Sound design improvement in Forza 6?

  • Thread starter Krakenous
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Car sounds and effects generally sound good in this game. I do miss some road / tyre noise when going forward with normal traction though.
 
The LaFerrari sounds pretty bad to me, the sound in Forza 5 was amazing, then it was a bit less impressive in Horizon 2, I wonder why this is? By the way, I hope to hear a real LaFerrari in person this weekend!
 
The mixing on a 5.1+ system seems off. There's not a whole lot of sound coming out of the center channel. If they would boost that, it would help with the issue where you can barely hear your own car over other cars. I set my receiver's dynamic EQ on which helps, but it exaggerates low end noise.

On that note, I have a Buttkicker Gamer 2 connected and so far it's most more noticeable and immersive than it was in FM5. With the aforementioned dynamic EQ on, it's even more noticeable, but the boosted low-end can get annoying when helicopters are overhead or you pass under a sign as the vibration from these drowns out anything from the car.
 
The car sounds in Forza are generally great. The problem I am having is i can't hear my own car over the other cars to know when to shift gears!

The echo at track starts are a bit over done too, and a separate music volume adjustment would be nice...not complaining, just suggesting :)
 
I seem to be having serious trouble with the audio. It's just so quiet, I have trouble hearing it. It seems to just be engines and other race audio, though. I have no trouble hearing menu music just fine, but even with race music off I had to turn the volume up to hear the cars, both turning master volume to 110 in the menu plus turning my television up.
 
The exaggerated tyre squeal isn't winning a lot of friends. Personally I need it to help me determine when my wheels are locking up but I can understand how it annoys the heck outta other people so it'd be nice to have an option to turn it down.
 
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With the release of the ULTIMATE EDITION. What highlights have you guys found so far?!

EDIT^- lol that seemed to be included from the other day when there was no recent replies, but meh, will leave it!

Small note, GT350R is confirmed BROKEN and is using the wrong audio sample, and will be patched soon! Awesome news!

Overall i've only been driving a few of my favourite cars but holy crap, they really increased the level of fidelity on most of my favourites so far, and some sounds, I simply was not expecting to hear sound so good, so, where to start??

First, evironmental sounds have really taken a boosting, sounds reverb and echo a lot better than expected and really add growl to cars that howl, and punch to cars that swing hard, as well as the distance turbo sounds of some of the mercs, BMWs and others most notably :).

The XR2 from FH2 has been further improved to sound as raspy and I4 as possible :D, the exhaust note is improved, as well as the hood cam audio, clear distinctions this time, fantastic effort.

The 65 Mini finally sounds like a 65 mini! Not more of that really weird "buzzing" you got from the engine in FH2, exhaust note and engine note together really improved.

Onto some noobies, the MK1 Escort F+F woah...they did that car a world of justice, absolutely fantastic sounding I4, interior and exhaust, it burbles it whines it growls, top notch job there, absolutely stellar recording one of my new favourites!

The SRT Hellcat...holy CRAP, that engine note makes my windows rumble and that exhaust is monstrous, such a angry, dirty, raw sound that in the low end can be terrifying at high volume. We've waited a while but boy what a wait, worth every moment to hear this thing, one of the best sounding I've heard so far, epic job.

Sound transmission across, so far, the whole board, the stages, the areas, tunnels, buildings is superbly improved!

Only issues thus far are that...WE REALLY NEED SEPERATE SOUND SLIDERS! This single "master volume" slider is NOT good enough.

It has a tendency with 24 other cars on the track, to drown out your own can significantly almost to point of interior cam is MUTED due to the volume of other cars, own car volume across the board needs it's own slider, as do tires, as do "other" cars and as does music, it's a shame that we didn't get the sliders from FH2 as that really helped.

I am keeping at it through the career so far, keeping pleasantly surprised thus far with everything I am hearing, some cars are a bit of let down like the Clio Williams sounds a bit better in FH2 and the Golf R is WAYYYYY too quiet...off the mark here plus a few like the Paganis need improvements, but they have needed them for a long time tbf.

