Standard cars ARE in GT6. (100% confirmed)

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GT didn't need a exp. system to begin with. It had a much better system in the first four games.
 
Not every JRPG is set up the way you suggested. 2 of the most popular series of recent times; Ni no Kuni and disgaea both dont utilize the standard way that EXP won't hinder progress.
Disgaea's level system is purposely designed the way it is to allow creativity in how you advance through the game. Power leveling is usually the worst way to advance, in fact.


GT5's was designed the way it was because it doesn't seem like anyone actually played the game.

And oh so GT5 isnt a JRPG and shouldn't incorporate an EXP system like it had?
Sounds about right, yeah; since there were no positives to it being implemented compared to the structure the previous games used.
 
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Not disputing the fact that the previous games had a better system. But disputing the idea it was 'broken', if something was broken it would stop you progressing completely. GT5s didnt do that, and a fair amount of people completed the game in a matter of days.
 
Not disputing the fact that the previous games had a better system. But disputing the idea it was 'broken', if something was broken it would stop you progressing completely. GT5s didnt do that, and a fair amount of people completed the game in a matter of days.

Broken might be the wrong word. I suppose it worked as PD wanted it to work, by lengthening the game in a somewhat artificial way. However, the way it turned the game into a grind and seeing that PD later on "fixed" it by adding Seasonals and stuff would lead to the impression that it was, in fact, broken.
 
Not every JRPG is set up the way you suggested. 2 of the most popular series of recent times; Ni no Kuni and disgaea both dont utilize the standard way that EXP won't hinder progress. In fact, they are both serial offenders of having 'grinds' so no. Its not broken. It was just a grind happy experience. And for what its worth. I didn't enjoy it either.

It's broken, just as are JRPGs where you're forced to grind to continue are broken. It's bad game design. A bad design is a broken design. It would be unbroken if they did it right, ie. mapped the EXP progression so that there were no serious gaps in it.

Just because other games have grinds doesn't make it OK. There is no school of design in which grinding is good for the player, it's either faulty design or a lazy way to stretch content or both. Any game that requires serious amounts of grinding to progress has a faulty EXP system. That some games can be popular despite this speaks more to their other qualities.

Maybe you take exception to the word broken, but if something doesn't perform the task that it's supposed to, in this case enabling content to be progressively fed to the player at a determined rate, I'd say it's broken. If a car can't take me to the shops, you could call it a bad car. Or you could call it broken.

When you have to spend hours grinding to unlock the next race, that's about as useful as a car that can get to the shops by pushing it.

GT5s didnt do that, and a fair amount of people completed the game in a matter of days.

And no, people did not complete GT5 in a few days. That would be impossible. There's a least 3 days of pure racing in the endurance tree, plus the B-spec endurance tree, plus all the other races. If you had all your mates around and raced 24/7, maybe a few weeks? First platinum on http://ps3trophies.com/trophy/00651-gran-turismo-5/1-gran-turismo-platinum-trophy is 18th Jan 2011, which is nearly two months after release. That sounds fairly reasonable, if you had to sleep and eat and normal human stuff.
 
I have to add to what the guys above all said about the XP leveling system being a mess. It pretty much works in Forza because it's tied into the sponsorship and reward features. And one more big point, Forza doesn't have a License system. Because Gran Turismo features both a credit economy and License Tests, you have two tiers which limit your progress through the game. The XP system was an extra hurdle which had no purpose other than be one more obstacle in a small single player game. Keeping us from buying cars? There is absolutely no reason for that if you've saved the credits, and you have to grind for credits in Gran Turismo, you always have. Keeping us from entering races was one more sore point with me that was completely unnecessary. The XP system has to go, it serves no purpose.

Quick edit since it seems I'm going to have to run off for a recording session tonight. Hopefully quick. ;)

If PD came up with a good reason for a leveling system, and I mean GOOD reason, then I could see it. But thinking through everything in the Forza structure time and again, I can't think of a solid reason to include one. Take the sponsorship idea. While an XP system would work for that, it's still unnecessary. And considering that you get as much XP for doing several races poorly as a single winning race, it's almost pointless. It would make more sense to base it on a simple formula of finish placement and difficulty. If the game has a bot difficulty setting like many racers do, that should be simple enough to factor in. Likewise, the performance rating of your car in PPs or whatever would factor in. A podium finish in a difficult race with challenging bots and with a weaker car should yield greater rewards. No level system needed at all.
 
