Switching from a controller to wheel!

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There are no weapons in racing just skill , equipment and fairness In competition. I would like to see In the daily race one More race Added for “wheels only “. I would pay an extra charge for PS plus or PD or both. Just for fairness in competition. To keep a full field of cars and Drivers make it only one race day Each week . This might help someone make Their choice for DS4 or Wheel.
Who really cares if you use a wheel or a DS4 for fairness, and it all comes down to your skill level when your either using a DS4 or a wheel.
Am I not going to cry if I found out there are better players with a DS4 while I use a wheel.
 
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I am amazed how asking for the additional race D that will Be taken from 3 races to 4 In the daily racing. To participate In the race D The Rules and Regulation You use “Wheel and Pedals Only“ to control your race car.

if any one can not understand I quote a famous General “Don’t Get Stuck On Stupid”
 
I was asking about your driver (DR) rating, not your safety (SR) rating.

I have a hand full of wins but that is not what brings me back. I have over 15 years of real racing in Karting and Drag racing And some street racing.

Not worth the paper its written on in a driving game. You can bring your theory to the game all you want but you'll have to adapt it to the game to make it work.

Got the Lewis Hamilton DLC? As you probably know, he's the F1 world champ but his times have been beaten by hundreds, if not thousands, of people. I'll even beat a few of them myself when I can get back on the game.

I really don’t think I fit your profile of inexperienced.

You really do. What you've been asking reeks of inexperience and the fact you can't reach the very easy to get SRS tells me everything.

if any one can not understand I quote a famous General “Don’t Get Stuck On Stupid”

How many people do you need to say the same thing to make you believe them?:banghead:

If you want some guides to improve your driving, check out Tidgney, Driver61 Sim Racing or maybe David Perel on youtube. Z28 has done a few tips videos too.Good luck with your wheel only race and don't hold your breath while you wait.

I can't take it any more. I'm outta here.
 
It takes some time to get used to it but when you switch to a wheel, you dont want to go back! It is really another level, in general. You realise GT Sport was made for playing with wheel, not with a controller
 
I am amazed how asking for the additional race D that will Be taken from 3 races to 4 In the daily racing. To participate In the race D The Rules and Regulation You use “Wheel and Pedals Only“ to control your race car.

if any one can not understand I quote a famous General “Don’t Get Stuck On Stupid”

It won't be implemented. Some daily races have a thin enough field as it is, without deliberately choosing to stop most of the player base from entering them.
 
To the A drivers Are you saying if you have a A rating you are guaranteed a win if you are in a field of mostly D drivers?

To the A drivers take a pole show us how many of you have more then one account so you can brag of your A rating ? Maybe PD should end that cheating.

To the D drivers I tip my hat Who ever finish in the top five you guy’s had to out drive a lot of rookies to claim that finish and Maybe beat a few A drivers.

In conclusion maybe if PD can take a way the cheating of multiple accounts for all drivers there might Not be a need for “Wheel Only Race”.
 
Switched to wheel also. Took me about 2 months but the only changes is that my consistency is top notchs which pays well in Endurance races. Only thing is that I can't match my sprint pace I had on DS4 (miss being on the Top 100s also) but like most said, the immersion is the best part.

But I'm usually on other games like AC and PC2 for that experience cause Cockpit view on GT feels a little meh..
 
GTS is a simulator when using a wheel and pedals And a Game when using a DS4 controller .
Now let’s not get stuck on stupid and think why. If you are going to drive a car for the first time there is no way if your only experience is DS4 controller On GTS to get you out of the driveway.
 
GTS is a simulator when using a wheel and pedals And a Game when using a DS4 controller . ...

That's utter nonsense. There's only one correct classification ...

Simulator.jpg


:sly:
 
That's utter nonsense. There's only one correct classification ...

View attachment 931251

:sly:
Well Joe can you tell me If you want to lean to fly a airplane Do they recommend a DS4 controller or when a simulator is used in any life like leaning System do they prefer DS4 controller. If yes to that I stand corrected.
 
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Funny how all the fastest, not just fast, but the fastest drivers out there, are behind a wheel. Follow the speed.. it points to someone behind a wheel leaving a DS4 user in the dust.
Only because they make them use a wheel at world tour events. Some of the people at world tour events prefer to use a controller when they have the option.
 
I’m switching over to a wheel from controller any tips you guys can give me for my first few races on the wheel?

So back to the topic...

The biggest hurdle you may face is to get your feet into the action. Left foot trailbraking will be your first biggest challenge challenge, master that and you may sense what GTS truly has to offer.
 
Racing with a DS4 controller doing time trials or with AI’s may be equal with the wheel. I think When you race against real people the wheel might have the edge Over a DS4 . My reasoning is natural reflexes are use to Handel real driving event’s in your car park In the driveway, may save a online race.
 
