"Standard Car" does not correspond to the interior view.Update read 1st page

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GOW collection is having GOW1 and GOW2 PS2 game which was directly ported. The only difference is that game runs @720P 60fps unlike the PS2. The original game was made by Sony Santa Monica. But the PS3 version of it was not touched up at all apart from 720P and aa.

You can easily spot the difference. Look at the monster hydra, and kratos he looks so much better in the PS3 version and everything looks crisp without any considerable changes to the game. PS2 version of game in close-up looks shabby compared to it.

http://img191.imageshack.us/img191/7264/godofwarcollection20091.jpg

Standard cars will look so much superior but there will be some who will make silly comparisons :rolleyes:
 
In my opinion name of the topic need to be changed to official English equivalent...I just think that Japan-translated may be wrong.And those e-mails on first page.Forget.No trolling - sorry!
 
In my opinion name of the topic need to be changed to official English equivalent...I just think that Japan-translated may be wrong.And those e-mails on first page.Forget.No trolling - sorry!

Is better if you check all pages of this thread,everything you are saying has already been discuss,better read all other posts before start replying 👍
 
The reason is a pretty simple one. Showing stuff like the dated models that are used for the standard cars isn't going to be positive PR. Not at all. And I doubt it will ever be. They don't look nowhere near as good as what PD was showing since they moved on from GT HD/Visions. I've said it before and I'll say it again, I'm quite certain that PD will keep the amount of footage they're going to release of the standards to a minimum.

Not only that, I really hate this standard car stuff. It just doesn`t fit into PD`s "We are going to make everything perfect" mentality.
Actually I just hate the fact that they want to sell us those GT4 ports as normals cars, just like the premiums. Yes, it will make fun to drive those things, but still... They look really bad (Just wait till you see the first screenshots and ingame videos. Even that Corvette Race Car from the trailer shows alot imperfections) and have no interior view.

Man, they should have said "Guys, you won`t only get +200 new modelled photo realistic cars, we will give you every car that was playable in the GT series before updated with high res textures as a present!" and not "We have two types of cars, standards and premiums!". Just like the GOW3 creators did. Or the Tekken 5 creators (they included the ps1 games)
 
Man, they should have said "Guys, you won`t only get +200 new modelled photo realistic cars, we will give you every car that was playable in the GT series before updated with high res textures as a present!" and not "We have two types of cars, standards and premiums!". Just like the GOW3 creators did. Or the Tekken 5 creators (they included the ps1 games)
Well either way they say it you are technically getting two classes of cars right? You are getting 200+ photo realistic cars plus every car from the past GT series as a bonus right? So why would them saying it any different change anything?

I am happy with the split car system because I view the two-tiers as 200+ really nice cars and 800+ old cars carried over as a bonus. This is just the way I view their premium/standard car split. I'm sure many of the people who are happy to have a lot of selection view it the same way. The people who are not happy with this system probably view it differently, along the lines of 200 nice cars and 800 sub-par cars.

I find that what your priorities are in this game will change how you view the two-tier system, not how Sony or Polyphony Digital talk about it.

As for cockpits, we'll probably find out soon?
I liked this idea from the tweet thread:
Someone who knows japanese could translate a couple of tweets that I'd like to send to Yamauchi?

One would be this:

"Are you still considering the use of a blackframe for standard cars in GT PSP as you mentioned in the interview with Honda?"

And the other would be this:

"Something like this would be better than nothing: http://i30.tinypic.com/2dcisck.jpg "

If anyone could translate or send it directly in japanese I would be very grateful :D .
It actually doesn't look bad without all the aliasing that the PSP version has. Instruments would need to be better of course but it is just a mock-up to give an idea of what a blacked out cockpit in GT5 could look like.
 
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Well either way they say it you are technically getting two classes of cars right? You are getting 200+ photo realistic cars plus every car from the past GT series as a bonus right? So why would them saying it any different change anything?
It's all about the PR. It wouldn't have changed anything about the game, but it would have changed out initial reaction to it.

I am happy with the split car system because I view the two-tiers as 200+ really nice cars and 800+ old cars carried over as a bonus. This is just the way I view their premium/standard car split. I'm sure many of the people who are happy to have a lot of selection view it the same way. The people who are not happy with this system probably view it differently, along the lines of 200 nice cars and 800 sub-par cars.

