I got hit from behind because I had to slow to stop from hitting the slow guy in front...i got a 10 second penalty.. don't make the system seem smarter than it is.. it's not.Actually, having raced more today in less congested races, I actually think the system is better than people claim in this thread.
I’ve noticed that
1) if I get hit from behind, I don’t get an SR degrade. I might be pushed off track or spin, but no orange SR or penalty time. So in my experience the game is taking into account the way contact occurs... see below.
2) if one does get a penalty, it doesn’t decrease at every part of the track. For example the period spent off throttle in a slow corner is not decreasing the penalty - the penalty time doesn’t reduce. The game must have speed ranges for various parts of the track.
So given (2), I think the game may be able to determine if someone is unnecessarily slow in a particular spot, or off line or whatever.
Anyway, I’m beginning to think that people who are getting SR degrades or penalties when hit from behind are actually being judged as doing something wrong by the game - Braking too early, outside the appropriate speed range for that part of the track, blocking a passing driver or whatever.
That seems to be my experience anyway.
There you have it folks.
One of the unrepentant dive bombers in person.
Here is a person stating that crashing into people on purpose just to gain track space and then serving the penalty is OK and within the spirit of the game because the game allows it and that is the nature of competitive gaming.
Sorry pal, where I originally come from (and that is not the USA BTW) we call people who act this way, jerks.
I suspected the majority of eSport enthusiast where jerks - the anonymity of the Interwebs encourages this type of behaviour.
I would like to see you and your cheating pals demonstrate this kind of unsportsmanlike behaviour in person down at the pub while playing a friendly game of pool or darts.
As long as you serve the penalty its all OK right?
Explain to me how to tell a racer in my rear vision mirror is about to decide not to break and instead ram into me and what “defensive driving technique” is recommended.
A “racing” game that will penalise me if I’m hit from behind when I’m on the racing line, hit my braking point perfectly, kept my line to not hit cars to my left right and in front and about to make the apex is flawed, surely.
Hate the game, not the player. Also, I don't have GTS. I haven't bought it. Therefore, I can't be an unrepentant dive bomber. I don't play games that encourage this sort of behaviour. I'll thank you not to ascribe actions to me that I haven't taken. I have held an A license on iRacing for 5 years with something like 20% of my races having no incidents at all and a lifetime average incident rating below 4 (below 3 in ovals, which I'm quite proud of).
I am not the droid that you're looking for.
I'm simply pointing out that in competitive sports, the point is to win. One does what one can to win within the rules, and that includes taking penalties sometimes. As you'll know if you've watched basically any basketball, soccer, rugby, football, etc. Even motorsports does this. Anyone remember a chap called Ayrton Senna? He became quite famous for it. I'm not familiar enough with the rules of pool or darts to know if there's ever a situation where it would be in a player's interest to take a penalty.
As long as the system allows it, it will continue. You can get mad, or you can play the game the way it is. The correct party to get angry at, if you must, is Polyphony for designing a system that fails to adequately penalise certain actions. They're the only ones that can change it, and they're the only ones who had any hand in creating it. The rest of the players are just playing with the tools that Polyphony provided.
The one I use is to watch them in my mirror, and pull slightly to the side just before I brake. It's actually good practise in general to make sure that you're not lined up with the car behind you, because you never know what might happen. They might have a much later braking point than you, or their foot/finger slips, or any sort of totally innocent failure that might accidentally send them up your chuff.
If you find that difficult (and it can be difficult getting a good corner entry with one eye on the mirror) consider simply taking yourself off the racing line when others get close. Usually the defensive line isn't on the racing line, and usually you can still stop them passing if you choose a good defensive line. But at least that way they have to tangle with you at the apex instead of running you over in the braking zone.
The no-fault penalty system isn't flawed as such, it simply works over a much longer time frame than most of us are comfortable with. You'll get penalties for things that are absolutely not your fault, but long term a safe driver will end up with less penalty points than a reckless one.
It's not so much about assigning fault as it is about keeping track of incidents. Over 20+ races a reckless or incompetent driver will get into more incidents because they're constantly crashing, whereas a safe driver like yourself is only crashing when you're unlucky enough to be near an incompetent driver.
It is frustrating. I've been through it in iRacing. If you can work through it for long enough it starts to make sense and you get a feel for how any single incident really doesn't affect your rating that much. But to start with it can feel horrible to be working so hard to drive clean and feel like it's all being taken away for something that isn't your fault. It's not true, and in two weeks or a month you'll be at a much better SR and these tools will be at the bottom.
