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- sparkytooth50001
Oh SnapYou perhaps ought to use more than one word to explain your point of view, then.
Oh SnapYou perhaps ought to use more than one word to explain your point of view, then.
I agree. How can Cooper S '02 stay in GT6 if we have the Cooper S '05?Nope. We didn't have Mini and MINIs in GT1 and GT3. What we have now, in GT6, is what we get. No need to add every car. PD just needed to upgrade what we are given.
Again, here's the thing. We got upgraded two classic Countach. We have three New MINIs as standard and a duplicate lhd '02 Premium Cooper S. The '98 Mini is an icon just as much as the Countach and I bet more iconic than the Alpine A110. The Mini '98 and that standard rhd '02 Cooper S could have been upgraded to Premium. The MINI ONE and MINI Cooper standards could have been upgraded too. This is the shame and arguement for the past year and one month.
I agree. How can Cooper S '02 stay in GT6 if we have the Cooper S '05?
OK, And what about the A110 1600S '72 and '73 versions?Because the specs are different. Most notably the weight. Here are their numbers post-purchase and pre-oil change.
'02
159 hp / 6,000 rpm
155 ft-lb / 4,000 rpm
1,120 kg
389 pp
'05
167 hp / 6,000 rpm
162 ft-lb / 4,000 rpm
1,180 kg
391 pp
Due to the massive 60 kg difference, the '02 is actually faster.
Why was there no need for it (headlight animation) before GT5, and why is it obvious, particularly so obvious that you didn't explain it at all?You perhaps ought to use more than one word to explain your point of view, then.
Why was there no need for it (headlight animation) before GT5, and why is it obvious, particularly so obvious that you didn't explain it at all?
Because there was never a circumstance in the series prior to GT5 where there was a need for it.Why was there no need for it (headlight animation) before GT5, and why is it obvious, particularly so obvious that you didn't explain it at all?
A bit arguable, don't you think?Because there was never a circumstance in the series prior to GT5 where there was a need for it.
I can't imagine how it could be. It's pretty straightforward to note that even the headlights being lit in night tracks in the PS2 era was simply eye candy.A bit arguable, don't you think?
Yes it is, this is about why GT5/6 standards have no headlight animations. The reason is because there was never a day/night transition in GT1-4.Guys its not about whether they could have or not, its about whether it was even necessary in the first place. To my memory, there was no racing sim in the PS2 era that did night time settings to the compacity that they do now on the PS3 and possibly the PS4. What necessary purpose would they serve on that generation when again, there was no night track dark enough to seriously require it?
Stop changing your argument.Pretty sure NFS managed headlights in action on the PS1.
There was definitely the possibility to "have" animated headlights before GT5, we just "didn't".
With both snouts. It's devisive for a reason.
I'd put it in between the "good" and "bad" but it's definitely not ugly. There better be a premium DC2 in GT7...
You should have compared between 500F '65 and 500F '68.It's funny how little work would it take to make some of the standard cars premium (on the outside, at least), because there is already a premium model of a car that is 95% identical. Basically you copy and paste the premium model and make slight changes if necesesarry. They did it with the Miatas and one of the Aston Martins, but it could be done on a lot more of them.
For example, the '07 Mustang (that is premium in game) and the '05 Mustang (standard) don't differ much in real life. From what I can see PD would only have to take the '07 model, remove the lights (reflectors?) from the rear bumper and a few other details and bam, the '05 is premium too. Just a little work and one less ugly, blocky model in the game. If there is going to be so much duplicates you might as well use the premium models where you can.
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Won't it be better if PD just got rid of the duplicates rather than keeping them? They serve no purpose other than increasing the car count to make a false advertisement saying "we got 1200 cars", while the 800 are just ports from GT4... It was okay in GT1 and GT2 because both those games had Racing Mods, but here, it's not. Not anymore.It's funny how little work would it take to make some of the standard cars premium (on the outside, at least), because there is already a premium model of a car that is 95% identical. Basically you copy and paste the premium model and make slight changes if necesesarry. They did it with the Miatas and one of the Aston Martins, but it could be done on a lot more of them.
For example, the '07 Mustang (that is premium in game) and the '05 Mustang (standard) don't differ much in real life. From what I can see PD would only have to take the '07 model, remove the lights (reflectors?) from the rear bumper and a few other details and bam, the '05 is premium too. Just a little work and one less ugly, blocky model in the game. If there is going to be so much duplicates you might as well use the premium models where you can.
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Won't it be better if PD just got rid of the duplicates rather than keeping them? They serve no purpose other than increasing the car count to make a false advertisement saying "we got 1200 cars", while the 800 are just ports from GT4... It was okay in GT1 and GT2 because both those games had Racing Mods, but here, it's not. Not anymore.
I remember kaz saying that "Every car has their own fans". Lets take a standard miata for example. A European person may prefer the eunos roadster, a person in Japan may prefer the mx-5, and the american may prefer the miata. But kaz really needs to realize, its the exact same car.Won't it be better if PD just got rid of the duplicates rather than keeping them? They serve no purpose other than increasing the car count to make a false advertisement saying "we got 1200 cars", while the 800 are just ports from GT4... It was okay in GT1 and GT2 because both those games had Racing Mods, but here, it's not. Not anymore.