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That's completely false. Gran Turismo 5 uses exactly the same car models during gameplay, with fully visible interiors when viewed from the outside.
That's completely false. Gran Turismo 5 uses exactly the same car models during gameplay, with fully visible interiors when viewed from the outside.
How exactly does the lighting in GT4 look better than FM3 and shift?
Personally the shadow of the car in GT4 looks much more convincing. The other two just seem to have a uniform black bit around the car almost like a drop shadow in a word processor. GT4's extends more realistically and seems to fade a bit too.
I think the environment looks best in the Shift picture though, and they all look fine. Actually racing around the track I doubt I'd care whether the graphics were from A, B, or C. I guess that's just me.
We are making too much of a deal of all these things tho. Anyone else more excited about the online modes than anything?
Thank you, we do our best.
May I use this for my sig?
How exactly does the lighting in GT4 look better than FM3 and shift?
EGGGRRRR look theres going to be 1000 cars in GT5. Your'e all so annoying. It doesn't matter if 800 of them are not up to par, they will still be 1000 different cars, it wouldn't matter if they ported cars from super mario cart!! It would be bad yes, but seriously, standard cars look fine. 'BOO HOO no shutlines, low poly count' WHO CARES? As long as the cars look good?? Does that not make sense?
WHO CARES?
As long as the cars look good??
Does that not make sense?
All you're saying is you don't care they look worse so it doesn't matter, much like a lot of people in this thread are saying they don't care about cockpit view so the lack of it doesn't matter. Good for you, but what happens if someone do care? Then it matters.
This happens all the time with most subjects like for example;
"Damage unrealistic? I don't care because I'll turn it off".
"Graphics sub par? Who cares about graphics, GT is all about physics".
"Online options? So what, I will mostly play offline like I did before".
"Porsche doesn't make the cut? I didn't like Porsche anyway".
"Cockpit view? I don't use it so it doesn't bother me, bumper cam ftw".
Polite consideration for those who possibly lack certain features they don't use themselves isn't appearing on their radar.
If it only were a choice made by personal preference this whole debate would be non-existent.
On-topic: GamesCom is less than a month away, despite the message on the website, the mention of head-tracking only working with the 200 cars with interiors... we still have people thinking we're getting cockpit view for all cars. Any predictions on what we'll get as more proof at GamesCom? Perhaps even more entertaining... any predictions on how it will be explained away by the ever-hopeful as still not solid proof?
Not really. Think about it - the PS2 was hardly a slouch, and GT4 being the second GT game on that console really benefited from that fact. Really, what has moved on this generation games-wise? Hardly anything. So we get higher resolutions and in some cases more scope and content offered by the larger storage medium. For the most part, innovation has been slowing down, due to lack of ideas and hardware that is more powerful but largely the same in concept and execution relative to its predecessors.For six year old game to compare to titles in this HD generation like that is simply astonishing.
Thanks TD because your post finally confirms what i've been saying for a while. Unfortunately some on here remain in a timewarp and haven't caught up with modern times in the gaming world.Not really. Think about it - the PS2 was hardly a slouch, and GT4 being the second GT game on that console really benefited from that fact. Really, what has moved on this generation games-wise? Hardly anything. So we get higher resolutions and in some cases more scope and content offered by the larger storage medium. For the most part, innovation has been slowing down, due to lack of ideas and hardware that is more powerful but largely the same in concept and execution relative to its predecessors.
Yes, in relation, GT4 was an impressive feat. Was it ahead of its time, or have PD pretty much run out of steam like most other developers? Personally, I think it's more to do with the latter. Sure we have night/day now, a "beautiful" crash model on 20% of the cars, a beefed up physics engine and some "undisclosed killer feature", but at what expense? Fundamentally, beyond that, the game is just a hi-res GT4, but one that suffers due to the high resolution, crazy poly counts, and high car counts on track at once.
Not really. Think about it - the PS2 was hardly a slouch, and GT4 being the second GT game on that console really benefited from that fact. Really, what has moved on this generation games-wise? Hardly anything. So we get higher resolutions and in some cases more scope and content offered by the larger storage medium. For the most part, innovation has been slowing down, due to lack of ideas and hardware that is more powerful but largely the same in concept and execution relative to its predecessors.
Yes, in relation, GT4 was an impressive feat. Was it ahead of its time, or have PD pretty much run out of steam like most other developers? Personally, I think it's more to do with the latter. Sure we have night/day now, a "beautiful" crash model on 20% of the cars, a beefed up physics engine and some "undisclosed killer feature", but at what expense? Fundamentally, beyond that, the game is just a hi-res GT4, but one that suffers due to the high resolution, crazy poly counts, and high car counts on track at once.
The end result is "Gran Turismo 5 - Jekyll & Hyde Edition", and worse, we had to wait over 6 years for it. More an embarrassment than an achievement, and yes, I am still very much looking forward to playing it. Believe it or not, it is possible to enjoy something while being critical of certain aspects.
Well if driving an e-type jag in GT4 is totally different to driving it in GT5.
One of them is totally wrong isn't it.
Wouldn't that be fare to say?
Let me explain, Its not about being wrong it about getting a whole new experience(evolving) driving that E-type In GT5. Example you meet up with your buddy on the ring around sunset your in your E Type Jag and you and your buddies are hitting the Nurb hard. Everything is fun until it get dark, so while communicating you guys decide to continue doing more laps in the dark. Because its so dark and visibility is low you over shoot a turn and damage your jag and all your buddies laugh at you over the mics. That is a driving/playing experience that GT4 could never produce. That is what i'm looking for man. 👍
I want to point out that this was proven in prologue and it's 200k polygon cars. It's still to be determined if true in GT5 and it's 500k polygon premium cars.
And I'm not convinced by that GT5 demo video alone since it doesn't show any close ups and to notice a 500k to 200k polygon model swap is not that easy.
If there are no visable differences, why bother.
I'm not trolling but really why?
Well, didn't they claim that the cars in GT4 were too much for the PS2 and that they created them the way they did to 'future proof' them? And, well, if the PS3 can run the tracks and cars, it's not too much for the generation, just for the development cycle.They are future proofing the series. PD even said that the amount of (track) detail is probably too much for the current generation. I'd assume the same goes for polygon count in premium cars
^^^ I understand.
PD looking to the future, using assets from the past.
Please get with the present PD.