Sound design improvement in Forza 6?

  • Thread starter Krakenous
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The laFerrari sounds exactly the same as in forza 5. It just has a new intake sound on the interior view.
It doesn't. It's not as loud or angry sounding as it was in FM5. Same with the 599 GTO; the exhaust doesn't crackle as much as it did in FM5 & looks like its interior was remodeled.
 
When 5 was being created, I doubt anyone outside of Ferrari had been in a production LaFerrari. That car was possibly created from pre-production spec?
 
Yeah.... wish there was more consistency, though I was pleasantly taken aback by some of the cars I've driven so far: fully tuned Supra maxing out at over 900 horses.... dear Lord! Many other fine examples too like the Mclaren F1 or Lambo Huracan.

The 2017 GT sounds okay I think. What's your gripe with that?

My gripe is that I dislike the sound of that 2.3 EcoBoost engine :\, I know it's all future future efficiency this and that but bleh come on it's a Ford GT. I don't buy one for a quiet whistling eco boost i'd buy one for a roaring V8. Ever since the MK1 GT it's all been about that unique V8 note it had, where as now...bleh, not interested at all. I hated the introduction race.

@GranTurismo guy As for the BMW's, a lot of BMW's I don't like how they are represented in game. Having known a guy who has had a fair few over the years, new and old, they are not correctly represented in game which kinda sucks, especially the engine notes. Which in particular you ask? Well, most of the more modern ones I feel are not very well represented with the character of the engines, however, older models fair much better. Perhaps...this has a slight bias in that I am not much of a fan of there I6's, but IRL, that ch anged ofc, but in game, not so much. The E30's I4 for example is exceptionally well represented as is the V8 line too, not tried the CSL yet.

Personally, I enjoy the character the most. The Hellcat is one of those that has exceptional character in it's recording, ferocious, raw, decent exhaust burble, overall one of the best in game so far for me, apart from the supercharger sound behaving not quite right.

I am still playing lots :), doing career, exploring cars, trying ones new and old from previous games and so far keeping well entertained in the ears department. Despite the games issues so far, I am appreciating the improvements very much! It still remains my "go to" game for just pure audio pleasure second only to RL.
 
It doesn't. It's not as loud or angry sounding as it was in FM5. Same with the 599 GTO; the exhaust doesn't crackle as much as it did in FM5 & looks like its interior was remodeled.
I'm afraid I'm failing to notice a difference :embarrassed:

@Krakenous so far I've driven the m4, e46, e34, procar, and m635 and they all sound great.
 
I have noticed that in general this game is quieter than any other game I have played on the X1. Even with the F6 in game audio all the way up, F6 is just quieter. Very strange.
 
I have noticed that in general this game is quieter than any other game I have played on the X1. Even with the F6 in game audio all the way up, F6 is just quieter. Very strange.

Easily tested with cheap DB meter comparing to others and using fixed volume output and mic positioning. While perhaps not that accurate an app on a phone/tablet will give you some degree of testing your assumption.
 
My tinnitus has been thriving since I got Forza 6. Some of the tuners, such as the Supra RZ, emit a faint whistling noise that literally kills my bad ear. I may need to take a few days off from this game. :D
 
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I have noticed that in general this game is quieter than any other game I have played on the X1. Even with the F6 in game audio all the way up, F6 is just quieter. Very strange.

Sadly, that ferocity and visceral feel from F4 and 5 is gone. I had my sound system turned up to nearly 60% last night.. and the engine sounds or wind noise just wasn't pronounced enough.

Oh well.. the audio design still is very good "overall".
 
Sadly, that ferocity and visceral feel from F4 and 5 is gone. I had my sound system turned up to nearly 60% last night.. and the engine sounds or wind noise just wasn't pronounced enough.

Oh well.. the audio design still is very good "overall".
I really loved the audio in F4. Especially the engine audio. The engine audio without a doubt in most cars in F6 is a bit low. The ambient sounds are incredible, just would be nice to have an engine slider for our own personal cars. I was building a Miata last night and swapped in the 787B engine with excitement to hear it at idle. Could not believe how quite it was at idle especially with a convertible. :( Oh well always room for improvement. I do love the ambient audio in F6, just really need to have our on personal car engine audio louder.
 
Some said the audio on 4 was a bit exaggerated, but if it was, it suited me. I used to love running it through my stereo and TV, so I had decent bass and pronounced mids. Fantastic sound.
 
