Stop Hating Polyphony Digital

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NLxAROSA
Yep, features like EAs Autolog (or Battlelog as it will be called in BF3) are amazing. Starting up a game, and being welcomed with messages of your friends beating your times in the single player events, friends (or the game itself!) recommending single player events to play and being to able to go those very events with one click on the message is brilliant. It draws you in and makes you want to play the single player career events instead of being forced to. Because there's always something to do. It's the difference between a playground and a cage. ;)

Yes, I agree totally. I am so thankful for things like Autolog in NFS Hot Pursuit and Shift 2. These two games are already great on their own, but Autolog just increases their replayability ten fold and is a huge reason why I play these games way more than GT5. And it's perfect for someone like me who prefers single player to online. I hate having to rely heavily on other people in order to enjoy a game.

But with Autolog, just add some people who play the game, and you're ready to go. 👍

Really hope Kaz can get us some REAL leaderboards once Prologue is over and done with. Maybe then I will play GT5 more often.
 
I'd hate them a lot less if they actually had a presence on GT Planet and interacted with the community. At the moment they're the only 'sim racing' developer in the world who shun their fans.


Come on Polyphony, we won't bite...


Have GTPlanet attempted to make contact with them before?
 
I'd hate them a lot less if they actually had a presence on GT Planet and interacted with the community.
I'd say the problem is not necessarily PD's fault, there is a significant language barrier let's not forget...but Sony's US/EU GT producers who speak English should communicate with fans a lot more so they can relay back to PD what's going on.

They need an English speaking community manager so badly.
 
... I want the features in the game to be as they were advertised....
if it wasn't on the back of the box or on any commercials you seen on tv,it wasn't advertised.If you read it in an article before the game went gold,it's your own fault for seeing that as "advertisement" of a feature.Thing's get cut from games all the time.
 
if it wasn't on the back of the box or on any commercials you seen on tv,it wasn't advertised.If you read it in an article before the game went gold,it's your own fault for seeing that as "advertisement" of a feature.Thing's get cut from games all the time.
Again, not cut. Intentionally designed against expectations.
 
Again, not cut. Intentionally designed against expectations.
Expectations don't typically influence something that most likely was in development long before anyone knew it existed,and could have been close to finished by the time we ever heard of it.Expectations typically influence what happens after something has been released(ex.all the patch's/changes since release).You can't design something against expectation's,when expectation's do not exist.
 
Want a good example of how GT5 is outdated then read the thread below.

https://www.gtplanet.net/forum/showthread.php?t=208025

Really is sad how members are having to use a spreadsheet to record their laptimes.

Reading your comments I know that you want to see Polyphony put laptimes and leaderboards with friends. Which I can admit that knowing that they haven't implement this feature, kind of seems their vision is outdated. Maybe there might be a next update with this feature hopefully. In my opinion it wouldn't be much work for them to implement this.
 
I came here after checking out MULAN's posts, I have to be honest here... but, some people are idiotic fanboys. Do they even investigate the subject that they talk about? It seems as they don't know what they're talking about, yet they have 100% pure confidence that it's right. >:(
 
I came here after checking out MULAN's posts, I have to be honest here... but, some people are idiotic fanboys. Do they even investigate the subject that they talk about? It seems as they don't know what they're talking about, yet they have 100% pure confidence that it's right. >:(
Oil change: The dude swallows an entire tank of oil, cleans it using his stomach, then spits the clean oil back in, levitating the car using the power of his mind! It's Jackass Xed with Paranormal Investigation.
RigggghhhhhhhhhhT
 
I don't know anyone that actually hates PD.
It's the dedicated fans criticism that helps improve games.

Honestly, my only wishes for GT6 are as follows:
More stable online play
All cars "premium" even if that means only 400 different cars.
A career mode that doesn't require running races over and over to reach the end.
Game saves during endurance (since we have the save for championships now)
B-Spec the way it was in GT4.
Improved tuning.
And finally, a realistic amount of time required to drive for endurance races.

I can't say for sure what a realistic amount of driving for one driver is in an endurance race, but seeing ALMS switch drivers in a 2.5 hour race makes me think on the lower side.

this would have been fine for GT5 for me, but they missed they boat on everything I really wanted...
Apart from better physics. (which could use some work yet)

My criticism for GT5 is all based on more important things being passed by, while things the majority I've seen don't care about being put in.