Overall, a stellar job so far and each new car I get now I feel a certain bit of nerves and excitement to how it'll sound :D.

EDIT.

However I still wish they added the 2017 Ford GT (GT3?) Race car to the game and made it sound like this:



Incredible sound, simply stunning :drool:
 
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The car sounds in Forza are generally great. The problem I am having is i can't hear my own car over the other cars to know when to shift gears!

The echo at track starts are a bit over done too, and a separate music volume adjustment would be nice...not complaining, just suggesting :)

You shouldn't be able to, if you're in a car surrounded by 23 other cars that are revving you shouldn't be able to hear your own car. I think we can handle gearing off the line until the pack opens up and we can start hearing our own engines.

I always find these kind of complaints perplexing, it's like when people want realism but complain that engine sounds are dampened when you're in the interior of the car.

Anyway, as far as the topic is concerned. We definitely need the ability to turn up engine volume(both yours and the other cars) in comparison to the other sounds in the game. I think the sounds in Forza 6 are better than before as they have more definition and variety in then engine sounds than before. You will hear cars pur, gargle and whine when you step off the gas and the idle sounds are great too.

Oh and backfire sounds are a nice improvement over 5 too.
 
You shouldn't be able to, if you're in a car surrounded by 23 other cars that are revving you shouldn't be able to hear your own car. I think we can handle gearing off the line until the pack opens up and we can start hearing our own engines.

I always find these kind of complaints perplexing, it's like when people want realism but complain that engine sounds are dampened when you're in the interior of the car.

Anyway, as far as the topic is concerned. We definitely need the ability to turn up engine volume(both yours and the other cars) in comparison to the other sounds in the game. I think the sounds in Forza 6 are better than before as they have more definition and variety in then engine sounds than before. You will hear cars pur, gargle and whine when you step off the gas and the idle sounds are great too.

Oh and backfire sounds are a nice improvement over 5 too.

Well, I think when it comes to thinngs like touring cars, GT3/GT1 and other such "loud" motorsports, in reality, yes, there is a certian level of dampening when you are driving your own car but no way as much as the mush blending in F6 and sometimes not at all. In F6 it's grossly exaggerated.

I've watched enough hood cam and helmet cam videos of dozens of cars with dozens of opponents lined up along side that you CAN well and truly, here the interior of the cars you are in exceptionally more so than the exterior opponents, i've been on enough track days, promotional events and competition events in all sorts of cars to know that the way F6 does it is completely wrong.

You are never drowned out with a line up of I4/I6/V6/S6's on the grid with the first lap or so, no way, no way are cars that loud or the interior is that "thin", you can always hear what is going on inside.

Even with loud arse V8SC, it is no way how F6 depicts it. Here are some example videos:



And another here:



That is what is what it sounds like, it's deafening almost inside the V8 Supers. I have been lucky enough to be on board with a lap of about 12 during warm up and let me tell you, it is nothing like Forza 6. Sure, you can hear the other cars exhausts when you get close, real close, but compared to the interior volume of the car you are in, you 80% hear your own engine with about 20% burble garbles and sputters of the surrounding cars, and opponents engines more so act as low end "humming" until you "pass" them, with which up to that point you get the exhaust note.

Drivers have to look around sooo much too with these sounds of cars because they can't rely on just hearing the opponents, you have to see, using your eyes so much more than you'd expect but not just because of audio cues or lack of, many reasons.

Popping into a random race in F6 now with a V8SC you just get drowned on the first lap, until cars finally spread out. This didn't happen in F5 even though in F5 sounds were not as good or complex.

It is something that volume sliders would fix fairly easy for now, turning them down, you up, tyre squeel down etc.
 
When you're sitting a couple feet from 5 other cars in a grid all revving with 17 more cars surround them you're not going to hear 80% of just your car. Audio doesn't drown out it multiplies in strength, sure when you're driving in a pack it's 80% your car and it is like that in Forza 6. I know this because I do use engine sound to shift and haven't had any problem hearing my own car except for when on the start line grid with all the other cars revving out.

I can hear my car no problem once the grid starts moving and no it doesn't take a lap it takes a turn or so.

