I meant lighting*** sorry for the typo.
For the record, I own a xbox 360 and FM2 and FM3. I do not own a PS3 nor any past versions of GT at this time.
The two pictures were just two that I found quickly. I was trying to demonstrate that GT has a sort of 'life-like' (photorealistic I suppose you could say) while FM3 has a 'bloomy' and surrealistic look to it. Granted those two photos aren't the best for that, so I apologize.
Here are two more that hopefully better illustrate what I am trying to explain:
The Forza model has an obviously higher polygon count and texture resolution, but the way it is presented just looks dull. I'm not sure what it is...something to do with the constrast maybe. They just look bland.
I'll admit, there are some instances in Fm3 when everything comes together and it looks beautiful (Fujima Kaido mostly) but it's so
inconsistant If you raced at Fujima Kaido in an Audi R8 (road car) then took a first gen NSX to that Amalfi circuit, you would you swear another game loaded up in the mean time. It isn't always about the technical statistics, it is the presentation and the artistic style that
really sells a game's visuals.
Forza DOES have a motion blur, but it is only utilized in the replays. It looks terrible, I don't think anyone could disagree. Also, I believe the game uses some sort of motion blur for tires/wheels in real time? Not sure on that one.
What I'm trying to get at, is that the cars in GT4 look good already, so that when they are upconverted to GT5's engine (I'm assuming this means higher poly counts, better texture res, and obviously better lighting) they will look very good. If they just dumped GT4 cars into GT5, then no, they would just look like very nicely lighted PS2 cars. I'm hoping for the former.
edit: By the way I play Forza 3 on a 720p Plasma 42" screen in full HD.