"Standards" the good, the bad and the ugly

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since i started playing gt3, gt7 is the first gt i´m thinking strongly of not getting.

ps2 cars on a ps4 game is just too much (if it goes through, but you know what pd´s like, they prob change mind) and thats saying something, ive always been quite tolerant of standards (although the textures were ick)
 
Gemasolar_4.jpg

Upon closer inspection, it looks awful... this car deserves to be premium, it's one of the rarest Skylines, only 70 were ever made (I think), and one of the most beautiful IMO.
 
I just bought Grid Autosport. The basic interior views for the cars, is the very least PD should do with all the work they seem to put in. I'm really hoping for GT7 to quiet all the noise those of us are throwing at the series. I really do hope it turns out to break new ground.
 
If they'd have actually gone for quantity, they would have made cars to a lower quality, but they'd all have been the same quality.

In going for quality (Premiums, future proofing), they gave themselves a quantity problem (expectations); they plugged the gap with legacy content.

So in reality, they tried to deliver on both counts, but obviously you can't please everyone, and people naturally latch onto the things that irritate them, often ignoring the bigger picture.

In addition, fixing the little quality foibles like the clipping, materials translation, LoD bugs, physics rigging etc. takes time away from producing quality in the form of the Premiums.

Are we discussing the same game? GT6 literally has hundreds of "duplicates" (copypasted cars that are different in name only) and still advertises that game as having over a thousand cars, despite that 2/3 or more of them were made for the PS1 and PS2 versions (N64 era).

Those two facts alone show that PD still mostly goes for quantity. A developer that goes for quality wouldn't even think of having in their products content that has been criticized by every reviewer on the grounds that it greatly diminishes the quality of the game as a whole, let alone actively base their marketing in the exaggerated car numbers those said two accounts produce.

Not only that, third and fourth facts are that you do know GT6's "premium" car models aren't the best in the business, as in most detailed, and that the tracks aren't as meticulously made as those from PC sims are, including modelling a perfect layout and including all elevation changes and bumps in circuits. This means that even in their better quality current efforts PD still takes compromises.

Heck I don't know why I even wrote this post, as the already posted pictures in this thread already speak for themselves. They show that 2/3+ of content in this 2013 game is at least 10 years old, which is an eternity in a videogame and that alone proves what PD goes for in 2013.

The only thing to be added is that....well, Kaz said those 2/3+ of inferior content are still going to be used in GT7, a 2015 or later game. That's not going for quality; in fact if that happens that will mean PD will become the AAA developer that goes for the lowest quality of the whole industry.

With all that said, what's the bigger picture then? GT7 will only have inferior content than what the industry already uses today, and, more importantly, most of it will be two or three generations old. What facts show is that PD loudly talks about quality, but when you see their actual products they feature the opposite.
 
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Are we discussing the same game? GT6 literally has hundreds of "duplicates" (copypasted cars that are different in name only) and still advertises that game as having over a thousand cars, despite that 2/3 or more of them were made for the PS1 and PS2 versions (N64 era).

Those two facts alone show that PD still mostly goes for quantity. A developer that goes for quality wouldn't even think of having in their products content that has been criticized by every reviewer on the grounds that it greatly diminishes the quality of the game as a whole, let alone actively base their marketing in the exaggerated car numbers those said two accounts produce.

Not only that, third and fourth facts are that you do know GT6's "premium" car models aren't the best in the business, as in most detailed, and that the tracks aren't as meticulously made as those from PC sims are, including modelling a perfect layout and including all elevation changes and bumps in circuits. This means that even in their better quality current efforts PD still takes compromises.

Heck I don't know why I even wrote this post, as the already posted pictures in this thread already speak for themselves. They show that 2/3+ of content in this 2013 game is at least 10 years old, which is an eternity in a videogame and that alone proves what PD goes for in 2013.

The only thing to be added is that....well, Kaz said those 2/3+ of inferior content are still going to be used in GT7, a 2015 or later game. That's not going for quality; in fact if that happens that will mean PD will become the AAA developer that goes for the lowest quality of the whole industry.

