Sound may not be as bad as we think!

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I just made a video about GT6 sounds - or rather a one sided view on my personal favourite sounds SO-FAR. I've yet to do an unbiased review including the horrible sounds or comparisons vs real world but its there if you wana see some of the better sounding cars i've came across so far, in my opinion,


Try the '96 lotus elise race car (the rm from gt5), sounds nice in cockpit view.

Edit: nevermind, they posted a video already..:P
 
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Has anyone bought the Z4 GT3? Just drove it... and it sounds terrible. It doesn't resemble a car... it's like a blender running and someone blowing in your ear.
I don't expect much from GT's sounds but this is a new low. Does the Z4 sound terrible to anyone else?
I've even had trouble with engine sounds (only my engine sounds) not being loaded, then 30 seconds later sounds jump in or sometimes a few minutes into a race engine sounds will return.
 
Crank your sound system and hear 2013 ingame sound engine (inside and trackside): and the cherry on the cake, it's even better on your PC without Youtube's compression.

[youtube]
I shouldn't denigrate such excellent sound design, but I don't really care for that. I had issues with the sound giving me a headache in GTR1. It's an annoying effect of making it seem like I'm getting hearing damage from this shrill, distorted racket, and I can't help but turn it down. Especially when it tends to drown out the essential tire sounds.
 
Has anyone bought the Z4 GT3? Just drove it... and it sounds terrible. It doesn't resemble a car... it's like a blender running and someone blowing in your ear.
I don't expect much from GT's sounds but this is a new low. Does the Z4 sound terrible to anyone else?
I've even had trouble with engine sounds (only my engine sounds) not being loaded, then 30 seconds later sounds jump in or sometimes a few minutes into a race engine sounds will return.
I used it for the gt3 championship, you're right on both things, the glitch was really weird.
 
Something I have noticed, and it's just my opinion so take it how you will, is that starting with the GT5 DLC cars we got and the new ones added to GT6, a majority of them are not using recycled engine sounds from other cars in the game. Most of them have new sounds, and most of them do not sound bad. PD has also taken the time to update cars that we've had for a while (Lexus IS-F for example) so to me it seems like they are working on the sound issue. It may not be exactly what people want, but some of these cars are not terrible (Honda HSV, the '70 Nova, BMW M4, etc) With these I think the right sounds are there, they are just lacking quality. The new X1 sound is quite the proof that they can get it right, and I just hope that car is an example of what we can expect in the future.
 
Something I have noticed, and it's just my opinion so take it how you will, is that starting with the GT5 DLC cars we got and the new ones added to GT6, a majority of them are not using recycled engine sounds from other cars in the game. Most of them have new sounds, and most of them do not sound bad. PD has also taken the time to update cars that we've had for a while (Lexus IS-F for example) so to me it seems like they are working on the sound issue. It may not be exactly what people want, but some of these cars are not terrible (Honda HSV, the '70 Nova, BMW M4, etc) With these I think the right sounds are there, they are just lacking quality. The new X1 sound is quite the proof that they can get it right, and I just hope that car is an example of what we can expect in the future.
Agree with what @R1600Turbo said. There is a lot of new sounds in the game, and not just recycled ones. There is a good handful of accurate sounding cars in the game, but people are so negative.

Both are true on most accounts...

I still feel as if the R 18 is recycled from the R 10
 
Improvement to car sound will always be welcome but I'm finding, even in GT5, that a good headphones and headphone amps make a world of difference. For around $60 (even less from Amazon), you can get a decent amp like the FIFO E11 that can drive pretty much any headphones to a decent level and add a nice hump to the lower midrange and upper bass. I'm using mine with the Sony MDR-7506 (the standard studio headphone).

Don't let the photo fool you, it's a small amp (much smaller than a portable HDD):

I wouldn't say that's good advice.

Since the following is a bit long and maybe complex,
tl;dr: Save that money and buy the AKGs recommended by helseth.


Prevention: I'll stick to the hardware side of things, as I cannot commentate much about game sounds and samples in particular (software, recording, mixing), so stick with reading Griffith in that part.

First off, any gaming or music enthusiast agrees on that what matters the most, by far, are a good set of speakers or headphones. DACs are secondary at best, so in general terms money should not go into them. Also, Amps aren't needed or a nice benefit for most headphones.

Second of all, in general terms music focused products aren't as good as some of the legends for gaming, no matter price range, or even some gaming focused products. In headphones and in speakers there's some tradeoffs to be made, hence why no headphone and no speaker can be perfect in all regards, some of which are quite a nice addition for gaming, casual or competitive.

Thirdly, while great sound systems make games alive, even the old ones and those that are known for having not great samples, still GT6 (the current state) will not sound as good as other games through the same set.

Finally, the 'world of difference' comes from using something different than the TV speakers and from playing a different game, so lets say a cheap HT or "old" stereo in a simbin sim, but from there there's only nice improvements even when going to the very top of the chain (the upper AKGs), not more. Maybe the only breaking exception in this is one specific ATH, but only for competitive gaming because they are pretty bad for enjoying the game.

