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- KR_Viper
- I Renown I
All I see is whiners, PD has supported this game more than any other dev has supported a non P2P game... grow up guys..
So?
All I see is whiners, PD has supported this game more than any other dev has supported a non P2P game... grow up guys..
You see it's this attitude that makes what could have been just a good game, a great game. It's like saying she's pretty but deep down you know you don't have enough beer to back up that claim. It's like having sex with a porn star and knowing damn well She's your sister.
I don't get the last part but I have been pretty critical of this game my self but man the amount of complaining has gone beyond the flaws , you have to at least give PD credit about them actuary acknowledging the problem's and attempting to fix them. I can tell most people here only play granturismo and don't know how lucky they are. 90% of devs out there could give a rats ass Pd abit launching a flawed game TRIED to fix it.. I cant comment on there blatant lazyness because I know funds aren't a problem but man just quit whining already , they are obviously listening and trying , people are starting to nit pick stupid things for the sake of nitpicking 👎
All I see is whiners, PD has supported this game more than any other dev has supported a non P2P game... grow up guys..
Well, and this always happens when a AAA developer throws out a weird, uncharacteristic game that has numerous aspects very few like. I'm not sure what the consensus is about GT5. I guess a slip-up is a good a term as any, as I don't think it reached fiasco level. It's like we got a brand new sports car, and the AC blows out hot air, and the subwoofer rattles, and then the gas tank begins leaking. And you take it to the dealer and it takes months and months, but they fix things. Mostly. And then to make up for it, they give you nice accessories to appease you...The more popular something is, the tendency for negative feedback increases. Then intensifies if there's a slip-up. If one would consider it a slip-up in this case. Despite general nit-picking, you just have to ignore and move on.
I've said many times that there are definitely things to criticize about GT5.
It's like a raw quartz crystal to me. Chipped, cracked, embedded in rough stone, even broken here and there. But still beautiful, even though it's not a well cut, polished diamond.
I'm not sure, but I recall that for every improvement, such as the changeable rims, the black framed interiors on Standards and whatnot, there was quite the block party here.
One side likes GT5 and sees hope for a very good GT6. The other is dour and grumpy about the prospects, or at least doubtful, and sometimes is as harpy at us as the trolls, as if any happy dance over the game rubs them raw.
This is what I don't get, how some people insist on dumping cold water on everything positive.
No again. I'm confronted by a few dozen posters here or more who insist that those of us who like GT5 and still like Kaz and the team are emotional airheads, while they are reacting quite emotionally but refuse to acknowledge it.
Exactly. Seemingly it's impossible to critique the demo in any manner because someone will turn up and tell you it's only a demo, it's not final etc. We know that, doesn't mean we shouldn't critique what we're given and the above excuses being rolled out are pretty tiresome.
Haha PD you still have to have standard and premium models? REALLY? What a load of rubbish! Every car featured in the game should have full working cockpit view, full tuning options and be of the highest quality in visual modelling. You really are light years behind Turn 10 and Forza in this regard. Get a grip!!!
C'mon Samus that's oversimplified and you know it. Most of the critics of the critics disagree with the naysayers because they condemn or infer that the full game GT6 is going to suck or that PD sucks because of the demo. One can say all they want about the demo, you can't argue with facts, the objection is drawing the same conclusion about the full game which no one has seen and no one can talk about with any conviction because it doesn't exist as yet.
I want somebody to make a remix of the badger song with the word "badger" replaced with the word "placeholder".
lol Aye guey, that's a new one.When you are a AAA franchise with many years of experience and a very large fan base, "trying" isn't good enough.
According to my profile I have an infraction that is perminant and in my opinion it wasn't an insulting post.Two things:
1. It was an insulting post aimed at members you don't agree with.
2. It was not an infraction.
So, uh, there's that. Not that you're alone in misrepresenting the truth - Tenacious wasn't temp-banned for "arguing with Scaff", as much as he'd like it to seem that way. Just in this thread he's tried to make up insults that I've apparently said, and when asked to back up this claim, has ignored it twice. This sort of behaviour is what the staff can take issue with - the suggestion that excitement about GT is not approved (or rather, that only criticism is acceptable) is ridiculous; take a look at any number of announcement threads as proof of that.
Now, people can either get back on the topic at hand without having to resort to personal insults (or making up ones targeting themselves, which is all sorts of bizarre), or actual infractions can start being handed out.