So back to the topic...

The biggest hurdle you may face is to get your feet into the action. Left foot trailbraking will be your first biggest challenge challenge, master that and you may sense what GTS truly has to offer.

Thank you for bringing this thread back on topic!
 
Hey, y’all. I switched to a T300RS wheel at the beginning of May. I freaking love it and totally recommend getting one.

I had struggled to improve in online races and I even stopped playing GTS and focused on F1 2019 for the past year or so. I got immediately faster in F1 with the wheel, but found a steeper learning curve with GTS.

I took a deliberate approach and found each small improvement very rewarding. While I’m a long way from the top, I feel that I’m consistently improving, whereas I often felt like I plateaued on the DS4. Aside from this, it’s just really fun to use.

The other positive is I finally gained a working understanding of the Honda NSX GR 3 and 4. My brand loyalty has caused me many a painful race, but the wheel helped me get a better feel for the twitch. I’ve felt like I’ve had some teeth in Sardegna this week and my DR is higher than ever.
 
Welcome to :gtpflag:

I took a deliberate approach and found each small improvement very rewarding.

Being a thicc boi, I jumped on the wheel with all my crude DS4 habits and constantly over drove everything, which made me far slower than the pad so I'd over drive even more, which in turn highlighted how much I was overwhelming the tiny motor in the G29. The poor thing couldn't keep up with all the instructions I was giving it.:lol:

It was a real epiphany when I found out that the faster I drove, the slower I got so I went all the way back to basics by learning to drive well slowly and feeling what the car was doing as I started adding speed. I drive under my limit (90-95% puts me 1 second per minute off the top time) by habit now so no nasty surprises. The extra control pays real dividends in races too, especially with tire wear.
 
Getting use to a wheel set up keep it simple find a N100 car you like drive Then set it up To default. FOV there are only Three , bumper, hood, and cockpit. Pick one that you are are able to feel like your in real car. Find that combination. Then drive that car until you realize why you didn’t do this sooner. The next thing is set that N100 car to go as fast as you can drive it , Then You can look at The next car you want to drive. Hope that will help.
 
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At my age, I don't have fast fingers. Never did really. I do still have pretty fast feet and hands, thanks to the sports I used to do. So when I decided, very recently, to get into sim racing, I didn't even think about using the DS4. I got a T300RS and seat frame to mount it on. So I can't give advice on how to make the change. I can say though, that DS4 drivers are my bane. I call them herky jerky drivers. I never know how to get by them as they never settle down long enough to try, and an outright danger to be beside in a corner. Though I have noticed most are fast, there are only a few, IMO, that are fast and also very good with that controller. Only a relative few that are almost as smooth as someone on a wheel.

So yeah. I too wish everyone had a wheel. Or wish there was a dedicated lobby set up for wheel only drivers. If only somewhere to go where others have the same 'handicap' of a wheel.
 
I can say though, that DS4 drivers are my bane. I call them herky jerky drivers. I never know how to get by them as they never settle down long enough to try, and an outright danger to be beside in a corner.
It is often NOT the controller causing that, it is lag / network jitter. Most controller users are fairly smooth.

Nearly all those that aren't smooth are not using the analog sticks to steer, they're using the d-pad. Regardless of whether it's a controller or wheel, if the data flow from their console to yours isn't smooth or is missing a significant number of packets, the result you see is jerky driving. Making "wheel only" lobbies would not solve this issue and would unfairly exclude a large percentage of controller users who are skilled enough to be predictable on the track. Note that this uneven data flow can be caused at any point on the path between you and your opponent. It could be their connection, it might be yours, or it might be some piece of internet hardware or data traffic congestion on the route in between.

If you're seeing a significant percentage of drivers exhibiting this jerky driving, it may be of some benefit to investigate the stability of your own internet connection. There's any number of free tests available on the internet, here's one I picked at random from a google search that includes a jitter measurement: https://freeola.com/line-test/ The jitter number should be as low as possible for good results and if you and your opponents both have stable, low jitter connections the tolerance for high ping is actually a little better.

Edit: As a reference, my ping to that site is in the 250ms range but jitter was only 1ms. This is a very good result with a ping that high. The longer the travel time, the more scope there is for variations in travel time (jitter) between packets.

Also, I use a wheel and regularly race with a number of controller users that are not an issue on the track. One in particular is close to the fastest driver I've ever had the privilege of sharing the track with.
 
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Thanks Tullster. Freeola didn't work, so I tried several others.

http://speedtest.skytap.com/
https://www.fusionconnect.com/speed-test-plus/
https://packetlosstest.com/
https://fast.com/
https://www.speedtest.net/result/9710072341

The average from these was about 70ms latency/ping, 13.5ms jitter, and 0% packet loss. With internet speed about 17.5Mbps. Not being very tech minded but based on what little I could find, this doesn't look to bad on my end. And I may have seen the result of packet loss once. A car just disappeared for split seconds at a time, to re-appear a lane or two over. Another one I didn't try passing until he went off track completely.