VXR
Some said the audio on 4 was a bit exaggerated, but if it was, it suited me. I used to love running it through my stereo and TV, so I had decent bass and pronounced mids. Fantastic sound.
I also loved it. Suited me perfectly and F4 IMO still had some of the best engine audio. Again, that's just me. I guess this is what we get when people say it is too exaggerated in one game. Becomes too quiet in the sequels. :(

Honestly a simple engine audio slider would be nice to please everyone. Pretty sure F4 had something similar that allowed adjusting engine audio.

Overall F6 audio is still better than most other car racing games.
 
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I really loved the audio in F4. Especially the engine audio. The engine audio without a doubt in most cars in F6 is a bit low. The ambient sounds are incredible, just would be nice to have an engine slider for our own personal cars. I was building a Miata last night and swapped in the 787B engine with excitement to hear it at idle. Could not believe how quite it was at idle especially with a convertible. :( Oh well always room for improvement. I do love the ambient audio in F6, just really need to have our on personal car engine audio louder.

FM4's engine audio was fierce and brutal. Precisely what you would expect from beasts tuned to output 600 horses or more.

F6's audio mixing is quite nice though - details in engine/exhaust notes felt more alive in the Supra, RX-7 or 458 for instance, especially upgraded ones. Still, the volume should have been a but higher, and I miss how you're racing with a pack in FM5, positioning yourself for a corner.. and the moment you ease off the throttle, you can immediately hear the other cars' engines, downshifting and easing off the throttle... hair-raising stuff!

Wish they had retained all the good stuff form FM5's audio. I preferred the reverb as well - it was just more pronounced and felt well... more real. Remember the Prague tunnel? The overhead pass on Long Beach as you're closing in on one of the final right-handers before the starting grid? Or how the exhaust rumble would bounce off going into and coming out of the Bernese Alps tunnel?

I find the same level of reverb and ambient audio character missing from FM6.

VXR
Some said the audio on 4 was a bit exaggerated, but if it was, it suited me. I used to love running it through my stereo and TV, so I had decent bass and pronounced mids. Fantastic sound.

Not for me, not at all. A bit distorted at times, but setting it to home theatre with focus on tires, immediately improves the dynamic range and response and makes engine sounds completely natural without being forcefully loud or overdone.

I also loved it. Suited me perfectly and F4 IMO still had some of the best engine audio. Again, that's just me. I guess this is what we get when people say it is too exaggerated in one game. Becomes too next in the sequels. :(

Honestly a simple engine audio slider would be nice to please everyone. Pretty sure F4 had something similar that allowed adjusting engine audio.

Overall F6 audio is still better than most other car racing games.

FM6 is a dream come true. I feel lucky to be a part of this generation, going from the simple days of NFS, GT and Ridge Racer to FORZA! No other dev has achieved the level of detail or realism you see in Forza. Dream... come... true! :D
 
I watched a lot of gameplay of various road cars the past week and was underwhelmed by most sounds. Most sound good, but a lot aren't quite there yet in my opinion, especially the V12 sounds of cars like the Aventador, Zonda, F12 etc. DCT shifts still aren't simulated either, neither in sounds nor physics? I find that rather annoying given semicade games like Test Drive Ferrari did it years ago for the 458. The shift sounds are an important part of the sound character in lots of popular recent cars like the M4, Huracán, 991 GT3, and it's only going to become more.

Oh I forgot, the new Mazda MX5 sounds great and the Audi R8 sounds awful.(it is one of my favorite sounds in H2)

The R8 is a great improvement in terms of realism. In Horizon 2 it sounds like an LFA should. At a stretch, the old 5.0 V10 used in the Mark I Gallardo with certain exhausts fitted was able to scream in similar fashion, but the revised 5.2 always had the more dull, deep voice it has in GT and now Forza.
 
Sadly, that ferocity and visceral feel from F4 and 5 is gone. I had my sound system turned up to nearly 60% last night.. and the engine sounds or wind noise just wasn't pronounced enough.

Oh well.. the audio design still is very good "overall".

Having now only been playing a few hours but got to say guys YOUR NOT KIDDING about how low the drivers engine is. Okay it may vary with different cars but GEEEEEESSSS!
Bound to be a patch forthcoming to address this. In saying that some of the audio is sublime, the rumble strips are great but the main bump/crash sound is rather annoying.
 
I watched a lot of gameplay of various road cars the past week and was underwhelmed by most sounds. Most sound good, but a lot aren't quite there yet in my opinion, especially the V12 sounds of cars like the Aventador, Zonda, F12 etc. DCT shifts still aren't simulated either, neither in sounds nor physics? I find that rather annoying given semicade games like Test Drive Ferrari did it years ago for the 458. The shift sounds are an important part of the sound character in lots of popular recent cars like the M4, Huracán, 991 GT3, and it's only going to become more.