For you guys who hate Standard cars and tracks, and/or want damage, it's probably the end of the world as you know it. I would say that I'm not the only one who has to get used to things, because just to reiterate, there is no consensus on those points making GT5 a horrible game, and the reason that GT5 scores as well as it does on Metacritic is because a number of sources regard the game as 9 out of 10 or better. You can't just take the negatives as evidence for your cause and ignore the positives, which many of those on your side of the divide do. Meanwhile, it seems all we can do is shut up and agree or we're idiot fanboys. And as evidence, I present this quote of yours:At least you do acknowledge it.
With that in hand, all I was trying to point out, was that with the GT6 reveals we have, at this point, there are more legitimate areas for pessimistic concern, than optimistic elation. The song and dance concerning standard cars among them.
I submit to you that while agree a good number of people here feel that way, I'm very much unconvinced that "the majority" do, and I think this is coloring your thinking. I will hardly skew my posts by saying that "most of us here like the Standards," simply because 99% of the members won't complain about them, and making a count of those who like them versus a count of those who don't seems roughly even according to a recent poll, going from memory here, because those who don't care can fit into either category. But at the same time, they can't be said to be down on PD for including them.Most of us here see the same stone, however our reaction is:
This is an absolute travesty, with the great potential of this stone and this is all that has been done in almost 6 years,
The flaws almost completely obscure the the beauty.
Our confidence in the Jeweler is severly shaken.
After all, he has been able to accomplish so much more with much less in the past.
Will he be able to bring out the great potential of this stone by the next viewing?
Thus far, it's not looking too good.
You'll have to school me on this, because all I'm aware of from the GT Academy demo is that the tire model is just tweaked. Everything else is a judgment based on an unreleased game we have very little information on yet.I don't agree, I think both sides hope for a great GT6.
However, at this point, there are more substantive negatives than positives.
...Yeah, but again, the difference is, the substantitive realities are on there side, at this point.
I said...Yeah, uh huh.
But you didn't answer my question.
Concerning the rims, how many months after release was that instituted, and how much rim selection was available?
And come on, you know full well that the selection of rims is as limited in almost all cases for the Premiums as Standards. It's just not all that swell for either side, just six or seven basic types with variation, which is why I'm very much looking forward to GT6. More so for the aerokit selection than rims though.I'm not sure, but I recall that for every improvement, such as the changeable rims, the black framed interiors on Standards and whatnot, there was quite the block party here.
I want somebody to make a remix of the badger song with the word "badger" replaced with the word "placeholder".
For you guys who hate Standard cars and tracks, and/or want damage, it's probably the end of the world as you know it. I would say that I'm not the only one who has to get used to things, because just to reiterate, there is no consensus on those points making GT5 a horrible game, and the reason that GT5 scores as well as it does on Metacritic is because a number of sources regard the game as 9 out of 10 or better. You can't just take the negatives as evidence for your cause and ignore the positives, which many of those on your side of the divide do. Meanwhile, it seems all we can do is shut up and agree or we're idiot fanboys. And as evidence, I present this quote of yours:
I submit to you that while agree a good number of people here feel that way, I'm very much unconvinced that "the majority" do, and I think this is coloring your thinking. I will hardly skew my posts by saying that "most of us here like the Standards," simply because 99% of the members won't complain about them, and making a count of those who like them versus a count of those who don't seems roughly even according to a recent poll, going from memory here, because those who don't care can fit into either category. But at the same time, they can't be said to be down on PD for including them.:
You'll have to school me on this, because all I'm aware of from the GT Academy demo is that the tire model is just tweaked. Everything else is a judgment based on an unreleased game we have very little information on yet.:
Then release a demo with graphical issues out the yeng-yang, and a completely uninspiring AI.
I said...I'm not sure, but I recall that for every improvement, such as the changeable rims, the black framed interiors on Standards and what not, there was quite the block party here.
Anyhow, I'm hopeful that the grouchers want a better GT6, but for some of them, it doesn't show.
but I would like to see more civil dialog like we're having between the two sides. 👍
And Turn 10 are light years behind PD in Model accuracy and scale.
At least Turn 10's models are light years ahead of Polyphony's standard models. I would take a slight drop in overall quality of the premiums just so all cars can be on a level field. Honestly, Polyphony should just outsource modeling or hire additional artists, because clearly they can't handle it as they stand now.