And I'd agree about the D pad use. That appears to be what I'm seeing.
 
The average from these was about 70ms latency/ping, 13.5ms jitter, and 0% packet loss. With internet speed about 17.5Mbps. Not being very tech minded but based on what little I could find, this doesn't look to bad on my end.
13.5ms jitter is a bit high at that ping, but should be very playable.

The internet "speed" really doesn't make much difference for multiplayer gaming as long as it's more than about 1Mb/s - provided there's no streaming or downloads by yourself or other members of the household on your connection while you're gaming. In the past I've played 32 player games on a 1Mb/s connection with a housemate also playing with perfectly acceptable results. Add in someone streaming netfix or youtube on the same connection and it's a different story. Above about 10 - 15 Mb/s the connection should be able to support a couple of streams and still prove acceptable for gaming.

And I may have seen the result of packet loss once. A car just disappeared for split seconds at a time, to re-appear a lane or two over. Another one I didn't try passing until he went off track completely.
That's packet loss. If it's that obvious, it's fairly extreme packet loss. Most multiplayer games actually manage minor packet loss with almost no visible effect to other players.

And I'd agree about the D pad use. That appears to be what I'm seeing.
Sometimes minor jitter and d-pad look the same, but likely it's mostly d-pad. I have seen users that I know are using a wheel look like this on bad internet days though, so one can't just assume.
 
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13.5ms jitter is a bit high at that ping, but should be playable.

Thanks again. I did another test, https://www.allconnect.com/internet/speedtest , twice, and got 2ms jitter on the first, 0 on the second. I'm guessing it's all in how close or far the server is that's doing the testing. I'm not going to worry about it at my end. But what I may do is buy an ethernet cord and run it from the router to my PS4. I'm on WiFi, and one floor removed from the router. It'll be long, but may help a bit.
 
Thanks again. I did another test, https://www.allconnect.com/internet/speedtest , twice, and got 2ms jitter on the first, 0 on the second. I'm guessing it's all in how close or far the server is that's doing the testing. I'm not going to worry about it at my end. But what I may do is buy an ethernet cord and run it from the router to my PS4. I'm on WiFi, and one floor removed from the router. It'll be long, but may help a bit.
Definitely it will help. Any burst of electrical interference might play havoc with jitter if you're on wi-fi, it can be something as obscure as a vintage VW beetle with dodgy electrics driving past the front of your building. BTW that's a much better result than the first one. :)
 
It is often NOT the controller causing that, it is lag / network jitter. Most controller users are fairly smooth.

Nearly all those that aren't smooth are not using the analog sticks to steer, they're using the d-pad. Regardless of whether it's a controller or wheel, if the data flow from their console to yours isn't smooth or is missing a significant number of packets, the result you see is jerky driving. Making "wheel only" lobbies would not solve this issue and would unfairly exclude a large percentage of controller users who are skilled enough to be predictable on the track. Note that this uneven data flow can be caused at any point on the path between you and your opponent. It could be their connection, it might be yours, or it might be some piece of internet hardware or data traffic congestion on the route in between.

If you're seeing a significant percentage of drivers exhibiting this jerky driving, it may be of some benefit to investigate the stability of your own internet connection. There's any number of free tests available on the internet, here's one I picked at random from a google search that includes a jitter measurement: https://freeola.com/line-test/ The jitter number should be as low as possible for good results and if you and your opponents both have stable, low jitter connections the tolerance for high ping is actually a little better.

Edit: As a reference, my ping to that site is in the 250ms range but jitter was only 1ms. This is a very good result with a ping that high. The longer the travel time, the more scope there is for variations in travel time (jitter) between packets.

Also, I use a wheel and regularly race with a number of controller users that are not an issue on the track. One in particular is close to the fastest driver I've ever had the privilege of sharing the track with.
It is often NOT the controller causing that, it is lag / network jitter. Most controller users are fairly smooth.


If you're seeing a significant percentage of drivers exhibiting this jerky driving, it may be of some benefit to investigate the stability of your own internet connection. There's any number of free tests available on the internet, here's one I picked at random from a google search that includes a jitter measurement: https://freeola.com/line-test/ The jitter number should be as low as possible for good results and if you and your opponents both have stable, low jitter connections the tolerance for high ping is actually a little better.

Edit: As a reference, my ping to that site is in the 250ms range but jitter was only 1ms. This is a very good result with a ping that high. The longer the travel time, the more scope there is for variations in travel time (jitter) between packets.

Also, I use a wheel and regularly race with a number of controller users that are not an issue on the track. One in particular is close to the fastest driver I've ever had the privilege of sharing the track with.