Also we are talking about a car list that is 90% road cars that are built for sound dampening of both engine sounds and environmental sounds outside of the car. You can't compare sound dampening on the inside of a Rolls Royce with a V8 Supercar.

It should be noted that I drive with headphones on and that I use the headphones setting in the audio settings, I also have audio at 110% with music off.
 
When you're sitting a couple feet from 5 other cars in a grid all revving with 17 more cars surround them you're not going to hear 80% of just your car. Audio doesn't drown out it multiplies in strength, sure when you're driving in a pack it's 80% your car and it is like that in Forza 6. I know this because I do use engine sound to shift and haven't had any problem hearing my own car except for when on the start line grid with all the other cars revving out.

I can hear my car no problem once the grid starts moving and no it doesn't take a lap it takes a turn or so.

Also we are talking about a car list that is 90% road cars that are built for sound dampening of both engine sounds and environmental sounds outside of the car. You can't compare sound dampening on the inside of a Rolls Royce with a V8 Supercar.

It should be noted that I drive with headphones on and that I use the headphones setting in the audio settings, I also have audio at 110% with music off.

The videos, and my own experience, prove otherwise with how much Forza 6 can drown everything out, and it's certainly not a speaker setup issue, I am audio nut through and through I know how to set speakers up.

The inside of my car on a track day surrounded by about 15 others, windows up, I can hear my car perfectly fine and I run an Astra VXR, hardly a V8SC. Windows down, obviously, don't hear it as much but compared to the videos above, and compared that passenger ride in a V8SC, I can still hear my own car.

Forza 6 has it wrong but it's not quite as bad as I first thought, yes the revving is loud as ****, but the car you are sitting in, in that moment, is the loudest thing you hear once it gets going and is all you ever really hear unless you are surrounded by multiple cars but even still, you still hear your own car tons more than everything else. This was my experience from being in the V8SC, that cabin rattles and rumbles so much you are literally sitting feet away from the engine and you always hear it more, so much more.

I am sorry but, I know what I heard from experience and those videos prove my points too.

Forza 6 is exaggerated and i think i have figured out why though.

It's the reverb and echoing effects of when the sounds bounce off the environment or buildings/stands etc, it nullifies the treble too much until the cars get moving, once you are out of the centre it gets better but when a lot of cars have the same engine like the V8 races it takes a lot longer, on bathurst it took like half a lap for the interior sound to become the loudest in V8SC events.

I switch between 5.1 headphones on my PC and 5.1 speakers on my main TV, 110%, music off. It's overall hit and miss, currently in career it's better than it is when in smaller cars than when doing more powerful louder cars, but some cars are just quiet overall like the Miata, Golf R, some V6's etc. I can hear it all a bit better through my 5.1 headphones because the sound is contained. However, it's only really an issue within the first 30 seconds, certain car compositions, tracks, and driver views.

It's not a huge problem though, this is my point. ADDING audio sliders would fix this, just allowing us to turn own engine volume up and sound effects down would be a good start.
 
Disappointed in the F-Type R. There's none of the signature, controlled backfires Jaguar programmed into it and if you add the racing exhaust, it barely backfires, but at least it has some. You have to wonder if they recorded it at all for these sounds to be missing.
 
Besides what has already been mentioned about necessary sound sliders, I really dislike the reverb sound when watching replays. It sounds so cheap and artificial... just very hollow. In reality reverb is more flat but at the same time a lot more wide and diverse but not hollow like driving in a church. And the lack of environment sounds adds to the hollow empty feel too.

I am also missing windnoise/roadnoise, both for driving and watching replays. Especially the latter lacks these sounds pretty much completely. Which also adds to the hollowness and lack of audible immersion.
 
A car I'm disappointed in is the Peugeot 905. Very poor sound.

It's using what sounds like the LFA engine, without any of the actual character, odd.

@carlosy

Something like that seems like a bug, I don't really have it quite as much exagerrated as you specify so perhaps it really is more of a setup thing.