The R8 is a great improvement in terms of realism. In Horizon 2 it sounds like an LFA should. At a stretch, the old 5.0 V10 used in the Mark I Gallardo with certain exhausts fitted was able to scream in similar fashion, but the revised 5.2 always had the more dull, deep voice it has in GT and now Forza.

Don't know about realism, I still haven't driven the R8 in rl, maybe one day.
The salesmen usually drive them, I think the real exhaust is more deep and bassy, Forza's sounds too high pitched.
Or maybe my audio system sucks.:boggled:
 
It doesn't. It's not as loud or angry sounding as it was in FM5. Same with the 599 GTO; the exhaust doesn't crackle as much as it did in FM5 & looks like its interior was remodeled.

Correct - T10 has a reputation for nerfing the good stuff from previous games each time they bring out a new one. Wish that weren't the case.

Having now only been playing a few hours but got to say guys YOUR NOT KIDDING about how low the drivers engine is. Okay it may vary with different cars but GEEEEEESSSS!
Bound to be a patch forthcoming to address this. In saying that some of the audio is sublime, the rumble strips are great but the main bump/crash sound is rather annoying.

I think some tracks have rumble strips that are loud and bassy (like FM4), which isn't the case IRL :lol:

The sound they had in FM5 - that was just about perfect. I don't know what they were thinking when working on the crash/bump sounds. Again, they were nearly perfect in 5..but no, T10 just HAD to go fiddling around with stuff that doesn't need fiddling to begin with. :boggled:

Don't know about realism, I still haven't driven the R8 in rl, maybe one day.
The salesmen usually drive them, I think the real exhaust is more deep and bassy, Forza's sounds too high pitched.
Or maybe my audio system sucks.:boggled:

Some engines are toned down and sound more basic compared to FM5. Then again, there are those that have exceptionally well mixing compared to 5 - the RX-7, Supra, 458, Aventador etc.

I think FM6 is somewhat on the same level as Horizon 2 sound-wise, though there are several sounds in Hor 2 that are noticeably better done than FM6.

Either way, I sorely miss the sound design from FM5.

I watched a lot of gameplay of various road cars the past week and was underwhelmed by most sounds. Most sound good, but a lot aren't quite there yet in my opinion, especially the V12 sounds of cars like the Aventador, Zonda, F12 etc. DCT shifts still aren't simulated either, neither in sounds nor physics? I find that rather annoying given semicade games like Test Drive Ferrari did it years ago for the 458. The shift sounds are an important part of the sound character in lots of popular recent cars like the M4, Huracán, 991 GT3, and it's only going to become more.



The R8 is a great improvement in terms of realism. In Horizon 2 it sounds like an LFA should. At a stretch, the old 5.0 V10 used in the Mark I Gallardo with certain exhausts fitted was able to scream in similar fashion, but the revised 5.2 always had the more dull, deep voice it has in GT and now Forza.

For sounds, you really should check out Hor 2 on the X1 - they've nailed most of the sounds pretty good.

Ever get the feeling that maybe FM6 was a bit rushed too? Doubt if they're going to release a patch to address some of our grievances.
 
Ever get the feeling so many moaned about Forza 5 because it wasn't Forza 4.5 that they might have thrown away too much of it and some of the good went with it?

The negative overall reaction might have swayed T10 too far away from that game.
 
VXR
Ever get the feeling so many moaned about Forza 5 because it wasn't Forza 4.5 that they might have thrown away too much of it and some of the good went with it?

Not really, no. What exactly has 'gone'?
 
VXR
Ever get the feeling so many moaned about Forza 5 because it wasn't Forza 4.5 that they might have thrown away too much of it and some of the good went with it?

The negative overall reaction might have swayed T10 too far away from that game.

I loved every bit of FM5. The only thing I was a bit sour about were the smoke effects. The cap on pad steering is still there, so I suppose it's a non-issue at the moment, until T10 do realize it should be addressed.

I'm going to hang on to both. Though, I've got to say, I'm loving every second of what FM6 has to offer. It is a remarkable technical achievement.
 
So far I am driving a diverse range of cars and I am happy to say a lot are better than FM5 and FH2. They have changed some sounds around though, the IROC-Z, IMO sounded better in FH2 but I also like the new sound it has, so that's a bit of a funny one lol.