So, with all that said:
1.- Don't run GT6 through the TV speakers. Just don't.
2.- Now on the higher end and complicated stuff, if you want to,
a) Headphones: Save that DAC money and buy the headphones helseth recommended, the AKGs, as those are world class for gaming. If not interested in that, which is the majority really, then buy a nice home theater. The issue can get a bit more complicated on both based on impedance, sensitivity, passive speakers and whatnot, so the general advice is to buy the simple stuff that works; no amp needed or that provides substantial benefit.
b) As for DACs in particular, now on the bottom of the chain in this part, nowadays in gaming no one uses 2.0 DACs but 7.1, those dolby surround, creative, etc. technologies, particularly for competing in FPS'. Those are pretty good for casual as well. Be sure to change game settings to suit that (7.1, surround, large theater).
3.- And now about FIIO, the very bottom of importance, as far as I know and have tried FIIO products are pretty awful for gaming, to the point for competing it's better to use the integrated sound card. Tried pretty much all its upper range.
And you know what, in headphones I think what's best is to start with a pair that does the job and without buying nothing else, for example some superlux, then do a big climb on the ladder, buying expensive headphones, good dac, amp, etc., and FIIO products aren't really considered at the "audiophile" level (music) so I can't recommend them at all unless if the only advantages they have above others is what matters the most to you: cheap (though will end buying another DAC/Amp soon) and portable (gaming isn't that much).
 
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I thought your country of origin was tyranny at first whole looking at all the explicative..
Well,it ain't democracy's finest apple,but beats having NSA so far up your asses(I mean donkeys,don't censor me mods pl0x :( ) that you can't let one rip without them knowing
 
Well,it ain't democracy's finest apple,but beats having NSA so far up your asses(I mean donkeys,don't censor me mods pl0x :( ) that you can't let one rip without them knowing
I wouldn't be so sure that they don't monitor everything, just because you're not in the US. Here in Denmark they monitor everything, and they even get help doing it from our own intelligence agency. 👎
 

That sounds fantastic in real and game mode. That's one PD got just right. I have a 7.1 surround sound setup and that Mazda rattles the furniture. I have seen and heard that car in real life and the YouTube video is run on a cold refurbished engine. I recommend that you go to Goodwood or such and listen to the cars in real life.
 
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Yup, the fade is compression applied by the sound mode. Headphones is always the best way to play.

The overall problem with GT's sounds is that they're often too accurate. At speed in a car the high frequency colours of the drivetrain, airflow, tyres et al significantly overpower the low frequency exhaust note and engine blow. The majority of the exhaust note is usually fired away from the center of the car, most often from the rear or rear-quarter. The higher the speed the less of it you hear. The driver remains aware of the low-frequency noise as vibrations through the car body, seat and wheel, but the listener does not.

If you listen to a Tesla at speed the amount of high frequency noise (even outside the car) is incredible.

Games like NFS and Forza mix an artificial level of deep burble (no, they didn't do Smoke on the Water) to give the feeling of more power.

PD have just done too good a job!*


*But not on some cars, they're terrible
 
Slightly off-topic, but does anyone remember how awesome the GT40s and Zondas in GT3 sounded? IIRC, the Zonda's sound in GT5 was the same but slightly muffled in comparison to GT3. I don't know if the GT40's was the same, but it sounded slightly different in comparison. I don't really care if they weren't realistic, they were damn good.

Also loved the turbo spool and wastegates from GT2. Again, highly unrealistic, but such a nice feeling hearing that boost build up and then that 'tchooo' noise when you change gears. :D
 
Slightly off-topic, but does anyone remember how awesome the GT40s and Zondas in GT3 sounded? IIRC, the Zonda's sound in GT5 was the same but slightly muffled in comparison to GT3. I don't know if the GT40's was the same, but it sounded slightly different in comparison. I don't really care if they weren't realistic, they were damn good.

Also loved the turbo spool and wastegates from GT2. Again, highly unrealistic, but such a nice feeling hearing that boost build up and then that 'tchooo' noise when you change gears. :D

I've always thought the Zonda sounded brilliant. They could always use the sample on the Aventador as a quick fix. And, I agree, GT2's turbo noise was the best, especially on heavily tuned cars (like the Mine's Skyline) :D
 
I confess I didn't read any post before I'm posting this so excuse me if I missed something...but I drove the red bull junior last night and instead of trying to win the challenge i caught myself just being amazed at the sound of the thing. Finally a believable resonating exhaust! See pd, YOU CAN DO IT ALL NIGHT LONG! ;-)
 
Well,it ain't democracy's finest apple,but beats having NSA so far up your asses(I mean donkeys,don't censor me mods pl0x :( ) that you can't let one rip without them knowing
To be honest, I could care less about it. I dont do anything wrong so If i do get somehowe mixed up, there will be a HUGE CASE up their own. Then the NSA will get a bit more strict as to what would happen.