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The only reason Forza gets away with it, for me, is that you get so much EXP that you barely notice the experience system, aside from getting free cars and upgrades. It's still a bit ridiculous to lock you ought of stuff you've got the cash and the abilities for, just because you haven't been grinding enough.
 
The XP, license, levelling types of systems are all broken if you have to hook up some rubber bands to your DS3 in order to gain money to get the cars you really want...lol. Again, it's one of those things that should be an optional way to play the game. I'd much prefer a real career mode with some decent AI, Time Trials, and perhaps some ranked online racing mixed in if possible. Tying in all aspects of the game would be neat and something that would keep the offline racers more interested.
 
The only reason Forza gets away with it, for me, is that you get so much EXP that you barely notice the experience system, aside from getting free cars and upgrades. It's still a bit ridiculous to lock you ought of stuff you've got the cash and the abilities for, just because you haven't been grinding enough.

Plus the one in Forza wasn't actually tied to anything of consequence besides the affinity system. There weren't any races that you couldn't do, or cars that you couldn't buy, because you weren't sufficiently leveled; so it wasn't related to the actual game progression outside of when it buried you in money for advancing levels.
 
Not disputing the fact that the previous games had a better system. But disputing the idea it was 'broken', if something was broken it would stop you progressing completely. GT5s didnt do that, and a fair amount of people completed the game in a matter of days.

Were you around when GT5 launched? Everything regarding progress was broken in this game before PD gave us seasonals.

You had to do the "like the wind" race at Indy about 200 to 300 times to gain enough money to buy the most expensive cars. You had to skip the UCD for hours to finally get a FGT (The FGT event takes hours without saves between the races, which were added later!), you had to do the 24h races without mid race saves and yet the races barely gave you enough money for a engine/chassis overhaul... oh you had to GRIND alot to reach lvl 35 or 40 to do 24h races.

Beating special events and most a spec events was easy as cake, the madness came after this.

GT5 1.0 was the worst designed game I have ever played, it only became great after tons of updates. Tornado is totally right, its like PD released GT5 without any testing.
 
alonsof1fan91
Were you around when GT5 launched? Everything regarding progress was broken in this game before PD gave us seasonals.

You had to do the "like the wind" race at Indy about 200 to 300 times to gain enough money to buy the most expensive cars. You had to skip the UCD for hours to finally get a FGT (The FGT event takes hours without saves between the races, which were added later!), you had to do the 24h races without mid race saves and yet the races barely gave you enough money for a engine/chassis overhaul... oh you had to GRIND alot to reach lvl 35 or 40 to do 24h races.

Beating special events and most a spec events was easy as cake, the madness came after this.

GT5 1.0 was the worst designed game I have ever played, it only became great after tons of updates. Tornado is totally right, its like PD released GT5 without any testing.

I had the game at midnight on launch. I just had the benefit of using the GTP marketplace for my car needs. ;) As far as EXP was concerned I didn't want to blast my way through the game so it didn't concern me. However, i can see where the complaints come from.
 
Will we still get a Used car dealership with random cars,or will God forbid I can buy a car I want straight away?
 
Will we still get a Used car dealership with random cars,or will God forbid I can buy a car I want straight away?

We don't know, although I bet there will be a UCD implemented in some way since 4 of the main GT games had one so far. It might end up being similar to the GT4 or GT2.
 
Will we still get a Used car dealership with random cars,or will God forbid I can buy a car I want straight away?

I wish if they did have a used section it was from players like us and it was online based. Thus if you were to sell one of your fastest winning cars, I could buy it or someone else.
 
A large amount of standard cars will be a deal breaker for me... or at least I'll wait for the supposed PS4 version which hopefully won't have them.

How can that be a deal breaker?

400 premiums isn't enough? You realize that no other racing game this generation has more than 400 cars other than Forza 4. I'd say having the second most fully modeled cars ever, plus an additional 800 bonus cars from GT4 is far from a dealbreaker
 
We don't know, although I bet there will be a UCD implemented in some way since 4 of the main GT games had one so far. It might end up being similar to the GT4 or GT2.
I hope so
I wish if they did have a used section it was from players like us and it was online based. Thus if you were to sell one of your fastest winning cars, I could buy it or someone else.

