Sound may not be as bad as we think!

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Most of what you said is covered by samples - that's what "layers" are. And there is no "sound of the clutch engaging", that's from the drivetrain physics, which needs to be rebuilt from the ground up for GT.

Driving the sounds off the physics is the best way, there's no point hot-rodding the sound-engine to add incidental effects (i.e. more samples...), because that's not how it works in real life.

The engine has been tweaked since GT5, it seems it dynamically allocates channels here and there now, which means it may be possible to have more channels per car. That means more "layers", but I expect we'll be waiting for the patch.


I just hope that the next patch give us the option to REMOVE the "tire screech" layer... Or at least turn the volume down.... way down.

I almost don´t mind the engine sound, being correct or incorrect, but the tires are making me crazy.
 
Most of what you said is covered by samples - that's what "layers" are. And there is no "sound of the clutch engaging", that's from the drivetrain physics, which needs to be rebuilt from the ground up for GT.

Driving the sounds off the physics is the best way, there's no point hot-rodding the sound-engine to add incidental effects (i.e. more samples...), because that's not how it works in real life.

The engine has been tweaked since GT5, it seems it dynamically allocates channels here and there now, which means it may be possible to have more channels per car. That means more "layers", but I expect we'll be waiting for the patch.


Yep in addition the drive train physics need to be improved aswell. But that also will need a sound being created by the engine in that moment and this needs another soundchannel which gonna be a new layer over the Mastermix.
I think the overall Mastermix of the game needs a tweak aswell. Wind/Tires/Collisions/other Cars etc. They have to make them sound more natural.

I also recognized that on some tracks cars are louder and on some quieter eventhough its the same car you drive. Something is just really wrong. Lets hope for that big Patch... But I guess we gonna see a new change for GT7.
 
I'm talking about the sound system setting within the game @LMSCorvetteGT2, I got better sound just from changing the setting. You'll get better sound on the track but not through any of the menus, I did the same in GT5.
 
I play on the same setup as my PS4 and the 2014 Stingray in NFS rivals out does the GT6 version by a LONGSHOT. Same speakers same hdmi cable.

Yup true that. I own a PS4 with the game too. And the cars sound very close to what it's be like. Also same set up and HDMI, but classes ahead.
 
I'm talking about the sound system setting within the game @LMSCorvetteGT2, I got better sound just from changing the setting. You'll get better sound on the track but not through any of the menus, I did the same in GT5.

Which I addressed in my post by saying, that many of us have adjusted and messed with the sound for long periods of time and it doesn't do anything. It doesn't change the fact that the samples need work.
 
I think the Gran Turismo 350Z RS sounds nice. It could be better (like many others), but it probably has one of the best sounds in the game. Also really enjoyable to drive.
 
Just no, the most expensive sound system in the world isn't going to fix 80% of the cars that have a completely wrong sound sample and the remaining 20% are still very off, not just from real life but from almost every single game out there.
 
Not much use to anybody I know, but in GT5, the C-WEST RAZO SILVIA '01, the engine sound, regardless of the camera view was beast like :) I LOVED driving it, just for the sound, even though i found it to be rather a nice car to drive anyway.

Anyone have it? Does it sound good in GT6 ?
 
I want to see what the 787B sounds like now, seeing the improvements made over last game's sound. I've seen examples in the C7, the LFA and most notably, the Red Bull X cars.
 
No,I 🤬 had enough of these 🤬 posts coming up with excuses or "theories" that the game doesn't sound bad
This game sounds like 🤬,and unless we raise our voice about it,it's gonna continue sounding like that
Get your head around this fact,the engine/exhaust sounds in this game are horrible,nothing like IRL and they take away from the experience and the immersion
And before you tell me that I need a good sound system,I have a 5.1 1000w samsung home theater,so no.
Peace :gtpflag:
 
I was driving my stingray racer concept in The historic racing car cup, and noticed that the sound on gt40 race cars was pretty good!
 
I thought most of the sounds were fine to be honest. The problem with other games like Forza and NFS is that they all sound like they're gonna pounce on you. I even noticed that with the Prius when I tried Forza 4 at my friends house. Nothing sounds soft and quiet. I'm not that big on car sounds in the game, I just like driving fast with my friends. :D
 
No,I 🤬 had enough of these 🤬 posts coming up with excuses or "theories" that the game doesn't sound bad
This game sounds like 🤬,and unless we raise our voice about it,it's gonna continue sounding like that
Get your head around this fact,the engine/exhaust sounds in this game are horrible,nothing like IRL and they take away from the experience and the immersion
And before you tell me that I need a good sound system,I have a 5.1 1000w samsung home theater,so no.
Peace :gtpflag:
I thought your country of origin was tyranny at first whole looking at all the explicative..
 
Yep in addition the drive train physics need to be improved aswell. But that also will need a sound being created by the engine in that moment and this needs another soundchannel which gonna be a new layer over the Mastermix.
I think the overall Mastermix of the game needs a tweak aswell. Wind/Tires/Collisions/other Cars etc. They have to make them sound more natural.

