of other details (such as again, hearing the turbos spool quietly) only add to the accuracy.

Ah yes, the turbo's nicely audible on the P1 now. It wasn't in F5.

[QUOTE="Speedster911, post: 1098341]Didn't the creative sound director get hired by Sony? Cos' the guys who worked on FM4 and 5 were top dog!
Caviezel left after FM4.[/QUOTE]

No wonder "things got quiet" after he left. :lol:
 
It's an improvement but still not accurate, Aventador has a distinctive engine note and overall sound design this just doesn't hit I think. The crackles are nice but a little overdone. Overall it's still a nice sound, but with all the talk hyping Forza sounds on the web, I expected more. What surprised me the most in that video was the very poor interior rendering, nothing on the dashboard glows or lights up as it should.
 
It's an improvement but still not accurate, Aventador has a distinctive engine note and overall sound design this just doesn't hit I think. The crackles are nice but a little overdone. Overall it's still a nice sound, but with all the talk hyping Forza sounds on the web, I expected more. What surprised me the most in that video was the very poor interior rendering, nothing on the dashboard glows or lights up as it should.
Pitch should be higher, but sound is there. The crackles are actually more on point & very accurate.

The car in the game is still based on an early production model as well, which could explain why some of it just isn't up to par. Hopefully, an introduction of the SV will bring in a better representation.
 
That does indeed explain a lot. When Caviezel is finished working on the GT7 audio, T10 should hire him back for F7. :sly:

Wow.. I can't wait to see Caviezel showcasing his work in GT7, which by the way, practically has Forza beat in visuals. If only it can reach a certain level of physics and audio... would be very hard to NOT get a PS4. :lol:

After seeing this video, I hear improvements in Lamborghini Aventador sound. Now it sounds like the real thing IMO. What do you guys think?



The Lambo's audio notes have been improved since the last game for sure, though they were pretty good and fairly accurate to begin with in 5.

It's an improvement but still not accurate, Aventador has a distinctive engine note and overall sound design this just doesn't hit I think. The crackles are nice but a little overdone. Overall it's still a nice sound, but with all the talk hyping Forza sounds on the web, I expected more. What surprised me the most in that video was the very poor interior rendering, nothing on the dashboard glows or lights up as it should.

I had many many expectations too. As for the interior lights not lighting up properly.. yes, they may have done that to keep performance up. It looks like the interior LED/lights dimmer is set to the lowest setting. :boggled:

Also headlights, even though projections look very convincing, do not cast light on the camera as they should. Would be interesting to have a high beams option though that may overcomplicate things visually. Also the fact that some cars only have their lights flip open in the hood while pitting (daytime races) left me quite sour: the F40 or the RX-7.Those cars look drop dead gorgeous with their flip-open "eyelid" headlights. An option to turn then off/on like in Photo Mode would have made anyone's day. <-- pun intended for sure :rolleyes:
 
Wow.. I can't wait to see Caviezel showcasing his work in GT7, which by the way, practically has Forza beat in visuals. If only it can reach a certain level of physics and audio... would be very hard to NOT get a PS4.
I didn't quite understand that statement. I didn't think GT7 was released yet or any information released yet. Maybe I read this out of context.
 
I didn't quite understand that statement. I didn't think GT7 was released yet or any information released yet. Maybe I read this out of context.

It IS in the works, is it not? I read somewhere here Caviezel has been hired by Sony specifically for GT7.

Probably by 2017, we might hear news of GT. Or maybe they just want to give Forza a headstart this generation and beat them to the punch? Who knows... audio is just part of the equation. I'd like to see them hit the same physics level as T10.
 
It IS in the works, is it not? I read somewhere here Caviezel has been hired by Sony specifically for GT7.

Probably by 2017, we might hear news of GT. Or maybe they just want to give Forza a headstart this generation and beat them to the punch? Who knows... audio is just part of the equation. I'd like to see them hit the same physics level as T10.
So it is not out yet and there have been no screenshots of GT7. THUS....
Wow.. I can't wait to see Caviezel showcasing his work in GT7, which by the way, practically has Forza beat in visuals. If only it can reach a certain level of physics and audio... would be very hard to NOT get a PS4.
Is currently a false statement. Please don't post false or misleading statements.
 
So it is not out yet and there have been no screenshots of GT7. THUS....

Is currently a false statement. Please don't post false or misleading statements.
Take him literally you must not. Speedy was making reference to GT's previous superiority in terms of graphics (especially lighting imo), and was suggesting more of the same story for the next iteration ;)
 
In those 2 articles there is 1 small pic. That 1 pic small pic you are saying is already graphically better than F6? How are we even having this discussion. Really. :lol:

Lets just get back to the audio talk because this is beyond silly.