I think that is called an Auction house in Forza,anyway PD need to implement such a feature for sure.
 
How can that be a deal breaker?

400 premiums isn't enough? You realize that no other racing game this generation has more than 400 cars other than Forza 4. I'd say having the second most fully modeled cars ever, plus an additional 800 bonus cars from GT4 is far from a dealbreaker

Are you really trying to tell him what is dealbreak for himself?
 
Well WE all hate the XP system BUT I think PD did it to make the game accessible to more people, as a kid I could never get passed a certain point in granturismo 1 because I couldn't pass that god damn licence test A 8. I think they should keep the XP system to get into races but not buy cars WITH the licence test requirement as an alternative.
For example I want to get into a race but it requires a super licence and I just cant nail that one test, so there's also an XP requirement.. its either get a S licence or be level 35... that way i either beet it or do X amount of races more..
 
Are you really trying to tell him what is dealbreak for himself?
Well, a little perspective and all that. Some people around here seem to think I need a lot of perspective. :D

But anyway, I'm hopeful that since the Standards aren't going to be segregated anymore, there will be Premiums in the UCD too. And I want to echo what a few have said about a Forza-like Auction House, as well as a UCD for cars we want to sell. Turn 10 developed a very mature system for Forza, and GT6 really needs something similar. An online Used Dealership along with an Auction House would work well together. The UCD for basic flat price sales, and the AH for better cars people will want to fight over and drive up the price.

Oh, quick edit. I did come across three polls about Standard cars, and as I recalled, they're a pretty well mixed outcome.

https://www.gtplanet.net/forum/showthread.php?p=8609164

https://www.gtplanet.net/forum/showthread.php?p=8578008

https://www.gtplanet.net/forum/showthread.php?p=8515109
 
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How likely is it that Polyphony adds new standards 'ala the Jaguar XFR, Mazda Furai Concept, Mazda Azela, Lamborghini Countach 25th Anniversary and Bugatti Veyron EB16.4? Or do you feel they have learned anything.

Also would you look forward to the deletion of standard models that have premium counterparts (see list below).
Should cars like that even go towards count of total cars if they decide to keep both the premium and standard versions?

Cars that have a premium counterpart to a standard GT4/GT PSP source model:

Acura NSX (NA1)
Alpine A110 1600S
Audi TT Coupe 3.2 quattro Typ 8N
BMW M5 E60
BMW Z4 3.0i E85
Chevrolet Corvette Z06 C5
Chevrolet Camaro Z28 302
Daihatsu Copen Active Top
Fiat 500F
Ford GT
Mustang GT Premium V8 Coupe
Honda CIVIC TYPE R (EK9)
Honda S2000 (AP2)
Honda NSX Type R (NA2)
Tom Walkinshaw Racing XJR-9
Lamborghini Countach LP400
Lancia DELTA HF Integrale Evoluzione
Lotus Esprit V8
Lotus Elise 111R Series 2
Mazda Eunos Roadster (NA Special Package)
Mazda Eunos Roadster J-Limited (NA)
Mazdaspeed, Inc. 787B '91
Mazda RX-7 Spirit R Type A (FD3S)
Mazda Savanna RX-7 GT-X (FC3S, J)
Mercedes-Benz SL55 AMG (R230)
Mercedes-Benz SLR McLaren (C199)
MINI COOPER S R53
Mitsubishi Lancer Evolution IV GSR CN9A
Nissan Fairlady Z TwinTurbo 2seater (Z32)
Nissan SKYLINE GT-R V-spec (R33)
Nissan SKYLINE GT-R V-spec II (R32)
Nissan SKYLINE GT-R V-spec II Nür (R34)
Renault Clio Renault Sport V6 24V
Shelby Cobra 427
Suzuki Cappuccino (EA11R)
Suzuki Cappuccino (EA21R)
Toyota Team Europe CELICA GT-FOUR WRC (ST205)
Toyota SUPRA 3.0GT Turbo A MA70
TVR Tamora
TVR Tuscan Speed Six
Volkswagen Golf V GTI
Volkswagen Golf IV GTI

Should a standard version of these cars even exist anymore like they do on Gran Turismo 5? Wouldn't it make sense to drop them?
 
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I think that is called an Auction house in Forza,anyway PD need to implement such a feature for sure.