That would be fine and dandy, but from the get-go they advertised 900+ or 1000+ cars or whatever, so to find that 800 are sub-par is a dissapointment. I was expecting 1000 awesome looking cars, and that is not what we are getting, so it is a dissapointment, not a 'bonus'. If they had advertised 200 cars from the beginning and then added the 800 ported cars later, it would have been a bonus. IMO it was false advertiseing on PD's part.
 
Well either way they say it you are technically getting two classes of cars right? You are getting 200+ photo realistic cars plus every car from the past GT series as a bonus right? So why would them saying it any different change anything?

I don't think that's correct.
 
Well either way they say it you are technically getting two classes of cars right? You are getting 200+ photo realistic cars plus every car from the past GT series as a bonus right? So why would them saying it any different change anything?

Please see

https://www.gtplanet.net/forum/showthread.php?t=128481&page=75#post3923178


I am happy with the split car system because I view the two-tiers as 200+ really nice cars and 800+ old cars carried over as a bonus.


I think there is a lot of rationlization going around GTP lately... I remember not too long ago the vast number of top notch cars was a heavily touted bragging point when "comparing" the upcomming GT5 and certain other competitors.
 
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Bringing this back up for some more debate;

I have been playing GT4 lately to finish some things up, and I have noticed that, looking closely, you can tell the seats are all different from car to car, and that the dash is also different along with the steering wheels. I point this out because mainy have said that they just used generic shadows for the seats, and dash. Examples, I was driving the old Charger around, and noticed the seats looked very much like the real ones as far as shape, height, and width (I am a Mopar man, so I notice little things like that compared to other car makes). I also noticed driving the BMW M3 GTR, that it looked like racing seats with the holes for the 5-point harness, just like the real Carbon Fiber racing seats that were in the real car.

I point this out to say that some interior modeling had to be done during the development of GT4 for these things to be accurate. Who is to say that they didn't want to put interiors in GT4, but just ran out of room, so therefore were not in GT4, but the interior modeling is still in that car file, and "ported" to GT5, like the exterior, like everyone has said ( I also agree that is what happened). If indeed, they have modeled them, they can polish them like they have polished the exterior, and still make a nice helmet view out of the windshield. For me, it does not have to be perfect, but I love driving from the helmet cam. Notice I have said helmet cam, instead of cockpit view, because I see that as a different view. I consider cockpit view anywhere inside the car, like some videos of GT5 where they show different views inside the car.

Here is to still holding out hope, and using the "interior corresponds to damage" quote, and things I have seen in GT4 as hope. I don't care if it even has a back seat, I just want a correct wheel for that car, and a correct dash. I don't have to see accurate door panels or seatbelt threads LOL.
 
Bringing this back up for some more debate;

I have been playing GT4 lately to finish some things up, and I have noticed that, looking closely, you can tell the seats are all different from car to car, and that the dash is also different along with the steering wheels. I point this out because mainy have said that they just used generic shadows for the seats, and dash. Examples, I was driving the old Charger around, and noticed the seats looked very much like the real ones as far as shape, height, and width (I am a Mopar man, so I notice little things like that compared to other car makes). I also noticed driving the BMW M3 GTR, that it looked like racing seats with the holes for the 5-point harness, just like the real Carbon Fiber racing seats that were in the real car.

I point this out to say that some interior modeling had to be done during the development of GT4 for these things to be accurate. Who is to say that they didn't want to put interiors in GT4, but just ran out of room, so therefore were not in GT4, but the interior modeling is still in that car file, and "ported" to GT5, like the exterior, like everyone has said ( I also agree that is what happened). If indeed, they have modeled them, they can polish them like they have polished the exterior, and still make a nice helmet view out of the windshield. For me, it does not have to be perfect, but I love driving from the helmet cam. Notice I have said helmet cam, instead of cockpit view, because I see that as a different view. I consider cockpit view anywhere inside the car, like some videos of GT5 where they show different views inside the car.