@VXR

Agreed...it's almost again like it's got the wrong sound?? It sounds perfect pretty much in FH2 but seems to have gone back to what sounds like a standard AMG V8 engine without any of the exhaust burble character. My guess is, like the current GT350R, it's using the wrong sound sample...it has to be, because the xkr-r gt has the exact same sound too...hmm.

On the cars that sound good, ones that are good sound even better, some that were meh now sound great, and the odd surprise here and there is really nice...the Hellcat really is a hellish sound but in a very good way, amazing noise!
 
VXR
Disappointed in the F-Type R. There's none of the signature, controlled backfires Jaguar programmed into it and if you add the racing exhaust, it barely backfires, but at least it has some. You have to wonder if they recorded it at all for these sounds to be missing.

First time I drove the F-Type R in a Forza game.. wasn't at all impressed with the engine/exhaust notes. Matter of fact, the LaFerrari sounded much more convincing and menacing in FH2 and FM5. Wonder what happened.

Hmm... I noticed a lot of other stuff, but without being overly negative, I'd say FM5's sound design is a bit better. Though I'd have to put in a few more hours to conclude a fair assessment, especially with the volume turned up.
 
Well, I think when it comes to thinngs like touring cars, GT3/GT1 and other such "loud" motorsports, in reality, yes, there is a certian level of dampening when you are driving your own car but no way as much as the mush blending in F6 and sometimes not at all. In F6 it's grossly exaggerated.

I've watched enough hood cam and helmet cam videos of dozens of cars with dozens of opponents lined up along side that you CAN well and truly, here the interior of the cars you are in exceptionally more so than the exterior opponents, i've been on enough track days, promotional events and competition events in all sorts of cars to know that the way F6 does it is completely wrong.

You are never drowned out with a line up of I4/I6/V6/S6's on the grid with the first lap or so, no way, no way are cars that loud or the interior is that "thin", you can always hear what is going on inside.

Even with loud arse V8SC, it is no way how F6 depicts it. Here are some example videos:



And another here:



That is what is what it sounds like, it's deafening almost inside the V8 Supers. I have been lucky enough to be on board with a lap of about 12 during warm up and let me tell you, it is nothing like Forza 6. Sure, you can hear the other cars exhausts when you get close, real close, but compared to the interior volume of the car you are in, you 80% hear your own engine with about 20% burble garbles and sputters of the surrounding cars, and opponents engines more so act as low end "humming" until you "pass" them, with which up to that point you get the exhaust note.

Drivers have to look around sooo much too with these sounds of cars because they can't rely on just hearing the opponents, you have to see, using your eyes so much more than you'd expect but not just because of audio cues or lack of, many reasons.

Popping into a random race in F6 now with a V8SC you just get drowned on the first lap, until cars finally spread out. This didn't happen in F5 even though in F5 sounds were not as good or complex.

It is something that volume sliders would fix fairly easy for now, turning them down, you up, tyre squeel down etc.


You know those cars aren't real V8Supercars right? They are just modified road cars.
 
Besides what has already been mentioned about necessary sound sliders, I really dislike the reverb sound when watching replays. It sounds so cheap and artificial... just very hollow. In reality reverb is more flat but at the same time a lot more wide and diverse but not hollow like driving in a church. And the lack of environment sounds adds to the hollow empty feel too.

I am also missing windnoise/roadnoise, both for driving and watching replays. Especially the latter lacks these sounds pretty much completely. Which also adds to the hollowness and lack of audible immersion.

Agreed; I prefer FM5's sound design. Don't know why they have to go around nerfing the good stuff from previous games every time a new version is released. Always has been the case going back to FM2.
 
It's using what sounds like the LFA engine, without any of the actual character, odd.

@carlosy

Something like that seems like a bug, I don't really have it quite as much exagerrated as you specify so perhaps it really is more of a setup thing.

@VXR

Agreed...it's almost again like it's got the wrong sound?? It sounds perfect pretty much in FH2 but seems to have gone back to what sounds like a standard AMG V8 engine without any of the exhaust burble character. My guess is, like the current GT350R, it's using the wrong sound sample...it has to be, because the xkr-r gt has the exact same sound too...hmm.

