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The x86 Architecture will enable better and faster development for Standard to Premium Car Conversion, mainly because it easier to process through that type of CPU. A Cell Architecture is harder because of the CPU being Custom made. Appealing to the CPU takes a lot of potential from the Standard to Premium Car Conversion because there are tons of limitations. The Cell Architecture CPU isn't really fast fast enough to process more than the several hundred Premium Cars that GT5 has to offer. This is why GT7 will certainly have more potential. Despite the x86-64 CPU, it's barely custom made, appealing for the the high optimization and performance, so the frame-rates will stay relatively above 45. Of course we need to remember that the GPU also plays a hand in this. Considering that the GPU is going to have the performance that's relatively close to the Radeon HD 7870, coupled with efficient optimization from the CPU, GT7 will probably end up being "mind-blowing". Although it's up to the Developers and Programmers to fully utilize the hardware that the PS4 has.
What are you talking about? Stop using buzzwords and speak English.
They don't make the models on a PS3 or on a PS4. They make them on a PC workstation.
If the Cell can display one Premium, it can display as many as you can feed it the information for. Not all at the same time, obviously, but since you mentioned hundreds I guess you can figure that out.
As Griff said, it's no different making a Premium for PS3 or PS4.
Making a graphics program to display them is a different matter, but that's unrelated to how difficult/time consuming they are to model.