This is just a symptom of GTPlanet catering to hardcore fans of Gran Turismo. The most popular message board for any other game would be exactly the same. Big fans of a product are the most critical of all, have the highest expectations (almost always unrealistic), and I can`t really fault them for that.

There is also a big disconnect between being a fan of a video game and having a deeper understanding of how they are made. The limited knowledge of a lot of people leads them to over simplify game development:

It is the misguided belief that there is no specialization in game dev careers, that every member of a large development team is identical, and that any one person can do the same amount of work on any aspect of a game, and can be plugged into a different workstation to work on another feature at a moments notice.
I understand this, and I understand that maybe that means they need to increase staffing as well.
I'm not offering a solution for PD, I'm saying what I expected for GT5, and what I certainly expect for GT6.

As a consumer at some point you just say "I don't care if it's hard, other companies are catering my wishes more than yours is". (Not saying any are, just that in some areas they are).
 
I don't blame them it was a wise decision not to have standard cars for photo mode.

I'm not going to get anywhere saying this, but you are hopelessly stuck supporting PD no matter what they do.

Restricting photomode was absolutely stupid, as was not letting you get as close as you can to premium cars in photomode replay, as was restricting trading, etc.

It took time and effort from PD that could have been used to do something that mattered. GT5 is the ultimate display of misused time. So many years, and they even had a demo/beta, GT5P, that could have been used to test so many things and perfect them before hand. It just doesn't make sense.

Why defend things that are only going to make everyone's experience worse? GT5 is by far my most played game, it is my favorite. All the more reason to attack what was done wrong.
 
I'm not going to get anywhere saying this, but you are hopelessly stuck supporting PD no matter what they do.

Restricting photomode was absolutely stupid, as was not letting you get as close as you can to premium cars in photomode replay, as was restricting trading, etc.

It took time and effort from PD that could have been used to do something that mattered. GT5 is the ultimate display of misused time. So many years, and they even had a demo/beta, GT5P, that could have been used to test so many things and perfect them before hand. It just doesn't make sense.

Why defend things that are only going to make everyone's experience worse? GT5 is by far my most played game, it is my favorite. All the more reason to attack what was done wrong.
I agree 100%.
It's not about what pd staff members can do what, maybe the guys that implemented "X" can't implement "Y" but that's no reason to disclude "Y" from the game, you find somebody who can.
 
All cars "premium" even if that means only 400 different cars.

Yes, I was dissapointed that there weren't as many premiums as I was expecting. However, I am still glad that the standards are there. True, they should have limited them and not had so many similar of the same kind of car. How does it make the game worse having them there than not having them there? I dont think it takes anything away from the game by having them.To me they drive the same as the premiums. I am glad all my favorites from the past GT's are there.
 
Expectations don't typically influence something that most likely was in development long before anyone knew it existed,and could have been close to finished by the time we ever heard of it.Expectations typically influence what happens after something has been released(ex.all the patch's/changes since release).You can't design something against expectation's,when expectation's do not exist.
What the hell are you talking about? Expectations inherently occur before something is released. That is what the word means!



PD implemented a feature into the game. They talked up the feature for years before the game came out. And when the game finally came out, people discovered that they went out of their way to make sure the feature didn't work the way they had been saying it would unless you met specific criteria. And, as the ultimate insult, they waved their stupid restrictions in everyone's face by showing (every time you start the game) that there was no technical reason that the game couldn't work without the restrictions in place.

That they wasted even a second of time screwing around with idiotic crap like that for a game that was so broken upon release that you couldn't even modify gear ratios for cars with customizable transmissions is disgraceful, and yet you are going to sit there and tell me that they didn't design things against expectations?
 
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Yes, I was dissapointed that there weren't as many premiums as I was expecting. However, I am still glad that the standards are there. True, they should have limited them and not had so many similar of the same kind of car. How does it make the game worse having them there than not having them there? I dont think it takes anything away from the game by having them.To me they drive the same as the premiums. I am glad all my favorites from the past GT's are there.
Not saying I have a problem with the cars being included.
I'm saying I want at least 400 different premium cars for GT6. And this should have IMO been the case for GT5.
IF that meant removing other cars, so be it.

You see, while I understand the ease of putting 64 Miatas in the game, I don't care if they're there or not.
It's a tired excuse, there aren't 50 versions of Corvettes, there isn't even a 1st generation Viper. :banghead:
It's fine with me if every version from every continent of every Miata, RS, Roadster and whatever other names for Miatas are in the game, unless they're taking up space that could be used on something different.