I also recognized that on some tracks cars are louder and on some quieter eventhough its the same car you drive. Something is just really wrong. Lets hope for that big Patch... But I guess we gonna see a new change for GT7.
That's just it: there is not "an additional sound being made".

The engine makes sounds, and that is dependent on its operating conditions. If you make the model react to those conditions correctly, you don't need to add layers for things like gear changes or misfires or overrevving, because it'd just fall out naturally when the operating conditions representative of such "events" occur in turn.

Mixing options would be nice, but I think a lot of what's going on is actually designed more to balance with the new sounds - at least, that's my theory, since they've avoided duplicating work everywhere else with the sounds.
 
I thought most of the sounds were fine to be honest. The problem with other games like Forza and NFS is that they all sound like they're gonna pounce on you. I even noticed that with the Prius when I tried Forza 4 at my friends house. Nothing sounds soft and quiet. I'm not that big on car sounds in the game, I just like driving fast with my friends. :D
I have the same experience, but I guess that we all have different expectations. I expect to hear what a racedriver would hear when sitting in a car with closed windows, and not what the car sound like outside the car. I don't expect them to model the damping from a helmet, because we can wear one if we like that, and it's the same with earplugs. We can use them ourselves if we like to turn up the volume to realistic levels.

When I watched some of the Fast and Furious movies I was quite annoyed and thrown off by the way overdone gear shifting sounds, that didn't sound the least bit realistic to me. 👎
I'm personally glad that they didn't go down that route. :)
 
I've ha
Improvement to car sound will always be welcome but I'm finding, even in GT5, that a good headphones and headphone amps make a world of difference. For around $60 (even less from Amazon), you can get a decent amp like the FIFO E11 that can drive pretty much any headphones to a decent level and add a nice hump to the lower midrange and upper bass. I'm using mine with the Sony MDR-7506 (the standard studio headphone).

Don't let the photo fool you, it's a small amp (much smaller than a portable HDD):

0010910011_7929.jpg


I've had it, it's a neat little thing (I'm using Pioneer HDJ-1000 headphones and they need some good power to be really heard!)
 
I've ha



I've had it, it's a neat little thing (I'm using Pioneer HDJ-1000 headphones and they need some good power to be really heard!)

I forgot to reply to that (@mykem), as I have the same headphones (MDR-7506). I'm surprised they need an amp, since they're designed for portable monitoring - that means they have excellent sensitivity (high volume at low power).

But then mine are being driven by my PC's sound card, and there's plenty of power available there for low-impedance passive devices such as these. Plugging them directly into the component out on the PS3 is deafening, perhaps unsurprisingly!

I'm guessing the amp is being used more for its colouration of the sound, rather than simply amplification, because the MDR-7506s are a bit mid-rangey (to better pick out faults in live recordings - they are monitors, remember). Because of that, I've set my EQ up to sound close to psycho-acoustically "flat" through them, using a tone generator, then I add a bit of boost (~3dB) below 100 Hz, since it comes out so robustly on these 'phones. :dopey:

It's probably still a little shrill for some tastes, but I don't see the point in removing detail just for a softer, studio-like sound - that's usually present in most media already, so a flat response would convey that adequately, I think.
 
Honestly, the sounds have improved so much, this is the first game since GT2 that I've turned up the car sounds in replays to hear them all. Listening to a GT40 or Ford GT screaming past the camera is rather exillarating. Not to mention, but I will, all the sports coupes and cars with stock mufflers sound fairly realistic until you hit those high revs.
 
I just made a video about GT6 sounds - or rather a one sided view on my personal favourite sounds SO-FAR. I've yet to do an unbiased review including the horrible sounds or comparisons vs real world but its there if you wana see some of the better sounding cars i've came across so far, in my opinion,

 
I just made a video about GT6 sounds - or rather a one sided view on my personal favourite sounds SO-FAR. I've yet to do an unbiased review including the horrible sounds or comparisons vs real world but its there if you wana see some of the better sounding cars i've came across so far, in my opinion,


That sounds nothing like gt6, Youtube sound is really compressed. (sarcasm)
 
I just made a video about GT6 sounds - or rather a one sided view on my personal favourite sounds SO-FAR. I've yet to do an unbiased review including the horrible sounds or comparisons vs real world but its there if you wana see some of the better sounding cars i've came across so far, in my opinion,


if only our intros could be that epic... also, at 1:10, the tire screeching sounded as if there was an accident right behind me (which means it was really good)
 
No video has convinced me that the sound is any good. Perhaps better than GT5, but even i can do better engine sounds using my mouth.
 
Man, there is a big sale on Simbin's Race Room Experience ATM, when you hear any of these RRE cars, you can not but laugh out loud about "the best sound so far in GT6"... seriously... GT needs a complete ovehaul, not another minor tweaks in the GT3 sound engine.... :banghead:

Crank your sound system and hear 2013 ingame sound engine (inside and trackside): and the cherry on the cake, it's even better on your PC without Youtube's compression.

 
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