The car sounds in Forza are generally great. The problem I am having is i can't hear my own car over the other cars to know when to shift gears!
The echo at track starts are a bit over done too, and a separate music volume adjustment would be nice...not complaining, just suggesting
You shouldn't be able to, if you're in a car surrounded by 23 other cars that are revving you shouldn't be able to hear your own car. I think we can handle gearing off the line until the pack opens up and we can start hearing our own engines.
I always find these kind of complaints perplexing, it's like when people want realism but complain that engine sounds are dampened when you're in the interior of the car.
Anyway, as far as the topic is concerned. We definitely need the ability to turn up engine volume(both yours and the other cars) in comparison to the other sounds in the game. I think the sounds in Forza 6 are better than before as they have more definition and variety in then engine sounds than before. You will hear cars pur, gargle and whine when you step off the gas and the idle sounds are great too.
Oh and backfire sounds are a nice improvement over 5 too.
When you're sitting a couple feet from 5 other cars in a grid all revving with 17 more cars surround them you're not going to hear 80% of just your car. Audio doesn't drown out it multiplies in strength, sure when you're driving in a pack it's 80% your car and it is like that in Forza 6. I know this because I do use engine sound to shift and haven't had any problem hearing my own car except for when on the start line grid with all the other cars revving out.
I can hear my car no problem once the grid starts moving and no it doesn't take a lap it takes a turn or so.
Also we are talking about a car list that is 90% road cars that are built for sound dampening of both engine sounds and environmental sounds outside of the car. You can't compare sound dampening on the inside of a Rolls Royce with a V8 Supercar.
It should be noted that I drive with headphones on and that I use the headphones setting in the audio settings, I also have audio at 110% with music off.
A car I'm disappointed in is the Peugeot 905. Very poor sound.
Disappointed in the F-Type R. There's none of the signature, controlled backfires Jaguar programmed into it and if you add the racing exhaust, it barely backfires, but at least it has some. You have to wonder if they recorded it at all for these sounds to be missing.
Well, I think when it comes to thinngs like touring cars, GT3/GT1 and other such "loud" motorsports, in reality, yes, there is a certian level of dampening when you are driving your own car but no way as much as the mush blending in F6 and sometimes not at all. In F6 it's grossly exaggerated.
I've watched enough hood cam and helmet cam videos of dozens of cars with dozens of opponents lined up along side that you CAN well and truly, here the interior of the cars you are in exceptionally more so than the exterior opponents, i've been on enough track days, promotional events and competition events in all sorts of cars to know that the way F6 does it is completely wrong.
You are never drowned out with a line up of I4/I6/V6/S6's on the grid with the first lap or so, no way, no way are cars that loud or the interior is that "thin", you can always hear what is going on inside.
Even with loud arse V8SC, it is no way how F6 depicts it. Here are some example videos:
And another here:
That is what is what it sounds like, it's deafening almost inside the V8 Supers. I have been lucky enough to be on board with a lap of about 12 during warm up and let me tell you, it is nothing like Forza 6. Sure, you can hear the other cars exhausts when you get close, real close, but compared to the interior volume of the car you are in, you 80% hear your own engine with about 20% burble garbles and sputters of the surrounding cars, and opponents engines more so act as low end "humming" until you "pass" them, with which up to that point you get the exhaust note.
Drivers have to look around sooo much too with these sounds of cars because they can't rely on just hearing the opponents, you have to see, using your eyes so much more than you'd expect but not just because of audio cues or lack of, many reasons.
Popping into a random race in F6 now with a V8SC you just get drowned on the first lap, until cars finally spread out. This didn't happen in F5 even though in F5 sounds were not as good or complex.
It is something that volume sliders would fix fairly easy for now, turning them down, you up, tyre squeel down etc.
Besides what has already been mentioned about necessary sound sliders, I really dislike the reverb sound when watching replays. It sounds so cheap and artificial... just very hollow. In reality reverb is more flat but at the same time a lot more wide and diverse but not hollow like driving in a church. And the lack of environment sounds adds to the hollow empty feel too.
I am also missing windnoise/roadnoise, both for driving and watching replays. Especially the latter lacks these sounds pretty much completely. Which also adds to the hollowness and lack of audible immersion.
It's using what sounds like the LFA engine, without any of the actual character, odd.
@carlosy
Something like that seems like a bug, I don't really have it quite as much exagerrated as you specify so perhaps it really is more of a setup thing.