With all that said, what's the bigger picture then? GT7 will only have inferior content than what the industry already uses today, and, more importantly, most of it will be two or three generations old. What facts show is that PD loudly talks about quality, but when you see their actual products they feature the opposite.
If they were truly going for quantity, all the new cars would be Standards, too. Quality is a sliding scale, I never said they were the best.

But we all said it at the time: the Premiums were too detailed, and they'll perhaps now only be passable on PS4 (ironically probably partly PD's fault for "raising the bar" on PS3 in the first place.) That's the gamble (20:20 hindsight strikes again) you take when trying to spread the modeling effort over two generations - although that race has hardly run just yet. We don't know enough about GT7 to draw conclusions, and it's off topic anyway.

If they'd made the Standards especially for GT5, maybe you'd have a point. But they didn't, so you don't. What suffered was consistency of presentation, another sliding scale. Some people tolerate it to enjoy specific cars (which is where quantity is king), others don't mind, and others can't stand it. Just sounds like people to me: can't please 'em all.
 
Regarding to standard cars in GT7:

Best case scenario: By mentioning standard cars being in GT7, Kaz was referring to the premium cars in GT6, and that they would be considered standard car quality being ported from the PS3 and receiving miminal graphical improvements, while the new cars will utilize the full power of the PS4. Most of the GT6 standards will be in as PS3 premium quality in GT7.

Worst case scenario: All of PS2 quality standards that received no improvements in GT6 will be in GT7, and they won't be touched up at all.

What I think will happen: Most of the standard cars in GT6 will be in GT7, but all of them will be at least of semi-standard quality, and some of them might be converted to premium quality.
 
anyone seen the auto union type c´s supposedly ¨detailed¨ interior? the steering wheel actually looks alright, as for the rest, almost minecraft quality (not actually exaggerating)
 
anyone seen the auto union type c´s supposedly ¨detailed¨ interior? the steering wheel actually looks alright, as for the rest, almost minecraft quality (not actually exaggerating)
Ah, but it's still more detailed than the typical Standard's black interior. :P
Some Premiums have much better detailed interiors than others. It's that consistency thing again.

Additionally, and in many ways, the Premium interiors are technically simplified. Words!
 
Ah, but it's still more detailed than the typical Standard's black interior. :P
Some Premiums have much better detailed interiors than others. It's that consistency thing again.

Additionally, and in many ways, the Premium interiors are technically simplified. Words!
really? good! imagine if the peugeot 307, leaf, rcz etc. had interiors as good as the huayra!
 
They'd probably be too expensive to make for their target market. Unless you meant "detail", in which case, why not? It'd likely make all the 307 owners happy. :D
i thought that if they made the 307/cervo/leaf interiors as detailed as huayra/458 that it would be a waste of time when they could do a supra/r390/tommykaira
 
i thought that if they made the 307/cervo/leaf interiors as detailed as huayra/458 that it would be a waste of time when they could do a supra/r390/tommykaira
Ah, I see - that's not for me to say. I don't like stipulating which cars should be included and which ones ignored, never mind axed.

Good, bad or ugly, the chances are that someone loves them - the same applies to the cars.
 
Peugeot 106 Rally with carbon hood. I dont know this was possible. I knew in the mitsubishi FTO's was possible, but not in this model
 

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wierd. the standard mx-5 can take them as well i believe, but thats only because they are basically premium with no interior. they even take aero kits too. does the 106?

by the way i never thought the 106 could look good but it does there!

also, i know the supra is a gt3 port, what others are? are some gt2/1? :nervous:
 
Can 3D models of interiors be made just by using 2D pictures as reference?
Yes, but there's usually a lot of depth errors, and you need a high quality source image, or several. Not sure if the resulting mesh would be conducive to tessellation, either, and if you use the images to texture, you get baked lighting and a different aesthetic look from the materials shading used everywhere else. Otherwise, you still have to apply those materials to the mesh.
 
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