Take him literally you must not. Speedy was making reference to GT's previous superiority in terms of graphics (especially lighting imo), and was suggesting more of the same story for the next iteration ;)
Ahh I see. Moving on and back on topic.

I have been enjoying putting V8's into Miatas and other smaller cars for that excellent V8 audio rumble in F6. So glad we are able to do that. :)
 
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One thing is for sure I absolutely love the audio in this game in the rain using cockpit view. They truly nailed that to dang near perfection. Hearing those puddles splash under the car on the left side right side or middle is beyond impressive. For those that have not used cockpit view in the rain, you really should check it out at least for a few laps.
 
Stereo transitions in how you can hear a car close in front pan across left-right as you look to close up under braking and accelerating out of a corner. ☺

Get a wheel slightly off track or bit of contact is superb usage of directional effects.

Lastly hearing a noisy car approaching to overtake getting louder another example of superb audio detail in the game.
 
T10 take on the cars that were in FH2 seems to also, be a preference thing or a "it'll do" thing. For example, the Bronco sounds similar in both games, although a bit louder and clearer in F6. The LR Defender has a different sound altogether in the lower RPM range, but higher up, sounds closer to FH2...the jeep grand wagoner sounds a bit quieter in F6 but a bit clearer and louder in FH2, the willys jeep however is pretty much the exact same in both games.

The VW Beetle/Type 2 annoy me because it doesn't quite, again, have the character you'd expext.

Still though overall, I am really enjoying the sounds and keep getting surprised by some even still, the Audi 90 quattro IMSA GTO sounds awesome.

EDIT

A little bit off topic but PCars just released it's old vs new back which features the '64 Mustang Fastback and I must say...it sounds absolutely incredible:



That's some damn fine audio right there, loud, angry, aggressive. When they nail it they do nail it well. Not to say the Mustangs in F6 don't sound excellent because they really do, Mach 1 and 1965 GT 350, Boss 302 sound excellent (as we know would be nice to say the same for the GT350R'16 but hey, bring on that patch!)

After quite a lot of play now I would say overall T10 has nailed the majority of Inline 4's an classic V8's. Adoring them so much, anything pre 2000 so far has been sounding fantastic in these two areas.

Audio sliders, though, I still feel are vital and must be added in an update!
 
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In those 2 articles there is 1 small pic. That 1 pic small pic you are saying is already graphically better than F6? How are we even having this discussion. Really. :lol:

Lets just get back to the audio talk because this is beyond silly.


Ahh I see. Moving on and back on topic.

I have been enjoying putting V8's into Miatas and other smaller cars for that excellent V8 audio rumble in F6. So glad we are able to do that. :)

No, just an FYI. Links to GT's development and Caviezel's involvment. Who's arguing over graphics? GT has had superior visuals, and don't be surprised if it surpasses Forza visually this generation too.

T10 take on the cars that were in FH2 seems to also, be a preference thing or a "it'll do" thing. For example, the Bronco sounds similar in both games, although a bit louder and clearer in F6. The LR Defender has a different sound altogether in the lower RPM range, but higher up, sounds closer to FH2...the jeep grand wagoner sounds a bit quieter in F6 but a bit clearer and louder in FH2, the willys jeep however is pretty much the exact same in both games.

The VW Beetle/Type 2 annoy me because it doesn't quite, again, have the character you'd expext.

Still though overall, I am really enjoying the sounds and keep getting surprised by some even still, the Audi 90 quattro IMSA GTO sounds awesome.

EDIT

A little bit off topic but PCars just released it's old vs new back which features the '64 Mustang Fastback and I must say...it sounds absolutely incredible:



That's some damn fine audio right there, loud, angry, aggressive. When they nail it they do nail it well. Not to say the Mustangs in F6 don't sound excellent because they really do, Mach 1 and 1965 GT 350, Boss 302 sound excellent (as we know would be nice to say the same for the GT350R'16 but hey, bring on that patch!)

After quite a lot of play now I would say overall T10 has nailed the majority of Inline 4's an classic V8's. Adoring them so much, anything pre 2000 so far has been sounding fantastic in these two areas.

Audio sliders, though, I still feel are vital and must be added in an update!


Great audio, no doubt.. I love how the cars sound when you're revving them at a stand still. Wish the upgrade sounds would be more pronounced though. Miss FM2...
 
Did FM2 have considerable sound changes for upgrades? Been an aaaaaaaaaaage since I played it I can't even remember lol.

EDIT

Just found this:

Wow...never knew it was THAT different between upgrades, that's quite something, awesome!
 
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