@VXR
Agreed...it's almost again like it's got the wrong sound?? It sounds perfect pretty much in FH2 but seems to have gone back to what sounds like a standard AMG V8 engine without any of the exhaust burble character. My guess is, like the current GT350R, it's using the wrong sound sample...it has to be, because the xkr-r gt has the exact same sound too...hmm.
On the cars that sound good, ones that are good sound even better, some that were meh now sound great, and the odd surprise here and there is really nice...the Hellcat really is a hellish sound but in a very good way, amazing noise!
The laFerrari sounds exactly the same as in forza 5. It just has a new intake sound on the interior view.I can relate to that: The LaFerrari doesn't sound as impressive anymore for instance, but the 458...wow! Hearing new detail and 'growliness' not present in the previous game.
Does anyone here get the feeling that perhaps FM6 was a bit rushed sound-wise? I too miss the environmental sounds, reverb and engine/exhaust notes from FM5.
I can relate to that: The LaFerrari doesn't sound as impressive anymore for instance, but the 458...wow! Hearing new detail and 'growliness' not present in the previous game.
Does anyone here get the feeling that perhaps FM6 was a bit rushed sound-wise? I too miss the environmental sounds, reverb and engine/exhaust notes from FM5.
Agreed; I prefer FM5's sound design. Don't know why they have to go around nerfing the good stuff from previous games every time a new version is released. Always has been the case going back to FM2.
Ford gt sounds as it should. Whether you like it or not is something else though, of course.To reply to both things you stated. From the cars I've driven so far, the sound quality is much improved. There is no denying that the level of detail put into the majority of engine sounds far exceeds FH2/FM5, it is just things like the equalization, mixing and poor crash sounds effects that seem to bring it down thus far which lack of seperate volume sliders really adds to.
Some things smell of bugs, which the GT350R has been noticed as having and shall be fixed eventually apparently, while others feel like oversights, no volume sliders etc. Without listing too many examples, I've noticed in the cars i've driven a noticeable level of detail increase:
- Ford XR2, Lambo Huracan, Ford Capri 3.1, Arbarth 595 ESSE ESSE, Ford Transit Van, Mini Cooper 65, Subaru 22B STI, Lancie Fulvia, Fiat X1/9 (which sounds incredible too me) etc have all, from previous games, exhibited substantual quality of sound improvements, fidelity, exhaust notes, environmental reverbs and clarity improvements which to me is glorious
Then you how noobies like the MK1 Escort F+F, Hellcat, Terradyne which some really authentic, brutal and sometimes surprising sounds which to me these 3 are awesome, especially the Escort and the Hellcat more so!
But then as you say you have the V8SC which are all fail, and wrong, you have the F-TYPE Coupe with the wrong sound from what it sounds like, other performance spec and race spec races cars, not having that level of authenticity you'd expect. I knew the V8SC would all sound the same...it's why for months i've been saying on the forums to "do it right, or not at all" and give more versatile cars a shot. 4 holdens with different paint jobs?? Lol, that's just silly.
The worst sounding cars so far besides the V8SC I've driven has to be the 2017 Ford GT, what a let down that thing is...ecoboost, more like eco fail. The GT350R but that's broken currently...the XKR-GT for sounding so far off what it should. Most BMWs becaus for some reason, they apparently all sound super similar when they really do not IRL. That 905 for having virtually ZERO character in the exhaust or engine note, it's just a higher revving LFA engine.
This is why I've always liked driving and racing the smaller cars, classic V8's, I4's and other such vehicles, because Forza has always done a superb job with them, but when it comes to some of the race spec cars it's not as clear cut wonderous.
Hoping we get this day 1 patch ASAP to fix the GT350R at least, i really want to hear how "mean" and "angry" they say it should sound.
To reply to both things you stated. From the cars I've driven so far, the sound quality is much improved. There is no denying that the level of detail put into the majority of engine sounds far exceeds FH2/FM5, it is just things like the equalization, mixing and poor crash sounds effects that seem to bring it down thus far which lack of seperate volume sliders really adds to.
Some things smell of bugs, which the GT350R has been noticed as having and shall be fixed eventually apparently, while others feel like oversights, no volume sliders etc. Without listing too many examples, I've noticed in the cars i've driven a noticeable level of detail increase:
The worst sounding cars so far besides the V8SC I've driven has to be the 2017 Ford GT, what a let down that thing is...ecoboost, more like eco fail.