Here is to still holding out hope, and using the "interior corresponds to damage" quote, and things I have seen in GT4 as hope. I don't care if it even has a back seat, I just want a correct wheel for that car, and a correct dash. I don't have to see accurate door panels or seatbelt threads LOL.

While I agree that there are some fairly basic features to the interiors of GT4 cars, so they aren't generic inside, it still doesn't mean they could work for GT5. If there was a fair amount of the detail saved from GT4 development and for some reason not included in the final version, that's one thing... though seeing as how the Standard car video hasn't shown any improvements to the textures or models themselves, one must wonder how much extra modeling info they really have for GT4 assets, exterior or interior.

The act of bringing over the assets into GT5 would work even less convincingly than the arguable Standard cars exteriors we're all arguing over now. The one benefit with recycling the old car models in GT5's engine, exterior-wise, is that the Standards are taking advantage of the new lighting engine, to at least minimize the lack of texture resolution and polygon count they have. The interiors in GT4 (say, the convertibles) are incredibly low-res and low-poly, and having them take up a good chunk of screen real estate would make it even more noticeable, not to mention no amount of lighting could hide these things. It's entirely possible they could work on improving these things... but not this close to release unless they started it a long time ago.

That all said, I do see your reasoning, though.

Plus, I feel if we were going to get interiors in every car, they definitely would be crowing about that feature, no?
 
That all said, I do see your reasoning, though.

Plus, I feel if we were going to get interiors in every car, they definitely would be crowing about that feature, no?

I do agree with you on that, and yes I think they should be showing it off, but they keep dodging the questions or answering around it. They have said in some interviews that E3 was mainly for the release date, and that some things will have to wait to be confirmed at Gamescom and TGS, so I am hoping that is why they are dodging the question.

Once again, I am just holding on to the last bit of hope and trying to be optimistic here. There are just sooooooo many cars that I want to drive from behind the wheel.
 
Once again, I am just holding on to the last bit of hope and trying to be optimistic here. There are just sooooooo many cars that I want to drive from behind the wheel.

Yep precisely why i would like interior views.
In GT4 i just got a car. Maxed it tunning capabilites and used it for a few races and that it done.
But it GT5 the interior view make that player to car connection a little bit better and it really felt like my car and it made me fine tune it and use it alot and get the best i can get out of it.

But EXPECT the worse. HOPE for the best. 👍
 
I do agree with you on that, and yes I think they should be showing it off, but they keep dodging the questions or answering around it. They have said in some interviews that E3 was mainly for the release date, and that some things will have to wait to be confirmed at Gamescom and TGS, so I am hoping that is why they are dodging the question.

Once again, I am just holding on to the last bit of hope and trying to be optimistic here. There are just sooooooo many cars that I want to drive from behind the wheel.

Although I mostly agree with with your previous post as well given that many have said the models used in GT4 were actually downscaled ones to suit the PS2 limits ( meaning the actual models created were more detailed than the ones seen in GT4 ) I'm not sure however if this means they would be up to Prologue level of interior detailing ( which I think would be seen by PD as a minimum ).
It might be just a very rudimentary interior model used on those GT4 cars and not suited to be used as a cockpit view basis in GT5, particularly if this indeed is a compromise situation or an "afterthought" to include upscaled GT4 models as Standards.

I fully agree that there are indeed soooooo many cars which I wanted ( and expected ) to finally drive from within the interior.
But I'm pessimistic by nature ( can't help it ) and becoming extremely cautious to get my hopes up again as, like you and SlipZtrEm mentioned, they avoid the question when asked about it whilst you would expect if they included all interiors they would proudly boast about this fact.
If this is some clever marketing ploy which would serve them well for whatever reason, it's far beyond cryptic for me to understand.
And last but not least, the "Standard cars do not support interior camera views" message on the GT5 site is probably best read literally in my opinion.
I'd rather be proven wrong than be disappointed when I get to play GT5.
 
I hope we get to drive the Benz Patent Motorwagen in 'interior view' :dopey:

I mean seriously, if you can't get the inside of such a car like that right, there's something wrong.
 
