I just love it when people multi quote
your point? helps separate the discussion points...
But anyway, some little details like these can be more annoying for some than it is for others. I'm just saying what I've noticed in this game so far. I honestly don't find it bothersome at all, and I'm sure some people agree with me. I can barely notice frame rate drops or screen tearing, unless I really try.
thats different however from calling the game "smooth" or "perfect" in terms of framerate...
it is very true that some people are more susceptible to framerate drops or screen tears than others...however, the framerate issues are proven fact, so trying to pass them off as not that bad just doesn't fly...they may not bother you specifically, but they are there
Is it perfect? Well, thinking it twice, maybe not. But the game is definitely very smooth and easier on the eyes than many other PS3 games. Especially when it comes to racing games. Take in mind the console limits and capabilities. Then compare it to what the game achieves. Some things can't just be fixed or added to the game just because people request them. Who knows; maybe the sounds I keep whining about cannot be fixed because of some hardware limitation, and not because PD doesn't care. Same goes for frame rate drops.
im not arguing that these things should, or even can be fixed...however i would argue that PD, and more importantly Kaz himself has borderline horrible project management, and makes decision after decision that are detrimental to the development process of Gran Turismo...
For instance, after the massive development time associated with GT5...a game that suffered from screen tearing, framerate drops, and horrid rendering artifacts..what did PD do?...they completely re-write the rendering engine for the game and decide to RAISE the native resolution...Now, there were surely some positives associated with these decisions, they introduced a whole host of their own...
a complete rewrite of the rendering engine and a bump in res would have best been saved for GT7 on the PS4..
things like sound being hardware limited is a real crap excuse...however it wouldnt actually shock me to learn that PD's game engine is written in a way that prevents the sounds from being improved