On the cars that sound good, ones that are good sound even better, some that were meh now sound great, and the odd surprise here and there is really nice...the Hellcat really is a hellish sound but in a very good way, amazing noise!

I can relate to that: The LaFerrari doesn't sound as impressive anymore for instance, but the 458...wow! Hearing new detail and 'growliness' not present in the previous game.

Does anyone here get the feeling that perhaps FM6 was a bit rushed sound-wise? I too miss the environmental sounds, reverb and engine/exhaust notes from FM5.
 
I can relate to that: The LaFerrari doesn't sound as impressive anymore for instance, but the 458...wow! Hearing new detail and 'growliness' not present in the previous game.

Does anyone here get the feeling that perhaps FM6 was a bit rushed sound-wise? I too miss the environmental sounds, reverb and engine/exhaust notes from FM5.
The laFerrari sounds exactly the same as in forza 5. It just has a new intake sound on the interior view.
 
I can relate to that: The LaFerrari doesn't sound as impressive anymore for instance, but the 458...wow! Hearing new detail and 'growliness' not present in the previous game.

Does anyone here get the feeling that perhaps FM6 was a bit rushed sound-wise? I too miss the environmental sounds, reverb and engine/exhaust notes from FM5.

Agreed; I prefer FM5's sound design. Don't know why they have to go around nerfing the good stuff from previous games every time a new version is released. Always has been the case going back to FM2.

To reply to both things you stated. From the cars I've driven so far, the sound quality is much improved. There is no denying that the level of detail put into the majority of engine sounds far exceeds FH2/FM5, it is just things like the equalization, mixing and poor crash sounds effects that seem to bring it down thus far which lack of seperate volume sliders really adds to.

Some things smell of bugs, which the GT350R has been noticed as having and shall be fixed eventually apparently, while others feel like oversights, no volume sliders etc. Without listing too many examples, I've noticed in the cars i've driven a noticeable level of detail increase:

- Ford XR2, Lambo Huracan, Ford Capri 3.1, Arbarth 595 ESSE ESSE, Ford Transit Van, Mini Cooper 65, Subaru 22B STI, Lancie Fulvia, Fiat X1/9 (which sounds incredible too me) etc have all, from previous games, exhibited substantual quality of sound improvements, fidelity, exhaust notes, environmental reverbs and clarity improvements which to me is glorious

Then you how noobies like the MK1 Escort F+F, Hellcat, Terradyne which some really authentic, brutal and sometimes surprising sounds which to me these 3 are awesome, especially the Escort and the Hellcat more so!

But then as you say you have the V8SC which are all fail, and wrong, you have the F-TYPE Coupe with the wrong sound from what it sounds like, other performance spec and race spec races cars, not having that level of authenticity you'd expect. I knew the V8SC would all sound the same...it's why for months i've been saying on the forums to "do it right, or not at all" and give more versatile cars a shot. 4 holdens with different paint jobs?? Lol, that's just silly.

The worst sounding cars so far besides the V8SC I've driven has to be the 2017 Ford GT, what a let down that thing is...ecoboost, more like eco fail. The GT350R but that's broken currently...the XKR-GT for sounding so far off what it should. Most BMWs becaus for some reason, they apparently all sound super similar when they really do not IRL. That 905 for having virtually ZERO character in the exhaust or engine note, it's just a higher revving LFA engine.

This is why I've always liked driving and racing the smaller cars, classic V8's, I4's and other such vehicles, because Forza has always done a superb job with them, but when it comes to some of the race spec cars it's not as clear cut wonderous.

Hoping we get this day 1 patch ASAP to fix the GT350R at least, i really want to hear how "mean" and "angry" they say it should sound.
 
To reply to both things you stated. From the cars I've driven so far, the sound quality is much improved. There is no denying that the level of detail put into the majority of engine sounds far exceeds FH2/FM5, it is just things like the equalization, mixing and poor crash sounds effects that seem to bring it down thus far which lack of seperate volume sliders really adds to.