I wasn't talking about FM's auction house. I'm actually just talking about an online UCD, where you sell your car for a more realistic value then we usually get and it goes to an online database where people can search through and potentially buy it for the UCD price. However, to expand on that if they did such a thing it should also extend to three options: Sell, Auction or Trade. Thus it will bring users even closer.
 
How likely is it that Polyphony adds new standards 'ala the Jaguar XFR, Mazda Furai Concept, Mazda Azela, Lamborghini Countach 25th Anniversary and Bugatti Veyron EB16.4? Or do you feel they have learned anything.

Also would you look forward to the deletion of standard models that have premium counterparts (see list below).
Should cars like that even go towards count of total cars if they decide to keep both the premium and standard versions?

Cars that have a premium counterpart to a standard GT4/GT PSP source model:

Acura NSX (NA1)
Alpine A110 1600S
Audi TT Coupe 1.8T quattro Typ 8N
BMW M5 E60
BMW Z4 3.0i E85
Chevrolet Corvette Z06 C5
Chevrolet Camaro Z28 302
Daihatsu Copen Active Top
Fiat 500F
Ford GT
Mustang GT Premium V8 Coupe
Honda CIVIC TYPE R (EK9)
Honda S2000 (AP2)
Honda NSX Type R (NA2)
Tom Walkinshaw Racing XJR-9
Lamborghini Countach LP400
Lancia DELTA HF Integrale Evoluzione
Lotus Esprit V8
Lotus Elise 111R Series 2
Mazda Eunos Roadster (NA Special Package)
Mazda Eunos Roadster J-Limited (NA)
Mazdaspeed, Inc. 787B '91
Mazda RX-7 Spirit R Type A (FD3S)
Mazda Savanna RX-7 GT-X (FC3S, J)
Mercedes-Benz SL55 AMG (R230)
Mercedes-Benz SLR McLaren (C199)
MINI COOPER S R53
Mitsubishi Lancer Evolution IV GSR CN9A
Nissan Fairlady Z TwinTurbo 2seater (Z32)
Nissan SKYLINE GT-R V-spec (R33)
Nissan SKYLINE GT-R V-spec II (R32)
Nissan SKYLINE GT-R V-spec II Nür (R34)
Renault Clio Renault Sport V6 24V
Shelby Cobra 427
Suzuki Cappuccino (EA11R)
Suzuki Cappuccino (EA21R)
Toyota Team Europe CELICA GT-FOUR WRC (ST205)
Toyota SUPRA 3.0GT Turbo A MA70
TVR Tamora
TVR Tuscan Speed Six
Volkswagen Golf V GTI
Volkswagen Golf IV GTI

Should a standard version of these cars even exist anymore like they do on Gran Turismo 5? Wouldn't it make sense to drop them?

👍 100% agreed.
There is no need for these cars mentioned. I can't even recall jumping in them since there is a premium version. Infact the only standard cars I jump in to race is those sort of Special ones, like the Saleen, Classics, Vintage etc.
I hope they neaten the garage and get rid of these old scraps.
 
We don't have the AP2 2 litre S2000 with F20C engine in premium. Removing the standard S2000 AP2 ( only available in 2004 model with F20C engine ) would mean losing non duplicate.
 
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I'm only seeing an AP2 on that list. What are you looking at?

Sorry, I should have wrote AP2 ( 2004 - 2009 ) in my earlier post. The standard car AP2 US ( 2004 with F20C ) and premium AP2 ( 2006 with F22C1 ) in GT5 are not the same. They have different engine ( country of designation ) and year.
 
I agree about the standard car thing. PD should really get rid of standard cars that have a premium version. If there's a Premium XJR9 race car, I'm not going to want the standard one anymore; just delete it!
 
Sorry, I should have wrote AP2 ( 2004 - 2009 ) in my earlier post. The standard car AP2 US ( 2004 with F20C ) and premium AP2 ( 2006 with F22C1 ) in GT5 are not the same. They have different engine ( country of designation ) and year.

Hey, cool. You learn something new every day. I never knew the AP2 had a second engine for the US. That's pretty interesting.
 
400 premiums isn't enough? You realize that no other racing game this generation has more than 400 cars other than Forza 4. I'd say having the second most fully modeled cars ever, plus an additional 800 bonus cars from GT4 is far from a dealbreaker

When there are 800 standard models as opposed to 400 premium ones, I wouldn't call the standards a "bonus." I'd call them the norm.
 
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