The first generation Viper was in GT1 and 2, and then disappeared. This isn't just about Vipers, or Corvettes, it's the age-old question of why is there every variant ever (exaggeration) of some cars, while blatantly obvious others are missing?
there's a 2002 Z06, why not a 2002 non-Z06? There's a Ford Focus ST, but not a baseline Focus, a Civic type-R but no Civic Si's.

I don't care if it's only 400, as long as they're different in some significant way.
2 Miatas that look the same, weigh the same, have the same power, and drive the same are of no use, just a cheap trick PD thought up going for a ridiculous car count for GT4, and they haven't quit.

I bet there's a license for SLP Firehawk's out there available too. ;) But PD said "screw it, we gave them a 97 and 2000 Camaro, that's the same thing".
 
How does it make the game worse having them there than not having them there?
Easy. They put so little effort into modeling the differences that several of the cars are absolutely nothing like they are in real life. It detracts hard from PD's constant claims of perfection and being a virtual automotive museum when you buy a Mitsubishi 3000GT SL and find out that it doesn't even have the same type of drivetrain that the real car had.

And an awful lot of them, especially when you look through the Miata lists, don't even exist in real life.
 
Easy. They put so little effort into modeling the differences that several of the cars are absolutely nothing like they are in real life. It detracts hard from PD's constant claims of perfection and being a virtual automotive museum when you buy a Mitsubishi 3000GT SL and find out that it doesn't even have the same type of drivetrain that the real car had.

And an awful lot of them, especially when you look through the Miata lists, don't even exist in real life.
Are you serious? I hope that is true, just for a laugh in all the times I've read people justifying dozens upon dozens of the same car.

But a short way of saying what I said earlier, probably clearer too, is I'd rather have the premium cars that are in GT5, all modeled properly, than all 1000+ cars they do have with so many being modeled improperly.

It seemed PD understood this for GT1 and GT3...
Quality over quantity, every time.
 
But a short way of saying what I said earlier, probably clearer too, is I'd rather have the premium cars that are in GT5, all modeled properly, than all 1000+ cars they do have with so many being modeled improperly.

I'm the other way around. I'd rather have the choice from 1000 cars then a couple of hundred. The premium / standard thing really doesn't bother me in the slightest. The only thing I would have liked with the car models is to be able to RM them all.
 
has anyone mentioned the fact Kaz wanted to spend another 10 year on the game?

I don't know much about the sacrifices he may have made but it does seem to me they only value the Japanese markets opinions
 
I don't know much about the sacrifices he may have made but it does seem to me they only value the Japanese markets opinions

To me, they just seem to have made the game they wanted to make. Which is why it is very Japanese-centric. It shows most in the car list, which misses out a lot of important historical cars from other territories.
 
But is that because they exsist as Eusnos Roadsters or MX-5's, rather than Miatas but the name has been Americanised?

In real life, most of the special edition Miatas in the game only existed as Eunos Roadsters. There was no American or European equivalent.

So in GT5, when you see a Eunos Roadster J-Limited, an MX-5 J-Limited and an MX-5 Miata J-Limited, the only one that is a real life car is the Eunos Roadster because the J-Limited was never sold in America or Europe.
 
In real life, most of the special edition Miatas in the game only existed as Eunos Roadsters. There was no American or European equivalent.

So in GT5, when you see a Eunos Roadster J-Limited, an MX-5 J-Limited and an MX-5 Miata J-Limited, the only one that is a real life car is the Eunos Roadster because the J-Limited was never sold in America or Europe.

Ah right, so these cars do exsist:
Eunos Roadster J-Limited (NA) '91
Eunos Roadster J-Limited II (NA) '93
but these never have:
MX-5 J-Limited (NA, J) '91
MX-5 J-Limited II (NA, J) '93
?

It that not what the "J" in the brackets represents? That it's a Japanese import?
 
Aren't they badged as both? A lass I work with has an import (it's weird, there about about 30 people working in this uilding and four of them have MX-5's) so I may wander downstairs and have a look at what's on the back.
 
Any badging the car had other than Eunos Roadster was added on after it was imported. Remember, Eunos was a completely different make from Mazda.


And regardless, this would still be PD taking a car, adding badges to it and pretending it exists in real life as a separate car..
 
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