You might have given a reason to have a race for Wheels only .

”Nearly all those that aren't smooth are not using the analog sticks to steer, they're using the d-pad. Regardless of whether it's a controller or wheel, if the data flow from their console to yours isn't smooth or is missing a significant number of packets, the result you see is jerky driving. Making "wheel only" lobbies would not solve this issue and would unfairly exclude a large percentage of controller users who are skilled enough to be predictable on the track. Note that this uneven data flow can be caused at any point on the path between you and your opponent. It could be their connection, it might be yours, or it might be some piece of internet hardware or data traffic congestion on the route in between”.

The only way to tell who is Having a problem is to isolate the Wheel and Pedal driver to one race and see the results. You have to remember it’s PD’s job is to make it fair for every one who will enter a daily online race, if the DS4 driver or the wheel driver Just like WiFi and Ethernet is getting an advantage we should know as competitive consumers in competition with each other.
 
You have to remember it’s PD’s job is to make it fair for every one who will enter a daily online race, if the DS4 driver or the wheel driver Just like WiFi and Ethernet is getting an advantage we should know as competitive consumers in competition with each other.
Using this argument, all real world races should be one make, spec races because it's not fair that some drivers have different equipment or different levels of sponsorship (money for gear) to others...

For matchmaking reasons it's unlikely that PD will segregate lobbies based on control type (if it's even technically possible) as it would restrict the pool of drivers with similar skill levels too much. You'd end up with either races half full or DR-D drivers getting frustrated at always being matched with A/A+ drivers and the latter getting bored at having no decent competition.

It is technically possible to sort out good connections from bad, the test is trivially simple. Again it's unlikely that it will be done on a broad scale as all sorts of factors can affect connection quality that are unrelated to the client's connection or factors that the client has any control over. If it were implented one consequence would be a massive drop in overall driver numbers as people slightly unreliable connects got fed up with always being matched in lobbies full of "herky jerky" cars and left the game. It would also damage PD's reputation as all those people leaving would post all over the internet about the poor network connection on PD's servers.

Personally, I'll leave it to PD. Wheel or controller, I'm not fussed who I get mixed with as long as they can drive and try to do it cleanly. If I see everyone in the race jerking about I know my connection is having a bad day and I'll drop back or pull over. If I see one car jerking about I give them a wide berth. If I'm in a curious mood I might watch the replay from their POV to see if I can work out whether it was network issues, controller choice or just plain bad driving causing the issue, but otherwise just put it down to the tribulations of internet gaming. If I do watch the replay it's often evident that the network connection was sufficiently poor that it's impossible to tell if they were on wheel, analog stick or d-pad.
 
Using this argument, all real world races should be one make, spec races because it's not fair that some drivers have different equipment or different levels of sponsorship (money for gear) to others...

For matchmaking reasons it's unlikely that PD will segregate lobbies based on control type (if it's even technically possible) as it would restrict the pool of drivers with similar skill levels too much. You'd end up with either races half full or DR-D drivers getting frustrated at always being matched with A/A+ drivers and the latter getting bored at having no decent competition.

It is technically possible to sort out good connections from bad, the test is trivially simple. Again it's unlikely that it will be done on a broad scale as all sorts of factors can affect connection quality that are unrelated to the client's connection or factors that the client has any control over. If it were implented one consequence would be a massive drop in overall driver numbers as people slightly unreliable connects got fed up with always being matched in lobbies full of "herky jerky" cars and left the game. It would also damage PD's reputation as all those people leaving would post all over the internet about the poor network connection on PD's servers.

Personally, I'll leave it to PD. Wheel or controller, I'm not fussed who I get mixed with as long as they can drive and try to do it cleanly. If I see everyone in the race jerking about I know my connection is having a bad day and I'll drop back or pull over. If I see one car jerking about I give them a wide berth. If I'm in a curious mood I might watch the replay from their POV to see if I can work out whether it was network issues, controller choice or just plain bad driving causing the issue, but otherwise just put it down to the tribulations of internet gaming. If I do watch the replay it's often evident that the network connection was sufficiently poor that it's impossible to tell if they were on wheel, analog stick or d-pad.

There are plenty of DS4 drivers that earn my respect by letting me see only their tail lights as they get the checker flag and many are D rated. What you haven’t answered why when that car That is dancing around in front of you why is it so difficult to pass him going down a straightaway . The next thing if you are going into a turn first and the driver behind dive in on the inside and make contact with your car And you are the only one severing a penalty on the way out. To me it looks likes the scale of fault maybe influenced By DriverRating or DS4 controller gets a pass when the other diver is using a wheel. You can call me crazy but I know my connections all have been updated and are Good . So give me a break thinking maybe PD and Sony can Fix the problem if they want to.
 
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