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- GTP_Stotty
I don't know of course how PD are implementing their tyre physics but if I was to hazard a guess, I would say that the load sensitivity is a little too high, which is why there is a disproportionately large effect with MR cars that have a large rear weight bias.
I have exactly the same thought 👍
Once a tyre turns red, grip disappears very quickly and is not recoverable for all but the most skilled players - the grip drop off is very sudden, and there's little you can do to keep the car from spinning (or snapping back). That loss could be caused by weigh transfer induced oversteer in MR/RR cars or traction induced oversteer in any RWD car, but the tyre physics would seem to be the most likely culprit.
Personally, I prefer a well defined grip threshold as in GT5P, for example, vs the permanently sliding to some extent feeling in GT5, as I think it’s more realistic. Some of the techniques used to set the fastest laps in the various GT5 seasonal TT’s weren't in anyway realistic – you shouldn't be able to drift a MR car on the brakes at well over 100mph unless your very, very skilled, nor should you be able to ‘back’ a car on slicks in to a corner without losing some time.
But IMO, a little more progression once you’re over the grip threshold wouldn’t be a bad thing for the vast majority of players (including myself!) from an enjoyment point of view.