Of course, this comes back to sizing the penalties correctly. If the penalty for hitting you is too small, then the whole system fails and the clobberbuttons are right up there with everyone else. I suspect Polyphony have gone soft on the penalties for fear of scaring people off, but if anything they needed to go overboard to really encourage people to take the SR system into account. I hope that they're watching and make a change soon before too many people get frustrated, but for now the game is what it is.
Contact in motorsport was an issue in DTM/BTCC and so in the 80's and 90's. The racing world has matured since that and contact is usually not accepted in FIA-rated racing. However, the stewards will most likely look another way if the contact is of the kind that don't affect the other driver (touching).I'm simply pointing out that in competitive sports, the point is to win. One does what one can to win within the rules, and that includes taking penalties sometimes. As you'll know if you've watched basically any basketball, soccer, rugby, football, etc. Even motorsports does this. Anyone remember a chap called Ayrton Senna? He became quite famous for it. I'm not familiar enough with the rules of pool or darts to know if there's ever a situation where it would be in a player's interest to take a penalty.
Maybe after the next 'accident', you guys should try filing an accident report with the local police department and get each other's auto insurance involved. Then you can hire a lawyer to try to prove any wrong doing by the other party and file a lawsuit for damages, monetary losses, and emotional distress. It will be your word against theirs, your lawyer against their lawyer. "You rear ended me.", "No, you over braked". And then maybe after several months of investigations and court appearances, the judge will side in your favor.
I suspect Polyphony have gone soft on the penalties for fear of scaring people off
And don't you dare to call Ayrton Senna a crasher. He went for gaps and demanded his space. That's a big difference compared to bump into other cars because the punishment is too low. I expect any race driver to understand that.
When F1 returned to Suzuka in 1991 pole position had been moved to the left-hand side of the track. Senna won his third world championship that weekend, and in the press conference afterwards launched into a tirade against Balestre:
I said to myself, “OK, you try to work cleanly, and you get ****** by certain people. All right, if tomorrow Prost beats me off the line, at the first corner, I will go for it and he better not turn in because he’s not going to make it.” And it just happened.
Ayrton Senna
Games don't have morals. And they're playing within the rules, the penalty systems are part of the rules. The rules say that if you take this action, you receive this penalty.
There's nothing saying that you can't take the action leading to the penalty, it's simply implied that usually the penalties are harsh enough to make people not take the action. That's not the case in this situation, people have figured out that the penalty is light enough that you come out ahead afterwards.
This is more like it. The problem is with the system. The system creates a situation in which players are encouraged to take penalties for their own advantage. Do you watch basketball? At the end of a tight game, often players will intentionally foul the other team. This is accepted strategy. It's tolerated because it only works in edge cases, and it makes close games exciting (and also take longer with lots of breaks for advertisements).
I totally support changing the system. But I've been playing competitive games for a long time and I've seen a lot of broken BS. If you're serious about competing, sometimes this stuff happens. It'll probably get changed sooner or later, but until then you kind of have to accept that this is the game you're playing.
You are quoting to make the reality fit your arguments. He did not crash into Prost. Prost crashed into Senna and Senna was not punished even though the driving itself was kind of insane.I'm sorry to be the one to tell you this, but Ayrton Senna was a crasher by his own admission
You are quoting to make the reality fit your arguments.
He did not crash into Prost. Prost crashed into Senna and Senna was not punished even though the driving itself was kind of insane.
Senna went for gaps and used his car to deny others to win.
Crashing into other cars on purpose to take them out of the race (note: not making others crash into you on purpose) is and have always been illegal.
Again, they aren't playing within the rules. The penalty system is a consequence and reprimand for breaking a rule. I don't see what's so hard to understand about that.
I'm pretty sure the rules state that you're not allowed to cut corners or make contact with other participants - to say it isn't cheating or against the rules is just factually wrong.
Now, in the real world, stewards will turn a blind eye to very minor contact, so long as it hasn't hindered or impeded someone, as in the competitive nature of the sport, people are going to try to get as close to the limit as possible.
Comparing with other sports is pointless.
What you've described is still cheating and against the rules. In football, players often dive to get a penalty or freekick.
Leaving others (playing the rules) in a dangerous motorsport is like asking to go defensless in a mine field.You are quoting to make the reality fit your arguments. He did not crash into Prost. Prost crashed into Senna and Senna was not punished even though the driving itself was kind of insane.