Currently doing a series with the '71 Mustang Mach 1 and that sounds fantastic, can clearly here it from all angles even on the starting grid, a crisp, detailed and highly accurate sound (apart from the exhaust burble...AGAIN at lower RPM lol) and so far it's the best experience I am having next to the XR2, Capri and X1/9.

Sound issues aside, just a bit of refinement here and there would go a long way I believe in making the entire experience better, starting with FH2 audio sliders.
 
VXR
The sounds that people are saying were better in 5?

The two ferraris? I don't think they sound worse at all.

The EQ issue is happily something that can be quickly fixed. And is maybe why the ferraris don't sound as 'angry' as before.
 
It doesn't. It's not as loud or angry sounding as it was in FM5. Same with the 599 GTO; the exhaust doesn't crackle as much as it did in FM5 & looks like its interior was remodeled.

I agree with you, in Forza 5 the LaFerrari sounded incredible, you only get a sense of that sound now if you go to chase camera view, in the interior views it sounds like it might have been lifted out of the other game, very disappointing and I sure hope they fix it soon. On the other hand, the racing C7 sounds great.
 
I agree with you, in Forza 5 the LaFerrari sounded incredible, you only get a sense of that sound now if you go to chase camera view, in the interior views it sounds like it might have been lifted out of the other game, very disappointing and I sure hope they fix it soon. On the other hand, the racing C7 sounds great.
It seems to be a layer over the main sound to replicate intake noise.
 
It is unlikely most of us will go-to the official website and complain about the audio (volumes) to get their attention regards a patch or adding sliders.

Does such a thread exist on the official forums?
As a suggestion only, would a poll thread here on GTP that could be linked in various places inc Facebook be worth considering.

Does anyone else feel that to address the problem it wouldn't hurt for T10 to see how many want a patch or manual sliders.
 
If so, that is really taking away the visceral sound of that car, I hope they fix it. From Forza 5 to Horizon2 (different studio) to Forza 6, the car has a different sound.
 
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It is unlikely most of us will go-to the official website and complain about the audio (volumes) to get their attention regards a patch or adding sliders.

Does such a thread exist on the official forums?
As a suggestion only, would a poll thread here on GTP that could be linked in various places inc Facebook be worth considering.

Does anyone else feel that to address the problem it wouldn't hurt for T10 to see how many want a patch or manual sliders.

Yep, they have threads there about people saying the sound was a bit of a letdown compared to 5.
 
Said this in other thread but personally think highlighting the audio issue in the public realms of social media in a constructive manner should get their attention and the issue directed to appropriate people.

Adding sliders for various audio effects may not be a simple procedure but no reason why how the game outputs it's audio mix cannot be altered by them.
 
Said this in other thread but personally think highlighting the audio issue in the public realms of social media in a constructive manner should get their attention and the issue directed to appropriate people.

Adding sliders for various audio effects may not be a simple procedure but no reason why how the game outputs it's audio mix cannot be altered by them.

That is a fantastic idea - this should definitely be talked about enough for the devs to take notice. I can't believe how basic some cars sound. There are moments, for example, when there's a lot going around you, and you bump another car or run into the wall.. you won't hear a sound. As if you made contact in space.

At times, it feels a lot like going from FM2 to 3.. where the former had some amazing engine sounds.. and FM3 toned those down and ditched the upgrade sounds too. I do not understand the decision to lower down engine sounds and make some engines sound less detailed (whereas they sounded bloody amazing in FM5 compared to RL), while increasing ambient sound.

The crash effect, I do not like at all. FM5's was just right. This feels like you're playing bumper cars.

When did the LaFerrari or P1 get so basic audio-wise? It sounded so accurate and full of character in both Hor2 and FM5.

Goes to prove you just can't have it all. But I say we talk about this enough for the devs to (somehow) take notice and address it with a patch.

VXR
The sounds that people are saying were better in 5? The audio design of the new game is a little off in places. Certain cars not sounding right or the ambient sounds being louder than your own car at times.

That could be a very legitimate reason for FM6's audio design - maybe they don't want it to remind folks of FM5. A real shame - 5 did some things brilliantly.

It's a funny thing though.. cars that sounded a bit off in 5 sound great in 6 - fully updraded Impreza for instance or an Evo 10. Cars that sounded amazing in 5 don't anymore - LaFerrari, P1, Agera.

I drove a race car or two the other day... that is still spot on. I think I need to drive more cars before passing on a verdict or whatever, but I am loving everything about FM6. If we could just get sliders, that would really be the icing on the cake.
 
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