One thing I hope people realize is that, if the final release date stays firm, everything shown at Gamescom and (especially) TGS will most definitely assuredly positively not be changed for the final game. There has been quite a lot of delusional ramblings regarding what PD will and will not be able to do ever since E3, and at this point (about 3.5 months from release) they only have a month or so to "finish" the game.
 
I think there is a lot of rationlization going around GTP lately... I remember not too long ago the vast number of top notch cars was a heavily touted bragging point when "comparing" the upcomming GT5 and certain other competitors.

Yeah and it still stands, 1000 cars. 800 of the models are ported from GT4 and made photorealistic with GT5 lighting system. 200 are new models with cockpitview and amazing detail.

So lets work it out, 800 + 200 equals 1000.
 
I can't believe that people are still harping on about this 200 premium vs 800 'tard cars split. The facts are quite obvious - only 20% of the cars are going to have a cockpit view. Only 20% of the cars are going to have proper damage. Only 20% of the cars are going to look better than those in Forza 3, with the rest looking like they are models from games over 10 years old. Oh wait...
 
Yeah and it still stands, 1000 cars. 800 of the models are ported from GT4 and made photorealistic with GT5 lighting system. 200 are new models with cockpitview and amazing detail.

So lets work it out, 800 + 200 equals 1000.

So the 800 standard cars are photorealistic.
What are the premiums classed as then?
 
Until I have the game in my hands I won't be able to say how important is the cockpit view. I love to race in cockpit view in Forza3 but I find myself switching the view in some models to the bumper cam so I can see the track better and, I still play GT4 with no cockpit view and always have a good time.
 
I can't believe that people are still harping on about this 200 premium vs 800 'tard cars split. The facts are quite obvious - only 20% of the cars are going to have a cockpit view. Only 20% of the cars are going to have proper damage. Only 20% of the cars are going to look better than those in Forza 3, with the rest looking like they are models from games over 10 years old. Oh wait...

I'm sorry, but even GT4 looked better (aside from raw polygon count, and texture resolution) than FM3. FM3 is rendered like a cartoon. The only thing it has going for it is 60fps. The motion blur sucks, the lightning sucks, the artistic style REALLY sucks, and the atmosphere is just sterile and surreal. GT4, despite running on vastly inferior hardware, looks better.

GT4
art_1138_id_2.jpeg


FM3
forza-3-tgs-media.jpg

Whenever I play FM3 the graphics initially impress...the detail level on some cars is fairly absurd. But then when you look at it, nothing really looks *right* Also, for those few cars that look genuinly good (mostly Audis) you get cars like the Pagani Zonda which appears to be carried straight over from Fm1 without much thought. The interior looks atrocious....like offensively bad.



GT4 cars will look stunning in GT5's engine.
 
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I'm sorry, but even GT4 looked better (aside from raw polygon count, and texture resolution) than FM3. FM3 is rendered like a cartoon. The only thing it has going for it is 60fps. The motion blur sucks, the lightning sucks, the artistic style REALLY sucks, and the atmosphere is just sterile and surreal. GT4, despite running on vastly inferior hardware, looks better.

GT4
http://palgn.com.au/media/pics/art_1138_id_2.jpeg

FM3
http://scrawlfx.com/wp-content/uploads/2009/09/forza-3-tgs-media.jpg
Whenever I play FM3 the graphics initially impress...the detail level on some cars is fairly absurd. But then when you look at it, nothing really looks *right* Also, for those few cars that look genuinly good (mostly Audis) you get cars like the Pagani Zonda which appears to be carried straight over from Fm1 without much thought. The interior looks atrocious....like offensively bad.



GT4 cars will look stunning in GT5's engine.

I swear it's against the AUP to talk this much sense. ;)
 
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I don't see how those two particular pics prove your point.

Yeah and it still stands, 1000 cars. 800 of the models are ported from GT4 and made photorealistic with GT5 lighting system.
Likely with all the problems carried over.

Also, for those few cars that look genuinly good (mostly Audis) you get cars like the Pagani Zonda which appears to be carried straight over from Fm1 without much thought. The interior looks atrocious....like offensively bad.



GT4 cars will look stunning in GT5's engine.
The hypocrisy is stunning.
 
There's no motion blur in forza and definately no lightning or weather effects at all.

I think you need to get your facts right.
 
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