Or i could just be another Snowden an flee to claim asylum..
 
Meh. The sounds are still pretty poor. I know what OP means though. I've noticed the same thing..But that still doesn't solve the problem. It's not that the sounds aren't "good". They just don't have any depth. No backfiring, popping etc etc etc.

Look at how many V8's in the game, once equipped with a racing exhaust sound exactly the same.. Not that it isn't a decent sound. It's just annoying.. Not to mention cars having wrong sounds, i.e the Jay Leno tank car sounds like a Honda. And the Veyron sounds like a Lambo.

That was one thing i loved about the Garage editor for GT5. I could finally give cars their proper sounds (fixing pd's ignored mistakes). And it's mostly down to the fact that there is too many cars. I agree with a lot of people on the subject of losing half the cars in the game just so every car has a correct sound etc.

But i also see hope as the OP did. When i heard the new sound of the X1 i was shocked.. It sounds amazing. It shows what PD is capable of. But for whatever reason. It's a massive undertaking for them. Hopefully with this new big fancy office they have they can really start cranking out good stuff quickly.

I own an srt4 irl, this car came factory without mufflers, just two back to back resonators. The computer is factory programmed to drop a small amount of fuel during deceleration which makes all kinds of popping and gurgling. All non-existent in gt6.
 
Also loved the turbo spool and wastegates from GT2. Again, highly unrealistic, but such a nice feeling hearing that boost build up and then that 'tchooo' noise when you change gears. :D
That's not a wastegate, that's a blowoff or bypass valve. You shouldn't hear anything from the wastegate.

Also, being able to hear the turbo spool is realistic, and it's something that in my limited experience (in-car GoPro) recordings have trouble capturing.
 
The overall problem with GT's sounds is that they're often too accurate.
Are you ever inviting yourself to be schooled. :D

While I agree with you overall, some of the sound designer guys in here like Griffith500 have gone into extensive technical detail as to why the sounds are off in GT5 and 6. The sound engine is fighting for Cell resources along with everything else going on, and ram is definitely an issue.

Honestly, while I would like to hear improvements, I'm happy with the better sound in GT6. But we sure invite some tongue lashing from the purists around here when we say so. :lol:
 
I've always thought the Zonda sounded brilliant. They could always use the sample on the Aventador as a quick fix. And, I agree, GT2's turbo noise was the best, especially on heavily tuned cars (like the Mine's Skyline) :D

Just checked YouTube to see what a real Zonda C12 sounds like (since most videos on Zondas are usually the later F or Cinque models), and I have to say I was surprised on how accurate it is; pretty stunning for a 12 year old game!

GT3


Real


That's not a wastegate, that's a blowoff or bypass valve. You shouldn't hear anything from the wastegate.

Also, being able to hear the turbo spool is realistic, and it's something that in my limited experience (in-car GoPro) recordings have trouble capturing.

Yeah, my bad. My knowledge on specific, minor parts of cars are quite slim, so that's why I confused wastegates with BOVs since they effectively do the same job.
 
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And there you go again lol.

I thought the only major difference is that wastegates recirculate the boost back into the turbo instead of releasing it? They're both used to prevent turbo and engine damage, which is why I said they did the same thing. I'm sure there are lots of other differences but,... yeah, I probably won't understand. :P
 
Is it me or are the tyre sounds improved ? :)

I did some laps yesterday in the iA-license missions and discovered much better tyre sounds. No more 'Skrieieie' with every steer correction I did, but more realistic sounds and dependable of speed and angle of corners ??
 
I got the game yesterday and I must admit the sounds are not bad at all. Most of the cars I've driven have an accurate sound. The only one so far that I've noticed is wrong is the Mercedes SLS GT3.

Other than that, although PD probably hasn't done much with the sounds, they have worked in some cars. I just bought the SRT Viper and I'm surprised they didn't copy-paste the same sample than the other Vipers have. It's a new sample.

My greatest fear was the BMW Z8, but I bought it today as well and I almost cried of joy when I heard it has a correct sample as well.

I'm just beginning, but so far so good 👍
 
IMO, what ever you use on audio in GT6, you should first get it out on 5.1 or 7.1, then volume up on center + rear + bass channels and bit delay on center and little bit more on rear channel. If you can use high amount volumes use large theatre, normal sounds or head set its easier to setup on small theater mode, don't even look to that scrappy living room bubblegum machine.
Until I did this on my self had lots of thoughts bad sounds samples etc.(there is few bad indeed, but only few)
After that channel volume balances change it will be almost same to put output to stereo speakers, sounds came pretty clear then.

Channel balance is main problem on GT6, many car sound vacuum cleaner when default volume balances are used, same car with changed volume balances will sound really good.
 
Is it me or are the tyre sounds improved ? :)

I did some laps yesterday in the iA-license missions and discovered much better tyre sounds. No more 'Skrieieie' with every steer correction I did, but more realistic sounds and dependable of speed and angle of corners ??

I've noticed on the rbxj that the tire sounds are toned down some...
 
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