Senna went for gaps and used his car to deny others to win. Crashing into other cars on purpose to take them out of the race (note: not making others crash into you on purpose) is and have always been illegal. You are talking about deliberately use your car as a weapon to take out other cars. Huge difference!
Nothing difficult to understand, you're just wrong. It is not illegal to take a penalty. Penalties are part of the game. Badly designed penalties allow players to use them to their advantage. There is no rule that says that one must avoid penalties wherever possible, nor that one must attempt to follow the rules wherever possible. It's implied, but never stated because it's unenforceable.
Which rules are these? The one in The Big Book of Polyphony Racing Rules? Could you link that to me again? I seem to have lost it. I'd like to check - factually - what is and isn't against the rules.
You can't? Oh dear me, what a pickle.
It's a computer game, and the rules are whatever the game allows you to do. If an action comes with a penalty, the penalty is whatever the game chooses to assign.
And this is where you're missing the point. This is not the real world. It's a game. There are no stewards. There is only our robotic overlords, who I for one welcome.
Why? It seems quite relevant if GTS is trying to be an eSport.
Diving is cheating. That is trying to mislead the umpire and gain an advantage from an infraction that has not been committed.
Intentionally fouling is not cheating. The penalties are severe (red card, I think?) to discourage it, but if a team wishes to do so they may. It is taking an action knowing and accepting the consequences within the rules of the game. There is no attempt to mislead or avoid any aspect of the rules or penalties.
Did you read what I posted about competitive gaming? I suspect not. There's a difference between cheating and playing the rules. I hoped that a better comprehension of the competitive mindset would help you understand that.
Hate the game, not the player. Also, I don't have GTS. I haven't bought it. Therefore, I can't be an unrepentant dive bomber. I don't play games that encourage this sort of behaviour. I'll thank you not to ascribe actions to me that I haven't taken. I have held an A license on iRacing for 5 years with something like 20% of my races having no incidents at all and a lifetime average incident rating below 4 (below 3 in ovals, which I'm quite proud of).
I am not the droid that you're looking for.
I'm simply pointing out that in competitive sports, the point is to win. One does what one can to win within the rules, and that includes taking penalties sometimes. As you'll know if you've watched basically any basketball, soccer, rugby, football, etc. Even motorsports does this. Anyone remember a chap called Ayrton Senna? He became quite famous for it. I'm not familiar enough with the rules of pool or darts to know if there's ever a situation where it would be in a player's interest to take a penalty.
As long as the system allows it, it will continue. You can get mad, or you can play the game the way it is. The correct party to get angry at, if you must, is Polyphony for designing a system that fails to adequately penalise certain actions. They're the only ones that can change it, and they're the only ones who had any hand in creating it. The rest of the players are just playing with the tools that Polyphony provided.
The one I use is to watch them in my mirror, and pull slightly to the side just before I brake. It's actually good practise in general to make sure that you're not lined up with the car behind you, because you never know what might happen. They might have a much later braking point than you, or their foot/finger slips, or any sort of totally innocent failure that might accidentally send them up your chuff.
If you find that difficult (and it can be difficult getting a good corner entry with one eye on the mirror) consider simply taking yourself off the racing line when others get close. Usually the defensive line isn't on the racing line, and usually you can still stop them passing if you choose a good defensive line. But at least that way they have to tangle with you at the apex instead of running you over in the braking zone.
The no-fault penalty system isn't flawed as such, it simply works over a much longer time frame than most of us are comfortable with. You'll get penalties for things that are absolutely not your fault, but long term a safe driver will end up with less penalty points than a reckless one.
It's not so much about assigning fault as it is about keeping track of incidents. Over 20+ races a reckless or incompetent driver will get into more incidents because they're constantly crashing, whereas a safe driver like yourself is only crashing when you're unlucky enough to be near an incompetent driver.
It is frustrating. I've been through it in iRacing. If you can work through it for long enough it starts to make sense and you get a feel for how any single incident really doesn't affect your rating that much. But to start with it can feel horrible to be working so hard to drive clean and feel like it's all being taken away for something that isn't your fault. It's not true, and in two weeks or a month you'll be at a much better SR and these tools will be at the bottom.
Of course, this comes back to sizing the penalties correctly. If the penalty for hitting you is too small, then the whole system fails and the clobberbuttons are right up there with everyone else. I suspect Polyphony have gone soft on the penalties for fear of scaring people off, but if anything they needed to go overboard to really encourage people to take the SR system into account. I hope that they're watching and make a change soon before too many people get frustrated, but for now the game is what it is.