Some things smell of bugs, which the GT350R has been noticed as having and shall be fixed eventually apparently, while others feel like oversights, no volume sliders etc. Without listing too many examples, I've noticed in the cars i've driven a noticeable level of detail increase:

- Ford XR2, Lambo Huracan, Ford Capri 3.1, Arbarth 595 ESSE ESSE, Ford Transit Van, Mini Cooper 65, Subaru 22B STI, Lancie Fulvia, Fiat X1/9 (which sounds incredible too me) etc have all, from previous games, exhibited substantual quality of sound improvements, fidelity, exhaust notes, environmental reverbs and clarity improvements which to me is glorious

Then you how noobies like the MK1 Escort F+F, Hellcat, Terradyne which some really authentic, brutal and sometimes surprising sounds which to me these 3 are awesome, especially the Escort and the Hellcat more so!

But then as you say you have the V8SC which are all fail, and wrong, you have the F-TYPE Coupe with the wrong sound from what it sounds like, other performance spec and race spec races cars, not having that level of authenticity you'd expect. I knew the V8SC would all sound the same...it's why for months i've been saying on the forums to "do it right, or not at all" and give more versatile cars a shot. 4 holdens with different paint jobs?? Lol, that's just silly.

The worst sounding cars so far besides the V8SC I've driven has to be the 2017 Ford GT, what a let down that thing is...ecoboost, more like eco fail. The GT350R but that's broken currently...the XKR-GT for sounding so far off what it should. Most BMWs becaus for some reason, they apparently all sound super similar when they really do not IRL. That 905 for having virtually ZERO character in the exhaust or engine note, it's just a higher revving LFA engine.

This is why I've always liked driving and racing the smaller cars, classic V8's, I4's and other such vehicles, because Forza has always done a superb job with them, but when it comes to some of the race spec cars it's not as clear cut wonderous.

Hoping we get this day 1 patch ASAP to fix the GT350R at least, i really want to hear how "mean" and "angry" they say it should sound.
Ford gt sounds as it should. Whether you like it or not is something else though, of course.

I found the BMWs to be among the best improvements. Which ones do you find too similar?
 
To reply to both things you stated. From the cars I've driven so far, the sound quality is much improved. There is no denying that the level of detail put into the majority of engine sounds far exceeds FH2/FM5, it is just things like the equalization, mixing and poor crash sounds effects that seem to bring it down thus far which lack of seperate volume sliders really adds to.

Some things smell of bugs, which the GT350R has been noticed as having and shall be fixed eventually apparently, while others feel like oversights, no volume sliders etc. Without listing too many examples, I've noticed in the cars i've driven a noticeable level of detail increase:

The worst sounding cars so far besides the V8SC I've driven has to be the 2017 Ford GT, what a let down that thing is...ecoboost, more like eco fail.

Yeah.... wish there was more consistency, though I was pleasantly taken aback by some of the cars I've driven so far: fully tuned Supra maxing out at over 900 horses.... dear Lord! Many other fine examples too like the Mclaren F1 or Lambo Huracan.

The 2017 GT sounds okay I think. What's your gripe with that?
 
Well some of my biggest complaints from Forza 5 have been massively improved.
The Integra Type R still doesn't have a B18 engine sound, but it sounds a lot better than in 5.
Mazda 787b is improved, the downshifts sounded horrible in 5.
Niki Lauda's Ferrari 312 sounds awesome, it was undrivable for me in 5 because it sounded very artificial.
I don't like how the Corvette C7 Z06 sounds like, too flat for my taste, but the C7R sounds great, very deep.
All the Fast n Furious cars sound very good, great exhaust notes for the 350z, S2k, R34.
 
A couple of things I noticed... The Ferrari F355 Berlinetta does a fair job resembling the real thing, but I think it needs a little bit more of that characteristic scream. The Saleen S7 and Shelby Cobra Daytona Coupe sound amazing, although I can't say how they compare to real life.

I also noticed that the Hondas suddenly intensify in loudness at a specific RPM. VTEC kicking in?
 
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Oh I forgot, the new Mazda MX5 sounds great and the Audi R8 sounds awful.(it is one of my favorite sounds in H2)
 

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