Let me make this absolutely clear,
I am in no way interested in a jumbled unfinished hodgepodge GT game, to be fixed months later with dlc.
Particularly features that should have been in before release.
Thats precisely what instigated much of the pessimism you are still experiencing here at GTP,
and represents a complete departure, from prior GT standards.
BTW, I don't want to here how, "thats the way games are done now".
GT, isn't, or at least, wasn't, any other game.
I think a lot of people forget just how broken GT5 was on release. No mechanical damage. No Seasonals (and therefore a totally broken EXP progression). No OCD. No power limiter or ballast. No PP. Extremely limited restrictions on lobbies. Inexplicably different physics online and offline. No control over weather. No FF/RWD on replays. Basic features of a racing game, missing or broken.
The game now is kinda OK, but on day one it was pretty close to awful. Frankly, it hardly deserved the review scores it got at the time. It drove well and looked pretty, and everything else was a shambles. Over the years they've fixed a lot of stuff, which is good because they really needed to. But I can really sympathise with people who remember day one GT5 and are worried about getting burned again.
People can call the EXP system broken but it was just your typical JRPG set-up. That's not broken. Is the pokemon battling system broken? No. It's just the way the game is. You need to 'train' to get better. Just like originally in GT5 (Rightly or wrongly) you had to 'drive' to get better.
And Turn 10 are light years behind PD in Model accuracy and scale.
No. On release, the EXP system was broken.
JRPGs are set up so that if you're playing through the standard storyline and partake in the normal amount of random battles, you will be approximately appropriately levelled for whatever section of the game you're in. A well designed game will make sure you have enough EXP thrown at you that you don't find yourself horribly underlevelled just by following the storyline.
In GT5, you could do every race, license and special event available, fail a few times but generally win, and at about level 23 (or maybe 24 if you were lucky) you'd run out of races to do. You would have to grind out a level or a level and a half (not a trivial time investment at that level and without seasonals) to get to the next race. Which is then an endurance race which doesn't give you nearly enough EXP to get to the next level, and you have to grind again.
Getting far enough to do the Nurb 24 hours required ENORMOUS amounts of driving, such that people were resorting to rubber band+controller+Like The Wind to grind out EXP 24/7 just to get to the next race. Any time you have people doing that, there's something wrong.
It was a badly, badly designed EXP system. The seasonals largely fixed it by making it trivial to gain large amounts of EXP very quickly, and having a vastly larger number of races accessable at any given time. But before there were seasonals it was a very broken system. From memory seasonals came in about a month after release, but there wasn't really enough of them to make a dent until at least six months later.
Arguably it's still a broken system after seasonals, because seasonals make the EXP system mostly pointless, but at least it's broken in a way that doesn't irritate players.
Indeed. Plus there is also the point that you know, GT5 wasn't a JRPG and shouldn't have had a system similar to one in the first place.
ImariNo. On release, the EXP system was broken.
JRPGs are set up so that if you're playing through the standard storyline and partake in the normal amount of random battles, you will be approximately appropriately levelled for whatever section of the game you're in. A well designed game will make sure you have enough EXP thrown at you that you don't find yourself horribly underlevelled just by following the storyline.
In GT5, you could do every race, license and special event available, fail a few times but generally win, and at about level 23 (or maybe 24 if you were lucky) you'd run out of races to do. You would have to grind out a level or a level and a half (not a trivial time investment at that level and without seasonals) to get to the next race. Which is then an endurance race which doesn't give you nearly enough EXP to get to the next level, and you have to grind again.
Getting far enough to do the Nurb 24 hours required ENORMOUS amounts of driving, such that people were resorting to rubber band+controller+Like The Wind to grind out EXP 24/7 just to get to the next race. Any time you have people doing that, there's something wrong.
It was a badly, badly designed EXP system. The seasonals largely fixed it by making it trivial to gain large amounts of EXP very quickly, and having a vastly larger number of races accessable at any given time. But before there were seasonals it was a very broken system. From memory seasonals came in about a month after release, but there wasn't really enough of them to make a dent until at least six months later.
Arguably it's still a broken system after seasonals, because seasonals make the EXP system mostly pointless, but at least it's broken in a way that doesn't irritate players.